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Aug 20th, 2014
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  1. if(TotalMuertes[playerid] == 0)
  2. {
  3. UpdateAttach(playerid);
  4. TimerHerido[playerid] = SetTimerEx("TrasladoHospital", (20000), true, "i", playerid);
  5. GetPlayerPos(playerid, PosTemporal[playerid][0], PosTemporal[playerid][1], PosTemporal[playerid][2]);
  6. DatosTemporales[playerid][0] = GetPlayerInterior(playerid); DatosTemporales[playerid][1] = GetPlayerVirtualWorld(playerid);
  7. SendClientMessage(playerid, ROJO, "¡Al parecer has caído en estado de muerte! ¡Deberás esperar a que los médicos acudan a reanimarte o reaparecerás en cinco minutos!");
  8. SendClientMessage(playerid, GRIS, "Recuerda que si mueres, perderás algo de dinero y dos puntos de reputación.");
  9. TogglePlayerControllable(playerid, 0);
  10. Crack(playerid);
  11. JugadorInfo[playerid][pHerido] = 1;
  12. TotalMuertes[playerid] = 1;
  13. return 1;
  14. }
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