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May 26th, 2016
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  1. Pious Path
  2. Old 40% increased Damage while on Consecrated Ground
  3. New Immune to Elemental Status Ailments while on Consecrated Ground
  4. Old 50% reduced Mana Cost while on Consecrated Ground
  5. New 4% of maximum Mana and Energy Shield Regenerated per second while on Consecrated Ground
  6. Old Immune to Elemental Status Ailments while on Consecrated Ground
  7. New 25% increased Attack and Cast Speed while on Consecrated Ground
  8.  
  9.  
  10. Ramako, Sun's Light
  11. Old When you or your Totems Kill a Burning Enemy, 10% chance for you and your Totems to each gain an Endurance Charge
  12. New When you or your Totems Kill a Burning Enemy, 20% chance for you and your Totems to each gain an Endurance Charge
  13.  
  14.  
  15. Elementalist
  16. Old Gain Elemental Conflux for 4 seconds when you kill a Rare or Unique Enemy
  17. New Gain Elemental Conflux for 4 seconds when you Kill a Rare or Unique Enemy
  18.  
  19.  
  20. Berserker
  21. Old 1.5% of Damage Leeched as Life
  22. New 5% increased Damage taken
  23. Old 5% increased Damage taken
  24. New 25% increased Attack and Cast Speed if you've taken a Savage Hit Recently
  25. Old 25% increased Attack and Cast Speed if you've taken a Savage Hit Recently
  26. New 10% more Damage
  27. Old 10% more Damage
  28. New 1% of Damage Leeched as Life if you've Killed Recently
  29.  
  30.  
  31. Armour and Energy Shield, Block Chance
  32. Old 2% Chance to Block
  33. New 2% additional Block Chance
  34.  
  35.  
  36. Sanctuary of Thought
  37. Old ['Gain 15% of Maximum Mana as Extra Maximum Energy Shield']
  38. New ['50% reduced Mana Cost of Skills', '50% reduced Mana Cost of Skills while on Full Energy Shield', 'Gain 25% of Maximum Mana as Extra Maximum Energy Shield']
  39.  
  40. Master Alchemist
  41. Old 30% increased Elemental Damage
  42. New Immune to Elemental Status Ailments during Flask Effect
  43. Old Dispel Elemental Status Ailments on Flask use
  44. New 40% increased Elemental Damage during Flask Effect
  45. Old 50% chance to Avoid Elemental Status Ailments while using a Flask
  46. New 20% chance to Freeze, Shock and Ignite during Flask Effect
  47.  
  48.  
  49. Cloaked in Savagery
  50. Old 20% increased Damage if you've taken a Savage Hit Recently
  51. New 50% increased Damage if you've taken a Savage Hit Recently
  52. Old 20% increased Attack Speed if you've taken a Savage Hit Recently
  53. New 25% increased Attack Speed if you've taken a Savage Hit Recently
  54.  
  55.  
  56. Blinding Assault
  57. Old 10% chance to Blind Enemies on Hit
  58. New 25% chance to Blind Enemies on Hit
  59.  
  60.  
  61. Rupture
  62. Old 10% chance to cause Bleeding on Hit with Attacks
  63. New 25% chance to cause Bleeding on Hit with Attacks
  64. Old 10% chance to Poison on Hit with Attacks
  65. New +40% to Critical Strike Multiplier against Bleeding Enemies
  66. Old +30% to Critical Strike Multiplier against Bleeding Enemies
  67. New 80% increased Critical Strike Chance against Bleeding Enemies
  68. Old 40% increased Critical Strike Chance against Poisoned Enemies
  69. New Moving while Bleeding doesn't cause you to take extra Damage
  70.  
  71.  
  72. Paragon of Calamity
  73. Old ["For each Element you've been hit by Damage of Recently, 40% increased Damage of that Element", "For each Element you've been hit by Damage of Recently, 8% reduced Damage taken of that Element"]
  74. New ['50% reduced Reflected Elemental Damage taken', "For each Element you've been hit by Damage of Recently, 40% increased Damage of that Element", "For each Element you've been hit by Damage of Recently, 8% reduced Damage taken of that Element"]
  75.  
  76. Spirit Eater
  77. Old ["You and your Minions have 40% increased Damage if you've Consumed or Destroyed a Corpse Recently"]
  78. New ['Minions deal 30% increased Damage', 'Desecrate creates 2 additional Corpses', '40% increased Damage if you have consumed a corpse recently', '2% increased Attack and Cast Speed for each corpse consumed recently']
  79.  
  80. Divine Guidance
  81. Old +100 to maximum Mana
  82. New +150 to maximum Mana
  83.  
  84.  
  85. Powerful Precision
  86. Old ['Projectiles have 100% additional chance to Pierce targets at the start of their movement, losing this chance as the projectile travels farther', 'Projectile Critical Strike Chance increased by Arrow Pierce Chance']
  87. New ['Attack Projectiles Return to You after hitting targets', 'Projectiles have 100% additional chance to Pierce targets at the start of their movement, losing this chance as the projectile travels farther', 'Projectile Critical Strike Chance increased by Arrow Pierce Chance']
  88.  
  89. Swift Killer
  90. Old 10% chance to gain a Frenzy Charge on Kill
  91. New 15% chance to gain a Frenzy Charge on Kill
  92.  
  93.  
  94. Pain Reaver
  95. Old ["2% of Damage Leeched as Life and Mana if you've Killed Recently"]
  96. New ['1% of Damage Leeched as Life', '1% of Damage Leeched as Mana', "2% of Damage Leeched as Life and Mana if you've Killed Recently"]
  97.  
  98. Unyielding
  99. Old ['30% increased Damage while you have Fortify', '1.5% of Maximum Life Regenerated per second while you have Fortify']
  100. New ['30% increased Damage while you have Fortify', '1.5% of Maximum Life Regenerated per second while you have Fortify', '25% increased effect of Fortify on You']
  101.  
  102. Unstoppable Hero
  103. Old 8% increased Movement Speed while you have Fortify
  104. New 30% increased Armour and Evasion while you have Fortify
  105. Old 10% increased effect of Fortify on You
  106. New 30% increased Melee Damage while you have Fortify
  107.  
  108.  
  109. Sanctify
  110. Old ['25% chance to create Consecrated Ground when Hit, lasting 3 seconds', '25% chance to create Consecrated Ground on Kill, lasting 3 seconds']
  111. New ['25% chance to create Consecrated Ground when Hit, lasting 8 seconds', 'Consecrated Ground you create grants 40% increased Damage to you and Allies', '25% chance to create Consecrated Ground on Kill, lasting 3 seconds']
  112.  
  113. Critical Strike Chance, Damage Over Time
  114. Old 10% increased Damage over Time
  115. New 15% increased Damage over Time
  116.  
  117.  
  118. Rite of Ruin
  119. Old ["6% reduced Damage taken if you've Killed Recently", "Cannot be Stunned if you've Killed Recently"]
  120. New ["6% reduced Damage taken if you've Killed Recently", "Cannot be Stunned if you've Killed Recently", "25% increased Attack Speed if you haven't Killed Recently"]
  121.  
  122. Headsman
  123. Old ['50% increased Damage against Rare and Unique Enemies', '20% of Overkill Damage is Leeched as Life']
  124. New ['50% reduced Reflected Physical Damage taken', "20% more Damage if you've Killed Recently", "20% increased Radius of Area Skills if you've Killed Recently"]
  125.  
  126. Brutal Fervour
  127. Old ['+5% of maximum Life per second to maximum Life Leech rate', 'Life Leech effects are not removed at Full Life', 'Cannot be Stunned while Leeching']
  128. New ['+10% of maximum Life per second to maximum Life Leech rate', '100% increased Life Leeched per second', 'Cannot be Stunned while Leeching', 'You are Immune to Bleeding while Leeching']
  129.  
  130. Endless Hunger
  131. Old 30% increased Damage while Leeching
  132. New 20% of Overkill Damage is Leeched as Life
  133. Old 5% increased Attack Speed while Leeching
  134. New Life Leech effects are not removed at Full Life
  135.  
  136.  
  137. Hinekora, Death's Fury
  138. Old ['1% of Fire Damage Leeched as Life', 'Damage Penetrates 10% Fire Resistance', "Gain 20% of Physical Damage as Extra Fire Damage if you've Killed Recently"]
  139. New ['1% of Fire Damage Leeched as Life', 'Damage Penetrates 10% Fire Resistance', "Gain 20% of Physical Damage as Extra Fire Damage if you've Killed Recently", '1% of Damage dealt by your Totems is Leeched to you as Life']
  140.  
  141. Deadeye
  142. Old 50% chance of Projectiles Piercing
  143. New 30% chance of Projectiles Piercing
  144. Old 20% increased Projectile Speed
  145. New 15% chance to cause Bleeding on Hit with Attacks
  146.  
  147.  
  148. Explosives Expert
  149. Old Damage Penetrates 8% Elemental Resistances
  150. New Damage Penetrates 10% Elemental Resistances
  151.  
  152.  
  153. Necromancer
  154. Old You and your Minions have 8% increased Attack and Cast Speed if you've Consumed or Destroyed a Corpse Recently
  155. New 2% increased Attack and Cast Speed for each corpse consumed recently
  156.  
  157.  
  158. Ritual of Awakening
  159. Old 10% less Totem Damage per Totem
  160. New 8% less Totem Damage per Totem
  161.  
  162.  
  163. Veteran Bowyer
  164. Old ['Gain 10% of Physical Damage as Extra Damage of a random Element', 'Damage Penetrates 10% Elemental Resistances']
  165. New ['Gain 10% of Physical Damage as Extra Damage of a random Element', 'Damage Penetrates 10% Elemental Resistances', 'Enemies you Kill that are affected by Elemental Status Ailments\ngrant 100% increased Flask Charges']
  166.  
  167. Noxious Strike
  168. Old ['30% chance to cause Bleeding on Hit with Attacks', '40% chance to Poison on Hit against Bleeding Enemies', '50% chance to Maim on Hit against Poisoned Enemies']
  169. New ['30% chance to cause Bleeding on Hit with Attacks', '40% chance to Poison on Hit against Bleeding Enemies', '50% chance to Maim on Hit against Poisoned Enemies', "30% increased Skill Effect Duration if you've Killed a Maimed Enemy Recently"]
  170.  
  171. Violent Retaliation
  172. Old ["4% increased Physical Damage per Hit you've Blocked Recently", "2% increased Movement Speed for each Hit you've Blocked Recently"]
  173. New ["8% increased Physical Damage for each Hit you've Blocked Recently", "4% increased Movement Speed for each Hit you've Blocked Recently", "80% increased Physical Damage if you've Blocked a Hit from a Unique Enemy Recently"]
  174.  
  175. Slayer
  176. Old 30% increased Damage against Rare and Unique Enemies
  177. New Culling Strike
  178. Old 10% of Overkill Damage is Leeched as Life
  179. New 30% increased Damage against Rare and Unique Enemies
  180. Old Your Damaging Hits always Stun Enemies that are on Full Life
  181. New 10% of Overkill Damage is Leeched as Life
  182. Old 15% increased Attack and Cast Speed while Leeching
  183. New Your Damaging Hits always Stun Enemies that are on Full Life
  184.  
  185.  
  186. Guardian
  187. Old Every 10 seconds, remove Curses and Elemental Status Ailments from you
  188. New Every 5 seconds, remove Curses and Elemental Status Ailments from you
  189. Old Nearby Party members share Charges
  190. New You and Nearby Party Members Share Power, Frenzy and Endurance Charges with each other
  191.  
  192.  
  193. Conviction of Power
  194. Old 10% chance to Gain a Power Charge if you or your Totems kill an Enemy
  195. New 15% chance to Gain a Power Charge if you or your Totems kill an Enemy
  196.  
  197.  
  198. Armour and Evasion, Melee Damage with Fortify
  199. Old 5% increased effect of Fortify on You
  200. New 14% increased Melee Damage while you have Fortify
  201.  
  202.  
  203. Void Beacon
  204. Old Nearby Enemies have -20% Chaos Resistance
  205. New Nearby Enemies have -20% to Chaos Resistance
  206.  
  207.  
  208. Hierophant
  209. Old Gain 8% of Maximum Mana as Extra Maximum Energy Shield
  210. New Gain 10% of Maximum Mana as Extra Maximum Energy Shield
  211.  
  212.  
  213. Critical Strike Chance, Damage Over Time
  214. Old 10% increased Damage over Time
  215. New 15% increased Damage over Time
  216.  
  217.  
  218. Raider
  219. Old 2% chance to Dodge Attacks
  220. New 4% chance to Dodge Attacks
  221.  
  222.  
  223. Way of the Poacher
  224. Old 10% chance to gain a Frenzy Charge on Kill
  225. New 15% chance to gain a Frenzy Charge on Kill
  226.  
  227.  
  228. Weave the Arcane
  229. Old 5% chance to Recover 10% of Maximum Mana when you use a Skill
  230. New 20% chance to Recover 10% of Maximum Mana when you use a Skill
  231.  
  232.  
  233. Quartz Infusion
  234. Old ['6% chance to Dodge Attacks', '20% chance to gain Phasing for 3 seconds on Kill']
  235. New ['6% chance to Dodge Attacks', '20% chance to gain Phasing for 3 seconds on Kill', 'You have Phasing while at maximum Frenzy Charges', 'You have Phasing while you have Onslaught']
  236.  
  237. Bastion of Hope
  238. Old ['5% Chance to Block', "You and nearby Allies cannot be Stunned if you've Blocked Recently"]
  239. New ['5% additional Block Chance', '50% additional Block Chance for 1 second every 5 seconds', "You and nearby Allies cannot be Stunned if you've Blocked Recently"]
  240.  
  241. Demolitions Specialist
  242. Old 20% increased Mine Damage
  243. New 20% increased Mine Laying Speed if you Detonated Mines Recently
  244. Old 20% increased Mine Laying Speed if you Detonated Mines Recently
  245. New 40% increased Damage if you Detonated Mines Recently
  246. Old 20% increased Damage if you Detonated Mines Recently
  247. New 20% chance when Placing Mines to Place an additional Mine
  248. Old 30% chance when Placing Mines to Place an additional Mine
  249. New 100% increased Mine Arming Speed
  250.  
  251.  
  252. Conqueror
  253. Old ['25% chance to Taunt on Hit', '6% reduced Damage taken if you Killed a Taunted Enemy Recently']
  254. New ['25% chance to Taunt on Hit', "6% reduced Damage taken if you've Taunted an Enemy Recently", "1% of Life Regenerated per second if you've Taunted an Enemy Recently"]
  255.  
  256. Inquisitor
  257. Old Take 8% reduced Elemental Damage while standing on Consecrated Ground
  258. New Take 8% reduced Elemental Damage while on Consecrated Ground
  259.  
  260.  
  261. Beacon of Ruin
  262. Old Elemental Status Effects caused by your Skills spread to other nearby Enemies Radius: 9
  263. New Elemental Status Effects caused by your Skills spread to other nearby Enemies Radius: 12
  264.  
  265.  
  266. Instruments of Virtue
  267. Old 20% increased Spell Damage if you've Cast a Spell Recently
  268. New 30% increased Spell Damage if you've Cast a Spell Recently
  269. Old 40% increased Attack Damage if you've Cast a Spell Recently
  270. New 50% increased Attack Damage if you've Cast a Spell Recently
  271. Old 10% increased Attack Speed if you've Attacked Recently
  272. New 20% increased Attack Speed if you've Attacked Recently
  273. Old 20% increased Cast Speed if you've Attacked Recently
  274. New 30% increased Cast Speed if you've Attacked Recently
  275.  
  276.  
  277. Armour and Evasion, Melee Damage with Fortify
  278. Old 5% increased effect of Fortify on You
  279. New 14% increased Melee Damage while you have Fortify
  280.  
  281.  
  282. Bane of Legends
  283. Old Hits deal 100% increased Damage against Enemies that are on Low Life
  284. New Gain Onslaught for 20 seconds when you kill a Rare or Unique Enemy
  285. Old 20% chance to gain Onslaught for 3 seconds on Kill
  286. New Kill Enemies that have 20% or lower Life when Hit
  287.  
  288.  
  289. Augury of Penitence
  290. Old Nearby Enemies deal 5% less Elemental Damage
  291. New Nearby Enemies deal 8% less Elemental Damage
  292. Old Nearby Enemies Take 10% increased Elemental Damage
  293. New Nearby Enemies Take 16% increased Elemental Damage
  294.  
  295.  
  296. Time of Need
  297. Old ['Every 10 seconds, remove Curses and Elemental Status Ailments from you', 'Every 10 seconds, 30% of Maximum Life Regenerated over one second']
  298. New ['25% reduced Effect of Curses on You', 'Every 5 seconds, remove Curses and Elemental Status Ailments from you', 'Every 5 seconds, 30% of Maximum Life Regenerated over one second']
  299.  
  300. Liege of the Primordial
  301. Old ['40% increased Damage of each Damage Type for which you\nhave a matching Golem', 'Your Elemental Golems are Immune to Elemental Damage', '100% increased Effect of Buffs granted by your Elemental Golems']
  302. New ['40% increased Damage of each Damage Type for which you\nhave a matching Golem', 'Your Elemental Golems are Immune to Elemental Damage', '100% increased Effect of Buffs granted by your Elemental Golems', '+1 to Maximum number of Golems']
  303.  
  304. Toxic Delivery
  305. Old ['30% increased Damage over Time', 'Gain 10% of Physical Damage as Extra Chaos Damage', '10% reduced Damage taken from Damage Over Time']
  306. New ['10% reduced Damage taken from Damage Over Time', '20% of Physical Damage gained as Extra Chaos Damage against\nBleeding Enemies', 'Poison you inflict with Critical Strikes deals 100% more Damage', 'Bleeding you inflict on Maimed Enemies deals 100% more Damage']
  307.  
  308. Inspirational
  309. Old You and nearby Allies have 10% increased Movement Speed
  310. New You and nearby Allies have 8% increased Movement Speed
  311.  
  312.  
  313. Commander of Darkness
  314. Old ['Auras you Cast grant 6% increased Damage to you and Allies', 'Auras you Cast grant 2% increased Attack and Cast Speed to you and Allies']
  315. New ['Auras you Cast grant 10% increased Damage to you and Allies', 'Auras you Cast grant 5% increased Attack and Cast Speed to you and Allies', 'You and Allies affected by your Auras have +20% to all Elemental Resistances']
  316.  
  317. Blood in the Eyes
  318. Old ['6% reduced Damage taken from Bleeding Enemies', '30% chance to Maim on Hit against Bleeding Enemies', '30% increased Damage against Bleeding Enemies']
  319. New ['25% chance to cause Bleeding on Hit with Attacks', '6% reduced Damage taken from Bleeding Enemies', '30% chance to Maim on Hit against Bleeding Enemies', '30% increased Damage against Bleeding Enemies']
  320.  
  321. Outmatch and Outlast
  322. Old ['25% chance to gain a Frenzy Charge on Kill with Main Hand', '25% chance to gain an Endurance Charge on Kill with Off Hand']
  323. New ['25% chance to gain a Frenzy Charge on Kill with Main Hand', '25% chance to gain an Endurance Charge on Kill with Off Hand', '10% more Physical Damage while at maximum Frenzy Charges', '10% reduced Physical Damage taken while at maximum Endurance Charges']
  324.  
  325. Unrelenting
  326. Old ['6% increased Damage per Endurance Charge', '8% reduced Elemental Damage taken while at Maximum Endurance Charges']
  327. New ['6% increased Damage per Endurance Charge', '8% reduced Elemental Damage taken while at Maximum Endurance Charges', 'If you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges']
  328.  
  329. War Bringer
  330. Old ['Recover 10% of Life and Mana when you use a Warcry', '100% increased Warcry Cooldown Recovery Speed']
  331. New ['Recover 25% of Life and Mana when you use a Warcry', '100% increased Warcry Duration', '100% increased Warcry Cooldown Recovery Speed']
  332.  
  333. Undeniable
  334. Old 10% increased Attack Speed
  335. New +1000 to Accuracy Rating
  336. Old +1000 to Accuracy Rating
  337. New 1% increased Attack Speed per 100 Accuracy Rating
  338.  
  339.  
  340. Worthy Foe
  341. Old Enemies you Taunt have a 20% increased chance to be Stunned
  342. New Enemies you Taunt take 20% increased Damage
  343. Old Enemies you Taunt take 20% increased Damage
  344. New Enemies you Taunt deal 10% less Damage against other targets
  345.  
  346.  
  347. Flask Effect and Charges Gained
  348. Old +6% to all Elemental Resistances
  349. New 10% increased Flask Charges gained
  350.  
  351.  
  352. Nature's Boon
  353. Old ['5% reduced Elemental Damage taken', 'Flasks gain a Charge every 3 seconds']
  354. New ['8% reduced Elemental Damage taken', 'Flasks gain a Charge every 3 seconds', '20% chance for your Flasks to not consume Charges']
  355.  
  356. First to Strike, Last to Fall
  357. Old ['40% increased Damage when not on Low Life', '200% increased Armour and Evasion Rating when on Low Life', 'Elemental Status Ailments are removed when you reach Low Life']
  358. New ['40% increased Damage when not on Low Life', '200% increased Armour and Evasion Rating when on Low Life', 'Elemental Status Ailments are removed when you reach Low Life', 'Your Hits permanently Intimidate Enemies that are on Full Life']
  359.  
  360. Mastermind of Discord
  361. Old Damage Penetrates 20% Cold Resistance if you've used a Fire Skill Recently
  362. New Damage Penetrates 25% Cold Resistance if you've used a Fire Skill in the past 10 seconds
  363. Old Damage Penetrates 20% Lightning Resistance if you've used a Cold Skill Recently
  364. New Damage Penetrates 25% Lightning Resistance if you've used a Cold Skill in the past 10 seconds
  365. Old Damage Penetrates 20% Fire Resistance if you've used a Lightning Skill Recently
  366. New Damage Penetrates 25% Fire Resistance if you've used a Lightning Skill in the past 10 seconds
  367.  
  368.  
  369. Pendulum of Destruction
  370. Old ['Every 10 seconds, gain 100% increased Elemental Damage for 4 seconds']
  371. New ['Every 10 seconds, gain 100% increased Elemental Damage for 4 seconds', 'Every 10 seconds, gain 25% increased Radius of Area Skills for 4 seconds']
  372.  
  373. Flask Effect and Charges Gained
  374. Old +6% to all Elemental Resistances
  375. New 10% increased Flask Charges gained
  376.  
  377.  
  378. Harmony of Purpose
  379. Old Nearby Party members share Charges
  380. New You and Nearby Party Members Share Power, Frenzy and Endurance Charges with each other
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