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Friaza

Untitled

Jun 26th, 2016
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  1. --NOTE, if you dont want the body system just hint the below code out
  2.  
  3. a = Player:GetChildren()
  4. for i = 1, #a do
  5. if a[i].ClassName == "CharacterMesh" then
  6. a[i]:Destroy()
  7. end
  8. end
  9.  
  10.  
  11.  
  12. --left arm
  13. m = Instance.new("CharacterMesh", Player)
  14. m.BodyPart = "LeftArm"
  15. m.MeshId = "32328397"
  16. m.OverlayTextureId = ""
  17.  
  18. --right arm
  19. m2 = Instance.new("CharacterMesh", Player)
  20. m2.BodyPart = "RightArm"
  21. m2.MeshId = "32328563"
  22. m2.OverlayTextureId = ""
  23.  
  24.  
  25. --right leg
  26. m3 = Instance.new("CharacterMesh", Player)
  27. m3.BodyPart = "RightLeg"
  28. m3.MeshId = "32328627"
  29. m3.OverlayTextureId = ""
  30.  
  31. --left leg
  32. m4 = Instance.new("CharacterMesh", Player)
  33. m4.BodyPart = "LeftLeg"
  34. m4.MeshId = "32328520"
  35. m4.OverlayTextureId = ""
  36.  
  37. --torso
  38. m5 = Instance.new("CharacterMesh", Player)
  39. m5.BodyPart = "Torso"
  40. m5.MeshId = "32328670"
  41. m5.OverlayTextureId = ""
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