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  1. Battleships/Carriers/Dreadnoughts:
  2. -Hellfire Legion Battleship - armor up from 1.2 mill to 1.4 mill, b/b up from 1800 to 2000, better heavy turret arcs
  3. -Bretonia Carrier - armor up from 1050000 to 1300000, b/b up from 1750 to 1900
  4. -Colonial Carrier - number of heavy turrets increased from 2 to 3 (swap with a primary slot)
  5. -Order Assault Carrier - unbalanceable, remodel
  6. -Rheinland Carrier - better heavy arcs**
  7. -Nomad Battleship - better nomad bs guns
  8. -Outcast Battleship - number of heavy turrets increased from 2 to 3 (swap with a primary slot), hull increased from 820k to 1 mill, b/b from 1600 to 1700**
  9. -Valor - Regens up from 1700 to 1950**, cargo up from 1500 to 1800**, forward gun - dmg 650k -> 850k, speed 900 -> 580, range 4500 -> 3500
  10. -RHA BS - forward gun from 520.000/260.000 to 720.000/360.000, fg speed 900 -> 580, range 4500 -> 3500
  11. -Redemption - Regens up from 1700 to 1950, hull from 1.25 mill -> 1.35 mill
  12. -BS Solarises dmg 950 -> 1200, shield dmg 475 -> 600
  13. -BS Mitrailleuse dmg 1.1k/550 -> 1.3k/650
  14. -BS Pulse Cannon 800 -> 850 velocity, range 4200 -> 4500
  15. -Nomad BS Secondaries - velocity 1600 - > 1800, refire 2.00 -> 4.00, power usage 34k -> 17k, damage 3600/1800 -> 3000/1500
  16. -Nomad BS Primary - dmg 25k/12.5k -> 38.750k/19.375k, power 90k -> 120k marduk has only 3 prims
  17. -Heavy Mortar - power 2.5mill -> 2.3 mill, range 4500 -> 5000
  18. -Heavy Trebuchet - power 2.8mill -> 2.4 mill, range 4500 -> 5000
  19. -Mortar -power 1.2 mill -> 1.1 mill
  20. -Trebuchet - power 1.4 mill -> 1.2 mill
  21. -Nomad Battleship Annihilator Turret - power 2.65mill -> 1.1mill, dmg 550k/275k -> 350k/175k
  22.  
  23. -----------------------------------
  24. to do:
  25. Battleship Missiles:
  26. -Basic - damage 180k/90k -> 56k/200k, power 2mill -> 1.5mill, ammo 20 -> 40, refire rate 0.05 -> 0.1
  27. -Kusari - damage 180k/90k -> 57k/205k, power 2.3mill -> 1.4mill, ammo 20 -> 40, refire rate 0.05 -> 0.1
  28. -Council - damage 220k/110k -> 58k/210k, power 2.1mill -> 1.6mill, ammo 20 -> 40, refire rate 0.05 -> 0.1
  29. -GRN - damage 220k/110k -> 59k/215k, power 2.2mill -> 1.7mill, ammo 20 -> 40, refire rate 0.05 -> 0.1
  30. -Liberty - damage 200k/110k -> 60k/220k, power 2.2mill -> 1.8mill, ammo 20 -> 40, refire rate 0.05 -> 0.1
  31. -Bretonia - damage 220k/110k -> 61k/225k, power 2.6mill -> 1.9mill, ammo 20 -> 40, refire rate 0.05 -> 0.1
  32. -Rheinland - damage 220k/110k -> 62k/230k, power 2.7mill -> 2mill, ammo 20 -> 40, refire rate 0.05 -> 0.1
  33.  
  34. -basic bs prim - energy usage 37800 -> 44000
  35. -corsair bs prim - energy usage 55500 -> 48000
  36. -bs prims review (dmg comparison)
  37. -council cargo 1500 -> 1800
  38. -removing nanobots from battleships
  39. -buffing the hull by multipliying the number of nanobots by 600 and adding to base armor
  40. -changing npc's armor upgrade to 0 by going to loadouts.ini and removing the line "equip = armor_scale_6"
  41.  
  42. ---------------------------------
  43.  
  44. Battlecruisers:
  45. -All of them are pretty much the same except the arcs and the size
  46. -A general hull+regens buff should also be introduced for all battlecruisers, most of them have barely more regens or hull than heavy cruisers
  47. -Core BC - hull 405k -> 465k, regens 900 -> 1100
  48. -Council & GRN BC - hull 400k -> 440k, regens 890 -> 1050
  49. -Hellfire Legion BC - hull 450k -> 500k, regens 900 -> 1200
  50. -IMG BC - hull 475k -> 490k, regens 900 -> 1150
  51. -Kusari BC - hull 440k -> 485k, regens 900 -> 1150
  52. -Liberty BC - regens 900 -> 1100
  53. -Rheinland BC - hull 475k -> 505k, regens 900 -> 1200
  54.  
  55.  
  56. -Murmillo, Jormungand, Scylla fuses fixed
  57.  
  58.  
  59. Cruisers:
  60. -Colonial Cruiser - core up from medium (1 800 000/110 000) to heavy (2 250 000/120 000)
  61. -Nomad Cruiser - regens buff from 750 to 850
  62. -Rheinland Pirate Cruiser - hull from 250k to 300k**, regens from 650 to 750**,number of heavies changed from 2 to 3**
  63. -Bretonia Destroyer - core changed from heavy to light (1 400 000/95 000), heavy turrets from 3 to 2**, armor 330k->260k, regens 825->650
  64. -Core Destroyer - core from light to medium
  65. -Order Cruiser - b/b 750 -> 720
  66. -Liberty Cruiser - b/b 700 -> 750
  67. -Coalition Destroyer - core changed from heavy to light, heavy turret count reduced from 3 to 2**, armor 268k -> 260k, regens 700 -> 650
  68. -Kusari Destroyer - arcs buff**
  69. -Outcast Destroyer - arcs buff, armor 300k -> 335k, regens 750 -> 800
  70. -Rogue Destroyer - core changed from heavy to medium, heavy turret count reduced from 4 to 3**, armor 318k -> 300k, bots 800 -> 750
  71.  
  72. -Cruiser Pulse Cannon - power 190k -> 150k, velocity 850 -> 950, range 3995 -> 3000
  73. -LSC Forward Gun - velocity 900 -> 780, range 3150 -> 3500, power 350k -> 300k
  74. -Dragon Forward Gun - range 4070 -> 3500, velocity 1100 -> 780, damage 165k -> 200k, power 680k -> 700k
  75. -Kusari Destroyer Turret - dmg 1350 -> 1500, velocity 1050 -> 1350, power 3800 -> 4500
  76. -Outcast Destroyer Turret - velocity 1000 -> 1300, range 1600 -> 1500
  77. -Nomad heavy cruiser turret - range 1750 -> 1910
  78. -Cruiser razors changed into cruiser gattlings - 1170 range, 1800m/s, 8.33 refire, 880/440 dmg, 4000 power usage
  79. -Cruiser glaives changed into cruiser mitrailleuse - 1170 range, 1800m/s, 8.33 refire, 920/460 dmg, 4200 power usage
  80. -Light mortar - damage 150k -> 200k
  81. -Light trebuchet - damage 170k -> 210k
  82. -Nomad Mortar - damage 160k -> 220k
  83.  
  84.  
  85.  
  86. Cruiser missiles:
  87. -Jaeger-Sucher - dmg 190k -> 140k, power 1.65mill -> 980k
  88. -Rheinland - dmg 185k -> 135k, power 1.6mill -> 980k
  89. -GRN - dmg 178k -> 130k, power 1.6mill -> 940k
  90. -Bretonia - dmg 170k -> 125k, power 1.5mill -> 900k
  91. -Order - 141k -> , 120kpower 1.25mill -> 860k
  92. -Council - 140k -> 115k, power 1.2mill -> 820k
  93. -Liberty - 120k -> 110k, power 1mill -> 780k
  94. -Basic - 112k -> 100k, power 1mill -> 740k
  95. -Kusari - 105k -> 105k, power 0.9mill -> 700k
  96. -All cruisers missile have 4k range (previous rangers varied up to 6k)
  97.  
  98.  
  99.  
  100. Gunboats:
  101. -The best and most versatile class in the game
  102. A general shield nerf to all gunboats or dividing the shield into light/medium/heavy versions so a Churchil and a Bottlenose don't have the same shield
  103.  
  104. -Brigand gunship - hull 105k -> 90k, regens 350 -> 300**
  105. -Dragon Gunboat - turn rate 31.04 -> 36.31, responsiveness 0.4797 -> 0.4561, arcs buff
  106. -Hellfire Legion Gunboat - turn rate nerfed 37.24 -> 34.83, responsiveness 0.4605 -> 0.4793
  107. -Kusari Explorer - turn rate 23.87-> 33.39, responsiveness 0.4797 -> 0.4793, hull 100k -> 115k
  108. -Liberty Gunboat - turn rate 35.81 -> 31.01, responsiveness 0.4797 -> 0.4793, armor 110k -> 85k regens 350 -> 290
  109. -Nomad Gunboat - armor buff 120k -> 155k
  110. -Outcast Gunship - turn rate 34.85 -> 36.67, responsiveness 0.4797 -> 0.4628 armor 97k -> 125k
  111. -Rogue Gunboat - armor 95k -> 85k, regens 350 -> 290, turn rate 37.24 -> 34.88, responsiveness 0.4605 -> 0.5006
  112. -BW Gunship - armor 105k -> 115k
  113. -Junker Gunship - arcs buff, armor 140k -> 120k
  114. -Scorpion - armor 105k -> 120k, turn rate 33.42 -> 37.24, responsiveness 0.4797 -> 0.4605
  115. -Coalition Gunboat - turn rate 36.98 -> 34.57, responsiveness 0.4187 -> 0.4757, armor 108k -> 98k
  116. -Gaian Gunboat - regens 350 -> 300, turn rate 38.20 -> 35.78, responsiveness 0.4797 -> 0.4793
  117. -Kusari Gunboat - arcs buff**, armor 100k -> 115k
  118. -Lane Hacker Gunship - hull 85k -> 95k
  119. -Red Hessian Gunboat - armor 110k -> 130k, regens 350 -> 380
  120. -GRN GB - hull 120k -> 105k
  121. -Council GB - hull 105k -> 100k
  122. -GMG Gunboat - hull 100k -> 120k, turn rate 40.11 -> 38.92, responsiveness 0.4605 -> 0.4601
  123.  
  124. -Basic Gunboat Turret - energy usage 2000 -> 2100
  125. -Solaris Gatling Gunboat Turret - energy usage 2750 -> 2100
  126. -Cerberus Gunboat Turret - range 990 -> 1170 (matches with pulses)
  127. -Bretonia FG sound fixed
  128.  
  129.  
  130. Other stuff:
  131.  
  132. -Screamer nerf to 1600 / 14300, ammo 70 -> 50
  133. -Nomad BS flaks (wip)
  134. -Liberty Dreadnought shield hitbox fix
  135.  
  136. to do:
  137. -basic cruiser nerf
  138. -lsc reverse thrust nerf, dragon reverse review
  139. -lsc and dragon fg velocity nerf
  140. -typhoon turret02 arc fix
  141. -cruiser gattling dmg buff
  142. -bw gb arcs review
  143. -cruiser prims review (dmg comparison)
  144. -gb prims review (dmg comparison)
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