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May 28th, 2015
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  1. Type Power
  2. Cost
  3. Discipline
  4. Modifier Key Abilities
  5. Archers +3 +3 Agility, Awareness,
  6. Marksmanship
  7. Cavalry +5 –3 Agility, Animal Handling,
  8. Fighting
  9. Criminals +1 +6 Endurance, Fighting, Stealth
  10. Crusaders +4 +0 Athletics, Endurance,
  11. Fighting
  12. Engineers +2 +3 Endurance, Fighting, Warfare
  13. Garrison +2 –3/+3 Awareness, Endurance,
  14. Fighting
  15. Guerillas +2 +3 Athletics, Marksmanship,
  16. Stealth
  17. Infantry +4 +0 Athletics, Endurance, Fighting
  18. Mercenaries +1† +3 Athletics, Endurance, Fighting
  19. Peasant
  20. Levies +0† +6 Animal Handling,
  21. Awareness, Survival
  22. Personal
  23. guards +6 –6 Athletics, Endurance, Fighting
  24. Raiders +3 +3 Agility, Endurance, Fighting
  25. Sailors +4 +0 Agility, Awareness, Fighting
  26. Scouts +2 +3 Awareness, Endurance, Stealth
  27. Special +4 +0 Any three
  28. Support +2 +3 Animal Handling,
  29. Endurance, Healing
  30. Warships +7 +0 Awareness, Fighting,
  31. Marksmanship
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