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Uzhraa

By: a guest on Jul 15th, 2012  |  syntax: None  |  size: 1.01 KB  |  hits: 20  |  expires: Never
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  1. Uzhraa
  2. High Concept: Sea Huntress
  3.  
  4. Trouble: Accursed [The Gem]
  5.  
  6. Phases
  7.         1.Publicly Exiled
  8.         2.Cold Blooded
  9.         3.Sensitive
  10.         4.Foolhardy, excitable
  11.         5.Dependent [Water, Heat]
  12. Skills:
  13.         +4: Guns, Athletics
  14.         +3:Alertness, Survival
  15.         +2:Endurance, Investigation, Might, Lore
  16.         +1: Contacts, Discipline, Weapons, Burglary
  17. Stress
  18.         Physical:<><><>
  19.         Mental: <><><>
  20.         Social: ?
  21.         Hunger: ?
  22.  
  23. Stunts (-6)
  24.         Hand-Eye Coordination- Thrown weapons use guns
  25.         Hunter- +2 boost to tracking rolls
  26.         On my toes- +2 on rolls determining initiative
  27.         Pin the tail- +2 to keep track of prey, utilize investigation in place of stealth for stalking
  28.         Way of the bow: Guns skill to repair bows, +1 on damage rolls for bows
  29.         Constricting tail: All grappling uses might
  30.  
  31.  
  32. Powers (-5)
  33.         Aquatic
  34.         Addictive Saliva
  35.         Echoes of the Beast [Snake, Beast Trappings to hit]
  36.         Inhuman Speed- Improved Initiative; Athletic Ability; Casual Movement; Almost Too Fast To See
  37.         Item of Power- Hypnotism
  38.  
  39. Refresh rate, Fate points: 1