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OPdeeTwenny Technician

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Mar 5th, 2015
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  1. Features and Level Progression
  2. Run Up - 1 Momentum (threshold) - Add the distance moved during your Move action to the damage dealt during that turn. Can spend movement as a jump at height equal to movement speed once per move.
  3. Quick Feet - 2 Momentum (Threshold) - Add Half DEX to TUF when reducing STR damage
  4. Trip Up - 2 Momentum - Next attack knocks target Prone
  5. General Feature - Gain a General Feature
  6. Extra Attack - Gain 1 extra attack per round when attacking.
  7. Redirection - 2 Momentum - When taking a Parry Reaction, you can redirect an attack to strike another character within range.
  8. Double Up - 3 Momentum - Attack twice per one attack. (Meaning if you have two attacks in one round, you can attack 3 times for 3 momentum, or 4 times for 6)
  9. General Feature - Gain a General Feature
  10. Human Cannon - Knockback a target equal to triple your movement speed. If this target is a willing ally, they may make an attack action at any point during the movement. Add distance traveled to damage of any attack.
  11. Punishing Redirection - When making a Parry action, if you reduce damage to less than 0, the difference in damage is dealt back to the foe.
  12. Extra Attack - Gain 1 extra attack per round when attacking.
  13. General Feature - Gain a General Feature
  14. Exploit Opening - 3 Momentum (Threshold) - When attacking a Stunned, Prone, or Vulnerable target, add 50% extra STR.
  15. Sphere of Influence - 5 Momentum - This round’s attacks affect everyone in a cone or burst
  16. Lightning Fast - 3 Momentum - Quadruple movement speed for this round
  17. General Feature - Gain a General Feature
  18. Extra Attack - Gain 1 extra attack per round when attacking
  19. Falcon Strike - 4 Momentum (Threshold) - When hitting airborne opponents, you gain +50% DEX to damage, and can add Knockback (short) to each blow.
  20. Brutal Blow - 7 Momentum - The next attack imposes any of the two following: Stunned, Prone, Knockback, Dazed, Vulnerable
  21. Finish Him! - 10 Momentum - Add full DEX to damage, reduce opponent’s TUF by 50%. Clear all status ailments from target, dealing 10% of their max HP per status ailment lifted.
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