
Uzhraa
By: a guest on
Jul 15th, 2012 | syntax:
None | size: 1.01 KB | hits: 20 | expires: Never
Uzhraa
High Concept: Sea Huntress
Trouble: Accursed [The Gem]
Phases
1.Publicly Exiled
2.Cold Blooded
3.Sensitive
4.Foolhardy, excitable
5.Dependent [Water, Heat]
Skills:
+4: Guns, Athletics
+3:Alertness, Survival
+2:Endurance, Investigation, Might, Lore
+1: Contacts, Discipline, Weapons, Burglary
Stress
Physical:<><><>
Mental: <><><>
Social: ?
Hunger: ?
Stunts (-6)
Hand-Eye Coordination- Thrown weapons use guns
Hunter- +2 boost to tracking rolls
On my toes- +2 on rolls determining initiative
Pin the tail- +2 to keep track of prey, utilize investigation in place of stealth for stalking
Way of the bow: Guns skill to repair bows, +1 on damage rolls for bows
Constricting tail: All grappling uses might
Powers (-5)
Aquatic
Addictive Saliva
Echoes of the Beast [Snake, Beast Trappings to hit]
Inhuman Speed- Improved Initiative; Athletic Ability; Casual Movement; Almost Too Fast To See
Item of Power- Hypnotism
Refresh rate, Fate points: 1