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Character for Smash 4

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May 30th, 2015
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  1. Name of the character: Undefined but female, as clumsy charas are usually female in VGs
  2. Characteristics: Odd mobility, floatiest character of the game, decent zoning & combo game.
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  4. Walk Animation: Undefined, probably slower dash animation.
  5. Dash Animation: Dashes by doing a sort of grounded Bunny hop, but the 2nd part of the animation is a step backwards, giving you better range than a lot of the cast when doing pivots.
  6. Jump & Falling Speed: Possibly the highest jump of the game, has 2 Jumps, but lowest falling speed, even lower than Jiggs.
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  8. Attacks:
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  10. Neutral Attack/Jab: Whipping hair to touch opponents, it doesn't have a finisher but does decent damage if it connects, and the ending lag of the move would be minimal. Usually deals 12% if done correctly
  11. Forward Tilt: Whips hair forward, deals 10% and has low ending lag, the range is a bit short through.
  12. DownTilt: a frame 3, 4% damaging kick downward, can be chained 3 times & low ending lag as well
  13. UpTilt: A little jump where hairs are whipped around, much more startup than others tilts, but deals 12%, but huge hitbox & can kill under 130% which is nice
  14. Dash Attack: the movement of her dash attack becomes more aggressive despite looking almost similar, a tricky dash attack, deals 9%
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  16. Forward Smash: See Dedede's Dash Attack? It's a short ranged but faster version of it, kills under 110%, 19%
  17. UpSmash: A slow kick upwards like Ganondorf, but complete opposite ( Ganon has fast kick but slow, this character would have Slow kick but decent mobility ) , has a sweetspot on the shoe that kills under 95%, 24%
  18. DownSmash: Drops heavily a pinneaple on you, kind of like Villager but faster & with RNG, we'll come back on pinneaples. Fresh Pinneaple: 26% & kills under 105%, Regular pinneaple: 19%, kills under 120%, Expired Pinneaple: 14%, kills around 200%
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  20. Neutral Air: A sort of air rollout that autocancels when SH'd, deals 8%
  21. DownAir: A stall then fall multi hit, the last hit spikes, full move deals 14%, there's 7 hits, 2% per hit
  22. UpAir: A small air jump, during this time, your entire body dmg your opponent until the jump ends, but the priority of that move isn't really good, deals 9%.
  23. ForwardAir: Quickly turns in the air to quick you, pretty long startup but heavy dmg & spikes, 18%
  24. BackAir: A sort of headbutt in the air that launches your opponent in a 45° angle, 12%
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  26. Neutral B:Throws a Pinneaple much like Gordo, but they are slower & covers more of the stage, can't be angled through. Fresh/Regular/Expired Pinneaple drops all have the same chance of dropping. 15/10/5%, Fresh Pinneaple kills under 140%
  27. UpB: Use her hairs as helicopter to fly, same vertical distance as Doc's UpB but her hair cover the upper part of her body, which can make it tricky to edgeguard, long jump height as well. Full move does 9% if you get stuck in hairs while she recovers.
  28. Side B: An unshieldable, smaller dash attack that leads into various attacks, great for mixups
  29. DownB: Puts a pinneaple on the ground, anyone that touches it gains 1% and you heal 1%, but then dissapears. Even if it's quite a laggy move, stage control it gives is great.
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  31. Grab: Low reach & rather big endlag, but all of these throws can be combo'd into a variety of moves, especially your fast tilts at low%, BackThrow kills around 115%, she uses her hair to grab & throw you away.
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  33. Taunt: Apologizes for doing this ( Like every clumsy character duh )
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