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Feb 27th, 2017
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  1. for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr)
  2.     if (AchievementEntry const* completedAchievements = sAchievementMgr->GetAchievement(itr->first))
  3.         if ((completedAchievements->Faction == ACHIEVEMENT_FACTION_HORDE    && GetPlayer()->GetOTeam() != HORDE) ||
  4.             (completedAchievements->Faction == ACHIEVEMENT_FACTION_ALLIANCE && GetPlayer()->GetOTeam() != ALLIANCE))
  5.                 DeleteAchievement(completedAchievements);
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