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- 1st offense:
- - heavy fos, chewid bomb, foungi bomb, move sniper up
- - land behind if not wrangled, land in them if wrangled
- 1st defense:
- - tunnel taskforce: chewid, foungi, scout
- - scout and sniper on hill
- 2nd offense:
- - bottom sentry: buff cake, get past sniper, outspam them, move soldier, scout/engie up to roof
- - roof sentry: buff foungi, foungi jumps from backyard for the sentry, chewid spamming from tracks
- 2nd defense:
- - sentry bottom, spamalama, soldier +scout? roof
- 3d offense:
- - keep combo busy in house, then quickly rotate around for:
- - working the sniper in with buff on the walkway/ double bomb/spam and force. pyro stays in house to deny, engie gives intel on bottom
- - how to deal with sniper on bottom: chewid + foungi jump around the corner
- 3d defense:
- - where do you want the sentry? forward on bottom like highpander?
- - foungi spamming right and walkway on equal ubers, gives opportunity for chewid to bomb
- - heavy guarding house with pyro, foungi falls back if uber disadvantage
- - scout, chewid on boiler and walkway, if sentry covers low ground
- - sniper watching boiler
- 4th offense:
- - foungi spams tracks, chewid covers map, scout covers tires, buff sniper into the room that foungi makes
- - tires push: heavy medic drop down, foungi/chewid go stairs, the other one goes main/map room and spams from there, pyro+scout+engie to clean up and deal with the cart
- - with uber advantage: go through main with the whole combo, maybe pop early and give chewid a flash and the chance to pogo to the sniper and make room for the rest of the team
- - chase frags with scout and demo
- - ways to force: one guy bombs, the other goes staircase, spy coordination
- 4th defense:
- - soldier, map room, scout tires
- - pyro spychecking and watchin stairs
- - on push: milk/escape by going to stairs
- - demo spamming main with heavy, who keeps an eye on tires if scout goes down
- - sniper watching their backs
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