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- --NOTE, if you dont want the body system just hint the below code out
- a = Player:GetChildren()
- for i = 1, #a do
- if a[i].ClassName == "CharacterMesh" then
- a[i]:Destroy()
- end
- end
- --left arm
- m = Instance.new("CharacterMesh", Player)
- m.BodyPart = "LeftArm"
- m.MeshId = "32328397"
- m.OverlayTextureId = ""
- --right arm
- m2 = Instance.new("CharacterMesh", Player)
- m2.BodyPart = "RightArm"
- m2.MeshId = "32328563"
- m2.OverlayTextureId = ""
- --right leg
- m3 = Instance.new("CharacterMesh", Player)
- m3.BodyPart = "RightLeg"
- m3.MeshId = "32328627"
- m3.OverlayTextureId = ""
- --left leg
- m4 = Instance.new("CharacterMesh", Player)
- m4.BodyPart = "LeftLeg"
- m4.MeshId = "32328520"
- m4.OverlayTextureId = ""
- --torso
- m5 = Instance.new("CharacterMesh", Player)
- m5.BodyPart = "Torso"
- m5.MeshId = "32328670"
- m5.OverlayTextureId = ""
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