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- void main() {
- texcoord = gl_MultiTexCoord0;
- lmcoord = gl_TextureMatrix[1] * gl_MultiTexCoord1;
- vec4 tempver = gl_Vertex;
- tempver.x += sin(191*abs(gl_Vertex.z-8)*abs(gl_Vertex.y-8))/5;
- tempver.y += sin(191*abs(gl_Vertex.x-8)*abs(gl_Vertex.z-8))/5;
- tempver.z += sin(191*abs(gl_Vertex.y-8)*abs(gl_Vertex.x-8))/5;
- vec4 viewpos = gbufferModelViewInverse * gl_ModelViewMatrix * tempver;
- vec4 position = viewpos;
- worldPosition = viewpos.xyz + cameraPosition.xyz;
- //Entity checker
- // if (mc_Entity.x == 1920.0f)
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