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- Permanent
- Circle of Influence - Energy, passive; minor resistance/redirection sphere
- Affinity - Energy, passive; sense water in enviroment and bodies
- Ripples of the Mind - Energy, passive; mind reading based on mutual focus
- Mask of Ice - Energy, passive; mind reading protection
- (Extra) Mother's Caress - Energy, passive; aura that powers up allies' regenerative capabilities
- Activation
- Full Moon - Force, active; increases ability to use a large amount of sense at once as well as process the information, or think along different lines simultaneously
- Eye of Moonlight - Force, active; mind operates on a 'higher' level, very intuitive and vague; garners unexpected insights from obscure data points
- Water Spirit - Energy, active; inhabit and traverse water molecules
- (Extra) - Energy, active; displace enemy's senses of your location
- Inspiration - Force/energy, active; modular wind energy modifier
- Modifier
- Ascension - Energy; increased self-telekinesis ENE and sp efficiency
- Misc
- Liquid Soul - Force, morph; strong liquid form
- Soul Blade - Force, morph; cutting/piercing/bludgeoning form attacks
- Flesh of My Flesh - Force/Energy, morph; make healing globs that replace lost tissue
- Exit Stage - Energy, morph; merge form with solid material
- Stage Presence - Energy, buildup; visual-enhanced mind spells: captivation/Awe/Intimidation; Friend/Charm/Innocent/Innocuous; Inspiration
- Dissonance - Energy, buildup; foster an idea in an opponent's mind that increases hostility to their ally: suspicion, jealousy, greed, righteousness
- (Extra) Seed of Doubt - Energy, buildup; foster doubt in motivations to fight
- (Extra) Mist Bomb - Force, morph; mist bomb
- Special
- Soul Shadow - morph; liquid form clone
- Fan Dance - active; close-range strong wind energy specialization (Deflection, slashing, propulsion, knockback, buildup)
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