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  1. # This default action priority list is automatically created based on your character.
  2. # It is a attempt to provide you with a action list that is both simple and practicable,
  3. # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
  4. # Feel free to edit, adapt and improve it to your own needs.
  5. # SimulationCraft is always looking for updates and improvements to the default action lists.
  6.  
  7. # Executed before combat begins. Accepts non-harmful actions only.
  8. actions.precombat=flask,type=flask_of_the_seventh_demon
  9. actions.precombat+=/food,type=nightborne_delicacy_platter
  10. actions.precombat+=/augmentation,type=defiled
  11. # Snapshot raid buffed stats before combat begins and pre-potting is done.
  12. actions.precombat+=/snapshot_stats
  13. actions.precombat+=/potion,name=old_war
  14. actions.precombat+=/metamorphosis,if=!(talent.demon_reborn.enabled&talent.demonic.enabled)
  15.  
  16. # Executed every time the actor is available.
  17. actions=auto_attack
  18. # "Getting ready to use meta" conditions, this is used in a few places.
  19. actions+=/variable,name=pooling_for_meta,value=cooldown.metamorphosis.ready&(!talent.demonic.enabled|!cooldown.eye_beam.ready)&(!talent.chaos_blades.enabled|cooldown.chaos_blades.ready)&(!talent.nemesis.enabled|debuff.nemesis.up|cooldown.nemesis.ready)
  20. # Blade Dance conditions. Always if First Blood is talented, otherwise 5+ targets with Chaos Cleave or 3+ targets without.
  21. actions+=/variable,name=blade_dance,value=talent.first_blood.enabled|spell_targets.blade_dance1>=3+(talent.chaos_cleave.enabled*2)
  22. # Blade Dance pooling condition, so we don't spend too much fury when we need it soon. No need to pool on
  23. # single target since First Blood already makes it cheap enough and delaying it a tiny bit isn't a big deal.
  24. actions+=/variable,name=pooling_for_blade_dance,value=variable.blade_dance&fury-40<35-talent.first_blood.enabled*20&(spell_targets.blade_dance1>=3+(talent.chaos_cleave.enabled*2))
  25. # Chaos Strike pooling condition, so we don't spend too much fury when we need it for Chaos Cleave AoE
  26. actions+=/variable,name=pooling_for_chaos_strike,value=talent.chaos_cleave.enabled&fury.deficit>40&!raid_event.adds.up&raid_event.adds.in<2*gcd
  27. actions+=/call_action_list,name=cooldown
  28. actions+=/pick_up_fragment,if=talent.demonic_appetite.enabled&fury.deficit>=35&(!talent.demonic.enabled|cooldown.eye_beam.remains>5)
  29. actions+=/consume_magic
  30. # Vengeful Retreat backwards through the target to minimize downtime.
  31. actions+=/vengeful_retreat,if=(talent.prepared.enabled|talent.momentum.enabled)&buff.prepared.down&buff.momentum.down
  32. # Fel Rush for Momentum and for fury from Fel Mastery.
  33. actions+=/fel_rush,if=(talent.momentum.enabled|talent.fel_mastery.enabled)&(!talent.momentum.enabled|(charges=2|cooldown.vengeful_retreat.remains>4)&buff.momentum.down)&(!talent.fel_mastery.enabled|fury.deficit>=25)&(charges=2|(raid_event.movement.in>10&raid_event.adds.in>10))
  34. # Use Fel Barrage at max charges, saving it for Momentum and adds if possible.
  35. actions+=/fel_barrage,if=charges>=5&(buff.momentum.up|!talent.momentum.enabled)&((active_enemies>desired_targets&active_enemies>1)|raid_event.adds.in>30)
  36. actions+=/throw_glaive,if=talent.bloodlet.enabled&(!talent.momentum.enabled|buff.momentum.up)&charges=2
  37. actions+=/felblade,if=fury<15&(cooldown.death_sweep.remains<2*gcd|cooldown.blade_dance.remains<2*gcd)
  38. actions+=/death_sweep,if=variable.blade_dance
  39. actions+=/fel_rush,if=charges=2&!talent.momentum.enabled&!talent.fel_mastery.enabled
  40. actions+=/fel_eruption
  41. actions+=/fury_of_the_illidari,if=(active_enemies>desired_targets&active_enemies>1)|raid_event.adds.in>55&(!talent.momentum.enabled|buff.momentum.up)
  42. actions+=/eye_beam,if=talent.demonic.enabled&(talent.demon_blades.enabled|(talent.blind_fury.enabled&fury.deficit>=35)|(!talent.blind_fury.enabled&fury.deficit<30))&((active_enemies>desired_targets&active_enemies>1)|raid_event.adds.in>30)
  43. actions+=/blade_dance,if=variable.blade_dance&(!talent.demonic.enabled|cooldown.eye_beam.remains>5)
  44. actions+=/throw_glaive,if=talent.bloodlet.enabled&spell_targets>=2&(!talent.master_of_the_glaive.enabled|!talent.momentum.enabled|buff.momentum.up)&(spell_targets>=3|raid_event.adds.in>recharge_time+cooldown)
  45. actions+=/felblade,if=fury.deficit>=30+buff.prepared.up*8
  46. actions+=/eye_beam,if=talent.blind_fury.enabled&(spell_targets.eye_beam_tick>desired_targets|fury.deficit>=35)
  47. actions+=/annihilation,if=(talent.demon_blades.enabled|!talent.momentum.enabled|buff.momentum.up|fury.deficit<30+buff.prepared.up*8|buff.metamorphosis.remains<5)&!variable.pooling_for_blade_dance
  48. actions+=/throw_glaive,if=talent.bloodlet.enabled&(!talent.master_of_the_glaive.enabled|!talent.momentum.enabled|buff.momentum.up)&raid_event.adds.in>recharge_time+cooldown
  49. actions+=/eye_beam,if=!talent.demonic.enabled&!talent.blind_fury.enabled&((spell_targets.eye_beam_tick>desired_targets&active_enemies>1)|(!set_bonus.tier19_4pc&raid_event.adds.in>45&!variable.pooling_for_meta&buff.metamorphosis.down&(artifact.anguish_of_the_deceiver.enabled|active_enemies>1)&!talent.chaos_cleave.enabled))
  50. # If Demonic is talented, pool fury as Eye Beam is coming off cooldown.
  51. actions+=/demons_bite,if=talent.demonic.enabled&!talent.blind_fury.enabled&buff.metamorphosis.down&cooldown.eye_beam.remains<gcd&fury.deficit>=20
  52. actions+=/demons_bite,if=talent.demonic.enabled&!talent.blind_fury.enabled&buff.metamorphosis.down&cooldown.eye_beam.remains<2*gcd&fury.deficit>=45
  53. actions+=/throw_glaive,if=buff.metamorphosis.down&spell_targets>=2
  54. actions+=/chaos_strike,if=(talent.demon_blades.enabled|!talent.momentum.enabled|buff.momentum.up|fury.deficit<30+buff.prepared.up*8)&!variable.pooling_for_chaos_strike&!variable.pooling_for_meta&!variable.pooling_for_blade_dance&(!talent.demonic.enabled|!cooldown.eye_beam.ready|(talent.blind_fury.enabled&fury.deficit<35))
  55. # Use Fel Barrage if its nearing max charges, saving it for Momentum and adds if possible.
  56. actions+=/fel_barrage,if=charges=4&buff.metamorphosis.down&(buff.momentum.up|!talent.momentum.enabled)&((active_enemies>desired_targets&active_enemies>1)|raid_event.adds.in>30)
  57. actions+=/fel_rush,if=!talent.momentum.enabled&raid_event.movement.in>charges*10&(talent.demon_blades.enabled|buff.metamorphosis.down)
  58. actions+=/demons_bite
  59. actions+=/throw_glaive,if=buff.out_of_range.up
  60. actions+=/felblade,if=movement.distance|buff.out_of_range.up
  61. actions+=/fel_rush,if=movement.distance>15|(buff.out_of_range.up&!talent.momentum.enabled)
  62. actions+=/vengeful_retreat,if=movement.distance>15
  63. actions+=/throw_glaive,if=!talent.bloodlet.enabled
  64.  
  65. actions.cooldown=nemesis,target_if=min:target.time_to_die,if=raid_event.adds.exists&debuff.nemesis.down&((active_enemies>desired_targets&active_enemies>1)|raid_event.adds.in>60)
  66. actions.cooldown+=/nemesis,if=!raid_event.adds.exists&(cooldown.metamorphosis.remains>100|target.time_to_die<70)
  67. actions.cooldown+=/nemesis,sync=metamorphosis,if=!raid_event.adds.exists
  68. #actions.cooldown+=/use_item,slot=trinket1
  69. actions.cooldown+=/use_item,slot=trinket1,if=buff.chaos_blades.up|!talent.chaos_blades.enabled
  70. #actions.cooldown+=/use_item,slot=trinket1,if=cooldown.nemesis.remains>30&!buff.metamorphosis.up&cooldown.blade_dance.remains>3
  71. actions.cooldown+=/use_item,slot=trinket1
  72. actions.cooldown+=/chaos_blades,if=buff.metamorphosis.up|cooldown.metamorphosis.remains>100|target.time_to_die<20
  73. actions.cooldown+=/metamorphosis,if=variable.pooling_for_meta&fury.deficit<30
  74. actions.cooldown+=/potion,name=old_war,if=buff.metamorphosis.remains>25|target.time_to_die<30
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