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  1. # Script edited with Filtration - https://github.com/ben-wallis/Filtration
  2. #
  3.  
  4. ======================================================================================================
  5.  
  6. =========
  7. # NeverSink's Indepth Loot Filter - for Path of Exile
  8. #
  9.  
  10. ======================================================================================================
  11.  
  12. =========
  13. # VERSION:4.3
  14. # TYPE:REGULAR
  15. # STYLE:NORMAL
  16. # AUTHOR:NeverSink
  17. # BUILDNOTES:Filter improved with NeverSink's Filterpolish tool (v0.2)
  18. # ------------------------------------
  19. # LINKS TO THE LATEST VERSION / REPOSITORY:
  20. # ------------------------------------
  21. #
  22. # GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter
  23. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  24. # ------------------------------------
  25. # INSTALLATION / UPDATE :
  26. # ------------------------------------
  27. #
  28. # 0) Please update this filter from my GitHub before each PoE league (at least every 3 month)
  29. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  30. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  31. # ------------------------------------
  32. # CONTACT - if you want to get notifications about updates or just get in touch:
  33. # ------------------------------------
  34. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  35. #
  36. # REDDIT: NeverSinkDev
  37. # GITHUB: NeverSinkDev
  38. # EMAIL : NeverSinkGaming-at-gmail.com
  39. # TWITTER: @NeverSinkGaming
  40. #
  41.  
  42. ======================================================================================================
  43.  
  44. =========
  45. # [WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  46. #
  47.  
  48. ======================================================================================================
  49.  
  50. =========
  51. #
  52. # [[0100]] Global override section - add your rules here
  53. # [[0200]] Recipes, Magic and Normal items (endgame!)
  54. # [0201] 6-Linked items
  55. # [0202] 5-Linked items
  56. # [0203] 6-Socket Items
  57. # [0204] Exclusive bases: Atlas bases, talismans
  58. # [0205] Corrupted Amulets
  59. # [0206] 83/84+ Endgame crafting rules
  60. # [0207] 60+ Crafting rules for 60++ trinkets
  61. # [0208] Warband items
  62. # [0209] Remaining crafting rules - add your own bases here!
  63. # [0210] Chancing items
  64. # [0211] Chisel recipe items
  65. # [0212] Chromatic recipe items ("RGB Recipe")
  66. # [0213] Endgame-start 4-links
  67. # [0214] Animate Weapon script - deactivated by default
  68. # [0215] Remaining exceptions
  69. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  70. # [[0400]] Currency - PART 1 - Common currency
  71. # [[0500]] RARE ITEMS (ENDGAME)
  72. # [0501] Rare Atlas bases (84+)
  73. # [0502] Rare crafting bases
  74. # [0503] T1 rare items
  75. # [0504] T2 rare items
  76. # [0505] Breach Rings
  77. # [0506] Amulets, Jewels, Rings, Belts
  78. # [0507] 1H Daggers
  79. # [0508] 1H Claws
  80. # [0509] 1H Wands
  81. # [0510] 1H Swords and Foils
  82. # [0511] 1H Axes and Maces
  83. # [0512] 1H Sceptres
  84. # [0513] 2H Staves
  85. # [0514] 2H Swords, Axes, Maces
  86. # [0515] 2H Bows
  87. # [0516] AR: Gloves, Boots, Helmets
  88. # [0517] AR: Body Armors
  89. # [0518] OH: Shields
  90. # [0519] OH: Quivers
  91. # [0520] Rare endgame items - remaining rules
  92. # [[0600]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  93. # [[0700]] Gems
  94. # [0701] Value gems
  95. # [0702] Other gems
  96. # [[0800]] FLASKS (Endgame rules)
  97. # [[0900]] HIDE LAYER 3: Random Endgame Flasks
  98. # [[1000]] Maps, fragments and labyrinth items
  99. # [1001] Labyrinth items, Offerings and Unique Maps
  100. # [1002] Top tier maps (T15-16)
  101. # [1003] High tier maps(T11-14)
  102. # [1004] Mid tier maps (T6-10)
  103. # [1005] Low tier maps (T1-T5)
  104. # [1006] Map fragments
  105. # [[1100]] Currency - PART 2 - Rare currency
  106. # [1101] Regular Rare Currency
  107. # [1102] Top Currency
  108. # [1103] Essence Tier List
  109. # [1104] Special items
  110. # [[1200]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  111. # [1201] Exceptions to prevent ident. mistakes
  112. # [1202] T1 - Top tier cards
  113. # [1203] T2 - Great cards
  114. # [1204] T3 - Decent cards
  115. # [1205] T5 - Format trash tier cards... before
  116. # [1206] T4 - ...showing the remaining cards
  117. # [[1300]] Currency - PART 4 - remaining items
  118. # [[1400]] Uniques!
  119. # [1401] Exceptions
  120. # [1402] Tier 1 uniques
  121. # [1403] Tier 2 uniques
  122. # [1404] Prophecy-Material Uniques
  123. # [1405] Random Uniques
  124. # [1406] Random Uniques
  125. # [[1500]] Exceptions - Quest Items etc.
  126. # [[1600]] LEVELING - Flasks
  127. # [1601] Hide outdated flasks
  128. # [1602] Hybrid flasks (normal)
  129. # [1603] Hybrid flasks (magic)
  130. # [1604] Life/Mana Flask - Normal (Kudos to Antnee)
  131. # [1605] Life/Mana Flask - Magic (Kudos to Antnee)
  132. # [1606] Show remaining flasks
  133. # [[1700]] LEVELING - RARES
  134. # [1701] Leveling rares - tier list
  135. # [1702] Leveling rares - remaining rules
  136. # [[1800]] LEVELING - Useful items
  137. # [1801] Jewellery
  138. # [1802] Boots
  139. # [1803] Caster weapons
  140. # [1804] Linked gear
  141. # [1805] 20% quality items for those strange people who want them
  142. # [[1900]] Levelling - normal and magic item progression
  143. # [1901] Normal items - First 12 levels - exceptions
  144. # [1902] Normal weapons - progression
  145. # [1903] Magic items - progression
  146. # [[2000]] HIDE LAYER 5 - Remaining Items
  147. # [[2100]] CATCHALL - if you see pink items - send me a mail please - should never happen
  148. # [[2200]] Special thanks to!
  149. #
  150.  
  151. ======================================================================================================
  152.  
  153. =========
  154. # [[0100]] Global override section - add your rules here
  155. #
  156.  
  157. ======================================================================================================
  158.  
  159. =========
  160. #
  161.  
  162. ======================================================================================================
  163.  
  164. =========
  165. # [[0200]] Recipes, Magic and Normal items (endgame!)
  166. #
  167.  
  168. ======================================================================================================
  169.  
  170. =========
  171. # ------------------------------------
  172. # [0201] 6-Linked items
  173. # ------------------------------------
  174. # Extremely rare, valuable drops. At worst a divine orb.
  175.  
  176. Show # 6 - Links
  177. LinkedSockets = 6
  178. Rarity < Unique
  179. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  180. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  181. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  182. SetFontSize 45
  183. PlayAlertSound 5 300
  184.  
  185. Show # 5 - Links
  186. LinkedSockets = 5
  187. Rarity < Unique
  188. SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L
  189. SetFontSize 40
  190. PlayAlertSound 2 300
  191.  
  192. Show # 6 - Sockets - best crafting armors
  193. Sockets = 6
  194. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  195. Rarity <= Rare
  196. ItemLevel >= 84
  197. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  198. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  199. SetFontSize 43
  200. PlayAlertSound 7 300
  201.  
  202. Show # 6 - Sockets - best crafting weapons
  203. Sockets = 6
  204. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  205. Rarity <= Rare
  206. ItemLevel >= 83
  207. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  208. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  209. SetFontSize 42
  210. PlayAlertSound 7 300
  211.  
  212. Show # 6 - Sockets
  213. Sockets = 6
  214. Rarity <= Rare
  215. ItemLevel >= 75
  216. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  217. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  218. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  219. SetFontSize 40
  220. PlayAlertSound 7 300
  221.  
  222. Show # 6 - Sockets
  223. Sockets = 6
  224. Rarity <= Rare
  225. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  226. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  227. SetFontSize 40
  228. PlayAlertSound 7 300
  229.  
  230. Show
  231. Class "Misc Map Items"
  232. SetTextColor 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  233. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  234. SetBorderColor 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  235. SetFontSize 45
  236. PlayAlertSound 5 300
  237.  
  238. Show
  239. Class "Leaguestone"
  240. SetTextColor 255 255 255
  241. SetBackgroundColor 0 100 150 200
  242. SetBorderColor 0 0 0
  243. SetFontSize 45
  244. PlayAlertSound 1 79
  245.  
  246. Show
  247. Class "Amulets"
  248. BaseType "Longtooth Talisman" "Monkey Paw Talisman" "Monkey Twins Talisman" "Rotfeather Talisman"
  249.  
  250. "Spinefuse Talisman" "Three Hands Talisman" "Three Rat Talisman"
  251. Rarity = Rare
  252. SetTextColor 210 0 0
  253. SetBackgroundColor 200 200 200
  254. SetBorderColor 0 0 0
  255. SetFontSize 45
  256. PlayAlertSound 6 79
  257.  
  258. Show
  259. Class "Amulets"
  260. BaseType "Longtooth Talisman" "Monkey Paw Talisman" "Monkey Twins Talisman" "Rotfeather Talisman"
  261.  
  262. "Spinefuse Talisman" "Three Hands Talisman" "Three Rat Talisman"
  263. Rarity = Magic
  264. SetTextColor 54 100 146
  265. SetBackgroundColor 200 200 200
  266. SetBorderColor 0 0 0
  267. SetFontSize 38
  268. PlayAlertSound 6 79
  269.  
  270. Show
  271. Class "Amulets"
  272. BaseType "Avian Twins Talisman" "Clutching Talisman" "Fangjaw Talisman" "Hexclaw Talisman" "Horned
  273.  
  274. Talisman" "Primal Skull Talisman" "Splitnewt Talisman" "Wereclaw Talisman"
  275. Rarity = Rare
  276. SetTextColor 210 0 0
  277. SetBackgroundColor 200 200 200
  278. SetBorderColor 0 0 0
  279. SetFontSize 39
  280.  
  281. Show
  282. Class "Amulets"
  283. BaseType "Avian Twins Talisman" "Clutching Talisman" "Fangjaw Talisman" "Hexclaw Talisman" "Horned
  284.  
  285. Talisman" "Primal Skull Talisman" "Splitnewt Talisman" "Wereclaw Talisman"
  286. Rarity = Magic
  287. SetTextColor 0 100 150 200
  288. SetBackgroundColor 200 200 200
  289. SetBorderColor 0 0 0
  290. SetFontSize 30
  291.  
  292. Show
  293. Class "Amulets"
  294. BaseType "Ashscale Talisman" "Black Maw Talisman" "Bonespire Talisman" "Breakrib Talisman"
  295.  
  296. "Chrysalis Talisman" "Deadhand Talisman" "Deep One Talisman" "Lone Antler Talisman" "Mandible
  297.  
  298. Talisman" "Rot Head Talisman" "Undying Flesh Talisman" "Writhing Talisman"
  299. Rarity = Rare
  300. SetTextColor 210 0 0
  301. SetBackgroundColor 200 200 200
  302. SetBorderColor 0 0 0
  303. SetFontSize 35
  304.  
  305. Show
  306. Class "Amulets"
  307. BaseType "Ashscale Talisman" "Black Maw Talisman" "Bonespire Talisman" "Breakrib Talisman"
  308.  
  309. "Chrysalis Talisman" "Deadhand Talisman" "Deep One Talisman" "Lone Antler Talisman" "Mandible
  310.  
  311. Talisman" "Rot Head Talisman" "Undying Flesh Talisman" "Writhing Talisman"
  312. Rarity = Magic
  313. SetTextColor 0 100 150 200
  314. SetBackgroundColor 200 200 200
  315. SetBorderColor 0 0 0
  316. SetFontSize 30
  317.  
  318. Show # $crafting, egc, top
  319. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  320. Rarity < Rare
  321. ItemLevel >= 84
  322. SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
  323. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  324. SetFontSize 45
  325. PlayAlertSound 2 300
  326.  
  327. Show # $crafting, egc, top
  328. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  329. Rarity < Rare
  330. SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
  331. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  332. SetFontSize 42
  333. PlayAlertSound 2 300
  334.  
  335. Show # $crafting, egc, top
  336. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots"
  337.  
  338. "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  339. Rarity < Rare
  340. ItemLevel >= 84
  341. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  342. SetFontSize 42
  343.  
  344. Show # $crafting, egc, top
  345. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots"
  346.  
  347. "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  348. Rarity < Rare
  349. SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
  350. SetFontSize 38
  351.  
  352. Show # $crafting, egc, top
  353. BaseType "Onyx" "Diamond Ring" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer
  354.  
  355. Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone" "Jewelled Foil"
  356. Rarity < Rare
  357. ItemLevel >= 84
  358. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  359. SetFontSize 40
  360.  
  361. Show # $crafting, egc %D3
  362. Class "Rings" "Amulet" "Belts"
  363. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise"
  364.  
  365. "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  366. Rarity < Rare
  367. ItemLevel >= 84
  368. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  369. SetFontSize 38
  370.  
  371. Show # $crafting, egc %D2
  372. BaseType "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand"
  373.  
  374. "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink
  375.  
  376. Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
  377. Rarity < Rare
  378. ItemLevel >= 84
  379. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  380. SetFontSize 36
  381.  
  382. Show # $crafting, egc %D2
  383. BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw"
  384.  
  385. "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean"
  386. Rarity < Rare
  387. ItemLevel >= 83
  388. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  389. SetFontSize 36
  390.  
  391. Show # $trinkets, jewels
  392. Class "Jewel"
  393. Rarity <= Magic
  394. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  395. SetBackgroundColor 0 20 40 # BACKGROUND: Jewel: Magic
  396. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  397. SetFontSize 36
  398.  
  399. Show # $chancing (with sound), top %D2
  400. BaseType "Sorcerer Boots" "Leather Belt"
  401. Rarity = Normal
  402. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  403. SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing
  404. SetFontSize 38
  405.  
  406. Hide # $crafting, trinkets, regal %D2
  407. Class "Rings" "Amulet" "Belts"
  408. BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  409. Rarity = Normal
  410. ItemLevel >= 75
  411. SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
  412. SetFontSize 34
  413.  
  414. Hide # $crafting, trinkets, regal %D1
  415. Class "Rings" "Amulet" "Belts"
  416. BaseType "Ruby" "Sapphire" "Topaz" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring"
  417.  
  418. "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  419. Rarity = Normal
  420. ItemLevel >= 75
  421. SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
  422. SetFontSize 32
  423.  
  424. Hide # $crafting, trinkets, chaos %D1
  425. Class "Rings" "Amulet" "Belts"
  426. BaseType "Ruby" "Sapphire" "Topaz" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring"
  427.  
  428. "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  429. Rarity = Normal
  430. ItemLevel >= 60
  431. ItemLevel < 75
  432. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  433. SetFontSize 32
  434.  
  435. Hide # $trinkets %D1
  436. Class "Rings" "Amulets" "Belts"
  437. Rarity = Magic
  438. ItemLevel >= 60
  439. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  440. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  441. SetFontSize 28
  442.  
  443. Hide
  444. Class "Helmets" "Boots"
  445. Rarity = Magic
  446. ItemLevel = 82
  447. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  448. SetFontSize 34
  449.  
  450. Show
  451. Class "Daggers" "Wands" "Sceptres"
  452. Rarity = Magic
  453. ItemLevel = 84
  454. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  455. SetFontSize 34
  456.  
  457. Hide # $crafting, nonmf %D2
  458. BaseType "Hubris Circlet" "Vaal Regalia"
  459. Rarity < Rare
  460. ItemLevel >= 75
  461. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  462. SetFontSize 32
  463.  
  464. Hide # $chancing (no sound) %D1
  465. BaseType "Occultist's Vestment" "Assassin's Garb" "Prophecy Wand" "Deicide Mask" "Jewelled Foil"
  466. Rarity = Normal
  467. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  468. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  469.  
  470. Hide # $chisel, recipes, top %D3
  471. Quality = 20
  472. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  473. Rarity = Magic
  474. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  475. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  476. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  477. SetFontSize 38
  478.  
  479. Hide # $chisel, recipes, top %D3
  480. Quality = 20
  481. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  482. Rarity = Normal
  483. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  484. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  485. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  486. SetFontSize 38
  487.  
  488. Hide # $chisel, recipes %D3
  489. Quality > 17
  490. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  491. Rarity = Magic
  492. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  493. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  494.  
  495. small/high qual
  496. SetFontSize 36
  497.  
  498. Hide # $chisel, recipes %D3
  499. Quality > 14
  500. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  501. Rarity = Normal
  502. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  503. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  504.  
  505. small/high qual
  506. SetFontSize 36
  507.  
  508. Hide # $chisel, recipes %D2
  509. Quality > 11
  510. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  511. Rarity = Magic
  512. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  513. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  514. SetFontSize 32
  515.  
  516. Hide # $chisel, recipes %D2
  517. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  518. Rarity = Normal
  519. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  520. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  521. SetFontSize 32
  522.  
  523. Show # $rgb, small, lvl
  524. SocketGroup "RGB"
  525. Height <= 2
  526. Width <= 2
  527. Rarity < Rare
  528. ItemLevel <= 65
  529. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  530. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  531.  
  532. small/high qual
  533. SetFontSize 38
  534.  
  535. Show # $rgb, small, lvl
  536. SocketGroup "RGB"
  537. Height <= 3
  538. Width <= 1
  539. Rarity < Rare
  540. ItemLevel <= 65
  541. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  542. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  543.  
  544. small/high qual
  545. SetFontSize 38
  546.  
  547. Hide # $rgb, bulky, lvl
  548. SocketGroup "RGB"
  549. Height >= 4
  550. Width >= 2
  551. Rarity < Rare
  552. ItemLevel <= 65
  553. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  554. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  555. SetFontSize 34
  556.  
  557. Show # $rgb, small %H3
  558. SocketGroup "RGB"
  559. Height <= 2
  560. Width <= 2
  561. Rarity < Rare
  562. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  563. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  564.  
  565. small/high qual
  566. SetFontSize 36
  567.  
  568. Show # $rgb, small %H3
  569. SocketGroup "RGB"
  570. Height <= 3
  571. Width <= 1
  572. Rarity < Rare
  573. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  574. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  575.  
  576. small/high qual
  577. SetFontSize 36
  578.  
  579. Hide # $rgb %D2
  580. SocketGroup "RGB"
  581. Rarity < Rare
  582. ItemLevel <= 65
  583. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  584. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  585. SetFontSize 36
  586.  
  587. Hide # $rgb, bulky
  588. SocketGroup "RGB"
  589. Height >= 4
  590. Width >= 2
  591. Rarity < Rare
  592. ItemLevel <= 65
  593. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  594. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  595. SetFontSize 30
  596.  
  597. Hide # $rgb, bulky %H1
  598. SocketGroup "RGB"
  599. Height >= 4
  600. Width >= 2
  601. Rarity < Rare
  602. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  603. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  604. SetFontSize 30
  605.  
  606. Hide # $rgb %H2
  607. SocketGroup "RGB"
  608. Rarity < Rare
  609. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  610. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  611. SetFontSize 32
  612.  
  613. Hide # $nonmf %D1
  614. LinkedSockets >= 4
  615. DropLevel >= 64
  616. Class "Boots" "Gloves" "Body Armour" "Helmets"
  617. Rarity < Rare
  618. ItemLevel < 72
  619. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  620. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  621. SetFontSize 32
  622.  
  623. Hide # $crafting, exception
  624. BaseType "Sacrificial Garb"
  625. Rarity <= Rare
  626. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  627. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  628.  
  629. Show
  630. Class "Fishing Rod"
  631. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  632. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  633. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  634. SetFontSize 45
  635. PlayAlertSound 5 300
  636.  
  637. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post
  638.  
  639. level 49
  640. Hide # $meta, exception
  641. BaseType "Crude Bow"
  642. ItemLevel >= 50
  643. SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
  644. SetFontSize 42
  645.  
  646. # Corrupted items with white sockets for offhand gem levelling.
  647. Show # %D3
  648. Sockets >= 3
  649. SocketGroup "W"
  650. Class "Wands" "Daggers" "One" "Hand" "Shields" "Thrusting" "Sceptre" "Claws"
  651. Rarity < Rare
  652. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  653.  
  654. Hide # Minimize junk instead of hiding (if "Show")
  655. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves"
  656.  
  657. "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  658. Rarity < Rare
  659. ItemLevel > 60
  660.  
  661. Show
  662. Class "Currency"
  663. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  664. SetTextColor 190 178 135 # TEXTCOLOR: Low currency T1
  665. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  666. SetBorderColor 190 178 135 185 # BORDERCOLOR: T1 LOW currency
  667. SetFontSize 38
  668.  
  669. Show
  670. Class "Currency"
  671. BaseType "Orb of Transmutation" "Blacksmith's"
  672. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  673. SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
  674. SetFontSize 36
  675.  
  676. Hide # %H3
  677. Class "Currency"
  678. BaseType "Portal Scroll" "Scroll of Wisdom" "Armourer's" "Orb of Augmentation"
  679. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  680. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  681. SetBorderColor 60 50 30 # BORDERCOLOR: T3 LOW currency
  682.  
  683. Show # $crafting, egc, top
  684. BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal
  685.  
  686. Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  687. Rarity = Rare
  688. ItemLevel >= 84
  689. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  690. SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
  691. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  692. SetFontSize 44
  693. PlayAlertSound 2 300
  694.  
  695. Show
  696. BaseType "Onyx Amulet" "Diamond" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer
  697.  
  698. Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone" "Jewelled Foil"
  699. Rarity = Rare
  700. ItemLevel >= 84
  701. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  702. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  703. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  704. SetFontSize 42
  705.  
  706. Show # $topcrafting, ilvl84 %D2
  707. BaseType "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand"
  708.  
  709. "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink
  710.  
  711. Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
  712. Rarity = Rare
  713. ItemLevel >= 84
  714. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  715. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  716. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  717. SetFontSize 38
  718.  
  719. Show # $topcrafting, ilvl84
  720. Class "Rings" "Amulet" "Belts"
  721. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise"
  722.  
  723. "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  724. Rarity = Rare
  725. ItemLevel >= 84
  726. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  727. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  728. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  729. SetFontSize 40
  730.  
  731. Show # $topcrafting, ilvl83 %D2
  732. BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw"
  733. Rarity = Rare
  734. ItemLevel >= 83
  735. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  736. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  737. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  738. SetFontSize 38
  739.  
  740. Show # $topcrafting, ilvl83 %D2
  741. BaseType "Ambusher"
  742. Rarity = Rare
  743. ItemLevel >= 83
  744. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  745. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  746. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  747. SetFontSize 38
  748.  
  749. Show # $topcrafting, ilvl83 %D1
  750. BaseType "Siege Axe"
  751. Rarity = Rare
  752. ItemLevel >= 83
  753. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  754. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  755. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  756. SetFontSize 38
  757.  
  758. Show # $topcrafting, ilvl83 %D1
  759. BaseType "Harpy Rapier" "Demon Dagger" "Skean"
  760. Rarity = Rare
  761. ItemLevel >= 83
  762. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  763. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  764. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  765. SetFontSize 38
  766.  
  767. Show # $crafting, egc, top
  768. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  769. Rarity = Rare
  770. ItemLevel >= 75
  771. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  772. SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
  773. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  774. SetFontSize 42
  775. PlayAlertSound 2 300
  776.  
  777. Show # $crafting, egc, top
  778. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots"
  779.  
  780. "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  781. Rarity = Rare
  782. ItemLevel >= 75
  783. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  784. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  785. SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
  786. SetFontSize 40
  787.  
  788. Show # $great, weapons, small
  789. BaseType "Ambusher" "Kris" "Jewelled Foil"
  790. Rarity = Rare
  791. ItemLevel >= 75
  792. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  793. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  794. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  795. SetFontSize 38
  796.  
  797. Hide # $great, weapons, bulky
  798. BaseType "Harbinger Bow"
  799. Rarity = Rare
  800. ItemLevel >= 75
  801. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  802. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  803. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  804. SetFontSize 38
  805.  
  806. Show # $great, armor, small
  807. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titan Gauntlets" "Lion Pelt" "Slink
  808.  
  809. Boots" "Titan Greaves" "Dragonscale Boots" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Royal
  810.  
  811. Burgonet"
  812. Rarity = Rare
  813. ItemLevel >= 75
  814. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  815. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  816. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  817. SetFontSize 38
  818.  
  819. Show # $great, armor, bulky
  820. BaseType "Vaal Regalia"
  821. Rarity = Rare
  822. ItemLevel >= 75
  823. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  824. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  825. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  826. SetFontSize 38
  827.  
  828. Show # $crafting, egc, top
  829. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  830. Rarity = Rare
  831. SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
  832. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  833. SetFontSize 42
  834. PlayAlertSound 2 300
  835.  
  836. Show # $crafting, egc, top
  837. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots"
  838.  
  839. "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  840. Rarity = Rare
  841. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  842. SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
  843. SetFontSize 40
  844.  
  845. Show # $great, weapons, small
  846. BaseType "Ambusher" "Kris"
  847. Rarity = Rare
  848. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  849. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  850. SetFontSize 38
  851.  
  852. Hide # $great, weapons, bulky
  853. BaseType "Harbinger Bow"
  854. Rarity = Rare
  855. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  856. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  857. SetFontSize 38
  858.  
  859. Show # $great, armor, small
  860. BaseType "Hubris Circlet" "Sorcerer Boots" "Royal Burgonet" "Sorcerer Gloves" "Titan Gauntlets"
  861.  
  862. "Lion Pelt" "Slink Boots" "Titan Greaves" "Dragonscale Boots" "Titanium Spirit Shield" "Harmonic
  863.  
  864. Spirit Shield"
  865. Rarity = Rare
  866. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  867. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  868. SetFontSize 38
  869.  
  870. Show # $great, armor, bulky
  871. BaseType "Vaal Regalia"
  872. Rarity = Rare
  873. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  874. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  875. SetFontSize 38
  876.  
  877. Show # $great, weapons, small
  878. BaseType "Imperial Skean" "Vaal Rapier" "Harpy Rapier"
  879. Rarity = Rare
  880. ItemLevel >= 75
  881. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  882. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  883. SetBorderColor 180 180 180 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  884. SetFontSize 36
  885.  
  886. Hide # $great, weapons, bulky
  887. BaseType "Vaal Axe" "Coronal Maul"
  888. Rarity = Rare
  889. ItemLevel >= 75
  890. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  891. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  892. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  893. SetFontSize 36
  894.  
  895. Hide # $great, armor, small
  896. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves"
  897.  
  898. "Stealth Boots" "Arcanist Slippers" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal
  899.  
  900. Gauntlets" "Arcanist Gloves" "Praetor Crown" "Deicide Mask" "Mind Cage" "Royal Burgonet" "Sinner
  901.  
  902. Tricorne" "Vaal Spirit Shield"
  903. Rarity = Rare
  904. ItemLevel >= 75
  905. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  906. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  907. SetBorderColor 180 180 180 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  908. SetFontSize 36
  909.  
  910. Hide # $great, armor, bulky
  911. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Spike-Point Arrow Quiver"
  912. Rarity = Rare
  913. ItemLevel >= 75
  914. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  915. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  916. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  917. SetFontSize 36
  918.  
  919. Hide # $great, weapons, small
  920. BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand"
  921. Rarity = Rare
  922. ItemLevel >= 65
  923. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  924. SetBorderColor 180 180 180 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  925. SetFontSize 36
  926.  
  927. Hide # $great, weapons, bulky
  928. BaseType "Vaal Axe" "Coronal Maul"
  929. Rarity = Rare
  930. ItemLevel >= 65
  931. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  932. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  933. SetFontSize 36
  934.  
  935. Hide # $great, armor, small
  936. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves"
  937.  
  938. "Stealth Boots" "Arcanist Slippers" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal
  939.  
  940. Gauntlets" "Arcanist Gloves" "Praetor Crown" "Deicide Mask" "Mind Cage" "Royal Burgonet" "Sinner
  941.  
  942. Tricorne" "Vaal Spirit Shield"
  943. Rarity = Rare
  944. ItemLevel >= 65
  945. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  946. SetBorderColor 180 180 180 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  947. SetFontSize 36
  948.  
  949. Hide # $great, armor, bulky
  950. BaseType "Assassin's Garb" "Glorious Plate"
  951. Rarity = Rare
  952. ItemLevel >= 65
  953. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  954. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  955. SetFontSize 36
  956.  
  957. Show # $great, tiny, breach
  958. Class "Rings"
  959. BaseType "Breach"
  960. Rarity <= Rare
  961. ItemLevel >= 75
  962. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  963. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  964. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  965. SetFontSize 40
  966.  
  967. Show # $great, tiny, breach
  968. Class "Rings"
  969. BaseType "Breach"
  970. Rarity <= Rare
  971. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  972. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  973. SetFontSize 40
  974.  
  975. Show # $trinkets, jewels, tiny
  976. Class "Jewel"
  977. Rarity = Rare
  978. SetTextColor 255 255 0 # TEXTCOLOR: Jewel: Rare
  979. SetBackgroundColor 75 75 0 # BACKGROUND: Jewel: Rare
  980. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  981. SetFontSize 40
  982.  
  983. Show # $great, tiny
  984. Class "Rings" "Amulets" "Belts"
  985. Rarity = Rare
  986. ItemLevel >= 75
  987. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  988. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  989. SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
  990. SetFontSize 40
  991.  
  992. Show # $great, tiny
  993. Class "Rings" "Amulets" "Belts"
  994. Rarity = Rare
  995. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  996. SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
  997. SetFontSize 40
  998.  
  999. Show # $good, small, autosmall %HB2
  1000. Class "Daggers"
  1001. Rarity = Rare
  1002. ItemLevel >= 75
  1003. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1004. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1005. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  1006.  
  1007. small/high qual
  1008. SetFontSize 35
  1009.  
  1010. Show # $good, small, autosmall %HB2
  1011. Class "Daggers"
  1012. Rarity = Rare
  1013. ItemLevel >= 65
  1014. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1015. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  1016.  
  1017. small/high qual
  1018. SetFontSize 35
  1019.  
  1020. Show # $good, small, autosmall %HB2
  1021. Class "Daggers"
  1022. BaseType "Skean" "Demon Dagger" "Ezomyte Dagger" "Fiend Dagger" "Slaughter Knife"
  1023. Rarity = Rare
  1024. ItemLevel >= 75
  1025. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1026. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1027. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  1028.  
  1029. small/high qual
  1030. SetFontSize 35
  1031.  
  1032. Show # $good, small, autosmall %HB2
  1033. Class "Daggers"
  1034. BaseType "Skean" "Slaughter Knife" "Fiend Dagger" "Demon Dagger"
  1035. Rarity = Rare
  1036. ItemLevel >= 65
  1037. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1038. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  1039.  
  1040. small/high qual
  1041. SetFontSize 35
  1042.  
  1043. Hide # $good, small, autosmall %HB2
  1044. DropLevel >= 65
  1045. Class "Claws"
  1046. Rarity = Rare
  1047. ItemLevel >= 75
  1048. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1049. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1050. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  1051.  
  1052. small/high qual
  1053. SetFontSize 35
  1054.  
  1055. Hide # $good, small, autosmall %HB2
  1056. DropLevel >= 65
  1057. Class "Claws"
  1058. Rarity = Rare
  1059. ItemLevel >= 65
  1060. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1061. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  1062.  
  1063. small/high qual
  1064. SetFontSize 35
  1065.  
  1066. Hide # $bad, small, autosmall %H1
  1067. DropLevel < 52
  1068. Class "Claws"
  1069. Rarity = Rare
  1070. ItemLevel >= 75
  1071. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1072. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1073. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1074. SetFontSize 30
  1075.  
  1076. Hide # $bad, small, autosmall %H1
  1077. DropLevel < 52
  1078. Class "Claws"
  1079. Rarity = Rare
  1080. ItemLevel >= 65
  1081. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1082. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1083. SetFontSize 30
  1084.  
  1085. Hide # $good, small, autosmall %HB2
  1086. DropLevel >= 59
  1087. Class "Wands"
  1088. Rarity = Rare
  1089. ItemLevel >= 75
  1090. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1091. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1092. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  1093.  
  1094. small/high qual
  1095. SetFontSize 35
  1096.  
  1097. Hide # $good, small, autosmall %HB2
  1098. DropLevel >= 59
  1099. Class "Wands"
  1100. Rarity = Rare
  1101. ItemLevel >= 65
  1102. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1103. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  1104.  
  1105. small/high qual
  1106. SetFontSize 35
  1107.  
  1108. Show # $good, small %D2
  1109. Height <= 3
  1110. Width <= 1
  1111. DropLevel >= 60
  1112. Class "One Hand Swords"
  1113. Rarity = Rare
  1114. ItemLevel >= 75
  1115. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1116. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1117. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  1118.  
  1119. small/high qual
  1120. SetFontSize 35
  1121.  
  1122. Hide # $good %D2
  1123. DropLevel >= 60
  1124. Class "One Hand Swords"
  1125. Rarity = Rare
  1126. ItemLevel >= 75
  1127. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1128. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1129. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1130. SetFontSize 32
  1131.  
  1132. Show # $good, small %D2
  1133. Height <= 3
  1134. Width <= 1
  1135. DropLevel >= 60
  1136. Class "One Hand Swords"
  1137. Rarity = Rare
  1138. ItemLevel >= 65
  1139. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1140. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  1141.  
  1142. small/high qual
  1143. SetFontSize 35
  1144.  
  1145. Hide # $good %D2
  1146. DropLevel >= 60
  1147. Class "One Hand Swords"
  1148. Rarity = Rare
  1149. ItemLevel >= 65
  1150. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1151. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1152. SetFontSize 32
  1153.  
  1154. Show # $good %HB2
  1155. Class "One Hand"
  1156. BaseType "Jewelled Foil" "Spiraled Foil" "Harpy Rapier"
  1157. Rarity = Rare
  1158. ItemLevel >= 75
  1159. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1160. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1161. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1162. SetFontSize 32
  1163.  
  1164. Show # $good %HB2
  1165. Class "One Hand"
  1166. BaseType "Jewelled Foil" "Spiraled Foil" "Harpy Rapier"
  1167. Rarity = Rare
  1168. ItemLevel >= 65
  1169. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1170. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1171. SetFontSize 32
  1172.  
  1173. Hide # $bad, small %H1
  1174. Height <= 3
  1175. Width <= 1
  1176. DropLevel <= 56
  1177. Class "One Hand Swords"
  1178. Rarity = Rare
  1179. ItemLevel >= 75
  1180. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1181. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1182. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1183. SetFontSize 30
  1184.  
  1185. Hide # $bad %H1
  1186. DropLevel <= 56
  1187. Class "One Hand Swords"
  1188. Rarity = Rare
  1189. ItemLevel >= 75
  1190. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1191. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1192. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1193. SetFontSize 28
  1194.  
  1195. Hide # $bad, small %H1
  1196. Height <= 3
  1197. Width <= 1
  1198. DropLevel <= 56
  1199. Class "One Hand Swords"
  1200. Rarity = Rare
  1201. ItemLevel >= 65
  1202. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1203. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1204. SetFontSize 30
  1205.  
  1206. Hide # $bad %H1
  1207. DropLevel <= 56
  1208. Class "One Hand Swords"
  1209. Rarity = Rare
  1210. ItemLevel >= 65
  1211. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1212. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1213. SetFontSize 28
  1214.  
  1215. # ------------------------------------
  1216. Hide # $good %HB2
  1217. Class "One Hand Axes"
  1218. BaseType "Siege Axe" "Vaal Hatchet"
  1219. Rarity = Rare
  1220. ItemLevel >= 75
  1221. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1222. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1223. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1224. SetFontSize 32
  1225.  
  1226. Hide # $good %HB2
  1227. Class "One Hand Axes"
  1228. BaseType "Siege Axe" "Vaal Hatchet"
  1229. Rarity = Rare
  1230. ItemLevel >= 65
  1231. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1232. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1233. SetFontSize 32
  1234.  
  1235. Hide # $good, small %D2
  1236. Height <= 3
  1237. Width <= 1
  1238. DropLevel >= 55
  1239. Class "One Hand Maces"
  1240. Rarity = Rare
  1241. ItemLevel >= 75
  1242. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1243. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1244. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  1245.  
  1246. small/high qual
  1247. SetFontSize 35
  1248.  
  1249. Hide # $good %D2
  1250. DropLevel >= 66
  1251. Class "One Hand Maces"
  1252. Rarity = Rare
  1253. ItemLevel >= 75
  1254. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1255. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1256. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1257. SetFontSize 32
  1258.  
  1259. Hide # $good, small %D2
  1260. Height <= 3
  1261. Width <= 1
  1262. DropLevel >= 55
  1263. Class "One Hand Maces"
  1264. Rarity = Rare
  1265. ItemLevel >= 65
  1266. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1267. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  1268.  
  1269. small/high qual
  1270. SetFontSize 35
  1271.  
  1272. Hide # $good %D2
  1273. DropLevel >= 66
  1274. Class "One Hand Maces"
  1275. Rarity = Rare
  1276. ItemLevel >= 65
  1277. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1278. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1279. SetFontSize 32
  1280.  
  1281. Hide # $bad, small %H1
  1282. Height <= 3
  1283. Width <= 1
  1284. DropLevel <= 56
  1285. Class "One Hand Maces" "One Hand Axes"
  1286. Rarity = Rare
  1287. ItemLevel >= 75
  1288. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1289. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1290. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1291. SetFontSize 30
  1292.  
  1293. Hide # $bad %H1
  1294. DropLevel <= 56
  1295. Class "One Hand Maces" "One Hand Axes"
  1296. Rarity = Rare
  1297. ItemLevel >= 75
  1298. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1299. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1300. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1301. SetFontSize 28
  1302.  
  1303. Hide # $bad, small %H1
  1304. Height <= 3
  1305. Width <= 1
  1306. DropLevel <= 56
  1307. Class "One Hand Maces" "One Hand Axes"
  1308. Rarity = Rare
  1309. ItemLevel >= 65
  1310. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1311. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1312. SetFontSize 30
  1313.  
  1314. Hide # $bad %H1
  1315. DropLevel <= 56
  1316. Class "One Hand Maces" "One Hand Axes"
  1317. Rarity = Rare
  1318. ItemLevel >= 65
  1319. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1320. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1321. SetFontSize 28
  1322.  
  1323. Show # $good %HB2
  1324. DropLevel >= 64
  1325. Class "Sceptres"
  1326. Rarity = Rare
  1327. ItemLevel >= 75
  1328. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1329. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1330. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1331. SetFontSize 32
  1332.  
  1333. Hide # $good %HB2
  1334. DropLevel >= 64
  1335. Class "Sceptres"
  1336. Rarity = Rare
  1337. ItemLevel >= 65
  1338. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1339. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1340. SetFontSize 32
  1341.  
  1342. Show # $good, spelldamage %HB2
  1343. Class "Sceptres"
  1344. BaseType "Opal Sceptre" "Crystal Sceptre"
  1345. Rarity = Rare
  1346. ItemLevel >= 75
  1347. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1348. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1349. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1350. SetFontSize 32
  1351.  
  1352. Hide # $good, spelldamage %HB2
  1353. Class "Sceptres"
  1354. BaseType "Opal Sceptre" "Crystal Sceptre"
  1355. Rarity = Rare
  1356. ItemLevel >= 65
  1357. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1358. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1359. SetFontSize 32
  1360.  
  1361. Hide # $good, bulky %D2
  1362. DropLevel >= 68
  1363. Class "Staves"
  1364. Rarity = Rare
  1365. ItemLevel >= 75
  1366. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1367. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1368. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1369. SetFontSize 30
  1370.  
  1371. Hide # $good, bulky %D2
  1372. DropLevel >= 68
  1373. Class "Staves"
  1374. Rarity = Rare
  1375. ItemLevel >= 65
  1376. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1377. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1378. SetFontSize 30
  1379.  
  1380. Hide # $good, bulky %D2
  1381. Class "Staves"
  1382. BaseType "Lathi"
  1383. Rarity = Rare
  1384. ItemLevel >= 75
  1385. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1386. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1387. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1388. SetFontSize 30
  1389.  
  1390. Hide # $good, bulky %D2
  1391. Class "Staves"
  1392. BaseType "Lathi"
  1393. Rarity = Rare
  1394. ItemLevel >= 65
  1395. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1396. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1397. SetFontSize 30
  1398.  
  1399. Hide # $bad, bulky %H1
  1400. DropLevel <= 56
  1401. Class "Staves"
  1402. Rarity = Rare
  1403. ItemLevel >= 75
  1404. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1405. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1406. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1407. SetFontSize 24
  1408.  
  1409. Hide # $bad, bulky %H1
  1410. DropLevel <= 56
  1411. Class "Staves"
  1412. Rarity = Rare
  1413. ItemLevel >= 65
  1414. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1415. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1416. SetFontSize 24
  1417.  
  1418. Hide # $good, bulky %D2
  1419. DropLevel >= 64
  1420. Class "Two Hand"
  1421. Rarity = Rare
  1422. ItemLevel >= 75
  1423. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1424. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1425. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1426. SetFontSize 30
  1427.  
  1428. Hide # $good, bulky %D2
  1429. DropLevel >= 64
  1430. Class "Two Hand"
  1431. Rarity = Rare
  1432. ItemLevel >= 65
  1433. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1434. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1435. SetFontSize 30
  1436.  
  1437. Hide # $bad, bulky %H1
  1438. DropLevel <= 56
  1439. Class "Two Hand"
  1440. Rarity = Rare
  1441. ItemLevel >= 75
  1442. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1443. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1444. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1445. SetFontSize 24
  1446.  
  1447. Hide # $bad, bulky %H1
  1448. DropLevel <= 56
  1449. Class "Two Hand"
  1450. Rarity = Rare
  1451. ItemLevel >= 65
  1452. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1453. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1454. SetFontSize 24
  1455.  
  1456. Hide # $good, bulky %D2
  1457. DropLevel >= 62
  1458. Class "Bows"
  1459. Rarity = Rare
  1460. ItemLevel >= 75
  1461. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1462. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1463. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1464. SetFontSize 30
  1465.  
  1466. Hide # $good, bulky %D2
  1467. DropLevel >= 62
  1468. Class "Bows"
  1469. Rarity = Rare
  1470. ItemLevel >= 65
  1471. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1472. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1473. SetFontSize 30
  1474.  
  1475. Hide # $bad, bulky %H1
  1476. DropLevel <= 50
  1477. Class "Bows"
  1478. Rarity = Rare
  1479. ItemLevel >= 75
  1480. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1481. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1482. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1483. SetFontSize 24
  1484.  
  1485. Hide # $bad, bulky %H1
  1486. DropLevel <= 50
  1487. Class "Bows"
  1488. Rarity = Rare
  1489. ItemLevel >= 65
  1490. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1491. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1492. SetFontSize 24
  1493.  
  1494. Hide # $good, small, autosmall %HB2
  1495. DropLevel >= 44
  1496. Class "Gloves" "Boots" "Helmets"
  1497. Rarity = Rare
  1498. ItemLevel >= 75
  1499. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1500. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1501. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  1502.  
  1503. small/high qual
  1504. SetFontSize 35
  1505.  
  1506. Hide # $good, small, autosmall %HB2
  1507. DropLevel >= 44
  1508. Class "Gloves" "Boots" "Helmets"
  1509. Rarity = Rare
  1510. ItemLevel >= 65
  1511. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1512. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  1513.  
  1514. small/high qual
  1515. SetFontSize 35
  1516.  
  1517. Hide # $bad, small, autosmall %H1
  1518. DropLevel <= 15
  1519. Class "Gloves" "Boots" "Helmets"
  1520. Rarity = Rare
  1521. ItemLevel >= 75
  1522. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1523. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1524. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1525. SetFontSize 30
  1526.  
  1527. Hide # $bad, small, autosmall %H1
  1528. DropLevel <= 15
  1529. Class "Gloves" "Boots" "Helmets"
  1530. Rarity = Rare
  1531. ItemLevel >= 65
  1532. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1533. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1534. SetFontSize 30
  1535.  
  1536. Hide # ok, hybrid %H1
  1537. Class "Body Armour"
  1538. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished
  1539.  
  1540. Coat" "Conquest Chainmail" "Desert Brigandine"
  1541. Rarity = Rare
  1542. ItemLevel >= 75
  1543. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1544. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1545. SetFontSize 30
  1546.  
  1547. Hide # ok, hybrid %H1
  1548. Class "Body Armour"
  1549. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished
  1550.  
  1551. Coat" "Conquest Chainmail" "Desert Brigandine"
  1552. Rarity = Rare
  1553. ItemLevel >= 65
  1554. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1555. SetFontSize 30
  1556.  
  1557. Hide # $good %HB2
  1558. DropLevel >= 60
  1559. Class "Body Armour"
  1560. Rarity = Rare
  1561. ItemLevel >= 75
  1562. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1563. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1564. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1565. SetFontSize 32
  1566.  
  1567. Hide # $good %HB2
  1568. DropLevel >= 60
  1569. Class "Body Armour"
  1570. Rarity = Rare
  1571. ItemLevel >= 65
  1572. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1573. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1574. SetFontSize 32
  1575.  
  1576. Hide # $bad %H1
  1577. DropLevel <= 47
  1578. Class "Body Armour"
  1579. Rarity = Rare
  1580. ItemLevel >= 75
  1581. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1582. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1583. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1584. SetFontSize 26
  1585.  
  1586. Hide # $bad %H1
  1587. DropLevel <= 47
  1588. Class "Body Armour"
  1589. Rarity = Rare
  1590. ItemLevel >= 65
  1591. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1592. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1593. SetFontSize 26
  1594.  
  1595. Show # $good, small, autosmall %D2
  1596. DropLevel >= 55
  1597. Class "Shields"
  1598. BaseType "Spirit Shield"
  1599. Rarity = Rare
  1600. ItemLevel >= 75
  1601. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1602. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1603. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  1604.  
  1605. small/high qual
  1606. SetFontSize 32
  1607.  
  1608. Show # $good, small, autosmall %D2
  1609. DropLevel >= 55
  1610. Class "Shields"
  1611. BaseType "Spirit Shield"
  1612. Rarity = Rare
  1613. ItemLevel >= 65
  1614. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1615. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  1616.  
  1617. small/high qual
  1618. SetFontSize 32
  1619.  
  1620. Hide # $good, small %HB2
  1621. Height <= 2
  1622. Width <= 2
  1623. DropLevel >= 66
  1624. Class "Shields"
  1625. Rarity = Rare
  1626. ItemLevel >= 75
  1627. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1628. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1629. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  1630.  
  1631. small/high qual
  1632. SetFontSize 35
  1633.  
  1634. Hide # $good %D2
  1635. DropLevel >= 66
  1636. Class "Shields"
  1637. Rarity = Rare
  1638. ItemLevel >= 75
  1639. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1640. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1641. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1642. SetFontSize 32
  1643.  
  1644. Hide # $good, small %HB2
  1645. Height <= 2
  1646. Width <= 2
  1647. DropLevel >= 66
  1648. Class "Shields"
  1649. Rarity = Rare
  1650. ItemLevel >= 65
  1651. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1652. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  1653.  
  1654. small/high qual
  1655. SetFontSize 35
  1656.  
  1657. Hide # $good %D2
  1658. DropLevel >= 66
  1659. Class "Shields"
  1660. Rarity = Rare
  1661. ItemLevel >= 65
  1662. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1663. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1664. SetFontSize 32
  1665.  
  1666. Show # $ok, small, autosmall %D2
  1667. Class "Shields"
  1668. BaseType "Spirit Shield"
  1669. Rarity = Rare
  1670. ItemLevel >= 75
  1671. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1672. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1673. SetFontSize 30
  1674.  
  1675. Show # $ok, small, autosmall %D2
  1676. Class "Shields"
  1677. BaseType "Spirit Shield"
  1678. Rarity = Rare
  1679. ItemLevel >= 65
  1680. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1681. SetFontSize 30
  1682.  
  1683. Hide # $good %D2
  1684. Class "Shields"
  1685. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1686. Rarity = Rare
  1687. ItemLevel >= 75
  1688. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1689. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1690. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1691. SetFontSize 32
  1692.  
  1693. Hide # $good %D2
  1694. Class "Shields"
  1695. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1696. Rarity = Rare
  1697. ItemLevel >= 65
  1698. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1699. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1700. SetFontSize 32
  1701.  
  1702. Hide # $good, small, autosmall %D2
  1703. DropLevel >= 60
  1704. Class "Shields"
  1705. BaseType "Buckler" "Spiked Shield"
  1706. Rarity = Rare
  1707. ItemLevel >= 75
  1708. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1709. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1710. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  1711.  
  1712. small/high qual
  1713. SetFontSize 35
  1714.  
  1715. Hide # $good, small, autosmall %D2
  1716. DropLevel >= 60
  1717. Class "Shields"
  1718. BaseType "Buckler" "Spiked Shield"
  1719. Rarity = Rare
  1720. ItemLevel >= 65
  1721. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1722. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  1723.  
  1724. small/high qual
  1725. SetFontSize 35
  1726.  
  1727. Hide # $bad, small %H1
  1728. Height <= 2
  1729. Width <= 2
  1730. DropLevel <= 50
  1731. Class "Shields"
  1732. Rarity = Rare
  1733. ItemLevel >= 75
  1734. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1735. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1736. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1737. SetFontSize 30
  1738.  
  1739. Hide # $bad %H1
  1740. DropLevel <= 50
  1741. Class "Shields"
  1742. Rarity = Rare
  1743. ItemLevel >= 75
  1744. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1745. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1746. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1747. SetFontSize 30
  1748.  
  1749. Hide # $bad, small %H1
  1750. Height <= 2
  1751. Width <= 2
  1752. DropLevel <= 50
  1753. Class "Shields"
  1754. Rarity = Rare
  1755. ItemLevel >= 65
  1756. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1757. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1758. SetFontSize 30
  1759.  
  1760. Hide # $bad %H1
  1761. DropLevel <= 50
  1762. Class "Shields"
  1763. Rarity = Rare
  1764. ItemLevel >= 65
  1765. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1766. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1767. SetFontSize 26
  1768.  
  1769. Hide # $good %HB2
  1770. Class "Quivers"
  1771. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1772. Rarity = Rare
  1773. ItemLevel >= 75
  1774. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1775. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1776. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1777. SetFontSize 32
  1778.  
  1779. Hide # $good %HB2
  1780. Class "Quivers"
  1781. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1782. Rarity = Rare
  1783. ItemLevel >= 65
  1784. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1785. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1786. SetFontSize 32
  1787.  
  1788. Hide # $small, ok %D2
  1789. Height <= 2
  1790. Width <= 2
  1791. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves"
  1792.  
  1793. "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1794. Rarity = Rare
  1795. ItemLevel >= 75
  1796. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1797. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1798. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1799. SetFontSize 32
  1800.  
  1801. Hide # $small, ok %D2
  1802. Height <= 3
  1803. Width <= 1
  1804. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves"
  1805.  
  1806. "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1807. Rarity = Rare
  1808. ItemLevel >= 75
  1809. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1810. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1811. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1812. SetFontSize 32
  1813.  
  1814. Hide # $ok, bulky %H1
  1815. Height >= 4
  1816. Width >= 2
  1817. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves"
  1818.  
  1819. "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1820. Rarity = Rare
  1821. ItemLevel >= 75
  1822. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1823. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1824. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1825. SetFontSize 26
  1826.  
  1827. Hide # $ok, bulky %H1
  1828. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves"
  1829.  
  1830. "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1831. Rarity = Rare
  1832. ItemLevel >= 75
  1833. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1834. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1835. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1836. SetFontSize 30
  1837.  
  1838. Hide # $small, ok %D2
  1839. Height <= 2
  1840. Width <= 2
  1841. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves"
  1842.  
  1843. "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1844. Rarity = Rare
  1845. ItemLevel >= 65
  1846. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1847. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1848. SetFontSize 32
  1849.  
  1850. Hide # $small, ok %D2
  1851. Height <= 3
  1852. Width <= 1
  1853. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves"
  1854.  
  1855. "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1856. Rarity = Rare
  1857. ItemLevel >= 65
  1858. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1859. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1860. SetFontSize 32
  1861.  
  1862. Hide # $ok, bulky %H1
  1863. Height >= 4
  1864. Width >= 2
  1865. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves"
  1866.  
  1867. "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1868. Rarity = Rare
  1869. ItemLevel >= 75
  1870. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1871. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1872. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1873. SetFontSize 26
  1874.  
  1875. Hide # $ok %D2
  1876. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves"
  1877.  
  1878. "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1879. Rarity = Rare
  1880. ItemLevel >= 75
  1881. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1882. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1883. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1884. SetFontSize 30
  1885.  
  1886. Hide # $ok %D2
  1887. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves"
  1888.  
  1889. "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1890. Rarity = Rare
  1891. ItemLevel >= 65
  1892. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1893. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1894. SetFontSize 30
  1895.  
  1896. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens)
  1897. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves"
  1898.  
  1899. "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  1900. Rarity = Rare
  1901. ItemLevel >= 75
  1902.  
  1903. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens)
  1904. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves"
  1905.  
  1906. "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  1907. Rarity = Rare
  1908. ItemLevel >= 65
  1909.  
  1910. Show
  1911. Quality >= 15
  1912. Class "Gem"
  1913. BaseType "Empower" "Enlighten"
  1914. SetTextColor 30 150 180 # TEXTCOLOR: T1 Gem
  1915. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1916. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  1917. SetFontSize 45
  1918. PlayAlertSound 6 300
  1919.  
  1920. Show
  1921. Quality >= 20
  1922. Class "Gem"
  1923. SetTextColor 30 150 180 # TEXTCOLOR: T1 Gem
  1924. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1925. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  1926. SetFontSize 45
  1927.  
  1928. Show # Drop only good gems
  1929. Class "Gem"
  1930. BaseType "Vaal Breach"
  1931. SetTextColor 30 150 180 # TEXTCOLOR: T1 Gem
  1932. SetBackgroundColor 65 20 80
  1933. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  1934. SetFontSize 42
  1935.  
  1936. Show # Drop only good gems
  1937. Class "Gem"
  1938. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline"
  1939. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  1940. SetFontSize 42
  1941.  
  1942. Show
  1943. Quality >= 14
  1944. Class "Gems"
  1945. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  1946. SetFontSize 40
  1947. PlayAlertSound 2 300
  1948.  
  1949. Show
  1950. Quality >= 14
  1951. Class "Gems"
  1952. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  1953. SetFontSize 40
  1954. PlayAlertSound 2 300
  1955.  
  1956. Show # Drop only meh gems
  1957. Class "Gem"
  1958. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance" "Item Quantity"
  1959. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  1960. SetFontSize 38
  1961.  
  1962. Show # %H3
  1963. Quality > 7
  1964. Class "Gems"
  1965. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1966. SetFontSize 34
  1967.  
  1968. Hide # %H3
  1969. Class "Gems"
  1970. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1971. SetFontSize 34
  1972.  
  1973. Show # $flask, recipe, glass, top
  1974. Quality = 20
  1975. BaseType "Flask"
  1976. Rarity = Normal
  1977. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1978. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1979. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  1980. SetFontSize 38
  1981.  
  1982. Show # $flask, recipe, glass, top
  1983. Quality = 20
  1984. BaseType "Flask"
  1985. Rarity = Magic
  1986. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1987. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1988. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  1989. SetFontSize 38
  1990.  
  1991. Hide # $flask, recipe, glass
  1992. Quality >= 15
  1993. BaseType "Flask"
  1994. Rarity <= Magic
  1995. ItemLevel < 60
  1996. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1997. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  1998.  
  1999. small/high qual
  2000. SetFontSize 40
  2001.  
  2002. Show # $flask, utility, lvl, top
  2003. Quality >= 1
  2004. BaseType "Quicksilver Flask" "Silver Flask"
  2005. Rarity <= Magic
  2006. ItemLevel >= 5
  2007. ItemLevel < 60
  2008. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2009. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  2010. SetFontSize 42
  2011.  
  2012. Show # $flask, utility, lvl
  2013. BaseType "Quicksilver Flask" "Silver Flask"
  2014. Rarity <= Magic
  2015. ItemLevel < 60
  2016. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2017. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  2018.  
  2019. small/high qual
  2020. SetFontSize 40
  2021.  
  2022. Hide # $flask, recipe, glass %D2
  2023. Quality >= 15
  2024. BaseType "Flask"
  2025. Rarity <= Magic
  2026. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2027. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  2028.  
  2029. small/high qual
  2030. SetFontSize 38
  2031.  
  2032. Hide # $flask, recipe, glass
  2033. Quality > 1
  2034. BaseType "Flask"
  2035. Rarity <= Magic
  2036. ItemLevel < 60
  2037. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2038. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2039. SetFontSize 38
  2040.  
  2041. Hide # $flask, recipe, glass %D2
  2042. Quality >= 1
  2043. BaseType "Flask"
  2044. Rarity <= Magic
  2045. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2046. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2047.  
  2048. Show # $flask, utility %D2
  2049. Class "Utility Flasks"
  2050. Rarity <= Magic
  2051. ItemLevel > 66
  2052. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2053. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2054.  
  2055. Show # $flask, utility
  2056. Class "Utility Flasks"
  2057. Rarity <= Magic
  2058. ItemLevel < 67
  2059. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2060. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2061.  
  2062. Hide # $flask
  2063. BaseType "Flask"
  2064. Rarity <= Magic
  2065. ItemLevel >= 69
  2066.  
  2067. Show # Maps:Unique
  2068. Class "Maps"
  2069. Rarity = Unique
  2070. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  2071. SetFontSize 42
  2072. PlayAlertSound 6 300
  2073.  
  2074. Show
  2075. BaseType "Offering to the Goddess"
  2076. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2077. SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
  2078. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2079. SetFontSize 42
  2080. PlayAlertSound 4 300
  2081.  
  2082. Show
  2083. Class "Labyrinth"
  2084. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  2085. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2086. SetFontSize 42
  2087.  
  2088. Show # Maps:T16
  2089. Class "Maps"
  2090. BaseType "Forge of the Phoenix Map" "Maze of the Minotaur Map" "Lair of the Hydra Map" "Pit of the
  2091.  
  2092. Chimera Map" "Vaal Temple Map"
  2093. SetTextColor 150 0 0
  2094. SetBackgroundColor 255 255 255
  2095. SetBorderColor 210 0 0
  2096. SetFontSize 45
  2097. PlayAlertSound 2 300
  2098.  
  2099. Show # Maps:T15
  2100. DropLevel >= 82
  2101. Class "Maps"
  2102. SetTextColor 30 144 255
  2103. SetBackgroundColor 255 255 255
  2104. SetBorderColor 30 144 255
  2105. SetFontSize 45
  2106. PlayAlertSound 2 300
  2107.  
  2108. Show # Maps:T14
  2109. DropLevel >= 81
  2110. Class "Maps"
  2111. SetTextColor 0 0 0
  2112. SetBackgroundColor 33 204 0
  2113. SetBorderColor 0 0 0
  2114. SetFontSize 45
  2115. PlayAlertSound 2 300
  2116.  
  2117. Show # Maps:T13
  2118. DropLevel >= 80
  2119. Class "Maps"
  2120. SetTextColor 150 0 0
  2121. SetBackgroundColor 57 158 255
  2122. SetBorderColor 0 0 0
  2123. SetFontSize 43
  2124. PlayAlertSound 2 300
  2125.  
  2126. Show # Maps:T12
  2127. DropLevel >= 79
  2128. Class "Maps"
  2129. SetTextColor 0 0 0
  2130. SetBackgroundColor 150 0 0
  2131. SetBorderColor 0 0 0
  2132. SetFontSize 44
  2133. PlayAlertSound 2 300
  2134.  
  2135. Show # Maps:T11
  2136. DropLevel >= 78
  2137. Class "Maps"
  2138. SetTextColor 20 20 20
  2139. SetBackgroundColor 200 200 0
  2140. SetFontSize 42
  2141. PlayAlertSound 4 250
  2142.  
  2143. Show # Maps:T10
  2144. DropLevel >= 77
  2145. Class "Maps"
  2146. SetTextColor 227 227 227
  2147. SetBackgroundColor 0 97 194
  2148. SetFontSize 42
  2149. PlayAlertSound 4 300
  2150.  
  2151. Show # Maps:T9
  2152. DropLevel >= 76
  2153. Class "Maps"
  2154. SetBackgroundColor 50 20 50
  2155. SetBorderColor 50 50 0
  2156. SetFontSize 41
  2157. PlayAlertSound 4 300
  2158.  
  2159. Show # Maps:T8
  2160. DropLevel >= 75
  2161. Class "Maps"
  2162. SetTextColor 222 0 0
  2163. SetFontSize 41
  2164. PlayAlertSound 4 200
  2165.  
  2166. Show # Maps:T7
  2167. DropLevel >= 74
  2168. Class "Maps"
  2169. SetTextColor 255 192 203
  2170. SetFontSize 40
  2171. PlayAlertSound 4 250
  2172.  
  2173. Show # Maps:T6
  2174. DropLevel >= 73
  2175. Class "Maps"
  2176. SetTextColor 12 207 28
  2177. SetFontSize 39
  2178.  
  2179. Show # Maps:T5 %H3
  2180. DropLevel >= 72
  2181. Class "Maps"
  2182. SetTextColor 12 207 28
  2183. SetFontSize 37
  2184.  
  2185. Show # Maps:T4 %H3
  2186. DropLevel >= 71
  2187. Class "Maps"
  2188. SetTextColor 12 207 28
  2189. SetFontSize 35
  2190.  
  2191. Show # Maps:T3 %H3
  2192. DropLevel >= 70
  2193. Class "Maps"
  2194. SetTextColor 12 207 28
  2195. SetFontSize 33
  2196.  
  2197. Show # Maps:T2 %H3
  2198. DropLevel = 69
  2199. Class "Maps"
  2200. SetTextColor 12 207 28
  2201. SetFontSize 31
  2202.  
  2203. Show # Maps:T1 %H3
  2204. DropLevel < 69
  2205. Class "Maps"
  2206. SetTextColor 12 207 28
  2207. SetFontSize 29
  2208.  
  2209. Show # Safetyline
  2210. Class "Maps"
  2211. SetTextColor 12 207 28
  2212. SetFontSize 29
  2213.  
  2214. Show
  2215. Class "Map Fragments"
  2216. BaseType "Mortal Hope" "Mortal Ignorance"
  2217. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2218. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2219. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2220. SetFontSize 45
  2221. PlayAlertSound 6 300
  2222.  
  2223. Show
  2224. Class "Map Fragments"
  2225. BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment
  2226.  
  2227. of the Hydra" "Breachstone"
  2228. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2229. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2230. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2231. SetFontSize 45
  2232. PlayAlertSound 2 300
  2233.  
  2234. Show
  2235. Class "Map Fragments"
  2236. BaseType "Mortal"
  2237. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2238. SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
  2239. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2240. SetFontSize 44
  2241. PlayAlertSound 2 300
  2242.  
  2243. Show
  2244. Class "Map Fragments"
  2245. BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
  2246. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2247. SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
  2248. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2249. SetFontSize 44
  2250. PlayAlertSound 6 300
  2251.  
  2252. Show
  2253. Class "Map Fragments"
  2254. BaseType "Sacrifice at Midnight"
  2255. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2256. SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
  2257. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2258. SetFontSize 44
  2259. PlayAlertSound 2 300
  2260.  
  2261. Show
  2262. Class "Map Fragments"
  2263. SetTextColor 180 0 0 # TEXTCOLOR: Map fragments
  2264. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  2265. SetBorderColor 180 0 0 # BORDERCOLOR: Fragments: Random
  2266. SetFontSize 38
  2267. PlayAlertSound 2 300
  2268.  
  2269. Show
  2270. Class "Currency"
  2271. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Master
  2272.  
  2273. Cartographer" "Journeyman Cartographer" "Stacked Deck"
  2274. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2275. SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
  2276. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2277. SetFontSize 45
  2278. PlayAlertSound 1 300
  2279.  
  2280. Show
  2281. Class "Currency"
  2282. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel"
  2283.  
  2284. "Glassblower's Bauble" "Cartographer's Sextant" "Silver Coin"
  2285. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2286. SetBackgroundColor 213 159 0 # BACKGROUND: T3 Currency
  2287. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2288. SetFontSize 45
  2289. PlayAlertSound 1 300
  2290.  
  2291. Show # $top
  2292. Class "Currency"
  2293. BaseType "Mirror of Kalandra" "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  2294. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2295. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2296. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2297. SetFontSize 45
  2298. PlayAlertSound 5 300
  2299.  
  2300. Show
  2301. Class "Currency"
  2302. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror"
  2303.  
  2304. "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  2305. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2306. SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
  2307. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2308. SetFontSize 42
  2309. PlayAlertSound 2 300
  2310.  
  2311. Show
  2312. Class "Currency"
  2313. BaseType "Screaming Essence of"
  2314. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2315. SetBackgroundColor 15 180 200 # BACKGROUND: Essence LVL5
  2316. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2317. SetFontSize 40
  2318. PlayAlertSound 2 300
  2319.  
  2320. Show
  2321. Class "Currency"
  2322. BaseType "Wailing Essence of"
  2323. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2324. SetBackgroundColor 30 159 200 # BACKGROUND: Essence LVL4
  2325. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2326. SetFontSize 38
  2327. PlayAlertSound 2 300
  2328.  
  2329. Show
  2330. Class "Currency"
  2331. BaseType "Weeping Essence of"
  2332. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2333. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  2334. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2335. SetFontSize 36
  2336. PlayAlertSound 2 300
  2337.  
  2338. Show
  2339. Class "Currency"
  2340. BaseType "Muttering Essence of"
  2341. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2342. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  2343. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2344. SetFontSize 36
  2345.  
  2346. Show
  2347. Class "Currency"
  2348. BaseType "Whispering Essence of"
  2349. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2350. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  2351. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2352. SetFontSize 34
  2353.  
  2354. Show # Blessing
  2355. Class "Currency"
  2356. BaseType "Blessing"
  2357. SetTextColor 130 25 255 # TEXTCOLOR: Breach Currency
  2358. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2359. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  2360. SetFontSize 45
  2361. PlayAlertSound 6 300
  2362.  
  2363. Show # Splinter
  2364. Class "Currency"
  2365. BaseType "Splinter"
  2366. SetTextColor 255 235 235 # TEXTCOLOR: Breach Currency
  2367. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2368. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  2369. SetFontSize 40
  2370. PlayAlertSound 2 100
  2371.  
  2372. Show
  2373. Class "Currency"
  2374. BaseType "Perandus Coin"
  2375. SetTextColor 255 178 135 # TEXTCOLOR: Perandus Coins
  2376. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  2377. SetFontSize 38
  2378.  
  2379. Show
  2380. Class "Currency"
  2381. BaseType "Unshaping Orb" "Cartographer's Seal"
  2382. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2383. SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
  2384. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2385. SetFontSize 42
  2386. PlayAlertSound 2 300
  2387.  
  2388. Show
  2389. Class "Currency"
  2390. BaseType "Prophecy"
  2391. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2392. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  2393. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2394. SetFontSize 40
  2395. PlayAlertSound 2 300
  2396.  
  2397. Show
  2398. Class "Divination"
  2399. BaseType "The Wolf's Shadow"
  2400. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2401. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2402. SetBorderColor 0 100 150 # BORDERCOLOR: Cosmetic: T4 Divination
  2403. SetFontSize 38
  2404. PlayAlertSound 2 300
  2405.  
  2406. Show
  2407. Class "Divination"
  2408. BaseType "The Doctor" "The Fiend" "House of Mirrors" "Hunter's Reward" "Abandoned Wealth" "The
  2409.  
  2410. Artist" "Bowyer's Dream" "The Brittle Emperor" "The Celestial Justicar" "The Dapper Prodigy" "The Dark
  2411.  
  2412. Mage" "The Devastator" "The Dragon's Heart" "The Ethereal" "The Formless Sea" "Heterochromia" "The
  2413.  
  2414. Hunger" "The Immortal" "The Last One Standing" "The Offering" "The Queen" "The Thaumaturgist" "Wealth
  2415.  
  2416. and Power" "The Enlightened"
  2417. SetTextColor 0 0 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  2418. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2419. SetBorderColor 0 0 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2420. SetFontSize 45
  2421. PlayAlertSound 5 300
  2422.  
  2423. Show
  2424. Class "Divination"
  2425. BaseType "The Cartographer" "The Chains that Bind" "Chaotic Disposition" "Emperor of Purity" "The
  2426.  
  2427. Harvester" "The Hoarder" "The King's Heart" "Last Hope" "Mawr Blaidd" "The Penitent" "Pride Before the
  2428.  
  2429. Fall" "The Scavenger" "The Sephirot" "The Valkyrie" "The Vast" "The Warlord" "The Wolf" "Stormcaller"
  2430.  
  2431. "Earth Drinker" "The Surveyor" "The Void"
  2432. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2433. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  2434. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  2435. SetFontSize 44
  2436. PlayAlertSound 2 300
  2437.  
  2438. Show
  2439. Class "Divination"
  2440. BaseType "The Aesthete" "The Arena Champion" "The Avenger" "Blind Venture" "The Body" "Boundless
  2441.  
  2442. Realms" "The Calling" "Coveted Possession" "The Cursed King" "The Encroaching Darkness" "The Fletcher"
  2443.  
  2444. "Gemcutter's Promise" "The Gladiator" "Glimmer of Hope" "Grave Knowledge" "Hope" "Humility" "The
  2445.  
  2446. Inventor" "Jack in the Box" "The Jester" "Lost Worlds" "Lucky Connections" "Lysah's Respite"
  2447.  
  2448. "Merciless Armament" "Rats" "The Risk" "The Road to Power" "Scholar of the Seas" "The Soul" "The
  2449.  
  2450. Spoiled Prince" "The Survivalist" "Time-Lost Relic" "Tranquillity" "The Tyrant" "The Union" "The Wind"
  2451.  
  2452. "The Wrath" "Lucky Deck" "Treasure Hunter" "Vinia's Token" "Trial" "Dialla's Subjugation"
  2453. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2454. SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
  2455. SetBorderColor 0 0 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2456. SetFontSize 40
  2457. PlayAlertSound 2 300
  2458.  
  2459. Show # %H3
  2460. Class "Divination"
  2461. BaseType "Carrion Crow" "Other Cheek" "Hermit" "King's Blade" "Prosperity" "Metalsmith's Gift"
  2462. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2463. SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
  2464. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2465. SetFontSize 32
  2466.  
  2467. Show
  2468. Class "Divination"
  2469. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2470. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2471. SetBorderColor 0 100 150 # BORDERCOLOR: Cosmetic: T4 Divination
  2472. SetFontSize 38
  2473. PlayAlertSound 2 300
  2474.  
  2475. Hide # %H3
  2476. Class "Currency"
  2477. BaseType "Scroll Fragment"
  2478. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  2479. SetFontSize 28
  2480.  
  2481. Show # %H3
  2482. Class "Currency"
  2483. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2484.  
  2485. Show # %H3
  2486. Class "Stackable" "Currency"
  2487. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2488.  
  2489. Show
  2490. SocketGroup "WWWWWW"
  2491. BaseType "Simple Robe"
  2492. Rarity = Unique
  2493. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2494. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  2495. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  2496. SetFontSize 45
  2497. PlayAlertSound 6 300
  2498.  
  2499. Show # 6 - Links
  2500. LinkedSockets = 6
  2501. Rarity = Unique
  2502. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  2503. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2504. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  2505. SetFontSize 45
  2506. PlayAlertSound 5 300
  2507.  
  2508. Show # T1
  2509. BaseType "Champion Kite Shield" "Sapphire Flask" "Occultist" "Glorious" "Titanium" "Siege Axe"
  2510.  
  2511. "Prophecy Wand" "Sacrificial Garb" "Sorcerer Boots" "Topaz Flask" "Deicide Mask" "Rawhide Boots"
  2512.  
  2513. "Assassin's Garb" "Vaal Regalia" "Silver Flask" "Jewelled Foil" "Gladiator Plate" "Prismatic Jewel"
  2514.  
  2515. "Crusader Boots" "Jasper Chopper" "Crystal Belt" "Two-Stone Ring"
  2516. Rarity = Unique
  2517. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  2518. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2519. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  2520. SetFontSize 45
  2521. PlayAlertSound 5 300
  2522.  
  2523. Show # 6 - Links
  2524. LinkedSockets = 5
  2525. Rarity = Unique
  2526. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2527. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  2528. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2529. SetFontSize 45
  2530. PlayAlertSound 6 300
  2531.  
  2532. Show # T2
  2533. BaseType "Corrugated Buckler" "Savant's Robe" "Judgement Staff" "Full Wyrmscale" "Gavel" "Archon
  2534.  
  2535. Kite Shield" "Conjurer Boots" "Nightmare Bascinet" "Sharkskin Boots" "Granite Flask" "Imperial Staff"
  2536.  
  2537. "Deerskin Gloves" "Karui Sceptre" "Paua Ring" "Vaal Axe" "Spine Bow" "Sinner Tricorne" "Hubris"
  2538.  
  2539. "Strapped Mitts" "Eternal Sword" "Onyx Amulet" "Penetrating Arrow Quiver" "Broadhead Arrow Quiver"
  2540.  
  2541. "Fiend Dagger" "Exquisite Leather" "Stibnite Flask" "Desert Brigandine" "Terror Claw" "Ezomyte
  2542.  
  2543. Burgonet" "Ursine Pelt" "Gold Ring" "Varnished Coat" "Slaughter Knife" "Imperial Skean" "Titan
  2544.  
  2545. Greaves" "Tiger Sword" "Sharkskin Tunic" "Ancient Greaves" "Raven Mask" "Ritual Sceptre" "Pinnacle
  2546.  
  2547. Tower Shield" "Triumphant Lamellar"
  2548. Rarity = Unique
  2549. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2550. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  2551. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2552. SetFontSize 42
  2553. PlayAlertSound 3 300
  2554.  
  2555. Show # TFated
  2556. BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron
  2557.  
  2558. Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet"
  2559.  
  2560. "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet"
  2561.  
  2562. "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow"
  2563. Rarity = Unique
  2564. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  2565. SetBackgroundColor 15 0 25 # BACKGROUND: Uniques: Prophecy Base
  2566. SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
  2567. SetFontSize 40
  2568. PlayAlertSound 6 79
  2569.  
  2570. Show # T3
  2571. Rarity = Unique
  2572. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  2573. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  2574. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  2575. SetFontSize 40
  2576. PlayAlertSound 6 300
  2577.  
  2578. Show # T3
  2579. Rarity = Unique
  2580. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  2581. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  2582. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  2583. SetFontSize 40
  2584. PlayAlertSound 6 300
  2585.  
  2586. Show
  2587. Class "Quest" "Items"
  2588. BaseType "Shaper's Orb"
  2589. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2590. SetFontSize 44
  2591. PlayAlertSound 2 300
  2592.  
  2593. Show
  2594. Class "Quest" "Items"
  2595. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2596. SetFontSize 40
  2597.  
  2598. Show # $flask, lvl
  2599. Class "Life Flask" "Mana Flask"
  2600. BaseType "Flask"
  2601. BaseType "Small" "Medium" "Large" "Greater" "Grand"
  2602. ItemLevel >= 35
  2603. SetFontSize 20
  2604.  
  2605. Show # $flask, lvl
  2606. Class "Life Flask" "Mana Flask"
  2607. BaseType "Flask"
  2608. BaseType "Giant" "Colossal" "Sacred"
  2609. ItemLevel >= 53
  2610. SetFontSize 20
  2611.  
  2612. Show # $flask, lvl
  2613. Class "Hybrid Flask"
  2614. BaseType "Small"
  2615. Rarity = Normal
  2616. ItemLevel <= 15
  2617. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2618. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2619. SetFontSize 38
  2620.  
  2621. Show # $flask, lvl
  2622. Class "Hybrid Flask"
  2623. BaseType "Medium"
  2624. Rarity = Normal
  2625. ItemLevel <= 25
  2626. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2627. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2628. SetFontSize 38
  2629.  
  2630. Show # $flask, lvl
  2631. Class "Hybrid Flask"
  2632. BaseType "Large"
  2633. Rarity = Normal
  2634. ItemLevel <= 35
  2635. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2636. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2637. SetFontSize 38
  2638.  
  2639. Show # $flask, lvl
  2640. Class "Hybrid Flask"
  2641. BaseType "Colossal"
  2642. Rarity = Normal
  2643. ItemLevel <= 45
  2644. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2645. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2646. SetFontSize 38
  2647.  
  2648. Show # $flask, lvl
  2649. Class "Hybrid Flask"
  2650. BaseType "Sacred"
  2651. Rarity = Normal
  2652. ItemLevel <= 55
  2653. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2654. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2655. SetFontSize 38
  2656.  
  2657. Show # $flask, lvl
  2658. Class "Hybrid Flask"
  2659. BaseType "Hallowed"
  2660. Rarity = Normal
  2661. ItemLevel <= 67
  2662. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2663. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2664. SetFontSize 38
  2665.  
  2666. Show # $flask, lvl
  2667. Class "Hybrid Flask"
  2668. BaseType "Small"
  2669. Rarity = Magic
  2670. ItemLevel <= 15
  2671. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2672. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2673. SetFontSize 38
  2674.  
  2675. Show # $flask, lvl
  2676. Class "Hybrid Flask"
  2677. BaseType "Medium"
  2678. Rarity = Magic
  2679. ItemLevel <= 25
  2680. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2681. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2682. SetFontSize 38
  2683.  
  2684. Show # $flask, lvl
  2685. Class "Hybrid Flask"
  2686. BaseType "Large"
  2687. Rarity = Magic
  2688. ItemLevel <= 35
  2689. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2690. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2691. SetFontSize 38
  2692.  
  2693. Show # $flask, lvl
  2694. Class "Hybrid Flask"
  2695. BaseType "Colossal"
  2696. Rarity = Magic
  2697. ItemLevel <= 45
  2698. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2699. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2700. SetFontSize 38
  2701.  
  2702. Show # $flask, lvl
  2703. Class "Hybrid Flask"
  2704. BaseType "Sacred"
  2705. Rarity = Magic
  2706. ItemLevel <= 55
  2707. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2708. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2709. SetFontSize 38
  2710.  
  2711. Show # $flask, lvl
  2712. Class "Hybrid Flask"
  2713. BaseType "Hallowed"
  2714. Rarity = Magic
  2715. ItemLevel <= 66
  2716. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2717. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2718. SetFontSize 38
  2719.  
  2720. Show # $flask, lvl
  2721. Class "Flask"
  2722. BaseType "Small"
  2723. Rarity = Normal
  2724. ItemLevel <= 5
  2725. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2726. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2727. SetFontSize 38
  2728.  
  2729. Show # $flask, lvl
  2730. Class "Flask"
  2731. BaseType "Medium"
  2732. Rarity = Normal
  2733. ItemLevel <= 8
  2734. ItemLevel >= 3
  2735. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2736. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2737. SetFontSize 38
  2738.  
  2739. Show # $flask, lvl
  2740. Class "Flask"
  2741. BaseType "Large"
  2742. Rarity = Normal
  2743. ItemLevel <= 12
  2744. ItemLevel >= 5
  2745. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2746. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2747. SetFontSize 38
  2748.  
  2749. Show # $flask, lvl
  2750. Class "Flask"
  2751. BaseType "Greater"
  2752. Rarity = Normal
  2753. ItemLevel <= 18
  2754. ItemLevel >= 12
  2755. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2756. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2757. SetFontSize 38
  2758.  
  2759. Show # $flask, lvl
  2760. Class "Flask"
  2761. BaseType "Grand"
  2762. Rarity = Normal
  2763. ItemLevel <= 24
  2764. ItemLevel >= 18
  2765. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2766. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2767. SetFontSize 38
  2768.  
  2769. Show # $flask, lvl
  2770. Class "Flask"
  2771. BaseType "Giant"
  2772. Rarity = Normal
  2773. ItemLevel <= 30
  2774. ItemLevel >= 24
  2775. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2776. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2777. SetFontSize 38
  2778.  
  2779. Show # $flask, lvl
  2780. Class "Flask"
  2781. BaseType "Colossal"
  2782. Rarity = Normal
  2783. ItemLevel <= 37
  2784. ItemLevel >= 30
  2785. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2786. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2787. SetFontSize 38
  2788.  
  2789. Show # $flask, lvl
  2790. Class "Flask"
  2791. BaseType "Sacred"
  2792. Rarity = Normal
  2793. ItemLevel <= 42
  2794. ItemLevel >= 36
  2795. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2796. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2797. SetFontSize 38
  2798.  
  2799. Show # $flask, lvl
  2800. Class "Flask"
  2801. BaseType "Hallowed"
  2802. Rarity = Normal
  2803. ItemLevel <= 48
  2804. ItemLevel >= 42
  2805. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2806. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2807. SetFontSize 38
  2808.  
  2809. Show # $flask, lvl
  2810. Class "Flask"
  2811. BaseType "Sanctified"
  2812. Rarity = Normal
  2813. ItemLevel <= 55
  2814. ItemLevel >= 48
  2815. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2816. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2817. SetFontSize 38
  2818.  
  2819. Show # $flask, lvl
  2820. Class "Flask"
  2821. BaseType "Divine"
  2822. Rarity = Normal
  2823. ItemLevel <= 66
  2824. ItemLevel >= 60
  2825. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2826. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2827. SetFontSize 38
  2828.  
  2829. Show # $flask, lvl
  2830. Class "Flask"
  2831. BaseType "Eternal"
  2832. Rarity = Normal
  2833. ItemLevel <= 66
  2834. ItemLevel >= 65
  2835. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2836. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2837. SetFontSize 38
  2838.  
  2839. Show # $flask, lvl
  2840. Class "Flask"
  2841. BaseType "Small"
  2842. Rarity = Magic
  2843. ItemLevel <= 5
  2844. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2845. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2846. SetFontSize 38
  2847.  
  2848. Show # $flask, lvl
  2849. Class "Flask"
  2850. BaseType "Medium"
  2851. Rarity = Magic
  2852. ItemLevel <= 8
  2853. ItemLevel >= 3
  2854. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2855. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2856. SetFontSize 38
  2857.  
  2858. Show # $flask, lvl
  2859. Class "Flask"
  2860. BaseType "Large"
  2861. Rarity = Magic
  2862. ItemLevel <= 12
  2863. ItemLevel >= 5
  2864. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2865. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2866. SetFontSize 38
  2867.  
  2868. Show # $flask, lvl
  2869. Class "Flask"
  2870. BaseType "Greater"
  2871. Rarity = Magic
  2872. ItemLevel <= 18
  2873. ItemLevel >= 12
  2874. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2875. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2876. SetFontSize 38
  2877.  
  2878. Show # $flask, lvl
  2879. Class "Flask"
  2880. BaseType "Grand"
  2881. Rarity = Magic
  2882. ItemLevel <= 24
  2883. ItemLevel >= 18
  2884. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2885. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2886. SetFontSize 38
  2887.  
  2888. Show # $flask, lvl
  2889. Class "Flask"
  2890. BaseType "Giant"
  2891. Rarity = Magic
  2892. ItemLevel <= 30
  2893. ItemLevel >= 24
  2894. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2895. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2896. SetFontSize 38
  2897.  
  2898. Show # $flask, lvl
  2899. Class "Flask"
  2900. BaseType "Colossal"
  2901. Rarity = Magic
  2902. ItemLevel <= 37
  2903. ItemLevel >= 30
  2904. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2905. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2906. SetFontSize 38
  2907.  
  2908. Show # $flask, lvl
  2909. Class "Flask"
  2910. BaseType "Sacred"
  2911. Rarity = Magic
  2912. ItemLevel <= 42
  2913. ItemLevel >= 36
  2914. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2915. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2916. SetFontSize 38
  2917.  
  2918. Show # $flask, lvl
  2919. Class "Flask"
  2920. BaseType "Hallowed"
  2921. Rarity = Magic
  2922. ItemLevel <= 48
  2923. ItemLevel >= 42
  2924. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2925. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2926. SetFontSize 38
  2927.  
  2928. Show # $flask, lvl
  2929. Class "Flask"
  2930. BaseType "Sanctified"
  2931. Rarity = Magic
  2932. ItemLevel <= 55
  2933. ItemLevel >= 48
  2934. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2935. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2936. SetFontSize 38
  2937.  
  2938. Show # $flask, lvl
  2939. Class "Flask"
  2940. BaseType "Divine"
  2941. Rarity = Magic
  2942. ItemLevel <= 67
  2943. ItemLevel >= 60
  2944. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2945. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2946. SetFontSize 38
  2947.  
  2948. Show # $flask, lvl
  2949. Class "Flask"
  2950. BaseType "Eternal"
  2951. Rarity = Magic
  2952. ItemLevel <= 66
  2953. ItemLevel >= 65
  2954. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2955. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2956. SetFontSize 38
  2957.  
  2958. Show # $flask, lvl
  2959. BaseType "Flask"
  2960. Rarity <= Magic
  2961. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2962. SetFontSize 30
  2963.  
  2964. Show # $leveling, small, autosmall, bhg, great
  2965. Class "Boots"
  2966. Rarity = Rare
  2967. ItemLevel < 30
  2968. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  2969. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  2970. SetFontSize 40
  2971.  
  2972. Show # $leveling, small, autosmall, bhg, great
  2973. Class "Boots" "Helmets" "Gloves"
  2974. Rarity = Rare
  2975. ItemLevel < 65
  2976. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  2977. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  2978. SetFontSize 38
  2979.  
  2980. Show # $leveling, good, exception
  2981. Class "Sceptres" "Daggers" "Wands"
  2982. Rarity = Rare
  2983. ItemLevel < 65
  2984. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  2985. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  2986.  
  2987. small/high qual
  2988. SetFontSize 38
  2989.  
  2990. Show # $leveling, small, good
  2991. Height <= 3
  2992. Width <= 1
  2993. Rarity = Rare
  2994. ItemLevel < 10
  2995. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2996. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  2997.  
  2998. small/high qual
  2999. SetFontSize 40
  3000.  
  3001. Show # $leveling, small, good
  3002. Height <= 2
  3003. Width <= 2
  3004. Rarity = Rare
  3005. ItemLevel < 10
  3006. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3007. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  3008.  
  3009. small/high qual
  3010. SetFontSize 40
  3011.  
  3012. Show # $leveling, good
  3013. Rarity = Rare
  3014. ItemLevel < 10
  3015. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3016. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3017. SetFontSize 38
  3018.  
  3019. Show # $leveling, small, good
  3020. Height <= 2
  3021. Width <= 2
  3022. DropLevel > 5
  3023. Rarity = Rare
  3024. ItemLevel < 15
  3025. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3026. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  3027.  
  3028. small/high qual
  3029. SetFontSize 38
  3030.  
  3031. Show # $leveling, small, good
  3032. Height <= 3
  3033. Width <= 1
  3034. DropLevel > 5
  3035. Rarity = Rare
  3036. ItemLevel < 15
  3037. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3038. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  3039.  
  3040. small/high qual
  3041. SetFontSize 38
  3042.  
  3043. Show # $leveling, good
  3044. DropLevel > 5
  3045. Rarity = Rare
  3046. ItemLevel < 15
  3047. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3048. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3049. SetFontSize 35
  3050.  
  3051. Show # $leveling, small, good
  3052. Height <= 2
  3053. Width <= 2
  3054. DropLevel > 10
  3055. Rarity = Rare
  3056. ItemLevel < 20
  3057. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3058. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  3059.  
  3060. small/high qual
  3061. SetFontSize 35
  3062.  
  3063. Show # $leveling, small, good
  3064. Height <= 3
  3065. Width <= 1
  3066. DropLevel > 10
  3067. Rarity = Rare
  3068. ItemLevel < 20
  3069. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3070. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  3071.  
  3072. small/high qual
  3073. SetFontSize 35
  3074.  
  3075. Show # $leveling, good
  3076. DropLevel > 10
  3077. Rarity = Rare
  3078. ItemLevel < 20
  3079. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3080. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3081. SetFontSize 30
  3082.  
  3083. Show # $leveling, small, good
  3084. Height <= 2
  3085. Width <= 2
  3086. DropLevel > 15
  3087. Rarity = Rare
  3088. ItemLevel < 25
  3089. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3090. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  3091.  
  3092. small/high qual
  3093. SetFontSize 35
  3094.  
  3095. Show # $leveling, small, good
  3096. Height <= 3
  3097. Width <= 1
  3098. DropLevel > 15
  3099. Rarity = Rare
  3100. ItemLevel < 25
  3101. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3102. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  3103.  
  3104. small/high qual
  3105. SetFontSize 35
  3106.  
  3107. Show # $leveling, good
  3108. DropLevel > 15
  3109. Rarity = Rare
  3110. ItemLevel < 25
  3111. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3112. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3113. SetFontSize 30
  3114.  
  3115. Show # $leveling, small, good
  3116. Height <= 2
  3117. Width <= 2
  3118. DropLevel > 20
  3119. Rarity = Rare
  3120. ItemLevel < 30
  3121. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3122. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  3123.  
  3124. small/high qual
  3125. SetFontSize 35
  3126.  
  3127. Show # $leveling, small, good
  3128. Height <= 3
  3129. Width <= 1
  3130. DropLevel > 20
  3131. Rarity = Rare
  3132. ItemLevel < 30
  3133. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3134. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  3135.  
  3136. small/high qual
  3137. SetFontSize 35
  3138.  
  3139. Show # $leveling, good
  3140. DropLevel > 20
  3141. Rarity = Rare
  3142. ItemLevel < 30
  3143. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3144. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3145. SetFontSize 30
  3146.  
  3147. Show # $leveling, small, good
  3148. Height <= 2
  3149. Width <= 2
  3150. DropLevel > 25
  3151. Rarity = Rare
  3152. ItemLevel < 35
  3153. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3154. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  3155.  
  3156. small/high qual
  3157. SetFontSize 35
  3158.  
  3159. Show # $leveling, small, good
  3160. Height <= 3
  3161. Width <= 1
  3162. DropLevel > 25
  3163. Rarity = Rare
  3164. ItemLevel < 35
  3165. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3166. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  3167.  
  3168. small/high qual
  3169. SetFontSize 35
  3170.  
  3171. Show # $leveling, good
  3172. DropLevel > 25
  3173. Rarity = Rare
  3174. ItemLevel < 35
  3175. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3176. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3177. SetFontSize 30
  3178.  
  3179. Show # $leveling, small, good
  3180. Height <= 2
  3181. Width <= 2
  3182. DropLevel > 30
  3183. Rarity = Rare
  3184. ItemLevel < 40
  3185. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3186. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  3187.  
  3188. small/high qual
  3189. SetFontSize 35
  3190.  
  3191. Show # $leveling, small, good
  3192. Height <= 3
  3193. Width <= 1
  3194. DropLevel > 30
  3195. Rarity = Rare
  3196. ItemLevel < 40
  3197. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3198. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  3199.  
  3200. small/high qual
  3201. SetFontSize 35
  3202.  
  3203. Show # $leveling, good
  3204. DropLevel > 30
  3205. Rarity = Rare
  3206. ItemLevel < 40
  3207. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3208. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3209. SetFontSize 30
  3210.  
  3211. Show # $leveling, small, good
  3212. Height <= 2
  3213. Width <= 2
  3214. DropLevel > 35
  3215. Rarity = Rare
  3216. ItemLevel < 45
  3217. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3218. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  3219.  
  3220. small/high qual
  3221. SetFontSize 35
  3222.  
  3223. Show # $leveling, small, good
  3224. Height <= 3
  3225. Width <= 1
  3226. DropLevel > 35
  3227. Rarity = Rare
  3228. ItemLevel < 45
  3229. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3230. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  3231.  
  3232. small/high qual
  3233. SetFontSize 35
  3234.  
  3235. Show # $leveling, good
  3236. DropLevel > 35
  3237. Rarity = Rare
  3238. ItemLevel < 45
  3239. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3240. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3241. SetFontSize 30
  3242.  
  3243. Show # $leveling, small, good
  3244. Height <= 3
  3245. Width <= 1
  3246. DropLevel > 40
  3247. Rarity = Rare
  3248. ItemLevel < 50
  3249. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3250. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  3251.  
  3252. small/high qual
  3253. SetFontSize 35
  3254.  
  3255. Show # $leveling, small, good
  3256. Height <= 2
  3257. Width <= 2
  3258. DropLevel > 40
  3259. Rarity = Rare
  3260. ItemLevel < 50
  3261. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3262. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  3263.  
  3264. small/high qual
  3265. SetFontSize 35
  3266.  
  3267. Show # $leveling, good
  3268. DropLevel > 40
  3269. Rarity = Rare
  3270. ItemLevel < 50
  3271. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3272. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3273. SetFontSize 30
  3274.  
  3275. Show # $leveling, small, good
  3276. Height <= 2
  3277. Width <= 2
  3278. DropLevel > 45
  3279. Rarity = Rare
  3280. ItemLevel < 55
  3281. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3282. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  3283.  
  3284. small/high qual
  3285. SetFontSize 35
  3286.  
  3287. Show # $leveling, small, good
  3288. Height <= 3
  3289. Width <= 1
  3290. DropLevel > 45
  3291. Rarity = Rare
  3292. ItemLevel < 55
  3293. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3294. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  3295.  
  3296. small/high qual
  3297. SetFontSize 35
  3298.  
  3299. Show # $leveling, good
  3300. DropLevel > 45
  3301. Rarity = Rare
  3302. ItemLevel < 55
  3303. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3304. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3305. SetFontSize 30
  3306.  
  3307. Show # $leveling, small, good
  3308. Height <= 2
  3309. Width <= 2
  3310. DropLevel > 50
  3311. Rarity = Rare
  3312. ItemLevel < 60
  3313. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3314. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  3315.  
  3316. small/high qual
  3317. SetFontSize 35
  3318.  
  3319. Show # $leveling, small, good
  3320. Height <= 3
  3321. Width <= 1
  3322. DropLevel > 50
  3323. Rarity = Rare
  3324. ItemLevel < 60
  3325. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3326. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  3327.  
  3328. small/high qual
  3329. SetFontSize 35
  3330.  
  3331. Show # $leveling, good
  3332. DropLevel > 50
  3333. Rarity = Rare
  3334. ItemLevel < 60
  3335. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3336. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3337. SetFontSize 30
  3338.  
  3339. Show # $leveling, small, good
  3340. Height <= 2
  3341. Width <= 2
  3342. DropLevel > 55
  3343. Rarity = Rare
  3344. ItemLevel < 65
  3345. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3346. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  3347.  
  3348. small/high qual
  3349. SetFontSize 35
  3350.  
  3351. Show # $leveling, small, good
  3352. Height <= 3
  3353. Width <= 1
  3354. DropLevel > 55
  3355. Rarity = Rare
  3356. ItemLevel < 65
  3357. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3358. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  3359.  
  3360. small/high qual
  3361. SetFontSize 35
  3362.  
  3363. Show # $leveling, good
  3364. DropLevel > 55
  3365. Rarity = Rare
  3366. ItemLevel < 65
  3367. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3368. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3369. SetFontSize 30
  3370.  
  3371. Show # $leveling, small
  3372. Height <= 3
  3373. Width <= 1
  3374. Rarity = Rare
  3375. ItemLevel < 65
  3376. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3377. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  3378.  
  3379. small/high qual
  3380. SetFontSize 35
  3381.  
  3382. Show # $leveling, small
  3383. Height <= 2
  3384. Width <= 2
  3385. Rarity = Rare
  3386. ItemLevel < 65
  3387. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3388. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe:
  3389.  
  3390. small/high qual
  3391. SetFontSize 35
  3392.  
  3393. Show # leveling, ok, small
  3394. Height <= 2
  3395. Width <= 2
  3396. Rarity = Rare
  3397. ItemLevel < 65
  3398. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3399. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  3400. SetFontSize 30
  3401.  
  3402. Show # leveling, ok, small
  3403. Height <= 3
  3404. Width <= 1
  3405. Rarity = Rare
  3406. ItemLevel < 65
  3407. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3408. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  3409. SetFontSize 30
  3410.  
  3411. Show # leveling, ok
  3412. Rarity = Rare
  3413. ItemLevel < 20
  3414. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3415. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3416. SetFontSize 35
  3417.  
  3418. Show # leveling, ok
  3419. Rarity = Rare
  3420. ItemLevel < 65
  3421. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3422. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3423. SetFontSize 32
  3424.  
  3425. Show # $trinkets, lvl
  3426. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3427. Rarity = Normal
  3428. ItemLevel < 12
  3429. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3430. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3431. SetFontSize 40
  3432.  
  3433. Show # $trinkets, lvl
  3434. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3435. ItemLevel < 12
  3436. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3437. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3438. SetFontSize 40
  3439.  
  3440. Show # $trinkets, lvl
  3441. Class "Rings" "Amulets" "Belts"
  3442. Rarity = Normal
  3443. ItemLevel < 15
  3444. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3445. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3446. SetFontSize 36
  3447.  
  3448. Show # $trinkets, lvl
  3449. Class "Rings" "Amulets" "Belts"
  3450. Rarity = Magic
  3451. ItemLevel < 20
  3452. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3453. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3454. SetFontSize 36
  3455.  
  3456. Show # $trinkets, lvl
  3457. Class "Rings" "Amulets" "Belts"
  3458. Rarity = Normal
  3459. ItemLevel < 35
  3460. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3461.  
  3462. Show # $trinkets, lvl
  3463. Class "Rings" "Amulets" "Belts"
  3464. Rarity = Magic
  3465. ItemLevel < 45
  3466. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3467. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3468. SetFontSize 34
  3469.  
  3470. Show # $trinkets, lvl, quivers
  3471. Class "Rings" "Amulets" "Belts" "Quivers"
  3472. Rarity = Magic
  3473. ItemLevel <= 66
  3474. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3475.  
  3476. Show # $lvl, small
  3477. LinkedSockets = 4
  3478. Class "Boots"
  3479. Rarity = Magic
  3480. ItemLevel < 67
  3481. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3482. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3483. SetFontSize 38
  3484.  
  3485. Show # $lvl, small
  3486. Class "Boots"
  3487. Rarity = Magic
  3488. ItemLevel < 25
  3489. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3490. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3491. SetFontSize 38
  3492.  
  3493. Show # $lvl, caster
  3494. LinkedSockets = 3
  3495. Class "Sceptres" "Wands" "Daggers"
  3496. Rarity <= Magic
  3497. ItemLevel < 35
  3498. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3499. SetFontSize 36
  3500.  
  3501. Show # $lvl, caster
  3502. Class "Sceptres" "Wands" "Daggers"
  3503. Rarity = Magic
  3504. ItemLevel < 25
  3505. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3506. SetFontSize 36
  3507.  
  3508. Show # $lvl, links
  3509. LinkedSockets >= 4
  3510. Rarity = Normal
  3511. ItemLevel <= 66
  3512. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3513. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3514. SetFontSize 36
  3515.  
  3516. Show # $lvl, links
  3517. LinkedSockets >= 4
  3518. Rarity = Magic
  3519. ItemLevel <= 66
  3520. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3521. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3522. SetFontSize 36
  3523.  
  3524. Show # $lvl, links
  3525. LinkedSockets >= 3
  3526. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3527. Rarity = Normal
  3528. ItemLevel <= 25
  3529. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3530. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3531. SetFontSize 36
  3532.  
  3533. Show # $lvl, links
  3534. LinkedSockets >= 3
  3535. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3536. Rarity = Magic
  3537. ItemLevel <= 25
  3538. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3539. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3540. SetFontSize 36
  3541.  
  3542. Show # $lvl, links
  3543. LinkedSockets >= 3
  3544. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3545. Rarity = Normal
  3546. ItemLevel <= 60
  3547. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3548. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3549.  
  3550. Show # $lvl, links
  3551. LinkedSockets >= 3
  3552. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3553. Rarity = Magic
  3554. ItemLevel <= 60
  3555. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3556. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3557.  
  3558. Show # $lvl, other
  3559. LinkedSockets >= 3
  3560. Rarity = Normal
  3561. ItemLevel < 12
  3562. SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls
  3563. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3564. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3565. SetFontSize 36
  3566.  
  3567. Show # $lvl, other
  3568. LinkedSockets >= 3
  3569. Rarity = Magic
  3570. ItemLevel < 12
  3571. SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic)
  3572. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3573. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3574. SetFontSize 36
  3575.  
  3576. Show
  3577. LinkedSockets = 3
  3578. SocketGroup "BBG" "BBB"
  3579. Class "Wands" "Sceptres"
  3580. ItemLevel < 15
  3581. SetTextColor 74 0 160 200
  3582. SetBackgroundColor 200 200 200
  3583. SetFontSize 43
  3584.  
  3585. Show
  3586. LinkedSockets = 4
  3587. SocketGroup "BBBR" "BBRR" "BBBB"
  3588. ItemLevel < 40
  3589. SetTextColor 74 0 160 200
  3590. SetBackgroundColor 200 200 200
  3591. SetFontSize 43
  3592.  
  3593. Show # $recipe, quality, lvl, nonmf
  3594. Quality = 20
  3595. Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre"
  3596.  
  3597. "Staves" "Claws"
  3598. Rarity <= Magic
  3599. ItemLevel <= 60
  3600. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  3601. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3602.  
  3603. Show # $start, lvl, bulky
  3604. Height >= 3
  3605. Width = 2
  3606. Class "Body Armours" "Shields"
  3607. Rarity = Normal
  3608. ItemLevel < 12
  3609. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3610. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3611. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3612.  
  3613. Show # $start, lvl, bulky
  3614. Height >= 4
  3615. Width = 2
  3616. Rarity = Normal
  3617. ItemLevel < 12
  3618. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3619. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3620. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3621.  
  3622. Show # $start, lvl, small
  3623. Height <= 4
  3624. Width <= 1
  3625. Rarity = Normal
  3626. ItemLevel <= 12
  3627. SetTextColor 200 200 200 # TEXTCOLOR: Early Leveling: Small bases
  3628. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3629. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3630.  
  3631. Show # $start, lvl, small
  3632. Height <= 2
  3633. Width <= 2
  3634. Rarity = Normal
  3635. ItemLevel <= 12
  3636. SetTextColor 200 200 200 # TEXTCOLOR: Early Leveling: Small bases
  3637. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3638. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3639.  
  3640. Show # $start, lvl
  3641. Rarity = Normal
  3642. ItemLevel < 12
  3643. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3644. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3645. SetFontSize 32
  3646.  
  3647. Show
  3648. DropLevel >= 8
  3649. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3650. Rarity <= Magic
  3651. ItemLevel < 13
  3652. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3653. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3654. SetFontSize 32
  3655.  
  3656. Show
  3657. DropLevel >= 9
  3658. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3659. Rarity <= Magic
  3660. ItemLevel < 14
  3661. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3662. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3663. SetFontSize 32
  3664.  
  3665. Show
  3666. DropLevel >= 11
  3667. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3668. Rarity <= Magic
  3669. ItemLevel < 16
  3670. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3671. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3672. SetFontSize 32
  3673.  
  3674. Show
  3675. DropLevel >= 14
  3676. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3677. Rarity <= Magic
  3678. ItemLevel < 18
  3679. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3680. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3681. SetFontSize 30
  3682.  
  3683. Show
  3684. DropLevel >= 17
  3685. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3686. Rarity <= Magic
  3687. ItemLevel < 20
  3688. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3689. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3690. SetFontSize 30
  3691.  
  3692. Show
  3693. DropLevel >= 19
  3694. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3695. Rarity <= Magic
  3696. ItemLevel < 22
  3697. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3698. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3699. SetFontSize 30
  3700.  
  3701. Show
  3702. DropLevel >= 21
  3703. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3704. Rarity <= Magic
  3705. ItemLevel < 24
  3706. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3707. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3708. SetFontSize 30
  3709.  
  3710. Show
  3711. DropLevel >= 24
  3712. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3713. Rarity <= Magic
  3714. ItemLevel < 26
  3715. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3716. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3717. SetFontSize 30
  3718.  
  3719. Show
  3720. DropLevel >= 26
  3721. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3722. Rarity <= Magic
  3723. ItemLevel < 28
  3724. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3725. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3726. SetFontSize 30
  3727.  
  3728. Show
  3729. DropLevel >= 28
  3730. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3731. Rarity <= Magic
  3732. ItemLevel < 30
  3733. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3734. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3735. SetFontSize 30
  3736.  
  3737. Show
  3738. DropLevel >= 30
  3739. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3740. Rarity <= Magic
  3741. ItemLevel < 32
  3742. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3743. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3744. SetFontSize 30
  3745.  
  3746. Show
  3747. DropLevel >= 32
  3748. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3749. Rarity <= Magic
  3750. ItemLevel < 34
  3751. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3752. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3753. SetFontSize 30
  3754.  
  3755. Show
  3756. DropLevel >= 34
  3757. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3758. Rarity <= Magic
  3759. ItemLevel < 36
  3760. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3761. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3762. SetFontSize 30
  3763.  
  3764. Show
  3765. DropLevel >= 37
  3766. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3767. Rarity <= Magic
  3768. ItemLevel < 38
  3769. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3770. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3771. SetFontSize 30
  3772.  
  3773. Show
  3774. DropLevel >= 39
  3775. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3776. Rarity <= Magic
  3777. ItemLevel < 40
  3778. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3779. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3780. SetFontSize 30
  3781.  
  3782. Show
  3783. DropLevel >= 41
  3784. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3785. Rarity <= Magic
  3786. ItemLevel < 42
  3787. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3788. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3789. SetFontSize 30
  3790.  
  3791. Show
  3792. DropLevel >= 46
  3793. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3794. Rarity <= Magic
  3795. ItemLevel < 48
  3796. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3797. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3798. SetFontSize 30
  3799.  
  3800. Show
  3801. DropLevel >= 48
  3802. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3803. Rarity <= Magic
  3804. ItemLevel < 50
  3805. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3806. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3807. SetFontSize 30
  3808.  
  3809. Show
  3810. DropLevel >= 50
  3811. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3812. Rarity <= Magic
  3813. ItemLevel < 52
  3814. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3815. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3816. SetFontSize 30
  3817.  
  3818. Show
  3819. DropLevel >= 52
  3820. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3821. Rarity <= Magic
  3822. ItemLevel < 54
  3823. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3824. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3825. SetFontSize 30
  3826.  
  3827. Show
  3828. DropLevel >= 54
  3829. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3830. Rarity <= Magic
  3831. ItemLevel < 56
  3832. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3833. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3834. SetFontSize 30
  3835.  
  3836. Show
  3837. DropLevel >= 56
  3838. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3839. Rarity <= Magic
  3840. ItemLevel < 58
  3841. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3842. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3843. SetFontSize 30
  3844.  
  3845. Show
  3846. DropLevel >= 60
  3847. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3848. Rarity <= Magic
  3849. ItemLevel < 62
  3850. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3851. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3852. SetFontSize 30
  3853.  
  3854. Show
  3855. DropLevel >= 65
  3856. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3857. Rarity <= Magic
  3858. ItemLevel < 66
  3859. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3860. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3861. SetFontSize 30
  3862.  
  3863. Show
  3864. DropLevel >= 67
  3865. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3866. Rarity <= Magic
  3867. ItemLevel < 67
  3868. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3869. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3870. SetFontSize 30
  3871.  
  3872. Show # $start, lvl, bulky
  3873. Height >= 3
  3874. Width = 2
  3875. Class "Body Armours" "Shields"
  3876. Rarity = Magic
  3877. ItemLevel < 12
  3878. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  3879. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3880. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3881.  
  3882. Show # $start, lvl, bulky
  3883. Height >= 4
  3884. Width = 2
  3885. Rarity = Magic
  3886. ItemLevel < 12
  3887. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  3888. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3889. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3890.  
  3891. Show # $start, lvl, small
  3892. Height <= 4
  3893. Width <= 1
  3894. Rarity = Magic
  3895. ItemLevel <= 12
  3896. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3897. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3898. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3899.  
  3900. Show # $start, lvl, small
  3901. Height <= 2
  3902. Width <= 2
  3903. Rarity = Magic
  3904. ItemLevel <= 12
  3905. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3906. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3907. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3908.  
  3909. Show # $start, lvl
  3910. Rarity = Magic
  3911. ItemLevel < 12
  3912. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3913. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3914. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3915. SetFontSize 32
  3916.  
  3917. Show
  3918. Rarity = Magic
  3919. ItemLevel < 24
  3920. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3921. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3922. SetFontSize 32
  3923.  
  3924. Show
  3925. Rarity = Magic
  3926. ItemLevel < 36
  3927. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3928. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3929. SetFontSize 26
  3930.  
  3931. Hide # Minimize junk instead of hiding (if "Show")
  3932. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves"
  3933.  
  3934. "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3935.  
  3936. Show # SafetyLine!
  3937. SetTextColor 255 0 255 # TEXTCOLOR: SAFETY LINE
  3938. SetBorderColor 255 0 255 # BORDERCOLOR: SAFETY LINE
  3939. SetFontSize 45
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