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- Pious Path
- Old 40% increased Damage while on Consecrated Ground
- New Immune to Elemental Status Ailments while on Consecrated Ground
- Old 50% reduced Mana Cost while on Consecrated Ground
- New 4% of maximum Mana and Energy Shield Regenerated per second while on Consecrated Ground
- Old Immune to Elemental Status Ailments while on Consecrated Ground
- New 25% increased Attack and Cast Speed while on Consecrated Ground
- Ramako, Sun's Light
- Old When you or your Totems Kill a Burning Enemy, 10% chance for you and your Totems to each gain an Endurance Charge
- New When you or your Totems Kill a Burning Enemy, 20% chance for you and your Totems to each gain an Endurance Charge
- Elementalist
- Old Gain Elemental Conflux for 4 seconds when you kill a Rare or Unique Enemy
- New Gain Elemental Conflux for 4 seconds when you Kill a Rare or Unique Enemy
- Berserker
- Old 1.5% of Damage Leeched as Life
- New 5% increased Damage taken
- Old 5% increased Damage taken
- New 25% increased Attack and Cast Speed if you've taken a Savage Hit Recently
- Old 25% increased Attack and Cast Speed if you've taken a Savage Hit Recently
- New 10% more Damage
- Old 10% more Damage
- New 1% of Damage Leeched as Life if you've Killed Recently
- Armour and Energy Shield, Block Chance
- Old 2% Chance to Block
- New 2% additional Block Chance
- Sanctuary of Thought
- Old ['Gain 15% of Maximum Mana as Extra Maximum Energy Shield']
- New ['50% reduced Mana Cost of Skills', '50% reduced Mana Cost of Skills while on Full Energy Shield', 'Gain 25% of Maximum Mana as Extra Maximum Energy Shield']
- Master Alchemist
- Old 30% increased Elemental Damage
- New Immune to Elemental Status Ailments during Flask Effect
- Old Dispel Elemental Status Ailments on Flask use
- New 40% increased Elemental Damage during Flask Effect
- Old 50% chance to Avoid Elemental Status Ailments while using a Flask
- New 20% chance to Freeze, Shock and Ignite during Flask Effect
- Cloaked in Savagery
- Old 20% increased Damage if you've taken a Savage Hit Recently
- New 50% increased Damage if you've taken a Savage Hit Recently
- Old 20% increased Attack Speed if you've taken a Savage Hit Recently
- New 25% increased Attack Speed if you've taken a Savage Hit Recently
- Blinding Assault
- Old 10% chance to Blind Enemies on Hit
- New 25% chance to Blind Enemies on Hit
- Rupture
- Old 10% chance to cause Bleeding on Hit with Attacks
- New 25% chance to cause Bleeding on Hit with Attacks
- Old 10% chance to Poison on Hit with Attacks
- New +40% to Critical Strike Multiplier against Bleeding Enemies
- Old +30% to Critical Strike Multiplier against Bleeding Enemies
- New 80% increased Critical Strike Chance against Bleeding Enemies
- Old 40% increased Critical Strike Chance against Poisoned Enemies
- New Moving while Bleeding doesn't cause you to take extra Damage
- Paragon of Calamity
- Old ["For each Element you've been hit by Damage of Recently, 40% increased Damage of that Element", "For each Element you've been hit by Damage of Recently, 8% reduced Damage taken of that Element"]
- New ['50% reduced Reflected Elemental Damage taken', "For each Element you've been hit by Damage of Recently, 40% increased Damage of that Element", "For each Element you've been hit by Damage of Recently, 8% reduced Damage taken of that Element"]
- Spirit Eater
- Old ["You and your Minions have 40% increased Damage if you've Consumed or Destroyed a Corpse Recently"]
- New ['Minions deal 30% increased Damage', 'Desecrate creates 2 additional Corpses', '40% increased Damage if you have consumed a corpse recently', '2% increased Attack and Cast Speed for each corpse consumed recently']
- Divine Guidance
- Old +100 to maximum Mana
- New +150 to maximum Mana
- Powerful Precision
- Old ['Projectiles have 100% additional chance to Pierce targets at the start of their movement, losing this chance as the projectile travels farther', 'Projectile Critical Strike Chance increased by Arrow Pierce Chance']
- New ['Attack Projectiles Return to You after hitting targets', 'Projectiles have 100% additional chance to Pierce targets at the start of their movement, losing this chance as the projectile travels farther', 'Projectile Critical Strike Chance increased by Arrow Pierce Chance']
- Swift Killer
- Old 10% chance to gain a Frenzy Charge on Kill
- New 15% chance to gain a Frenzy Charge on Kill
- Pain Reaver
- Old ["2% of Damage Leeched as Life and Mana if you've Killed Recently"]
- New ['1% of Damage Leeched as Life', '1% of Damage Leeched as Mana', "2% of Damage Leeched as Life and Mana if you've Killed Recently"]
- Unyielding
- Old ['30% increased Damage while you have Fortify', '1.5% of Maximum Life Regenerated per second while you have Fortify']
- New ['30% increased Damage while you have Fortify', '1.5% of Maximum Life Regenerated per second while you have Fortify', '25% increased effect of Fortify on You']
- Unstoppable Hero
- Old 8% increased Movement Speed while you have Fortify
- New 30% increased Armour and Evasion while you have Fortify
- Old 10% increased effect of Fortify on You
- New 30% increased Melee Damage while you have Fortify
- Sanctify
- Old ['25% chance to create Consecrated Ground when Hit, lasting 3 seconds', '25% chance to create Consecrated Ground on Kill, lasting 3 seconds']
- New ['25% chance to create Consecrated Ground when Hit, lasting 8 seconds', 'Consecrated Ground you create grants 40% increased Damage to you and Allies', '25% chance to create Consecrated Ground on Kill, lasting 3 seconds']
- Critical Strike Chance, Damage Over Time
- Old 10% increased Damage over Time
- New 15% increased Damage over Time
- Rite of Ruin
- Old ["6% reduced Damage taken if you've Killed Recently", "Cannot be Stunned if you've Killed Recently"]
- New ["6% reduced Damage taken if you've Killed Recently", "Cannot be Stunned if you've Killed Recently", "25% increased Attack Speed if you haven't Killed Recently"]
- Headsman
- Old ['50% increased Damage against Rare and Unique Enemies', '20% of Overkill Damage is Leeched as Life']
- New ['50% reduced Reflected Physical Damage taken', "20% more Damage if you've Killed Recently", "20% increased Radius of Area Skills if you've Killed Recently"]
- Brutal Fervour
- Old ['+5% of maximum Life per second to maximum Life Leech rate', 'Life Leech effects are not removed at Full Life', 'Cannot be Stunned while Leeching']
- New ['+10% of maximum Life per second to maximum Life Leech rate', '100% increased Life Leeched per second', 'Cannot be Stunned while Leeching', 'You are Immune to Bleeding while Leeching']
- Endless Hunger
- Old 30% increased Damage while Leeching
- New 20% of Overkill Damage is Leeched as Life
- Old 5% increased Attack Speed while Leeching
- New Life Leech effects are not removed at Full Life
- Hinekora, Death's Fury
- Old ['1% of Fire Damage Leeched as Life', 'Damage Penetrates 10% Fire Resistance', "Gain 20% of Physical Damage as Extra Fire Damage if you've Killed Recently"]
- New ['1% of Fire Damage Leeched as Life', 'Damage Penetrates 10% Fire Resistance', "Gain 20% of Physical Damage as Extra Fire Damage if you've Killed Recently", '1% of Damage dealt by your Totems is Leeched to you as Life']
- Deadeye
- Old 50% chance of Projectiles Piercing
- New 30% chance of Projectiles Piercing
- Old 20% increased Projectile Speed
- New 15% chance to cause Bleeding on Hit with Attacks
- Explosives Expert
- Old Damage Penetrates 8% Elemental Resistances
- New Damage Penetrates 10% Elemental Resistances
- Necromancer
- Old You and your Minions have 8% increased Attack and Cast Speed if you've Consumed or Destroyed a Corpse Recently
- New 2% increased Attack and Cast Speed for each corpse consumed recently
- Ritual of Awakening
- Old 10% less Totem Damage per Totem
- New 8% less Totem Damage per Totem
- Veteran Bowyer
- Old ['Gain 10% of Physical Damage as Extra Damage of a random Element', 'Damage Penetrates 10% Elemental Resistances']
- New ['Gain 10% of Physical Damage as Extra Damage of a random Element', 'Damage Penetrates 10% Elemental Resistances', 'Enemies you Kill that are affected by Elemental Status Ailments\ngrant 100% increased Flask Charges']
- Noxious Strike
- Old ['30% chance to cause Bleeding on Hit with Attacks', '40% chance to Poison on Hit against Bleeding Enemies', '50% chance to Maim on Hit against Poisoned Enemies']
- New ['30% chance to cause Bleeding on Hit with Attacks', '40% chance to Poison on Hit against Bleeding Enemies', '50% chance to Maim on Hit against Poisoned Enemies', "30% increased Skill Effect Duration if you've Killed a Maimed Enemy Recently"]
- Violent Retaliation
- Old ["4% increased Physical Damage per Hit you've Blocked Recently", "2% increased Movement Speed for each Hit you've Blocked Recently"]
- New ["8% increased Physical Damage for each Hit you've Blocked Recently", "4% increased Movement Speed for each Hit you've Blocked Recently", "80% increased Physical Damage if you've Blocked a Hit from a Unique Enemy Recently"]
- Slayer
- Old 30% increased Damage against Rare and Unique Enemies
- New Culling Strike
- Old 10% of Overkill Damage is Leeched as Life
- New 30% increased Damage against Rare and Unique Enemies
- Old Your Damaging Hits always Stun Enemies that are on Full Life
- New 10% of Overkill Damage is Leeched as Life
- Old 15% increased Attack and Cast Speed while Leeching
- New Your Damaging Hits always Stun Enemies that are on Full Life
- Guardian
- Old Every 10 seconds, remove Curses and Elemental Status Ailments from you
- New Every 5 seconds, remove Curses and Elemental Status Ailments from you
- Old Nearby Party members share Charges
- New You and Nearby Party Members Share Power, Frenzy and Endurance Charges with each other
- Conviction of Power
- Old 10% chance to Gain a Power Charge if you or your Totems kill an Enemy
- New 15% chance to Gain a Power Charge if you or your Totems kill an Enemy
- Armour and Evasion, Melee Damage with Fortify
- Old 5% increased effect of Fortify on You
- New 14% increased Melee Damage while you have Fortify
- Void Beacon
- Old Nearby Enemies have -20% Chaos Resistance
- New Nearby Enemies have -20% to Chaos Resistance
- Hierophant
- Old Gain 8% of Maximum Mana as Extra Maximum Energy Shield
- New Gain 10% of Maximum Mana as Extra Maximum Energy Shield
- Critical Strike Chance, Damage Over Time
- Old 10% increased Damage over Time
- New 15% increased Damage over Time
- Raider
- Old 2% chance to Dodge Attacks
- New 4% chance to Dodge Attacks
- Way of the Poacher
- Old 10% chance to gain a Frenzy Charge on Kill
- New 15% chance to gain a Frenzy Charge on Kill
- Weave the Arcane
- Old 5% chance to Recover 10% of Maximum Mana when you use a Skill
- New 20% chance to Recover 10% of Maximum Mana when you use a Skill
- Quartz Infusion
- Old ['6% chance to Dodge Attacks', '20% chance to gain Phasing for 3 seconds on Kill']
- New ['6% chance to Dodge Attacks', '20% chance to gain Phasing for 3 seconds on Kill', 'You have Phasing while at maximum Frenzy Charges', 'You have Phasing while you have Onslaught']
- Bastion of Hope
- Old ['5% Chance to Block', "You and nearby Allies cannot be Stunned if you've Blocked Recently"]
- New ['5% additional Block Chance', '50% additional Block Chance for 1 second every 5 seconds', "You and nearby Allies cannot be Stunned if you've Blocked Recently"]
- Demolitions Specialist
- Old 20% increased Mine Damage
- New 20% increased Mine Laying Speed if you Detonated Mines Recently
- Old 20% increased Mine Laying Speed if you Detonated Mines Recently
- New 40% increased Damage if you Detonated Mines Recently
- Old 20% increased Damage if you Detonated Mines Recently
- New 20% chance when Placing Mines to Place an additional Mine
- Old 30% chance when Placing Mines to Place an additional Mine
- New 100% increased Mine Arming Speed
- Conqueror
- Old ['25% chance to Taunt on Hit', '6% reduced Damage taken if you Killed a Taunted Enemy Recently']
- New ['25% chance to Taunt on Hit', "6% reduced Damage taken if you've Taunted an Enemy Recently", "1% of Life Regenerated per second if you've Taunted an Enemy Recently"]
- Inquisitor
- Old Take 8% reduced Elemental Damage while standing on Consecrated Ground
- New Take 8% reduced Elemental Damage while on Consecrated Ground
- Beacon of Ruin
- Old Elemental Status Effects caused by your Skills spread to other nearby Enemies Radius: 9
- New Elemental Status Effects caused by your Skills spread to other nearby Enemies Radius: 12
- Instruments of Virtue
- Old 20% increased Spell Damage if you've Cast a Spell Recently
- New 30% increased Spell Damage if you've Cast a Spell Recently
- Old 40% increased Attack Damage if you've Cast a Spell Recently
- New 50% increased Attack Damage if you've Cast a Spell Recently
- Old 10% increased Attack Speed if you've Attacked Recently
- New 20% increased Attack Speed if you've Attacked Recently
- Old 20% increased Cast Speed if you've Attacked Recently
- New 30% increased Cast Speed if you've Attacked Recently
- Armour and Evasion, Melee Damage with Fortify
- Old 5% increased effect of Fortify on You
- New 14% increased Melee Damage while you have Fortify
- Bane of Legends
- Old Hits deal 100% increased Damage against Enemies that are on Low Life
- New Gain Onslaught for 20 seconds when you kill a Rare or Unique Enemy
- Old 20% chance to gain Onslaught for 3 seconds on Kill
- New Kill Enemies that have 20% or lower Life when Hit
- Augury of Penitence
- Old Nearby Enemies deal 5% less Elemental Damage
- New Nearby Enemies deal 8% less Elemental Damage
- Old Nearby Enemies Take 10% increased Elemental Damage
- New Nearby Enemies Take 16% increased Elemental Damage
- Time of Need
- Old ['Every 10 seconds, remove Curses and Elemental Status Ailments from you', 'Every 10 seconds, 30% of Maximum Life Regenerated over one second']
- New ['25% reduced Effect of Curses on You', 'Every 5 seconds, remove Curses and Elemental Status Ailments from you', 'Every 5 seconds, 30% of Maximum Life Regenerated over one second']
- Liege of the Primordial
- Old ['40% increased Damage of each Damage Type for which you\nhave a matching Golem', 'Your Elemental Golems are Immune to Elemental Damage', '100% increased Effect of Buffs granted by your Elemental Golems']
- New ['40% increased Damage of each Damage Type for which you\nhave a matching Golem', 'Your Elemental Golems are Immune to Elemental Damage', '100% increased Effect of Buffs granted by your Elemental Golems', '+1 to Maximum number of Golems']
- Toxic Delivery
- Old ['30% increased Damage over Time', 'Gain 10% of Physical Damage as Extra Chaos Damage', '10% reduced Damage taken from Damage Over Time']
- New ['10% reduced Damage taken from Damage Over Time', '20% of Physical Damage gained as Extra Chaos Damage against\nBleeding Enemies', 'Poison you inflict with Critical Strikes deals 100% more Damage', 'Bleeding you inflict on Maimed Enemies deals 100% more Damage']
- Inspirational
- Old You and nearby Allies have 10% increased Movement Speed
- New You and nearby Allies have 8% increased Movement Speed
- Commander of Darkness
- Old ['Auras you Cast grant 6% increased Damage to you and Allies', 'Auras you Cast grant 2% increased Attack and Cast Speed to you and Allies']
- New ['Auras you Cast grant 10% increased Damage to you and Allies', 'Auras you Cast grant 5% increased Attack and Cast Speed to you and Allies', 'You and Allies affected by your Auras have +20% to all Elemental Resistances']
- Blood in the Eyes
- Old ['6% reduced Damage taken from Bleeding Enemies', '30% chance to Maim on Hit against Bleeding Enemies', '30% increased Damage against Bleeding Enemies']
- New ['25% chance to cause Bleeding on Hit with Attacks', '6% reduced Damage taken from Bleeding Enemies', '30% chance to Maim on Hit against Bleeding Enemies', '30% increased Damage against Bleeding Enemies']
- Outmatch and Outlast
- Old ['25% chance to gain a Frenzy Charge on Kill with Main Hand', '25% chance to gain an Endurance Charge on Kill with Off Hand']
- New ['25% chance to gain a Frenzy Charge on Kill with Main Hand', '25% chance to gain an Endurance Charge on Kill with Off Hand', '10% more Physical Damage while at maximum Frenzy Charges', '10% reduced Physical Damage taken while at maximum Endurance Charges']
- Unrelenting
- Old ['6% increased Damage per Endurance Charge', '8% reduced Elemental Damage taken while at Maximum Endurance Charges']
- New ['6% increased Damage per Endurance Charge', '8% reduced Elemental Damage taken while at Maximum Endurance Charges', 'If you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges']
- War Bringer
- Old ['Recover 10% of Life and Mana when you use a Warcry', '100% increased Warcry Cooldown Recovery Speed']
- New ['Recover 25% of Life and Mana when you use a Warcry', '100% increased Warcry Duration', '100% increased Warcry Cooldown Recovery Speed']
- Undeniable
- Old 10% increased Attack Speed
- New +1000 to Accuracy Rating
- Old +1000 to Accuracy Rating
- New 1% increased Attack Speed per 100 Accuracy Rating
- Worthy Foe
- Old Enemies you Taunt have a 20% increased chance to be Stunned
- New Enemies you Taunt take 20% increased Damage
- Old Enemies you Taunt take 20% increased Damage
- New Enemies you Taunt deal 10% less Damage against other targets
- Flask Effect and Charges Gained
- Old +6% to all Elemental Resistances
- New 10% increased Flask Charges gained
- Nature's Boon
- Old ['5% reduced Elemental Damage taken', 'Flasks gain a Charge every 3 seconds']
- New ['8% reduced Elemental Damage taken', 'Flasks gain a Charge every 3 seconds', '20% chance for your Flasks to not consume Charges']
- First to Strike, Last to Fall
- Old ['40% increased Damage when not on Low Life', '200% increased Armour and Evasion Rating when on Low Life', 'Elemental Status Ailments are removed when you reach Low Life']
- New ['40% increased Damage when not on Low Life', '200% increased Armour and Evasion Rating when on Low Life', 'Elemental Status Ailments are removed when you reach Low Life', 'Your Hits permanently Intimidate Enemies that are on Full Life']
- Mastermind of Discord
- Old Damage Penetrates 20% Cold Resistance if you've used a Fire Skill Recently
- New Damage Penetrates 25% Cold Resistance if you've used a Fire Skill in the past 10 seconds
- Old Damage Penetrates 20% Lightning Resistance if you've used a Cold Skill Recently
- New Damage Penetrates 25% Lightning Resistance if you've used a Cold Skill in the past 10 seconds
- Old Damage Penetrates 20% Fire Resistance if you've used a Lightning Skill Recently
- New Damage Penetrates 25% Fire Resistance if you've used a Lightning Skill in the past 10 seconds
- Pendulum of Destruction
- Old ['Every 10 seconds, gain 100% increased Elemental Damage for 4 seconds']
- New ['Every 10 seconds, gain 100% increased Elemental Damage for 4 seconds', 'Every 10 seconds, gain 25% increased Radius of Area Skills for 4 seconds']
- Flask Effect and Charges Gained
- Old +6% to all Elemental Resistances
- New 10% increased Flask Charges gained
- Harmony of Purpose
- Old Nearby Party members share Charges
- New You and Nearby Party Members Share Power, Frenzy and Endurance Charges with each other
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