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Sarashu

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Aug 2nd, 2015
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  1. Permanent
  2. Circle of Influence - Energy, passive; minor resistance/redirection sphere
  3. Affinity - Energy, passive; sense water in enviroment and bodies
  4. Ripples of the Mind - Energy, passive; mind reading based on mutual focus
  5. Mask of Ice - Energy, passive; mind reading protection
  6. (Extra) Mother's Caress - Energy, passive; aura that powers up allies' regenerative capabilities
  7.  
  8. Activation
  9. Full Moon - Force, active; increases ability to use a large amount of sense at once as well as process the information, or think along different lines simultaneously
  10. Eye of Moonlight - Force, active; mind operates on a 'higher' level, very intuitive and vague; garners unexpected insights from obscure data points
  11. Water Spirit - Energy, active; inhabit and traverse water molecules
  12. (Extra) - Energy, active; displace enemy's senses of your location
  13. Inspiration - Force/energy, active; modular wind energy modifier
  14.  
  15. Modifier
  16. Ascension - Energy; increased self-telekinesis ENE and sp efficiency
  17.  
  18. Misc
  19. Liquid Soul - Force, morph; strong liquid form
  20. Soul Blade - Force, morph; cutting/piercing/bludgeoning form attacks
  21. Flesh of My Flesh - Force/Energy, morph; make healing globs that replace lost tissue
  22. Exit Stage - Energy, morph; merge form with solid material
  23. Stage Presence - Energy, buildup; visual-enhanced mind spells: captivation/Awe/Intimidation; Friend/Charm/Innocent/Innocuous; Inspiration
  24. Dissonance - Energy, buildup; foster an idea in an opponent's mind that increases hostility to their ally: suspicion, jealousy, greed, righteousness
  25. (Extra) Seed of Doubt - Energy, buildup; foster doubt in motivations to fight
  26. (Extra) Mist Bomb - Force, morph; mist bomb
  27.  
  28. Special
  29. Soul Shadow - morph; liquid form clone
  30. Fan Dance - active; close-range strong wind energy specialization (Deflection, slashing, propulsion, knockback, buildup)
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