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- Battleships/Carriers/Dreadnoughts:
- -Hellfire Legion Battleship - armor up from 1.2 mill to 1.4 mill, b/b up from 1800 to 2000, better heavy turret arcs
- -Bretonia Carrier - armor up from 1050000 to 1300000, b/b up from 1750 to 1900
- -Colonial Carrier - number of heavy turrets increased from 2 to 3 (swap with a primary slot)
- -Order Assault Carrier - unbalanceable, remodel
- -Rheinland Carrier - better heavy arcs**
- -Nomad Battleship - better nomad bs guns
- -Outcast Battleship - number of heavy turrets increased from 2 to 3 (swap with a primary slot), hull increased from 820k to 1 mill, b/b from 1600 to 1700**
- -Valor - Regens up from 1700 to 1950**, cargo up from 1500 to 1800**, forward gun - dmg 650k -> 850k, speed 900 -> 580, range 4500 -> 3500
- -RHA BS - forward gun from 520.000/260.000 to 720.000/360.000, fg speed 900 -> 580, range 4500 -> 3500
- -Redemption - Regens up from 1700 to 1950, hull from 1.25 mill -> 1.35 mill
- -BS Solarises dmg 950 -> 1200, shield dmg 475 -> 600
- -BS Mitrailleuse dmg 1.1k/550 -> 1.3k/650
- -BS Pulse Cannon 800 -> 850 velocity, range 4200 -> 4500
- -Nomad BS Secondaries - velocity 1600 - > 1800, refire 2.00 -> 4.00, power usage 34k -> 17k, damage 3600/1800 -> 3000/1500
- -Nomad BS Primary - dmg 25k/12.5k -> 38.750k/19.375k, power 90k -> 120k marduk has only 3 prims
- -Heavy Mortar - power 2.5mill -> 2.3 mill, range 4500 -> 5000
- -Heavy Trebuchet - power 2.8mill -> 2.4 mill, range 4500 -> 5000
- -Mortar -power 1.2 mill -> 1.1 mill
- -Trebuchet - power 1.4 mill -> 1.2 mill
- -Nomad Battleship Annihilator Turret - power 2.65mill -> 1.1mill, dmg 550k/275k -> 350k/175k
- -----------------------------------
- to do:
- Battleship Missiles:
- -Basic - damage 180k/90k -> 56k/200k, power 2mill -> 1.5mill, ammo 20 -> 40, refire rate 0.05 -> 0.1
- -Kusari - damage 180k/90k -> 57k/205k, power 2.3mill -> 1.4mill, ammo 20 -> 40, refire rate 0.05 -> 0.1
- -Council - damage 220k/110k -> 58k/210k, power 2.1mill -> 1.6mill, ammo 20 -> 40, refire rate 0.05 -> 0.1
- -GRN - damage 220k/110k -> 59k/215k, power 2.2mill -> 1.7mill, ammo 20 -> 40, refire rate 0.05 -> 0.1
- -Liberty - damage 200k/110k -> 60k/220k, power 2.2mill -> 1.8mill, ammo 20 -> 40, refire rate 0.05 -> 0.1
- -Bretonia - damage 220k/110k -> 61k/225k, power 2.6mill -> 1.9mill, ammo 20 -> 40, refire rate 0.05 -> 0.1
- -Rheinland - damage 220k/110k -> 62k/230k, power 2.7mill -> 2mill, ammo 20 -> 40, refire rate 0.05 -> 0.1
- -basic bs prim - energy usage 37800 -> 44000
- -corsair bs prim - energy usage 55500 -> 48000
- -bs prims review (dmg comparison)
- -council cargo 1500 -> 1800
- -removing nanobots from battleships
- -buffing the hull by multipliying the number of nanobots by 600 and adding to base armor
- -changing npc's armor upgrade to 0 by going to loadouts.ini and removing the line "equip = armor_scale_6"
- ---------------------------------
- Battlecruisers:
- -All of them are pretty much the same except the arcs and the size
- -A general hull+regens buff should also be introduced for all battlecruisers, most of them have barely more regens or hull than heavy cruisers
- -Core BC - hull 405k -> 465k, regens 900 -> 1100
- -Council & GRN BC - hull 400k -> 440k, regens 890 -> 1050
- -Hellfire Legion BC - hull 450k -> 500k, regens 900 -> 1200
- -IMG BC - hull 475k -> 490k, regens 900 -> 1150
- -Kusari BC - hull 440k -> 485k, regens 900 -> 1150
- -Liberty BC - regens 900 -> 1100
- -Rheinland BC - hull 475k -> 505k, regens 900 -> 1200
- -Murmillo, Jormungand, Scylla fuses fixed
- Cruisers:
- -Colonial Cruiser - core up from medium (1 800 000/110 000) to heavy (2 250 000/120 000)
- -Nomad Cruiser - regens buff from 750 to 850
- -Rheinland Pirate Cruiser - hull from 250k to 300k**, regens from 650 to 750**,number of heavies changed from 2 to 3**
- -Bretonia Destroyer - core changed from heavy to light (1 400 000/95 000), heavy turrets from 3 to 2**, armor 330k->260k, regens 825->650
- -Core Destroyer - core from light to medium
- -Order Cruiser - b/b 750 -> 720
- -Liberty Cruiser - b/b 700 -> 750
- -Coalition Destroyer - core changed from heavy to light, heavy turret count reduced from 3 to 2**, armor 268k -> 260k, regens 700 -> 650
- -Kusari Destroyer - arcs buff**
- -Outcast Destroyer - arcs buff, armor 300k -> 335k, regens 750 -> 800
- -Rogue Destroyer - core changed from heavy to medium, heavy turret count reduced from 4 to 3**, armor 318k -> 300k, bots 800 -> 750
- -Cruiser Pulse Cannon - power 190k -> 150k, velocity 850 -> 950, range 3995 -> 3000
- -LSC Forward Gun - velocity 900 -> 780, range 3150 -> 3500, power 350k -> 300k
- -Dragon Forward Gun - range 4070 -> 3500, velocity 1100 -> 780, damage 165k -> 200k, power 680k -> 700k
- -Kusari Destroyer Turret - dmg 1350 -> 1500, velocity 1050 -> 1350, power 3800 -> 4500
- -Outcast Destroyer Turret - velocity 1000 -> 1300, range 1600 -> 1500
- -Nomad heavy cruiser turret - range 1750 -> 1910
- -Cruiser razors changed into cruiser gattlings - 1170 range, 1800m/s, 8.33 refire, 880/440 dmg, 4000 power usage
- -Cruiser glaives changed into cruiser mitrailleuse - 1170 range, 1800m/s, 8.33 refire, 920/460 dmg, 4200 power usage
- -Light mortar - damage 150k -> 200k
- -Light trebuchet - damage 170k -> 210k
- -Nomad Mortar - damage 160k -> 220k
- Cruiser missiles:
- -Jaeger-Sucher - dmg 190k -> 140k, power 1.65mill -> 980k
- -Rheinland - dmg 185k -> 135k, power 1.6mill -> 980k
- -GRN - dmg 178k -> 130k, power 1.6mill -> 940k
- -Bretonia - dmg 170k -> 125k, power 1.5mill -> 900k
- -Order - 141k -> , 120kpower 1.25mill -> 860k
- -Council - 140k -> 115k, power 1.2mill -> 820k
- -Liberty - 120k -> 110k, power 1mill -> 780k
- -Basic - 112k -> 100k, power 1mill -> 740k
- -Kusari - 105k -> 105k, power 0.9mill -> 700k
- -All cruisers missile have 4k range (previous rangers varied up to 6k)
- Gunboats:
- -The best and most versatile class in the game
- A general shield nerf to all gunboats or dividing the shield into light/medium/heavy versions so a Churchil and a Bottlenose don't have the same shield
- -Brigand gunship - hull 105k -> 90k, regens 350 -> 300**
- -Dragon Gunboat - turn rate 31.04 -> 36.31, responsiveness 0.4797 -> 0.4561, arcs buff
- -Hellfire Legion Gunboat - turn rate nerfed 37.24 -> 34.83, responsiveness 0.4605 -> 0.4793
- -Kusari Explorer - turn rate 23.87-> 33.39, responsiveness 0.4797 -> 0.4793, hull 100k -> 115k
- -Liberty Gunboat - turn rate 35.81 -> 31.01, responsiveness 0.4797 -> 0.4793, armor 110k -> 85k regens 350 -> 290
- -Nomad Gunboat - armor buff 120k -> 155k
- -Outcast Gunship - turn rate 34.85 -> 36.67, responsiveness 0.4797 -> 0.4628 armor 97k -> 125k
- -Rogue Gunboat - armor 95k -> 85k, regens 350 -> 290, turn rate 37.24 -> 34.88, responsiveness 0.4605 -> 0.5006
- -BW Gunship - armor 105k -> 115k
- -Junker Gunship - arcs buff, armor 140k -> 120k
- -Scorpion - armor 105k -> 120k, turn rate 33.42 -> 37.24, responsiveness 0.4797 -> 0.4605
- -Coalition Gunboat - turn rate 36.98 -> 34.57, responsiveness 0.4187 -> 0.4757, armor 108k -> 98k
- -Gaian Gunboat - regens 350 -> 300, turn rate 38.20 -> 35.78, responsiveness 0.4797 -> 0.4793
- -Kusari Gunboat - arcs buff**, armor 100k -> 115k
- -Lane Hacker Gunship - hull 85k -> 95k
- -Red Hessian Gunboat - armor 110k -> 130k, regens 350 -> 380
- -GRN GB - hull 120k -> 105k
- -Council GB - hull 105k -> 100k
- -GMG Gunboat - hull 100k -> 120k, turn rate 40.11 -> 38.92, responsiveness 0.4605 -> 0.4601
- -Basic Gunboat Turret - energy usage 2000 -> 2100
- -Solaris Gatling Gunboat Turret - energy usage 2750 -> 2100
- -Cerberus Gunboat Turret - range 990 -> 1170 (matches with pulses)
- -Bretonia FG sound fixed
- Other stuff:
- -Screamer nerf to 1600 / 14300, ammo 70 -> 50
- -Nomad BS flaks (wip)
- -Liberty Dreadnought shield hitbox fix
- to do:
- -basic cruiser nerf
- -lsc reverse thrust nerf, dragon reverse review
- -lsc and dragon fg velocity nerf
- -typhoon turret02 arc fix
- -cruiser gattling dmg buff
- -bw gb arcs review
- -cruiser prims review (dmg comparison)
- -gb prims review (dmg comparison)
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