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- # Script edited with Filtration - https://github.com/ben-wallis/Filtration
- #
- ======================================================================================================
- =========
- # NeverSink's Indepth Loot Filter - for Path of Exile
- #
- ======================================================================================================
- =========
- # VERSION:4.3
- # TYPE:REGULAR
- # STYLE:NORMAL
- # AUTHOR:NeverSink
- # BUILDNOTES:Filter improved with NeverSink's Filterpolish tool (v0.2)
- # ------------------------------------
- # LINKS TO THE LATEST VERSION / REPOSITORY:
- # ------------------------------------
- #
- # GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter
- # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
- # ------------------------------------
- # INSTALLATION / UPDATE :
- # ------------------------------------
- #
- # 0) Please update this filter from my GitHub before each PoE league (at least every 3 month)
- # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
- # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
- # ------------------------------------
- # CONTACT - if you want to get notifications about updates or just get in touch:
- # ------------------------------------
- # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
- #
- # REDDIT: NeverSinkDev
- # GITHUB: NeverSinkDev
- # EMAIL : NeverSinkGaming-at-gmail.com
- # TWITTER: @NeverSinkGaming
- #
- ======================================================================================================
- =========
- # [WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
- #
- ======================================================================================================
- =========
- #
- # [[0100]] Global override section - add your rules here
- # [[0200]] Recipes, Magic and Normal items (endgame!)
- # [0201] 6-Linked items
- # [0202] 5-Linked items
- # [0203] 6-Socket Items
- # [0204] Exclusive bases: Atlas bases, talismans
- # [0205] Corrupted Amulets
- # [0206] 83/84+ Endgame crafting rules
- # [0207] 60+ Crafting rules for 60++ trinkets
- # [0208] Warband items
- # [0209] Remaining crafting rules - add your own bases here!
- # [0210] Chancing items
- # [0211] Chisel recipe items
- # [0212] Chromatic recipe items ("RGB Recipe")
- # [0213] Endgame-start 4-links
- # [0214] Animate Weapon script - deactivated by default
- # [0215] Remaining exceptions
- # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
- # [[0400]] Currency - PART 1 - Common currency
- # [[0500]] RARE ITEMS (ENDGAME)
- # [0501] Rare Atlas bases (84+)
- # [0502] Rare crafting bases
- # [0503] T1 rare items
- # [0504] T2 rare items
- # [0505] Breach Rings
- # [0506] Amulets, Jewels, Rings, Belts
- # [0507] 1H Daggers
- # [0508] 1H Claws
- # [0509] 1H Wands
- # [0510] 1H Swords and Foils
- # [0511] 1H Axes and Maces
- # [0512] 1H Sceptres
- # [0513] 2H Staves
- # [0514] 2H Swords, Axes, Maces
- # [0515] 2H Bows
- # [0516] AR: Gloves, Boots, Helmets
- # [0517] AR: Body Armors
- # [0518] OH: Shields
- # [0519] OH: Quivers
- # [0520] Rare endgame items - remaining rules
- # [[0600]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
- # [[0700]] Gems
- # [0701] Value gems
- # [0702] Other gems
- # [[0800]] FLASKS (Endgame rules)
- # [[0900]] HIDE LAYER 3: Random Endgame Flasks
- # [[1000]] Maps, fragments and labyrinth items
- # [1001] Labyrinth items, Offerings and Unique Maps
- # [1002] Top tier maps (T15-16)
- # [1003] High tier maps(T11-14)
- # [1004] Mid tier maps (T6-10)
- # [1005] Low tier maps (T1-T5)
- # [1006] Map fragments
- # [[1100]] Currency - PART 2 - Rare currency
- # [1101] Regular Rare Currency
- # [1102] Top Currency
- # [1103] Essence Tier List
- # [1104] Special items
- # [[1200]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
- # [1201] Exceptions to prevent ident. mistakes
- # [1202] T1 - Top tier cards
- # [1203] T2 - Great cards
- # [1204] T3 - Decent cards
- # [1205] T5 - Format trash tier cards... before
- # [1206] T4 - ...showing the remaining cards
- # [[1300]] Currency - PART 4 - remaining items
- # [[1400]] Uniques!
- # [1401] Exceptions
- # [1402] Tier 1 uniques
- # [1403] Tier 2 uniques
- # [1404] Prophecy-Material Uniques
- # [1405] Random Uniques
- # [1406] Random Uniques
- # [[1500]] Exceptions - Quest Items etc.
- # [[1600]] LEVELING - Flasks
- # [1601] Hide outdated flasks
- # [1602] Hybrid flasks (normal)
- # [1603] Hybrid flasks (magic)
- # [1604] Life/Mana Flask - Normal (Kudos to Antnee)
- # [1605] Life/Mana Flask - Magic (Kudos to Antnee)
- # [1606] Show remaining flasks
- # [[1700]] LEVELING - RARES
- # [1701] Leveling rares - tier list
- # [1702] Leveling rares - remaining rules
- # [[1800]] LEVELING - Useful items
- # [1801] Jewellery
- # [1802] Boots
- # [1803] Caster weapons
- # [1804] Linked gear
- # [1805] 20% quality items for those strange people who want them
- # [[1900]] Levelling - normal and magic item progression
- # [1901] Normal items - First 12 levels - exceptions
- # [1902] Normal weapons - progression
- # [1903] Magic items - progression
- # [[2000]] HIDE LAYER 5 - Remaining Items
- # [[2100]] CATCHALL - if you see pink items - send me a mail please - should never happen
- # [[2200]] Special thanks to!
- #
- ======================================================================================================
- =========
- # [[0100]] Global override section - add your rules here
- #
- ======================================================================================================
- =========
- #
- ======================================================================================================
- =========
- # [[0200]] Recipes, Magic and Normal items (endgame!)
- #
- ======================================================================================================
- =========
- # ------------------------------------
- # [0201] 6-Linked items
- # ------------------------------------
- # Extremely rare, valuable drops. At worst a divine orb.
- Show # 6 - Links
- LinkedSockets = 6
- Rarity < Unique
- SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetFontSize 45
- PlayAlertSound 5 300
- Show # 5 - Links
- LinkedSockets = 5
- Rarity < Unique
- SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L
- SetFontSize 40
- PlayAlertSound 2 300
- Show # 6 - Sockets - best crafting armors
- Sockets = 6
- BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
- Rarity <= Rare
- ItemLevel >= 84
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
- SetFontSize 43
- PlayAlertSound 7 300
- Show # 6 - Sockets - best crafting weapons
- Sockets = 6
- BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
- Rarity <= Rare
- ItemLevel >= 83
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
- SetFontSize 42
- PlayAlertSound 7 300
- Show # 6 - Sockets
- Sockets = 6
- Rarity <= Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
- SetFontSize 40
- PlayAlertSound 7 300
- Show # 6 - Sockets
- Sockets = 6
- Rarity <= Rare
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
- SetFontSize 40
- PlayAlertSound 7 300
- Show
- Class "Misc Map Items"
- SetTextColor 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetFontSize 45
- PlayAlertSound 5 300
- Show
- Class "Leaguestone"
- SetTextColor 255 255 255
- SetBackgroundColor 0 100 150 200
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 1 79
- Show
- Class "Amulets"
- BaseType "Longtooth Talisman" "Monkey Paw Talisman" "Monkey Twins Talisman" "Rotfeather Talisman"
- "Spinefuse Talisman" "Three Hands Talisman" "Three Rat Talisman"
- Rarity = Rare
- SetTextColor 210 0 0
- SetBackgroundColor 200 200 200
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 6 79
- Show
- Class "Amulets"
- BaseType "Longtooth Talisman" "Monkey Paw Talisman" "Monkey Twins Talisman" "Rotfeather Talisman"
- "Spinefuse Talisman" "Three Hands Talisman" "Three Rat Talisman"
- Rarity = Magic
- SetTextColor 54 100 146
- SetBackgroundColor 200 200 200
- SetBorderColor 0 0 0
- SetFontSize 38
- PlayAlertSound 6 79
- Show
- Class "Amulets"
- BaseType "Avian Twins Talisman" "Clutching Talisman" "Fangjaw Talisman" "Hexclaw Talisman" "Horned
- Talisman" "Primal Skull Talisman" "Splitnewt Talisman" "Wereclaw Talisman"
- Rarity = Rare
- SetTextColor 210 0 0
- SetBackgroundColor 200 200 200
- SetBorderColor 0 0 0
- SetFontSize 39
- Show
- Class "Amulets"
- BaseType "Avian Twins Talisman" "Clutching Talisman" "Fangjaw Talisman" "Hexclaw Talisman" "Horned
- Talisman" "Primal Skull Talisman" "Splitnewt Talisman" "Wereclaw Talisman"
- Rarity = Magic
- SetTextColor 0 100 150 200
- SetBackgroundColor 200 200 200
- SetBorderColor 0 0 0
- SetFontSize 30
- Show
- Class "Amulets"
- BaseType "Ashscale Talisman" "Black Maw Talisman" "Bonespire Talisman" "Breakrib Talisman"
- "Chrysalis Talisman" "Deadhand Talisman" "Deep One Talisman" "Lone Antler Talisman" "Mandible
- Talisman" "Rot Head Talisman" "Undying Flesh Talisman" "Writhing Talisman"
- Rarity = Rare
- SetTextColor 210 0 0
- SetBackgroundColor 200 200 200
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- Class "Amulets"
- BaseType "Ashscale Talisman" "Black Maw Talisman" "Bonespire Talisman" "Breakrib Talisman"
- "Chrysalis Talisman" "Deadhand Talisman" "Deep One Talisman" "Lone Antler Talisman" "Mandible
- Talisman" "Rot Head Talisman" "Undying Flesh Talisman" "Writhing Talisman"
- Rarity = Magic
- SetTextColor 0 100 150 200
- SetBackgroundColor 200 200 200
- SetBorderColor 0 0 0
- SetFontSize 30
- Show # $crafting, egc, top
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
- Rarity < Rare
- ItemLevel >= 84
- SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
- SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
- SetFontSize 45
- PlayAlertSound 2 300
- Show # $crafting, egc, top
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
- Rarity < Rare
- SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
- SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
- SetFontSize 42
- PlayAlertSound 2 300
- Show # $crafting, egc, top
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots"
- "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity < Rare
- ItemLevel >= 84
- SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
- SetFontSize 42
- Show # $crafting, egc, top
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots"
- "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity < Rare
- SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
- SetFontSize 38
- Show # $crafting, egc, top
- BaseType "Onyx" "Diamond Ring" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer
- Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone" "Jewelled Foil"
- Rarity < Rare
- ItemLevel >= 84
- SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
- SetFontSize 40
- Show # $crafting, egc %D3
- Class "Rings" "Amulet" "Belts"
- BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise"
- "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
- Rarity < Rare
- ItemLevel >= 84
- SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- SetFontSize 38
- Show # $crafting, egc %D2
- BaseType "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand"
- "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink
- Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
- Rarity < Rare
- ItemLevel >= 84
- SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- SetFontSize 36
- Show # $crafting, egc %D2
- BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw"
- "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean"
- Rarity < Rare
- ItemLevel >= 83
- SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- SetFontSize 36
- Show # $trinkets, jewels
- Class "Jewel"
- Rarity <= Magic
- SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
- SetBackgroundColor 0 20 40 # BACKGROUND: Jewel: Magic
- SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
- SetFontSize 36
- Show # $chancing (with sound), top %D2
- BaseType "Sorcerer Boots" "Leather Belt"
- Rarity = Normal
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing
- SetFontSize 38
- Hide # $crafting, trinkets, regal %D2
- Class "Rings" "Amulet" "Belts"
- BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
- Rarity = Normal
- ItemLevel >= 75
- SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
- SetFontSize 34
- Hide # $crafting, trinkets, regal %D1
- Class "Rings" "Amulet" "Belts"
- BaseType "Ruby" "Sapphire" "Topaz" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring"
- "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
- Rarity = Normal
- ItemLevel >= 75
- SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
- SetFontSize 32
- Hide # $crafting, trinkets, chaos %D1
- Class "Rings" "Amulet" "Belts"
- BaseType "Ruby" "Sapphire" "Topaz" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring"
- "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
- Rarity = Normal
- ItemLevel >= 60
- ItemLevel < 75
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $trinkets %D1
- Class "Rings" "Amulets" "Belts"
- Rarity = Magic
- ItemLevel >= 60
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 28
- Hide
- Class "Helmets" "Boots"
- Rarity = Magic
- ItemLevel = 82
- SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
- SetFontSize 34
- Show
- Class "Daggers" "Wands" "Sceptres"
- Rarity = Magic
- ItemLevel = 84
- SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
- SetFontSize 34
- Hide # $crafting, nonmf %D2
- BaseType "Hubris Circlet" "Vaal Regalia"
- Rarity < Rare
- ItemLevel >= 75
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $chancing (no sound) %D1
- BaseType "Occultist's Vestment" "Assassin's Garb" "Prophecy Wand" "Deicide Mask" "Jewelled Foil"
- Rarity = Normal
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
- Hide # $chisel, recipes, top %D3
- Quality = 20
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- Rarity = Magic
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
- SetFontSize 38
- Hide # $chisel, recipes, top %D3
- Quality = 20
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- Rarity = Normal
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
- SetFontSize 38
- Hide # $chisel, recipes %D3
- Quality > 17
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- Rarity = Magic
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 36
- Hide # $chisel, recipes %D3
- Quality > 14
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- Rarity = Normal
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 36
- Hide # $chisel, recipes %D2
- Quality > 11
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- Rarity = Magic
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $chisel, recipes %D2
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- Rarity = Normal
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # $rgb, small, lvl
- SocketGroup "RGB"
- Height <= 2
- Width <= 2
- Rarity < Rare
- ItemLevel <= 65
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 38
- Show # $rgb, small, lvl
- SocketGroup "RGB"
- Height <= 3
- Width <= 1
- Rarity < Rare
- ItemLevel <= 65
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 38
- Hide # $rgb, bulky, lvl
- SocketGroup "RGB"
- Height >= 4
- Width >= 2
- Rarity < Rare
- ItemLevel <= 65
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 34
- Show # $rgb, small %H3
- SocketGroup "RGB"
- Height <= 2
- Width <= 2
- Rarity < Rare
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 36
- Show # $rgb, small %H3
- SocketGroup "RGB"
- Height <= 3
- Width <= 1
- Rarity < Rare
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 36
- Hide # $rgb %D2
- SocketGroup "RGB"
- Rarity < Rare
- ItemLevel <= 65
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 36
- Hide # $rgb, bulky
- SocketGroup "RGB"
- Height >= 4
- Width >= 2
- Rarity < Rare
- ItemLevel <= 65
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # $rgb, bulky %H1
- SocketGroup "RGB"
- Height >= 4
- Width >= 2
- Rarity < Rare
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # $rgb %H2
- SocketGroup "RGB"
- Rarity < Rare
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $nonmf %D1
- LinkedSockets >= 4
- DropLevel >= 64
- Class "Boots" "Gloves" "Body Armour" "Helmets"
- Rarity < Rare
- ItemLevel < 72
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $crafting, exception
- BaseType "Sacrificial Garb"
- Rarity <= Rare
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
- Show
- Class "Fishing Rod"
- SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetFontSize 45
- PlayAlertSound 5 300
- # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post
- level 49
- Hide # $meta, exception
- BaseType "Crude Bow"
- ItemLevel >= 50
- SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
- SetFontSize 42
- # Corrupted items with white sockets for offhand gem levelling.
- Show # %D3
- Sockets >= 3
- SocketGroup "W"
- Class "Wands" "Daggers" "One" "Hand" "Shields" "Thrusting" "Sceptre" "Claws"
- Rarity < Rare
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Hide # Minimize junk instead of hiding (if "Show")
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves"
- "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity < Rare
- ItemLevel > 60
- Show
- Class "Currency"
- BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
- SetTextColor 190 178 135 # TEXTCOLOR: Low currency T1
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 190 178 135 185 # BORDERCOLOR: T1 LOW currency
- SetFontSize 38
- Show
- Class "Currency"
- BaseType "Orb of Transmutation" "Blacksmith's"
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
- SetFontSize 36
- Hide # %H3
- Class "Currency"
- BaseType "Portal Scroll" "Scroll of Wisdom" "Armourer's" "Orb of Augmentation"
- SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 60 50 30 # BORDERCOLOR: T3 LOW currency
- Show # $crafting, egc, top
- BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal
- Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity = Rare
- ItemLevel >= 84
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
- SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
- SetFontSize 44
- PlayAlertSound 2 300
- Show
- BaseType "Onyx Amulet" "Diamond" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer
- Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone" "Jewelled Foil"
- Rarity = Rare
- ItemLevel >= 84
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
- SetFontSize 42
- Show # $topcrafting, ilvl84 %D2
- BaseType "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand"
- "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink
- Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
- Rarity = Rare
- ItemLevel >= 84
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- SetFontSize 38
- Show # $topcrafting, ilvl84
- Class "Rings" "Amulet" "Belts"
- BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise"
- "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
- Rarity = Rare
- ItemLevel >= 84
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- SetFontSize 40
- Show # $topcrafting, ilvl83 %D2
- BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw"
- Rarity = Rare
- ItemLevel >= 83
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- SetFontSize 38
- Show # $topcrafting, ilvl83 %D2
- BaseType "Ambusher"
- Rarity = Rare
- ItemLevel >= 83
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- SetFontSize 38
- Show # $topcrafting, ilvl83 %D1
- BaseType "Siege Axe"
- Rarity = Rare
- ItemLevel >= 83
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- SetFontSize 38
- Show # $topcrafting, ilvl83 %D1
- BaseType "Harpy Rapier" "Demon Dagger" "Skean"
- Rarity = Rare
- ItemLevel >= 83
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- SetFontSize 38
- Show # $crafting, egc, top
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
- SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
- SetFontSize 42
- PlayAlertSound 2 300
- Show # $crafting, egc, top
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots"
- "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
- SetFontSize 40
- Show # $great, weapons, small
- BaseType "Ambusher" "Kris" "Jewelled Foil"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
- SetFontSize 38
- Hide # $great, weapons, bulky
- BaseType "Harbinger Bow"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 38
- Show # $great, armor, small
- BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titan Gauntlets" "Lion Pelt" "Slink
- Boots" "Titan Greaves" "Dragonscale Boots" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Royal
- Burgonet"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
- SetFontSize 38
- Show # $great, armor, bulky
- BaseType "Vaal Regalia"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 38
- Show # $crafting, egc, top
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
- Rarity = Rare
- SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
- SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
- SetFontSize 42
- PlayAlertSound 2 300
- Show # $crafting, egc, top
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots"
- "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity = Rare
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
- SetFontSize 40
- Show # $great, weapons, small
- BaseType "Ambusher" "Kris"
- Rarity = Rare
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
- SetFontSize 38
- Hide # $great, weapons, bulky
- BaseType "Harbinger Bow"
- Rarity = Rare
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 38
- Show # $great, armor, small
- BaseType "Hubris Circlet" "Sorcerer Boots" "Royal Burgonet" "Sorcerer Gloves" "Titan Gauntlets"
- "Lion Pelt" "Slink Boots" "Titan Greaves" "Dragonscale Boots" "Titanium Spirit Shield" "Harmonic
- Spirit Shield"
- Rarity = Rare
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
- SetFontSize 38
- Show # $great, armor, bulky
- BaseType "Vaal Regalia"
- Rarity = Rare
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 38
- Show # $great, weapons, small
- BaseType "Imperial Skean" "Vaal Rapier" "Harpy Rapier"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 180 180 180 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
- SetFontSize 36
- Hide # $great, weapons, bulky
- BaseType "Vaal Axe" "Coronal Maul"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 36
- Hide # $great, armor, small
- BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves"
- "Stealth Boots" "Arcanist Slippers" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal
- Gauntlets" "Arcanist Gloves" "Praetor Crown" "Deicide Mask" "Mind Cage" "Royal Burgonet" "Sinner
- Tricorne" "Vaal Spirit Shield"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 180 180 180 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
- SetFontSize 36
- Hide # $great, armor, bulky
- BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Spike-Point Arrow Quiver"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 36
- Hide # $great, weapons, small
- BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 180 180 180 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
- SetFontSize 36
- Hide # $great, weapons, bulky
- BaseType "Vaal Axe" "Coronal Maul"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 36
- Hide # $great, armor, small
- BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves"
- "Stealth Boots" "Arcanist Slippers" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal
- Gauntlets" "Arcanist Gloves" "Praetor Crown" "Deicide Mask" "Mind Cage" "Royal Burgonet" "Sinner
- Tricorne" "Vaal Spirit Shield"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 180 180 180 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
- SetFontSize 36
- Hide # $great, armor, bulky
- BaseType "Assassin's Garb" "Glorious Plate"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 36
- Show # $great, tiny, breach
- Class "Rings"
- BaseType "Breach"
- Rarity <= Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
- SetFontSize 40
- Show # $great, tiny, breach
- Class "Rings"
- BaseType "Breach"
- Rarity <= Rare
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
- SetFontSize 40
- Show # $trinkets, jewels, tiny
- Class "Jewel"
- Rarity = Rare
- SetTextColor 255 255 0 # TEXTCOLOR: Jewel: Rare
- SetBackgroundColor 75 75 0 # BACKGROUND: Jewel: Rare
- SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
- SetFontSize 40
- Show # $great, tiny
- Class "Rings" "Amulets" "Belts"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
- SetFontSize 40
- Show # $great, tiny
- Class "Rings" "Amulets" "Belts"
- Rarity = Rare
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
- SetFontSize 40
- Show # $good, small, autosmall %HB2
- Class "Daggers"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Show # $good, small, autosmall %HB2
- Class "Daggers"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Show # $good, small, autosmall %HB2
- Class "Daggers"
- BaseType "Skean" "Demon Dagger" "Ezomyte Dagger" "Fiend Dagger" "Slaughter Knife"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Show # $good, small, autosmall %HB2
- Class "Daggers"
- BaseType "Skean" "Slaughter Knife" "Fiend Dagger" "Demon Dagger"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Hide # $good, small, autosmall %HB2
- DropLevel >= 65
- Class "Claws"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Hide # $good, small, autosmall %HB2
- DropLevel >= 65
- Class "Claws"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Hide # $bad, small, autosmall %H1
- DropLevel < 52
- Class "Claws"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetFontSize 30
- Hide # $bad, small, autosmall %H1
- DropLevel < 52
- Class "Claws"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetFontSize 30
- Hide # $good, small, autosmall %HB2
- DropLevel >= 59
- Class "Wands"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Hide # $good, small, autosmall %HB2
- DropLevel >= 59
- Class "Wands"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Show # $good, small %D2
- Height <= 3
- Width <= 1
- DropLevel >= 60
- Class "One Hand Swords"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Hide # $good %D2
- DropLevel >= 60
- Class "One Hand Swords"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # $good, small %D2
- Height <= 3
- Width <= 1
- DropLevel >= 60
- Class "One Hand Swords"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Hide # $good %D2
- DropLevel >= 60
- Class "One Hand Swords"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # $good %HB2
- Class "One Hand"
- BaseType "Jewelled Foil" "Spiraled Foil" "Harpy Rapier"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # $good %HB2
- Class "One Hand"
- BaseType "Jewelled Foil" "Spiraled Foil" "Harpy Rapier"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $bad, small %H1
- Height <= 3
- Width <= 1
- DropLevel <= 56
- Class "One Hand Swords"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetFontSize 30
- Hide # $bad %H1
- DropLevel <= 56
- Class "One Hand Swords"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 28
- Hide # $bad, small %H1
- Height <= 3
- Width <= 1
- DropLevel <= 56
- Class "One Hand Swords"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetFontSize 30
- Hide # $bad %H1
- DropLevel <= 56
- Class "One Hand Swords"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 28
- # ------------------------------------
- Hide # $good %HB2
- Class "One Hand Axes"
- BaseType "Siege Axe" "Vaal Hatchet"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $good %HB2
- Class "One Hand Axes"
- BaseType "Siege Axe" "Vaal Hatchet"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $good, small %D2
- Height <= 3
- Width <= 1
- DropLevel >= 55
- Class "One Hand Maces"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Hide # $good %D2
- DropLevel >= 66
- Class "One Hand Maces"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $good, small %D2
- Height <= 3
- Width <= 1
- DropLevel >= 55
- Class "One Hand Maces"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Hide # $good %D2
- DropLevel >= 66
- Class "One Hand Maces"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $bad, small %H1
- Height <= 3
- Width <= 1
- DropLevel <= 56
- Class "One Hand Maces" "One Hand Axes"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetFontSize 30
- Hide # $bad %H1
- DropLevel <= 56
- Class "One Hand Maces" "One Hand Axes"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 28
- Hide # $bad, small %H1
- Height <= 3
- Width <= 1
- DropLevel <= 56
- Class "One Hand Maces" "One Hand Axes"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetFontSize 30
- Hide # $bad %H1
- DropLevel <= 56
- Class "One Hand Maces" "One Hand Axes"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 28
- Show # $good %HB2
- DropLevel >= 64
- Class "Sceptres"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $good %HB2
- DropLevel >= 64
- Class "Sceptres"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # $good, spelldamage %HB2
- Class "Sceptres"
- BaseType "Opal Sceptre" "Crystal Sceptre"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $good, spelldamage %HB2
- Class "Sceptres"
- BaseType "Opal Sceptre" "Crystal Sceptre"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $good, bulky %D2
- DropLevel >= 68
- Class "Staves"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # $good, bulky %D2
- DropLevel >= 68
- Class "Staves"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # $good, bulky %D2
- Class "Staves"
- BaseType "Lathi"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # $good, bulky %D2
- Class "Staves"
- BaseType "Lathi"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # $bad, bulky %H1
- DropLevel <= 56
- Class "Staves"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 24
- Hide # $bad, bulky %H1
- DropLevel <= 56
- Class "Staves"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 24
- Hide # $good, bulky %D2
- DropLevel >= 64
- Class "Two Hand"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # $good, bulky %D2
- DropLevel >= 64
- Class "Two Hand"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # $bad, bulky %H1
- DropLevel <= 56
- Class "Two Hand"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 24
- Hide # $bad, bulky %H1
- DropLevel <= 56
- Class "Two Hand"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 24
- Hide # $good, bulky %D2
- DropLevel >= 62
- Class "Bows"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # $good, bulky %D2
- DropLevel >= 62
- Class "Bows"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # $bad, bulky %H1
- DropLevel <= 50
- Class "Bows"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 24
- Hide # $bad, bulky %H1
- DropLevel <= 50
- Class "Bows"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 24
- Hide # $good, small, autosmall %HB2
- DropLevel >= 44
- Class "Gloves" "Boots" "Helmets"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Hide # $good, small, autosmall %HB2
- DropLevel >= 44
- Class "Gloves" "Boots" "Helmets"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Hide # $bad, small, autosmall %H1
- DropLevel <= 15
- Class "Gloves" "Boots" "Helmets"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetFontSize 30
- Hide # $bad, small, autosmall %H1
- DropLevel <= 15
- Class "Gloves" "Boots" "Helmets"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetFontSize 30
- Hide # ok, hybrid %H1
- Class "Body Armour"
- BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished
- Coat" "Conquest Chainmail" "Desert Brigandine"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # ok, hybrid %H1
- Class "Body Armour"
- BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished
- Coat" "Conquest Chainmail" "Desert Brigandine"
- Rarity = Rare
- ItemLevel >= 65
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # $good %HB2
- DropLevel >= 60
- Class "Body Armour"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $good %HB2
- DropLevel >= 60
- Class "Body Armour"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $bad %H1
- DropLevel <= 47
- Class "Body Armour"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 26
- Hide # $bad %H1
- DropLevel <= 47
- Class "Body Armour"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 26
- Show # $good, small, autosmall %D2
- DropLevel >= 55
- Class "Shields"
- BaseType "Spirit Shield"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 32
- Show # $good, small, autosmall %D2
- DropLevel >= 55
- Class "Shields"
- BaseType "Spirit Shield"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 32
- Hide # $good, small %HB2
- Height <= 2
- Width <= 2
- DropLevel >= 66
- Class "Shields"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Hide # $good %D2
- DropLevel >= 66
- Class "Shields"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $good, small %HB2
- Height <= 2
- Width <= 2
- DropLevel >= 66
- Class "Shields"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Hide # $good %D2
- DropLevel >= 66
- Class "Shields"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # $ok, small, autosmall %D2
- Class "Shields"
- BaseType "Spirit Shield"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetFontSize 30
- Show # $ok, small, autosmall %D2
- Class "Shields"
- BaseType "Spirit Shield"
- Rarity = Rare
- ItemLevel >= 65
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetFontSize 30
- Hide # $good %D2
- Class "Shields"
- BaseType "Branded Kite Shield" "Champion Kite Shield"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $good %D2
- Class "Shields"
- BaseType "Branded Kite Shield" "Champion Kite Shield"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $good, small, autosmall %D2
- DropLevel >= 60
- Class "Shields"
- BaseType "Buckler" "Spiked Shield"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Hide # $good, small, autosmall %D2
- DropLevel >= 60
- Class "Shields"
- BaseType "Buckler" "Spiked Shield"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Hide # $bad, small %H1
- Height <= 2
- Width <= 2
- DropLevel <= 50
- Class "Shields"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetFontSize 30
- Hide # $bad %H1
- DropLevel <= 50
- Class "Shields"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 30
- Hide # $bad, small %H1
- Height <= 2
- Width <= 2
- DropLevel <= 50
- Class "Shields"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetFontSize 30
- Hide # $bad %H1
- DropLevel <= 50
- Class "Shields"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 26
- Hide # $good %HB2
- Class "Quivers"
- BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $good %HB2
- Class "Quivers"
- BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $small, ok %D2
- Height <= 2
- Width <= 2
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves"
- "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetFontSize 32
- Hide # $small, ok %D2
- Height <= 3
- Width <= 1
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves"
- "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetFontSize 32
- Hide # $ok, bulky %H1
- Height >= 4
- Width >= 2
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves"
- "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 26
- Hide # $ok, bulky %H1
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves"
- "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # $small, ok %D2
- Height <= 2
- Width <= 2
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves"
- "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetFontSize 32
- Hide # $small, ok %D2
- Height <= 3
- Width <= 1
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves"
- "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetFontSize 32
- Hide # $ok, bulky %H1
- Height >= 4
- Width >= 2
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves"
- "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 26
- Hide # $ok %D2
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves"
- "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # $ok %D2
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves"
- "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens)
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves"
- "Boots" "Helmets" "Quivers" "Daggers" "Shields"
- Rarity = Rare
- ItemLevel >= 75
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens)
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves"
- "Boots" "Helmets" "Quivers" "Daggers" "Shields"
- Rarity = Rare
- ItemLevel >= 65
- Show
- Quality >= 15
- Class "Gem"
- BaseType "Empower" "Enlighten"
- SetTextColor 30 150 180 # TEXTCOLOR: T1 Gem
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
- SetFontSize 45
- PlayAlertSound 6 300
- Show
- Quality >= 20
- Class "Gem"
- SetTextColor 30 150 180 # TEXTCOLOR: T1 Gem
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
- SetFontSize 45
- Show # Drop only good gems
- Class "Gem"
- BaseType "Vaal Breach"
- SetTextColor 30 150 180 # TEXTCOLOR: T1 Gem
- SetBackgroundColor 65 20 80
- SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
- SetFontSize 42
- Show # Drop only good gems
- Class "Gem"
- BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline"
- SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
- SetFontSize 42
- Show
- Quality >= 14
- Class "Gems"
- SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
- SetFontSize 40
- PlayAlertSound 2 300
- Show
- Quality >= 14
- Class "Gems"
- SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
- SetFontSize 40
- PlayAlertSound 2 300
- Show # Drop only meh gems
- Class "Gem"
- BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance" "Item Quantity"
- SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
- SetFontSize 38
- Show # %H3
- Quality > 7
- Class "Gems"
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 34
- Hide # %H3
- Class "Gems"
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 34
- Show # $flask, recipe, glass, top
- Quality = 20
- BaseType "Flask"
- Rarity = Normal
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
- SetFontSize 38
- Show # $flask, recipe, glass, top
- Quality = 20
- BaseType "Flask"
- Rarity = Magic
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
- SetFontSize 38
- Hide # $flask, recipe, glass
- Quality >= 15
- BaseType "Flask"
- Rarity <= Magic
- ItemLevel < 60
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 40
- Show # $flask, utility, lvl, top
- Quality >= 1
- BaseType "Quicksilver Flask" "Silver Flask"
- Rarity <= Magic
- ItemLevel >= 5
- ItemLevel < 60
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
- SetFontSize 42
- Show # $flask, utility, lvl
- BaseType "Quicksilver Flask" "Silver Flask"
- Rarity <= Magic
- ItemLevel < 60
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 40
- Hide # $flask, recipe, glass %D2
- Quality >= 15
- BaseType "Flask"
- Rarity <= Magic
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 38
- Hide # $flask, recipe, glass
- Quality > 1
- BaseType "Flask"
- Rarity <= Magic
- ItemLevel < 60
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 38
- Hide # $flask, recipe, glass %D2
- Quality >= 1
- BaseType "Flask"
- Rarity <= Magic
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show # $flask, utility %D2
- Class "Utility Flasks"
- Rarity <= Magic
- ItemLevel > 66
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show # $flask, utility
- Class "Utility Flasks"
- Rarity <= Magic
- ItemLevel < 67
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Hide # $flask
- BaseType "Flask"
- Rarity <= Magic
- ItemLevel >= 69
- Show # Maps:Unique
- Class "Maps"
- Rarity = Unique
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 42
- PlayAlertSound 6 300
- Show
- BaseType "Offering to the Goddess"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 42
- PlayAlertSound 4 300
- Show
- Class "Labyrinth"
- SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- SetFontSize 42
- Show # Maps:T16
- Class "Maps"
- BaseType "Forge of the Phoenix Map" "Maze of the Minotaur Map" "Lair of the Hydra Map" "Pit of the
- Chimera Map" "Vaal Temple Map"
- SetTextColor 150 0 0
- SetBackgroundColor 255 255 255
- SetBorderColor 210 0 0
- SetFontSize 45
- PlayAlertSound 2 300
- Show # Maps:T15
- DropLevel >= 82
- Class "Maps"
- SetTextColor 30 144 255
- SetBackgroundColor 255 255 255
- SetBorderColor 30 144 255
- SetFontSize 45
- PlayAlertSound 2 300
- Show # Maps:T14
- DropLevel >= 81
- Class "Maps"
- SetTextColor 0 0 0
- SetBackgroundColor 33 204 0
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 2 300
- Show # Maps:T13
- DropLevel >= 80
- Class "Maps"
- SetTextColor 150 0 0
- SetBackgroundColor 57 158 255
- SetBorderColor 0 0 0
- SetFontSize 43
- PlayAlertSound 2 300
- Show # Maps:T12
- DropLevel >= 79
- Class "Maps"
- SetTextColor 0 0 0
- SetBackgroundColor 150 0 0
- SetBorderColor 0 0 0
- SetFontSize 44
- PlayAlertSound 2 300
- Show # Maps:T11
- DropLevel >= 78
- Class "Maps"
- SetTextColor 20 20 20
- SetBackgroundColor 200 200 0
- SetFontSize 42
- PlayAlertSound 4 250
- Show # Maps:T10
- DropLevel >= 77
- Class "Maps"
- SetTextColor 227 227 227
- SetBackgroundColor 0 97 194
- SetFontSize 42
- PlayAlertSound 4 300
- Show # Maps:T9
- DropLevel >= 76
- Class "Maps"
- SetBackgroundColor 50 20 50
- SetBorderColor 50 50 0
- SetFontSize 41
- PlayAlertSound 4 300
- Show # Maps:T8
- DropLevel >= 75
- Class "Maps"
- SetTextColor 222 0 0
- SetFontSize 41
- PlayAlertSound 4 200
- Show # Maps:T7
- DropLevel >= 74
- Class "Maps"
- SetTextColor 255 192 203
- SetFontSize 40
- PlayAlertSound 4 250
- Show # Maps:T6
- DropLevel >= 73
- Class "Maps"
- SetTextColor 12 207 28
- SetFontSize 39
- Show # Maps:T5 %H3
- DropLevel >= 72
- Class "Maps"
- SetTextColor 12 207 28
- SetFontSize 37
- Show # Maps:T4 %H3
- DropLevel >= 71
- Class "Maps"
- SetTextColor 12 207 28
- SetFontSize 35
- Show # Maps:T3 %H3
- DropLevel >= 70
- Class "Maps"
- SetTextColor 12 207 28
- SetFontSize 33
- Show # Maps:T2 %H3
- DropLevel = 69
- Class "Maps"
- SetTextColor 12 207 28
- SetFontSize 31
- Show # Maps:T1 %H3
- DropLevel < 69
- Class "Maps"
- SetTextColor 12 207 28
- SetFontSize 29
- Show # Safetyline
- Class "Maps"
- SetTextColor 12 207 28
- SetFontSize 29
- Show
- Class "Map Fragments"
- BaseType "Mortal Hope" "Mortal Ignorance"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 6 300
- Show
- Class "Map Fragments"
- BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment
- of the Hydra" "Breachstone"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 2 300
- Show
- Class "Map Fragments"
- BaseType "Mortal"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 44
- PlayAlertSound 2 300
- Show
- Class "Map Fragments"
- BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 44
- PlayAlertSound 6 300
- Show
- Class "Map Fragments"
- BaseType "Sacrifice at Midnight"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 44
- PlayAlertSound 2 300
- Show
- Class "Map Fragments"
- SetTextColor 180 0 0 # TEXTCOLOR: Map fragments
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 180 0 0 # BORDERCOLOR: Fragments: Random
- SetFontSize 38
- PlayAlertSound 2 300
- Show
- Class "Currency"
- BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Master
- Cartographer" "Journeyman Cartographer" "Stacked Deck"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 1 300
- Show
- Class "Currency"
- BaseType "Blessed Orb" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel"
- "Glassblower's Bauble" "Cartographer's Sextant" "Silver Coin"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 213 159 0 # BACKGROUND: T3 Currency
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 45
- PlayAlertSound 1 300
- Show # $top
- Class "Currency"
- BaseType "Mirror of Kalandra" "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
- SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetFontSize 45
- PlayAlertSound 5 300
- Show
- Class "Currency"
- BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror"
- "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 42
- PlayAlertSound 2 300
- Show
- Class "Currency"
- BaseType "Screaming Essence of"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 15 180 200 # BACKGROUND: Essence LVL5
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 40
- PlayAlertSound 2 300
- Show
- Class "Currency"
- BaseType "Wailing Essence of"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 30 159 200 # BACKGROUND: Essence LVL4
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 38
- PlayAlertSound 2 300
- Show
- Class "Currency"
- BaseType "Weeping Essence of"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 36
- PlayAlertSound 2 300
- Show
- Class "Currency"
- BaseType "Muttering Essence of"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 36
- Show
- Class "Currency"
- BaseType "Whispering Essence of"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 34
- Show # Blessing
- Class "Currency"
- BaseType "Blessing"
- SetTextColor 130 25 255 # TEXTCOLOR: Breach Currency
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
- SetFontSize 45
- PlayAlertSound 6 300
- Show # Splinter
- Class "Currency"
- BaseType "Splinter"
- SetTextColor 255 235 235 # TEXTCOLOR: Breach Currency
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
- SetFontSize 40
- PlayAlertSound 2 100
- Show
- Class "Currency"
- BaseType "Perandus Coin"
- SetTextColor 255 178 135 # TEXTCOLOR: Perandus Coins
- SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
- SetFontSize 38
- Show
- Class "Currency"
- BaseType "Unshaping Orb" "Cartographer's Seal"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 42
- PlayAlertSound 2 300
- Show
- Class "Currency"
- BaseType "Prophecy"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 40
- PlayAlertSound 2 300
- Show
- Class "Divination"
- BaseType "The Wolf's Shadow"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
- SetBorderColor 0 100 150 # BORDERCOLOR: Cosmetic: T4 Divination
- SetFontSize 38
- PlayAlertSound 2 300
- Show
- Class "Divination"
- BaseType "The Doctor" "The Fiend" "House of Mirrors" "Hunter's Reward" "Abandoned Wealth" "The
- Artist" "Bowyer's Dream" "The Brittle Emperor" "The Celestial Justicar" "The Dapper Prodigy" "The Dark
- Mage" "The Devastator" "The Dragon's Heart" "The Ethereal" "The Formless Sea" "Heterochromia" "The
- Hunger" "The Immortal" "The Last One Standing" "The Offering" "The Queen" "The Thaumaturgist" "Wealth
- and Power" "The Enlightened"
- SetTextColor 0 0 255 # TEXTCOLOR: Cosmetic: T1 Divination card
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 0 0 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
- SetFontSize 45
- PlayAlertSound 5 300
- Show
- Class "Divination"
- BaseType "The Cartographer" "The Chains that Bind" "Chaotic Disposition" "Emperor of Purity" "The
- Harvester" "The Hoarder" "The King's Heart" "Last Hope" "Mawr Blaidd" "The Penitent" "Pride Before the
- Fall" "The Scavenger" "The Sephirot" "The Valkyrie" "The Vast" "The Warlord" "The Wolf" "Stormcaller"
- "Earth Drinker" "The Surveyor" "The Void"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
- SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
- SetFontSize 44
- PlayAlertSound 2 300
- Show
- Class "Divination"
- BaseType "The Aesthete" "The Arena Champion" "The Avenger" "Blind Venture" "The Body" "Boundless
- Realms" "The Calling" "Coveted Possession" "The Cursed King" "The Encroaching Darkness" "The Fletcher"
- "Gemcutter's Promise" "The Gladiator" "Glimmer of Hope" "Grave Knowledge" "Hope" "Humility" "The
- Inventor" "Jack in the Box" "The Jester" "Lost Worlds" "Lucky Connections" "Lysah's Respite"
- "Merciless Armament" "Rats" "The Risk" "The Road to Power" "Scholar of the Seas" "The Soul" "The
- Spoiled Prince" "The Survivalist" "Time-Lost Relic" "Tranquillity" "The Tyrant" "The Union" "The Wind"
- "The Wrath" "Lucky Deck" "Treasure Hunter" "Vinia's Token" "Trial" "Dialla's Subjugation"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
- SetBorderColor 0 0 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
- SetFontSize 40
- PlayAlertSound 2 300
- Show # %H3
- Class "Divination"
- BaseType "Carrion Crow" "Other Cheek" "Hermit" "King's Blade" "Prosperity" "Metalsmith's Gift"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show
- Class "Divination"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
- SetBorderColor 0 100 150 # BORDERCOLOR: Cosmetic: T4 Divination
- SetFontSize 38
- PlayAlertSound 2 300
- Hide # %H3
- Class "Currency"
- BaseType "Scroll Fragment"
- SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
- SetFontSize 28
- Show # %H3
- Class "Currency"
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- Show # %H3
- Class "Stackable" "Currency"
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- Show
- SocketGroup "WWWWWW"
- BaseType "Simple Robe"
- Rarity = Unique
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 45
- PlayAlertSound 6 300
- Show # 6 - Links
- LinkedSockets = 6
- Rarity = Unique
- SetTextColor 175 96 37 # TEXTCOLOR: Uniques
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 45
- PlayAlertSound 5 300
- Show # T1
- BaseType "Champion Kite Shield" "Sapphire Flask" "Occultist" "Glorious" "Titanium" "Siege Axe"
- "Prophecy Wand" "Sacrificial Garb" "Sorcerer Boots" "Topaz Flask" "Deicide Mask" "Rawhide Boots"
- "Assassin's Garb" "Vaal Regalia" "Silver Flask" "Jewelled Foil" "Gladiator Plate" "Prismatic Jewel"
- "Crusader Boots" "Jasper Chopper" "Crystal Belt" "Two-Stone Ring"
- Rarity = Unique
- SetTextColor 175 96 37 # TEXTCOLOR: Uniques
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 45
- PlayAlertSound 5 300
- Show # 6 - Links
- LinkedSockets = 5
- Rarity = Unique
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 6 300
- Show # T2
- BaseType "Corrugated Buckler" "Savant's Robe" "Judgement Staff" "Full Wyrmscale" "Gavel" "Archon
- Kite Shield" "Conjurer Boots" "Nightmare Bascinet" "Sharkskin Boots" "Granite Flask" "Imperial Staff"
- "Deerskin Gloves" "Karui Sceptre" "Paua Ring" "Vaal Axe" "Spine Bow" "Sinner Tricorne" "Hubris"
- "Strapped Mitts" "Eternal Sword" "Onyx Amulet" "Penetrating Arrow Quiver" "Broadhead Arrow Quiver"
- "Fiend Dagger" "Exquisite Leather" "Stibnite Flask" "Desert Brigandine" "Terror Claw" "Ezomyte
- Burgonet" "Ursine Pelt" "Gold Ring" "Varnished Coat" "Slaughter Knife" "Imperial Skean" "Titan
- Greaves" "Tiger Sword" "Sharkskin Tunic" "Ancient Greaves" "Raven Mask" "Ritual Sceptre" "Pinnacle
- Tower Shield" "Triumphant Lamellar"
- Rarity = Unique
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 42
- PlayAlertSound 3 300
- Show # TFated
- BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron
- Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet"
- "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet"
- "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow"
- Rarity = Unique
- SetTextColor 175 96 37 # TEXTCOLOR: Uniques
- SetBackgroundColor 15 0 25 # BACKGROUND: Uniques: Prophecy Base
- SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
- SetFontSize 40
- PlayAlertSound 6 79
- Show # T3
- Rarity = Unique
- SetTextColor 175 96 37 # TEXTCOLOR: Uniques
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 40
- PlayAlertSound 6 300
- Show # T3
- Rarity = Unique
- SetTextColor 175 96 37 # TEXTCOLOR: Uniques
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 40
- PlayAlertSound 6 300
- Show
- Class "Quest" "Items"
- BaseType "Shaper's Orb"
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- SetFontSize 44
- PlayAlertSound 2 300
- Show
- Class "Quest" "Items"
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- SetFontSize 40
- Show # $flask, lvl
- Class "Life Flask" "Mana Flask"
- BaseType "Flask"
- BaseType "Small" "Medium" "Large" "Greater" "Grand"
- ItemLevel >= 35
- SetFontSize 20
- Show # $flask, lvl
- Class "Life Flask" "Mana Flask"
- BaseType "Flask"
- BaseType "Giant" "Colossal" "Sacred"
- ItemLevel >= 53
- SetFontSize 20
- Show # $flask, lvl
- Class "Hybrid Flask"
- BaseType "Small"
- Rarity = Normal
- ItemLevel <= 15
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Hybrid Flask"
- BaseType "Medium"
- Rarity = Normal
- ItemLevel <= 25
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Hybrid Flask"
- BaseType "Large"
- Rarity = Normal
- ItemLevel <= 35
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Hybrid Flask"
- BaseType "Colossal"
- Rarity = Normal
- ItemLevel <= 45
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Hybrid Flask"
- BaseType "Sacred"
- Rarity = Normal
- ItemLevel <= 55
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Hybrid Flask"
- BaseType "Hallowed"
- Rarity = Normal
- ItemLevel <= 67
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Hybrid Flask"
- BaseType "Small"
- Rarity = Magic
- ItemLevel <= 15
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Hybrid Flask"
- BaseType "Medium"
- Rarity = Magic
- ItemLevel <= 25
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Hybrid Flask"
- BaseType "Large"
- Rarity = Magic
- ItemLevel <= 35
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Hybrid Flask"
- BaseType "Colossal"
- Rarity = Magic
- ItemLevel <= 45
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Hybrid Flask"
- BaseType "Sacred"
- Rarity = Magic
- ItemLevel <= 55
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Hybrid Flask"
- BaseType "Hallowed"
- Rarity = Magic
- ItemLevel <= 66
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Flask"
- BaseType "Small"
- Rarity = Normal
- ItemLevel <= 5
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Flask"
- BaseType "Medium"
- Rarity = Normal
- ItemLevel <= 8
- ItemLevel >= 3
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Flask"
- BaseType "Large"
- Rarity = Normal
- ItemLevel <= 12
- ItemLevel >= 5
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Flask"
- BaseType "Greater"
- Rarity = Normal
- ItemLevel <= 18
- ItemLevel >= 12
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Flask"
- BaseType "Grand"
- Rarity = Normal
- ItemLevel <= 24
- ItemLevel >= 18
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Flask"
- BaseType "Giant"
- Rarity = Normal
- ItemLevel <= 30
- ItemLevel >= 24
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Flask"
- BaseType "Colossal"
- Rarity = Normal
- ItemLevel <= 37
- ItemLevel >= 30
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Flask"
- BaseType "Sacred"
- Rarity = Normal
- ItemLevel <= 42
- ItemLevel >= 36
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Flask"
- BaseType "Hallowed"
- Rarity = Normal
- ItemLevel <= 48
- ItemLevel >= 42
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Flask"
- BaseType "Sanctified"
- Rarity = Normal
- ItemLevel <= 55
- ItemLevel >= 48
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Flask"
- BaseType "Divine"
- Rarity = Normal
- ItemLevel <= 66
- ItemLevel >= 60
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Flask"
- BaseType "Eternal"
- Rarity = Normal
- ItemLevel <= 66
- ItemLevel >= 65
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Flask"
- BaseType "Small"
- Rarity = Magic
- ItemLevel <= 5
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Flask"
- BaseType "Medium"
- Rarity = Magic
- ItemLevel <= 8
- ItemLevel >= 3
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Flask"
- BaseType "Large"
- Rarity = Magic
- ItemLevel <= 12
- ItemLevel >= 5
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Flask"
- BaseType "Greater"
- Rarity = Magic
- ItemLevel <= 18
- ItemLevel >= 12
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Flask"
- BaseType "Grand"
- Rarity = Magic
- ItemLevel <= 24
- ItemLevel >= 18
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Flask"
- BaseType "Giant"
- Rarity = Magic
- ItemLevel <= 30
- ItemLevel >= 24
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Flask"
- BaseType "Colossal"
- Rarity = Magic
- ItemLevel <= 37
- ItemLevel >= 30
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Flask"
- BaseType "Sacred"
- Rarity = Magic
- ItemLevel <= 42
- ItemLevel >= 36
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Flask"
- BaseType "Hallowed"
- Rarity = Magic
- ItemLevel <= 48
- ItemLevel >= 42
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Flask"
- BaseType "Sanctified"
- Rarity = Magic
- ItemLevel <= 55
- ItemLevel >= 48
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Flask"
- BaseType "Divine"
- Rarity = Magic
- ItemLevel <= 67
- ItemLevel >= 60
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- Class "Flask"
- BaseType "Eternal"
- Rarity = Magic
- ItemLevel <= 66
- ItemLevel >= 65
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $flask, lvl
- BaseType "Flask"
- Rarity <= Magic
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $leveling, small, autosmall, bhg, great
- Class "Boots"
- Rarity = Rare
- ItemLevel < 30
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
- SetFontSize 40
- Show # $leveling, small, autosmall, bhg, great
- Class "Boots" "Helmets" "Gloves"
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
- SetFontSize 38
- Show # $leveling, good, exception
- Class "Sceptres" "Daggers" "Wands"
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 38
- Show # $leveling, small, good
- Height <= 3
- Width <= 1
- Rarity = Rare
- ItemLevel < 10
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 40
- Show # $leveling, small, good
- Height <= 2
- Width <= 2
- Rarity = Rare
- ItemLevel < 10
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 40
- Show # $leveling, good
- Rarity = Rare
- ItemLevel < 10
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 38
- Show # $leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 5
- Rarity = Rare
- ItemLevel < 15
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 38
- Show # $leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 5
- Rarity = Rare
- ItemLevel < 15
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 38
- Show # $leveling, good
- DropLevel > 5
- Rarity = Rare
- ItemLevel < 15
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 35
- Show # $leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 10
- Rarity = Rare
- ItemLevel < 20
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Show # $leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 10
- Rarity = Rare
- ItemLevel < 20
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Show # $leveling, good
- DropLevel > 10
- Rarity = Rare
- ItemLevel < 20
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 15
- Rarity = Rare
- ItemLevel < 25
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Show # $leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 15
- Rarity = Rare
- ItemLevel < 25
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Show # $leveling, good
- DropLevel > 15
- Rarity = Rare
- ItemLevel < 25
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 20
- Rarity = Rare
- ItemLevel < 30
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Show # $leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 20
- Rarity = Rare
- ItemLevel < 30
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Show # $leveling, good
- DropLevel > 20
- Rarity = Rare
- ItemLevel < 30
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 25
- Rarity = Rare
- ItemLevel < 35
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Show # $leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 25
- Rarity = Rare
- ItemLevel < 35
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Show # $leveling, good
- DropLevel > 25
- Rarity = Rare
- ItemLevel < 35
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 30
- Rarity = Rare
- ItemLevel < 40
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Show # $leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 30
- Rarity = Rare
- ItemLevel < 40
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Show # $leveling, good
- DropLevel > 30
- Rarity = Rare
- ItemLevel < 40
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 35
- Rarity = Rare
- ItemLevel < 45
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Show # $leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 35
- Rarity = Rare
- ItemLevel < 45
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Show # $leveling, good
- DropLevel > 35
- Rarity = Rare
- ItemLevel < 45
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 40
- Rarity = Rare
- ItemLevel < 50
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Show # $leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 40
- Rarity = Rare
- ItemLevel < 50
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Show # $leveling, good
- DropLevel > 40
- Rarity = Rare
- ItemLevel < 50
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 45
- Rarity = Rare
- ItemLevel < 55
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Show # $leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 45
- Rarity = Rare
- ItemLevel < 55
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Show # $leveling, good
- DropLevel > 45
- Rarity = Rare
- ItemLevel < 55
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 50
- Rarity = Rare
- ItemLevel < 60
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Show # $leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 50
- Rarity = Rare
- ItemLevel < 60
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Show # $leveling, good
- DropLevel > 50
- Rarity = Rare
- ItemLevel < 60
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 55
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Show # $leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 55
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Show # $leveling, good
- DropLevel > 55
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $leveling, small
- Height <= 3
- Width <= 1
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Show # $leveling, small
- Height <= 2
- Width <= 2
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
- small/high qual
- SetFontSize 35
- Show # leveling, ok, small
- Height <= 2
- Width <= 2
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetFontSize 30
- Show # leveling, ok, small
- Height <= 3
- Width <= 1
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetFontSize 30
- Show # leveling, ok
- Rarity = Rare
- ItemLevel < 20
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 35
- Show # leveling, ok
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # $trinkets, lvl
- BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
- Rarity = Normal
- ItemLevel < 12
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 40
- Show # $trinkets, lvl
- BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
- ItemLevel < 12
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 40
- Show # $trinkets, lvl
- Class "Rings" "Amulets" "Belts"
- Rarity = Normal
- ItemLevel < 15
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 36
- Show # $trinkets, lvl
- Class "Rings" "Amulets" "Belts"
- Rarity = Magic
- ItemLevel < 20
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 36
- Show # $trinkets, lvl
- Class "Rings" "Amulets" "Belts"
- Rarity = Normal
- ItemLevel < 35
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- Show # $trinkets, lvl
- Class "Rings" "Amulets" "Belts"
- Rarity = Magic
- ItemLevel < 45
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 34
- Show # $trinkets, lvl, quivers
- Class "Rings" "Amulets" "Belts" "Quivers"
- Rarity = Magic
- ItemLevel <= 66
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show # $lvl, small
- LinkedSockets = 4
- Class "Boots"
- Rarity = Magic
- ItemLevel < 67
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $lvl, small
- Class "Boots"
- Rarity = Magic
- ItemLevel < 25
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $lvl, caster
- LinkedSockets = 3
- Class "Sceptres" "Wands" "Daggers"
- Rarity <= Magic
- ItemLevel < 35
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 36
- Show # $lvl, caster
- Class "Sceptres" "Wands" "Daggers"
- Rarity = Magic
- ItemLevel < 25
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 36
- Show # $lvl, links
- LinkedSockets >= 4
- Rarity = Normal
- ItemLevel <= 66
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 36
- Show # $lvl, links
- LinkedSockets >= 4
- Rarity = Magic
- ItemLevel <= 66
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 36
- Show # $lvl, links
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity = Normal
- ItemLevel <= 25
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 36
- Show # $lvl, links
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity = Magic
- ItemLevel <= 25
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 36
- Show # $lvl, links
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity = Normal
- ItemLevel <= 60
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- Show # $lvl, links
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity = Magic
- ItemLevel <= 60
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- Show # $lvl, other
- LinkedSockets >= 3
- Rarity = Normal
- ItemLevel < 12
- SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- SetFontSize 36
- Show # $lvl, other
- LinkedSockets >= 3
- Rarity = Magic
- ItemLevel < 12
- SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic)
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- SetFontSize 36
- Show
- LinkedSockets = 3
- SocketGroup "BBG" "BBB"
- Class "Wands" "Sceptres"
- ItemLevel < 15
- SetTextColor 74 0 160 200
- SetBackgroundColor 200 200 200
- SetFontSize 43
- Show
- LinkedSockets = 4
- SocketGroup "BBBR" "BBRR" "BBBB"
- ItemLevel < 40
- SetTextColor 74 0 160 200
- SetBackgroundColor 200 200 200
- SetFontSize 43
- Show # $recipe, quality, lvl, nonmf
- Quality = 20
- Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre"
- "Staves" "Claws"
- Rarity <= Magic
- ItemLevel <= 60
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show # $start, lvl, bulky
- Height >= 3
- Width = 2
- Class "Body Armours" "Shields"
- Rarity = Normal
- ItemLevel < 12
- SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show # $start, lvl, bulky
- Height >= 4
- Width = 2
- Rarity = Normal
- ItemLevel < 12
- SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show # $start, lvl, small
- Height <= 4
- Width <= 1
- Rarity = Normal
- ItemLevel <= 12
- SetTextColor 200 200 200 # TEXTCOLOR: Early Leveling: Small bases
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- Show # $start, lvl, small
- Height <= 2
- Width <= 2
- Rarity = Normal
- ItemLevel <= 12
- SetTextColor 200 200 200 # TEXTCOLOR: Early Leveling: Small bases
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- Show # $start, lvl
- Rarity = Normal
- ItemLevel < 12
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show
- DropLevel >= 8
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 13
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show
- DropLevel >= 9
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 14
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show
- DropLevel >= 11
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 16
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show
- DropLevel >= 14
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 18
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 17
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 20
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 19
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 22
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 21
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 24
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 24
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 26
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 26
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 28
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 28
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 30
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 30
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 32
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 32
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 34
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 34
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 36
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 37
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 38
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 39
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 40
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 41
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 42
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 46
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 48
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 48
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 50
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 50
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 52
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 52
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 54
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 54
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 56
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 56
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 58
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 60
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 62
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 65
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 66
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 67
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 67
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $start, lvl, bulky
- Height >= 3
- Width = 2
- Class "Body Armours" "Shields"
- Rarity = Magic
- ItemLevel < 12
- SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show # $start, lvl, bulky
- Height >= 4
- Width = 2
- Rarity = Magic
- ItemLevel < 12
- SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show # $start, lvl, small
- Height <= 4
- Width <= 1
- Rarity = Magic
- ItemLevel <= 12
- SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- Show # $start, lvl, small
- Height <= 2
- Width <= 2
- Rarity = Magic
- ItemLevel <= 12
- SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- Show # $start, lvl
- Rarity = Magic
- ItemLevel < 12
- SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show
- Rarity = Magic
- ItemLevel < 24
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show
- Rarity = Magic
- ItemLevel < 36
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 26
- Hide # Minimize junk instead of hiding (if "Show")
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves"
- "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Show # SafetyLine!
- SetTextColor 255 0 255 # TEXTCOLOR: SAFETY LINE
- SetBorderColor 255 0 255 # BORDERCOLOR: SAFETY LINE
- SetFontSize 45
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