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  1. /// Config updated: 26/02/2017 Player: fN
  2.  
  3. // [INSTALL] \\**********************************************************
  4.  
  5. // Copy all files (config.cfg, autoexec.cfg) and paste it into the new folder (.../Steam/userdata/<YOURID>/730/local/cfg).
  6. // Ater that copy your file (autoexec.cfg) in the following folder (.../steamapps/common/Counter-Strike Global Offensive/csgo/cfg).
  7.  
  8. // [TWEAKS AND SCRIPTS] \\**********************************************************
  9.  
  10. // Disable XBOX DVR https://support.steampowered.com/kb_article.php?ref=6239-DZCB-8600
  11. // Automating NVIDIAs Digitial Vibrance Control and AMDs Saturation for Counter-Strike: Global Offensive https://vibrancegui.com/
  12. // Disable CPU Core Parking Utility = More Fps ingame http://www.coderbag.com/programming-c/disable-cpu-core-parking-utility
  13.  
  14. // [LAUNCH PARAMETER] \\**********************************************************
  15.  
  16. // Start-Up Commands: -console -32bit -dxlevel90 -novid -refresh 120 -tickrate128 -noborder -heapsize 117964
  17.  
  18. // -console = Schaltet die Konsole an.
  19. // -32bit = startet das Spiel im 32Bit-Modus
  20. // -dxlevel 90 = startet das Spiel mit der DirectX-Version 9.0
  21. // -nointro = Schaltet das Video am Start aus.
  22. // -refresh 120 = erzwingt eine Monitorhertzzahl
  23. // -fps_max 128 = Für ein besseres Spielgefühl sollte dieser Wert an die Tickrate von 128 angepasst werden. 128 Fps sind mehr als ausreichend, da CS: GO bereits ab niedrigeren Werten flüssig läuft.
  24. // -noborder = Schaltet den Randschatten aus und erhöt das Vollbild.
  25. // -threads= Startet das Spiel jenach Anzahl der CPU Kerne threads 2 (dualcore) threads 4 ( quad core) threads 6 (hex core)
  26.  
  27. // -tickrate 128 = setzt die Tickrate auf 128 wenn ein LAN-Server gestartet wird
  28. // -noborder = Schaltet den Randschatten aus und erhöt das Vollbild.
  29. // -noforcemparms = Verwendet die selben Maustasten wie im Betriebssystem
  30. // -noforcemaccel = Stellt die Mausbeschleunigung aus.
  31. // -noforcemspd = Verwendet Zeigergeschwindigkeit wie im Betriebssystem.
  32. // -windowed = Startet im Fenstermodus.
  33. // -full / fullscreen = Vollbild
  34. // -noborder = Schaltet die Ränder von Fenstermodus aus.
  35. // -low = Schaltet die Game-Priorität auf niedrig.
  36. // -high = Schaltet die Game-Priorität auf hoch.
  37. // -language english = Sprache auf Englisch
  38. // -heapsize = Mit diesem Wert lässt sich CS:GO mehr Arbeitsspeicher zuweisen und erhöht die FPS, was in einem flüssigerem Bild resultiert. Hinter „-heapsize“ müsst ihr die Bits angeben.
  39. // Informationen zu -heapsize: 1MB = 1024kb | Formel: x mb * 1024 = x kb | Beispiel: Wenn du 2GB (=2048mb) Ram für CS reservieren möchtest, dann musst du die Bits ausrechnen: 2048*1024 = 2097152 Bits
  40. // 512MB = -heapsize 524288
  41. // 1GB = -heapsize 1048576
  42. // 1,5GB = -heapsize 1572864
  43. // 2GB = -heapsize 2097152
  44. // 4 GB = -heapsize 4194304
  45.  
  46. // [FPS TWEAKS AND RANDOM TWEAKS] \\**********************************************************
  47.  
  48. sv_cheats "1"
  49. fps_max "0"
  50. fps_max_menu "999"
  51. cl_forcepreload "1"
  52. cl_disablehtmlmotd "1"
  53. cl_phys_show_active 1
  54. cl_downloadfilter "nosounds"
  55. muzzleflash_light "0"
  56. fog_enable "0"
  57. net_allow_multicast "0"
  58. muzzleflash_light "0"
  59. sys_antialiasing "0"
  60. sys_aspectratio "-1"
  61. sys_refldetail "0"
  62. mat_hdr_enabled "0"
  63. mat_bloomamount_rate "0.05f"
  64. mat_bumpbasis "0"
  65. mat_debugalttab "0"
  66. mat_debug_bloom "0"
  67. mat_debug_postprocessing_effects "0"
  68. mat_disable_bloom "1"
  69. mat_fastnobump "1"
  70. mat_force_bloom "0"
  71. mat_hdr_enabled "0"
  72. mat_leafvis "0"
  73. mat_loadtextures "1"
  74. mat_norendering "0"
  75. mat_show_texture_memory_usage "0"
  76. mat_softwareskin "0"
  77. mat_surfaceid "0"
  78. mat_surfacemat "0"
  79. mat_yuv "0"
  80. mat_queue_mode "2" // Tells your computer how to deal with CSGO. Change this to “-1” if you face problems.
  81.  
  82. //mat_savechanges // This saves your graphics options so they will be the same the next time you start up the game. Important.
  83.  
  84. // [R_ CVARS]**********************************************************
  85. r_ambientfraction "0" // 0.2 Std. | cheat | Fraction of direct lighting used to boost lighting when model requests // r_ambientboost "0" // r_ambientfactor "0" // r_ambientmin "0"
  86. r_ambientlightingonly "0" // 0 Std. |cheat | Set this to 1 to light models with only ambient lighting (and no static lighting
  87.  
  88. r_cheapwaterend "1"
  89. r_cheapwaterstart "1"
  90. r_dynamic "0" // Turns off dynamic lighting, which some players find distracting.
  91. r_lightcache_invalidate "1"
  92. r_lightcache_numambientsamples "162" // Std. 162 | min. 1.000000 max. 162.000000 cheat - number of random directions to fire rays when computing ambient lighting
  93. r_occlusionspew 1 // r_occlusion "1"
  94. r_proplightingpooling "-1.0" // cheat | - 0 - off, 1 - static prop color meshes are allocated from a single shared vertex // r_propsmaxdist "0"
  95. r_ropes_holiday_light_color "1" // r_renderoverlayfragment "0" // r_ropetranslucent "0"
  96. r_eyegloss "0"
  97. r_eyemove "0"
  98. r_eyeshift_x "0"
  99. r_eyeshift_y "0"
  100. r_eyeshift_z "0"
  101. r_eyesize "0"
  102.  
  103.  
  104. //r_drawspecificstaticprop "0"
  105. //r_pixelfog "0"
  106. //r_flashlightdepthtexture "0"
  107. //r_flashlightrendermodels "0"
  108. //r_flashlightrenderworld "0"
  109. //r_visualizeproplightcaching "1"
  110. //r_drawbatchdecals "0"
  111. //r_drawdetailprops "0"
  112. //r_drawflecks "0"
  113. //r_drawmodeldecals "0"
  114. //r_drawspecificstaticprop "0"
  115. //r_eyes "0"
  116. // r_lightaverage "0"
  117. // r_lightcache_zbuffercache "0"
  118.  
  119. // [ROPE_ CVARS] \\**********************************************************
  120.  
  121. rope_min_pixel_diameter "2.0" // cheat
  122.  
  123. // [NETGRAPH SETTINGS] \\**********************************************************
  124.  
  125. net_graph "0"
  126. net_graphpos "1"
  127. net_graphproportionalfont "0"
  128.  
  129. // [RESOLUTION] \\**********************************************************
  130.  
  131. //mat_setvideomode 1680 1050 0
  132.  
  133. //mat_setvideomode 1920 1080 0 // 1080p Fullscreen
  134. //mat_setvideomode 1920 1080 1 // 1080p Window Mode
  135. //You can use these to change to windowed/full-screen (specify your own resolution if it's not 1080p).
  136.  
  137. // [GAMMA] \\
  138.  
  139. mat_monitorgamma "0" // This alters how bright the game world is. Most autoexecs I’ve seen have it set to between 1.6 and 2.1. Useful for picking enemies out of darker corners, like dust_2 tunnels.
  140. mat_monitorgamma_tv_enabled "1"
  141.  
  142. // [STANDARD BINDS] \\**********************************************************
  143.  
  144. bind "TAB" "+showscores"
  145. bind "ESCAPE" "cancelselect"
  146. bind "SPACE" "+jump"
  147. bind "," "buyammo1"
  148. bind "." "buyammo2"
  149. bind "0" "slot10"
  150. bind "1" "slot1"
  151. bind "2" "slot2"
  152. bind "3" "slot3"
  153. bind "4" "slot4"
  154. bind "5" "slot5"
  155. bind "6" "slot6"
  156. bind "7" "slot7"
  157. bind "8" "slot8"
  158. bind "9" "slot9"
  159. bind "\" "toggleconsole"
  160. bind "`" "toggleconsole"
  161. bind "a" "+moveleft"
  162. bind "b" "buymenu"
  163. bind "d" "+moveright"
  164. bind "e" "+use"
  165. bind "f" "impulse 100"
  166. bind "g" "drop"
  167. bind "k" "+voicerecord"
  168. bind "m" "chooseteam"
  169. bind "n" "nightvision"
  170. bind "q" "lastinv"
  171. bind "r" "+reload"
  172. bind "s" "+back"
  173. bind "t" "impulse 201"
  174. bind "u" "messagemode2"
  175. bind "w" "+forward"
  176. bind "x" "radio2"
  177. bind "v" "radio3"
  178. bind "y" "say"
  179. bind "z" "radio1"
  180. bind "v" "+voicerecord"
  181. bind "CTRL" "+duck"
  182. bind "SHIFT" "+speed"
  183. bind "PAUSE" "pause"
  184.  
  185. // [NEW BINDS] \\**********************************************************
  186.  
  187. bind "uparrow" "incrementvar cl_crosshaircolor 0 5 1"
  188. bind "downarrow" "say_team ECO"
  189. bind "rightarrow" "say_team d; wait; drop"
  190. bind "leftarrow" "say_team nw"
  191. bind "c" "+duck"
  192. bind "f" "use weapon_knife;wait;use weapon_m4a1;use weapon_galil;use weapon_ak47;use weapon_scout;use weapon_sg552;use weapon_awp;use weapon_g3sg1;use weapon_famas;use weapon_aug;use weapon_sg550;use weapon_m3;use weapon_xm1014;use weapon_mac10;use weapon_tmp;use weapon_mp5navy;use weapon_ump45;use weapon_p90;use weapon_m249;cl_righthand 1"
  193. bind "F1" "say If you don't know me, then please don't judge me. I am playing video games on another level than an usual video games player."
  194. bind "F2" "say Please do not hesitate to contact me if you have any further questions."
  195. bind "F3" "say_team COME ON GUYS ! WE CAN DO THAT ! PLAY HARD AND CONCENTRATE !"
  196. bind "F4" "bhop" // Bunnyhop on/off
  197. bind "F5" "ignorerad" // Ignore Radio Sounds - e.g. "Fire in the Hole" .
  198. bind "F6" "say You're a pompous moron who can't deal with his own pathetic insignificance and fact that what you do is meaningless & inconsequential."
  199. bind "F7" "say I feel sorry for you. You are so pathetic that you don't know how pathetic you really are."
  200. bind "F8" "say Please join my steamgroup."
  201. alias rekt "rekt1"
  202. alias rekt1 "say_team A man is never too old to learn.; alias rekt rekt2"
  203. alias rekt2 "say_team Practice what you preach.; alias rekt rekt3"
  204. alias rekt3 "say_team Learn from past mistakes to avoid future ones.; alias rekt rekt4"
  205. alias rekt4 "say_team Look before you leap.; alias rekt rekt5"
  206. alias rekt5 "say_team The early bird catches the worm.; alias rekt rekt6"
  207. alias rekt6 "say_team A bad workman always blames his tools.; alias rekt rekt7"
  208. alias rekt7 "say_team It does not matter how slowly you go as long as you do not stop.; alias rekt rekt8"
  209. alias rekt8 "say_team In order to succeed, we must first believe that we can.; alias rekt rekt9"
  210. alias rekt9 "say_team Don't watch the clock. Do what it does. Keep going.; alias rekt rekt10"
  211. alias rekt10 "say_team Believe in yourself! Have faith in your abilities!; alias rekt rekt11"
  212. alias rekt11 "say_team The Good, the Bad, and the REKT; alias rekt rekt12"
  213. alias rekt12 "say_team The will to win, the desire to succeed, the urge to reach your full potential...these are the keys that will unlock the door.; alias rekt rekt13"
  214. alias rekt13 "say_team Work hard for what you want because it won't come to you without a fight. You have to be strong and courageous!; alias rekt rekt14"
  215. alias rekt14 "say_team The only source of knowledge is experience.; alias rekt rekt15"
  216. alias rekt15 "say_team Logic will get you from A to B. Imagination will take you everywhere.; alias rekt rekt1"
  217. bind "F9" "rekt"
  218. bind "F10" "incrementvar cl_autowepswitch 0 1 1" // Waffenswitch an/aus
  219. bind "F11" "clear ; status; rcon status"
  220. bind "F12" "jpeg"
  221.  
  222. // [BINDS PFEILTASTEN CROSSHAIR] \\**********************************************************
  223.  
  224. bind "uparrow" "incrementvar cl_crosshaircolor 0 5 1"
  225. bind "downarrow" "incrementvar cl_crosshairsize -6 6 1"
  226. bind "rightarrow" "incrementvar cl_crosshairthickness -6 6 0.5"
  227. bind "leftarrow" "incrementvar cl_crosshairgap -6 6 1"
  228.  
  229. // [BINDS VOICE] \\**********************************************************
  230.  
  231. bind "v" "+voicerecord"
  232. bind "del" "toggle voice_enable" // Mute all players. If you are in a clutch situation press the button "del/entf", then everybody is muted.
  233.  
  234. // [BINDS BUY SCRIPT] \\**********************************************************
  235.  
  236. bind "KP_HOME" "buy awp"
  237. bind "KP_UPARROW" "buy mac10; buy mp9"
  238. bind "KP_PGUP" "buy bizon"
  239. bind "KP_LEFTARROW" "buy deagle"
  240. bind "KP_5" "buy ak47"
  241. bind "KP_RIGHTARROW" "buy m4a1"
  242. bind "KP_END" "buy flashbang"
  243. bind "KP_DOWNARROW" "buy hegrenade"
  244. bind "KP_PGDN" "buy smokegrenade"
  245. bind "KP_INS" "buy defuser"
  246. bind "KP_MINUS" "buy vest"
  247. bind "KP_PLUS" "buy vesthelm"
  248. bind "kp_del" " buy molotov; buy incgrenade; buy incgrenade; buy molotov;"
  249.  
  250. // [BINDS MOUSEWHEEL] \\**********************************************************
  251.  
  252. bind "MWHEELDOWN" "invnext" //BUNNYHOP MAUSRAD
  253. bind "MWHEELUP" "invprev" // BUNNYHOP MAUSRAD
  254. bind "MOUSE1" "+attack"
  255.  
  256. bind "MOUSE2" "+attack2"
  257. bind "MOUSE4" "use weapon_hegrenade"
  258. bind "MOUSE5" "use weapon_flashbang"
  259.  
  260. // [BINDS BUNNYHOP MOUSEWHEEL] \\**********************************************************
  261.  
  262. bind "MWHEELDOWN" "+jump"
  263. bind "MWHEELUP" "+jump"
  264. alias bhop "bind mwheeldown +jump; bind mwheelup +jump; bind Space +jump; bind F4 norm"
  265. alias norm "bind mwheeldown invprev; bind mwheelup invnext; bind Space +jump; bind F4 bhop"
  266.  
  267. // Wenn du F4 drückst, dann wechselst du zwischen Waffenwechsel und Bunnyhop.
  268.  
  269. // [NETCODE] \\**********************************************************
  270.  
  271. cl_resend "1.5"
  272. cl_resend_timeout "3"
  273. net_maxroutable "1200"
  274.  
  275. cl_lagcompensation "1"
  276. cl_predict "1"
  277. cl_predictweapons "1"
  278. cl_wpn_sway_scale "1.6" // cl_wpn_sway_interp "0"
  279.  
  280. // [RATES] \\**********************************************************
  281.  
  282. rate "786432" // E.g.: I have 23.56 Mbps (Download speed). So I should take rate 786432.
  283.  
  284. // rate "1048576"
  285. // 0.5 Mbps – rate 62500
  286. // 0.64Mbps - rate 80000 (Old Default)
  287. // 1.0 Mbps – rate 125000
  288. // 1.5 Mbps – rate 187500
  289. // 1.57Mbps – rate 196608 (New Default)
  290. // 2.0 Mbps – rate 250000
  291. // 2.5 Mbps – rate 312500
  292. // 3.0 Mbps – rate 375000
  293. // 3.5 Mbps – rate 437500
  294. // 4.0 Mbps – rate 500000
  295. // 4.5 Mbps – rate 562500
  296. // 5.0 Mbps – rate 625000
  297. // 5.5 Mbps – rate 687500
  298. // 6.0 Mbps – rate 750000
  299. // 6.2 Mbps – rate 786432 (New Max)
  300.  
  301. // [INTERPOLATION] \\**********************************************************
  302.  
  303. cl_interp "0.016000"
  304. cl_interp_ratio "1"
  305. cl_interpolate 1
  306.  
  307. // [CAM] \\**********************************************************
  308.  
  309. cl_disablefreezecam "1" // Ihr könnt kurz sehen, wohin der Gegner nach eurem Tod läuft.
  310.  
  311. // [CROSSHAIR] \\**********************************************************
  312.  
  313. cl_crosshairsize "1" // 2
  314. cl_crosshairgap "-2" // -1 oder -3
  315. cl_crosshairthickness "0.5" // 1
  316. cl_crosshair_outlinethickness "1" // 2
  317. cl_crosshair_drawoutline "1" //2
  318. cl_crosshairgap_useweaponvalue "0" // Dynamic Crosshair "-2" | Default: "0"
  319.  
  320. // [CROSSHAIR COLOR] \\**********************************************************
  321.  
  322. cl_crosshairalpha "255"
  323. cl_crosshaircolor "5" // (schwarz, weiß, gelb)
  324. cl_crosshaircolor_b "255"
  325. cl_crosshaircolor_g "255"
  326. cl_crosshaircolor_r "255"
  327.  
  328. // [WEAPON SWITCH] \\**********************************************************
  329.  
  330. cl_autowepswitch "0"
  331.  
  332. // [RADAR] \\**********************************************************
  333.  
  334. cl_radar_scale 0.3
  335. cl_radar_always_centered 0
  336. cl_radar_rotate 1
  337.  
  338. //cl_hud_radar_scale "1.15"
  339. //cl_radar_icon_scale_min "1"
  340.  
  341. //Adding this set of commands to your autoexec file will make the whole map appear on the radar the entire time, making it easier to spot enemies.
  342.  
  343. // [VOICE CHAT] \\**********************************************************
  344.  
  345. voice_enable "1" // 1=enable | 0=disable
  346. voice_scale "0.3" // Die Lautstärke des Voice-Chats von Mitspielern anpassen. Der Standardwert ist 1.
  347.  
  348. // [BOMB TIMER] \\**********************************************************
  349.  
  350. snd_musicvolume "1.000000" // 10-Sekunden Bomben Piepton
  351. snd_tensecondwarning_volume "0.0100000" // 10-Sekunden Bomben Piepton (leise)
  352.  
  353. // [SOUND] \\**********************************************************
  354.  
  355. windows_speaker_config "4"
  356. snd_mixahead "0.055" // Determines how much sound is buffered by the engine. The default is 0.1, while many players prefer 0.05 or lower. This can come with serious performance issues but it’s worth putting it as low as possible to get more instant reactions.
  357. snd_headphone_pan_exponent "2" // Changes how loud further away sounds are. Higher means more distant map awareness, but makes it more difficult to tell when enemies are closer. Scales 0-100.
  358. //snd_headphone_pan_radial_weight “50” // Changes how close to the crosshair a sound source has to be before it is centered in your headphones. Scales 1-100.
  359. snd_front_headphone_position 45
  360. snd_rear_headphone_position 135
  361. snd_deathcamera_volume "0.000000"
  362. snd_duckerattacktime "0.5"
  363. snd_duckerreleasetime "2.5"
  364. snd_duckerthreshold "0.15"
  365. snd_ducking_off "1"
  366. snd_ducktovolume "0.55"
  367. snd_legacy_surround "0"
  368. snd_mapobjective_volume "0.000000"
  369. snd_menumusic_volume "0.000000"
  370. snd_music_selection "2"
  371. snd_musicvolume "1.000000"
  372. snd_musicvolume_multiplier_inoverlay "0.000000"
  373. snd_mute_losefocus "1"
  374. snd_pitchquality "1"
  375. snd_roundend_volume "0.000000"
  376. snd_roundstart_volume "0.000000"
  377. snd_tensecondwarning_volume "0.100000"
  378. volume "0.4"
  379.  
  380. dsp_enhance_stereo "0"
  381. dsp_slow_cpu "1"
  382. dsp_volume "1"
  383. soundscape_flush "1"
  384.  
  385. //dsp_spatial "40"
  386. //dsp_speaker "50"
  387. //dsp_water "14"
  388.  
  389. // [HELP] \\**********************************************************
  390.  
  391. cl_autohelp "0"
  392. cl_showhelp "0"
  393. gameinstructor_enable "0"
  394.  
  395. // [NOTIFICATION] \\**********************************************************
  396.  
  397. ui_steam_overlay_notification_position "topright"
  398.  
  399. // [SENSITIVITY AND MOUSE SETTINGS] \\**********************************************************
  400.  
  401. sensitivity "2.25"
  402. zoom_sensitivity_ratio_mouse "1"
  403.  
  404. m_customaccel "0"
  405. m_customaccel_exponent "1"
  406. m_customaccel_max "0"
  407. m_customaccel_scale "0.04"
  408. m_mouseaccel1 "0"
  409. m_mouseaccel2 "0"
  410. m_pitch "0.022"
  411. m_yaw "0.022"
  412. m_rawinput "1" // 1 = Mausbeschleunigung aus
  413.  
  414. // [VIEWMODEL SETTINGS] \\**********************************************************
  415.  
  416. cl_viewmodel_shift_left_amt "0.500000"
  417. cl_viewmodel_shift_right_amt "0.250000"
  418. viewmodel_fov "60"
  419. viewmodel_offset_x "1"
  420. viewmodel_offset_y "1"
  421. viewmodel_offset_z "-1.500000"
  422. viewmodel_presetpos "4" // "1" Default || "0" recommended
  423. cl_bob_lower_amt "8"
  424. cl_bobamt_lat "0.100000"
  425. cl_bobamt_vert "0.100000"
  426. cl_bobcycle "0.98"
  427.  
  428. //This set of commands will move the model of your weapon a little out of your way and disable the bob that occurs while running.
  429. //This set is super useful for maximising your viewing area and removing distracting animation. Both are vital for edging out those tiny advantages that make the difference between an AK bullet to the skull and victory in the round.
  430.  
  431. // [SCOREBOARD] \\**********************************************************
  432.  
  433. //cl_scoreboard_mouse_enable_binding "+attack2" // Wenn das Scoreboard geöffnet wird, muss die rechte Maustaste (+attack2) gedrückt werden, damit geklickt werden kann. Dies führt dazu, dass man während des Öffnen des Scoreboards nicht zoomen kann. Daher empfiehlt es sich die Entsperrung auf Nachladen "+reload" zu binden.
  434.  
  435. // [CONSOLE SETTINGS AND DAMAGE FEED] \\**********************************************************
  436.  
  437. developer "1"
  438. con_enable "1"
  439. con_filter_text "Damage given"
  440. con_filter_text_out "Player:"
  441. con_filter_enable "2"
  442.  
  443. // [HUD] \\**********************************************************
  444.  
  445. hud_scaling "1" //Changes the size of the HUD as a whole. 0.8 seems to be the accepted best standard.
  446. hud_showtargetid "1" //Controls whether names show up when hovering over players.
  447. stuffcmds
  448.  
  449. //cl_hud_background_alpha "0.1" // Changes the opacity of the HUD background. 0.1 is standard.
  450. //cl_hud_bomb_under_radar "1" // Changes the position of the bomb indicator for when you have the bomb. 1 is under the radar, 0 is in inventory.
  451. // cl_hud_color "1" // Corresponds to the menu in-game that selects your HUD’s colour. 0 through 10.
  452.  
  453. // [MISCELLANEOUS] \\**********************************************************
  454.  
  455. r_drawtracers_firstperson 0 // Removes the light tracers from your weapons when firing. AKA the worst thing in CS:GO. If someone had told me about this command when the game launched I’d probably be on NiP by now.
  456. lobby_voice_chat_enabled "0"
  457. joystick "0"
  458. joystick_force_disabled "1"
  459. joystick_force_disabled_set_from_options "1"
  460. cl_loadout_colorweaponnames "1"
  461. cl_righthand "1"
  462. mm_dedicated_search_maxping "50"
  463. sv_forcepreload "1"
  464.  
  465. adsp_debug "0"
  466. budget_show_history "0"
  467. //commentary "0"
  468. func_break_max_pieces "0"
  469. gl_clear_randomcolor "0" // | client cheat | Clear the back buffer to random colors every frame. Helps spot open seams in geo // gl_clear "0"
  470. muzzleflash_light "1"
  471. //prop_active_gib_limit "0"
  472. //props_break_max_pieces "0"
  473.  
  474. // [HOST] \\**********************************************************
  475.  
  476. host_writeconfig
  477.  
  478. // [ECHO] \\**********************************************************
  479.  
  480. echo "host_writeconfig successfully executed"
  481. echo "INSTALL............................0% LOADED"
  482. echo "LAUNCH OPTIONS.....................0% LOADED"
  483. echo "FPS TWEAKS AND RANDOM TWEAKS.....100% LOADED"
  484. echo "R_ CVARS.........................100% LOADED"
  485. echo "ROPE_ CVARS......................100% LOADED"
  486. echo "NETGRAPH SETTINGS................100% LOADED"
  487. echo "RESOLUTION.........................0% LOADED"
  488. echo "GAMMA............................100% LOADED"
  489. echo "BINDS............................100% LOADED"
  490. echo "BUY SCRIPT.......................100% LOADED"
  491. echo "MOUSEWHEEL.......................100% LOADED"
  492. echo "BUNNYHOP.........................100% LOADED"
  493. echo "NETCODE..........................100% LOADED"
  494. echo "RATE AND INTERPOLATION SETTINGS..100% LOADED"
  495. echo "CAM SETTINGS.....................100% LOADED"
  496. echo "CROSSHAIR SETTINGS...............100% LOADED"
  497. echo "WEAPON SWITCH....................100% LOADED"
  498. echo "RADAR............................100% LOADED"
  499. echo "VOICE CHAT.......................100% LOADED"
  500. echo "BOMB TIMER.......................100% LOADED"
  501. echo "SOUND SETTINGS...................100% LOADED"
  502. echo "HELP SETTINGS....................100% LOADED"
  503. echo "NOTIFICATION SETTINGS............100% LOADED"
  504. echo "MOUSE SETTINGS...................100% LOADED"
  505. echo "VIEWMODEL SETTINGS...............100% LOADED"
  506. echo "SCOREBOARD SETTINGS................0% LOADED"
  507. echo "CONSOLE SETTINGS AND DAMAGE FEED.100% LOADED"
  508. echo "HUD..............................100% LOADED"
  509. echo "MISCELLANEOUS....................100% LOADED"
  510. echo "HOST SETTINGS....................100% LOADED"
  511. echo "ENJOY YOUR TWEAKS"
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