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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=ROEntry.roe
  5. LocalMap=ROEntry.roe
  6. LocalOptions=
  7. TransitionMap=ROEntry.roe
  8. MapExt=roe
  9. EXEName=ROGame.exe
  10. DebugEXEName=DEBUG-ROGame.exe
  11. SaveExt=usa
  12. Port=7777
  13. PeerPort=7778
  14. GameName=Red Orchestra 2
  15. GameNameShort=RO2
  16.  
  17. [Engine.Engine]
  18. NetworkDevice=IpDrv.TcpNetDriver
  19. FallbackNetworkDevice=IpDrv.TcpNetDriver
  20. ConsoleClassName=Engine.Console
  21. GameViewportClientClassName=ROGame.ROGameViewportClient
  22. LocalPlayerClassName=Engine.LocalPlayer
  23. DataStoreClientClassName=Engine.DataStoreClient
  24. StorageDeviceManagerClassName=Engine.StorageDeviceManager
  25. Language=INT
  26. bAllowMatureLanguage=FALSE
  27. GameEngine=ROGame.ROGameEngine
  28. EditorEngine=UnrealEd.EditorEngine
  29. UnrealEdEngine=UnrealEd.UnrealEdEngine
  30. Client=WinDrv.WindowsClient
  31. Render=Render.Render
  32. Input=Engine.Input
  33. Canvas=Engine.Canvas
  34. TinyFontName=ui_fonts.Font_Small
  35. SmallFontName=ui_fonts.Font_Small
  36. MediumFontName=ui_fonts.Font_Small
  37. LargeFontName=ui_fonts.Font_Small
  38. SubtitleFontName=ui_fonts.Font_Chat
  39. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  40. DefaultMaterialName=EngineMaterials.DefaultMaterial
  41. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  42. DefaultTextureName=EngineMaterials.DefaultDiffuse
  43. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  44. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  45. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  46. TickMaterialName=EditorMaterials.Tick_Mat
  47. CrossMaterialName=EditorMaterials.Cross_Mat
  48. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  49. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  50. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  51. ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture
  52. RandomAngleTextureName=EngineMaterials.RandomAngles
  53. RandomNormalTextureName=EngineMaterials.RandomNormal2
  54. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  55. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  56. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  57. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  58. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  59. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  60. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  61. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  62. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  63. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  64. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  65. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  66. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  67. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  68. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  69. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  70. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  71. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  72. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  73. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  74. DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
  75. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  76. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  77. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  78. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  79. ProcBuildingLODColorTexelsPerWorldUnit=0.075000
  80. ProcBuildingLODLightingTexelsPerWorldUnit=0.015000
  81. MaxProcBuildingLODColorTextureSize=1024
  82. MaxProcBuildingLODLightingTextureSize=256
  83. UseProcBuildingLODTextureCropping=True
  84. ForcePowerOfTwoProcBuildingLODTextures=True
  85. bCombineSimilarMappings=True
  86. MaxRMSDForCombiningMappings=6.000000
  87. TerrainMaterialMaxTextureCount=16
  88. TerrainTessellationCheckCount=6
  89. TerrainTessellationCheckBorder=2.0
  90. TerrainTessellationCheckDistance=4096.000000
  91. BeginUPTryCount=200000
  92. bStaticDecalsEnabled=True
  93. bDynamicDecalsEnabled=True
  94. bForceStaticTerrain=False
  95. LightingOnlyBrightness=(R=0.300000,G=0.300000,B=0.300000,A=1.000000)
  96. LightComplexityColors=(B=0,G=0,R=0,A=1)
  97. LightComplexityColors=(B=0,G=255,R=0,A=1)
  98. LightComplexityColors=(B=0,G=191,R=63,A=1)
  99. LightComplexityColors=(B=0,G=127,R=127,A=1)
  100. LightComplexityColors=(B=0,G=63,R=191,A=1)
  101. LightComplexityColors=(B=0,G=0,R=255,A=1)
  102. ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000)
  103. ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)
  104. ShaderComplexityColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000)
  105. ShaderComplexityColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000)
  106. ShaderComplexityColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000)
  107. ShaderComplexityColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000)
  108. ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000)
  109. ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000)
  110. ShaderComplexityColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000)
  111. MaxPixelShaderAdditiveComplexityCount=900.000000
  112. TimeBetweenPurgingPendingKillObjects=60.000000
  113. bUseTextureStreaming=True
  114. bUseBackgroundLevelStreaming=True
  115. bSubtitlesEnabled=True
  116. bSubtitlesForcedOff=FALSE
  117. ScoutClassName=ROGame.ROScout
  118. DefaultPostProcessName=FX_PostProcess.ROPostProcessMaster
  119. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  120. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  121. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  122. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  123. DefaultSoundName=EngineSounds.WhiteNoise
  124. bOnScreenKismetWarnings=FALSE
  125. bEnableKismetLogging=FALSE
  126. bAllowDebugViewmodesOnConsoles=FALSE
  127. CameraRotationThreshold=45.000000
  128. CameraTranslationThreshold=10000.000000
  129. PrimitiveProbablyVisibleTime=8.000000
  130. PercentUnoccludedRequeries=0.125000
  131. MaxOcclusionPixelsFraction=0.001000
  132. MinTextureDensity=0.000000
  133. IdealTextureDensity=13.000000
  134. MaxTextureDensity=55.000000
  135. MinLightMapDensity=0.000000
  136. IdealLightMapDensity=1.000000
  137. MaxLightMapDensity=3.000000
  138. RenderLightMapDensityGrayscaleScale=1.000000
  139. RenderLightMapDensityColorScale=1.000000
  140. bRenderLightMapDensityGrayscale=true
  141. LightMapDensityVertexMappedColor=(R=0.650000,G=0.650000,B=0.250000,A=1.000000)
  142. LightMapDensitySelectedColor=(R=1.000000,G=0.200000,B=1.000000,A=1.000000)
  143. bDisablePhysXHardwareSupport=False
  144. DemoRecordingDevice=Engine.DemoRecDriver
  145. bPauseOnLossOfFocus=FALSE
  146. MaxFluidNumVerts=1048576
  147. FluidSimulationTimeLimit=30.000000
  148. MaxParticleResize=0
  149. MaxParticleResizeWarn=0
  150. bCheckParticleRenderSize=True
  151. MaxParticleVertexMemory=131972
  152. NetClientTicksPerSecond=200.000000
  153. MaxTrackedOcclusionIncrement=0.100000
  154. TrackedOcclusionStepSize=0.100000
  155. MipFadeInSpeed0=0.3
  156. MipFadeOutSpeed0=0.1
  157. MipFadeInSpeed1=2.0
  158. MipFadeOutSpeed1=1.0
  159. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.000000,Out=(B=0,G=0,R=255,A=0)),(In=30.000000,Out=(B=0,G=255,R=255,A=0)),(In=45.000000,Out=(B=0,G=255,R=0,A=0))),DisableBlend=False)
  160. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=25.000000,Out=(B=0,G=255,R=0,A=0)),(In=29.000000,Out=(B=0,G=255,R=255,A=0)),(In=33.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
  161. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.000000,Out=(B=0,G=255,R=0,A=0)),(In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=2.500000,Out=(B=0,G=255,R=255,A=0)),(In=5.000000,Out=(B=0,G=0,R=255,A=0)),(In=10.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
  162. PhysXGpuHeapSize=32
  163. PhysXMeshCacheSize=8
  164. HACK_UseTickFrequency=FALSE
  165. HACK_EnableDMC=FALSE
  166. bShouldGenerateSimpleLightmaps=TRUE
  167. bSmoothFrameRate=False
  168. MinSmoothedFrameRate=52.000000
  169. MaxSmoothedFrameRate=62.000000
  170. DefaultSelectedMaterialColor=(R=0.040000,G=0.020000,B=0.240000,A=1.000000)
  171. bEnableOnScreenDebugMessages=FALSE
  172. AllowScreenDoorFade=True
  173. AllowNvidiaStereo3d=False
  174. IgnoreSimulatedFuncWarnings=Tick
  175. bEnableColorClear=TRUE
  176. DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks
  177. bEnableStencilPassOnForegroundOccluders=FALSE
  178. bSuppressMapWarnings=False
  179. bCookSeparateSharedMPGameContent=False
  180. bDisableAILogging=False
  181. DynamicCoverMeshComponentName=
  182. bForceCPUSkinning=False
  183. bUsePostProcessEffects=False
  184. bRenderTerrainCollisionAsOverlay=False
  185. MeshLODRange=0.000000
  186.  
  187. [Engine.StreamingMovies]
  188. RenderPriorityPS3=1001
  189. SuspendGameIO=True
  190.  
  191. [Engine.ISVHacks]
  192. bInitializeShadersOnDemand=False
  193. DisableATITextureFilterOptimizationChecks=True
  194. UseMinimalNVIDIADriverShaderOptimization=True
  195. PumpWindowMessagesWhenRenderThreadStalled=False
  196.  
  197. [Engine.GameEngine]
  198. MaxDeltaTime=0
  199.  
  200. [Engine.DemoRecDriver]
  201. AllowDownloads=True
  202. DemoSpectatorClass=ROGame.DemoRecSpectator
  203. MaxClientRate=25000
  204. ConnectionTimeout=15.0
  205. InitialConnectTimeout=30.0
  206. AckTimeout=1.0
  207. KeepAliveTime=1.0
  208. SimLatency=0
  209. RelevantTimeout=5.0
  210. SpawnPrioritySeconds=1.0
  211. ServerTravelPause=4.0
  212. NetServerMaxTickRate=30
  213. LanServerMaxTickRate=30
  214. MaxRewindPoints=0
  215. RewindPointInterval=1.0
  216. NumRecentRewindPoints=0
  217.  
  218. [Engine.PackagesToAlwaysCook]
  219. Package=ROEntry
  220. SeekFreePackage=ROGameContent
  221.  
  222. [Engine.StartupPackages]
  223. bSerializeStartupPackagesFromMemory=True
  224. bFullyCompressStartupPackages=True
  225. Package=DefaultUISkin
  226. Package=EngineMaterials
  227. Package=EngineDebugMaterials
  228. Package=EngineSounds
  229. Package=EngineFonts
  230. Package=SoundClassesAndModes
  231. Package=FX_PostProcess
  232.  
  233. [Engine.PackagesToForceCookPerMap]
  234.  
  235. [Core.System]
  236. MaxObjectsNotConsideredByGC=132448
  237. SizeOfPermanentObjectPool=0
  238. StaleCacheDays=30
  239. MaxStaleCacheSize=1000
  240. MaxOverallCacheSize=2000
  241. PackageSizeSoftLimit=300
  242. AsyncIOBandwidthLimit=0
  243. CachePath=..\..\ROGame\Cache
  244. CacheExt=.uxx
  245. Paths=..\..\Engine\Content
  246. ScriptPaths=..\..\ROGame\Script
  247. FRScriptPaths=..\..\ROGame\ScriptFinalRelease
  248. CutdownPaths=..\..\ROGame\CutdownPackages
  249. CutdownPaths=..\..\ROGame\Script
  250. ScreenShotPath=..\..\ROGame\ScreenShots
  251. LocalizationPaths=..\..\Engine\Localization
  252. Extensions=upk
  253. Extensions=u
  254. TextureFileCacheExtension=tfc
  255. Suppress=Dev
  256. Suppress=DevAbsorbFuncs
  257. Suppress=DevAnim
  258. Suppress=DevAssetDataBase
  259. Suppress=DevAudio
  260. Suppress=DevAudioVerbose
  261. Suppress=DevBind
  262. Suppress=DevBsp
  263. Suppress=DevCamera
  264. Suppress=DevCollision
  265. Suppress=DevCompile
  266. Suppress=DevComponents
  267. Suppress=DevConfig
  268. Suppress=DevCooking
  269. Suppress=DevCrossLevel
  270. Suppress=DevDataStore
  271. Suppress=DevDecals
  272. Suppress=DevFaceFX
  273. Suppress=DevGFxUI
  274. Suppress=DevGFxUIWarning
  275. Suppress=DevGarbage
  276. Suppress=DevHDDCaching
  277. Suppress=DevKill
  278. Suppress=DevLevelTools
  279. Suppress=DevLightmassSolver
  280. Suppress=DevLoad
  281. Suppress=DevMovie
  282. Suppress=DevNavMesh
  283. Suppress=DevNavMeshWarning
  284. Suppress=DevNet
  285. Suppress=DevNetTraffic
  286. Suppress=DevOnline
  287. Suppress=DevPath
  288. Suppress=DevReplace
  289. Suppress=DevSHA
  290. Suppress=DevSave
  291. Suppress=DevShaders
  292. Suppress=DevShadersDetailed
  293. Suppress=DevSound
  294. Suppress=DevStats
  295. Suppress=DevTick
  296. Suppress=DevUI
  297. Suppress=DevUIAnimation
  298. Suppress=DevUIFocus
  299. Suppress=DevUIStates
  300. Suppress=DevUIStyles
  301. Suppress=GameStats
  302. Suppress=Init
  303. Suppress=Input
  304. Suppress=Inventory
  305. Suppress=Localization
  306. Suppress=LocalizationWarning
  307. Suppress=PlayerManagement
  308. Suppress=PlayerMove
  309. Suppress=RON_DEBUG
  310. Paths=..\..\ROGame\Content
  311. Paths=..\..\ROGame\__Trashcan
  312. LocalizationPaths=..\..\ROGame\Localization
  313. SavePath=..\..\ROGame\Save
  314. Extensions=roe
  315. SeekFreePCPaths=..\..\ROGame\CookedPC
  316. SeekFreePCExtensions=upk
  317. Suppress=DevRelevancyCheck
  318. Suppress=DevOnlineStats
  319. Suppress=ScriptLog
  320. Suppress=ScriptWarning
  321. Suppress=Log
  322.  
  323. [Engine.Client]
  324. DisplayGamma=2.2
  325. MinDesiredFrameRate=35.000000
  326. InitialButtonRepeatDelay=0.2
  327. ButtonRepeatDelay=0.1
  328.  
  329. [WinDrv.WindowsClient]
  330. AudioDeviceClass=XAudio2.XAudio2Device
  331. MinAllowableResolutionX=0
  332. MinAllowableResolutionY=0
  333. MaxAllowableResolutionX=0
  334. MaxAllowableResolutionY=0
  335. MinAllowableRefreshRate=0
  336. MaxAllowableRefreshRate=0
  337. ParanoidDeviceLostChecking=1
  338. AllowJoystickInput=1
  339. StartupFullscreen=False
  340.  
  341. [XAudio2.XAudio2Device]
  342. MaxChannels=32
  343. CommonAudioPoolSize=0
  344. MinCompressedDurationGame=5
  345. MinCompressedDurationEditor=4
  346. LowPassFilterResonance=0.9
  347.  
  348. [ALAudio.ALAudioDevice]
  349. MaxChannels=32
  350. CommonAudioPoolSize=0
  351. MinCompressedDurationGame=5
  352. MinCompressedDurationEditor=4
  353. LowPassFilterResonance=0.9
  354. //DeviceName=Generic Software
  355.  
  356. [Engine.Player]
  357. ConfiguredInternetSpeed=20000
  358. ConfiguredLanSpeed=20000
  359. PP_DesaturationMultiplier=1.0
  360. PP_HighlightsMultiplier=1.0
  361. PP_MidTonesMultiplier=1.0
  362. PP_ShadowsMultiplier=1.0
  363.  
  364. [IpDrv.TcpNetDriver]
  365. AllowDownloads=True
  366. AllowPeerConnections=False
  367. AllowPeerVoice=False
  368. ConnectionTimeout=30.0
  369. InitialConnectTimeout=200.0
  370. AckTimeout=1.0
  371. KeepAliveTime=0.2
  372. MaxClientRate=20000
  373. MaxInternetClientRate=20000
  374. RelevantTimeout=5.0
  375. SpawnPrioritySeconds=1.0
  376. ServerTravelPause=4.0
  377. NetServerMaxTickRate=20
  378. LanServerMaxTickRate=35
  379. DownloadManagers=IpDrv.HTTPDownload
  380. DownloadManagers=Engine.ChannelDownload
  381. NetConnectionClassName=IpDrv.TcpipConnection
  382.  
  383. [IpServer.UdpServerQuery]
  384. GameName=ut
  385.  
  386. [IpDrv.UdpBeacon]
  387. DoBeacon=True
  388. BeaconTime=0.50
  389. BeaconTimeout=5.0
  390. BeaconProduct=ut
  391. ServerBeaconPort=8777
  392. BeaconPort=9777
  393.  
  394. [TextureStreaming]
  395. PoolSize=1024
  396. MemoryMargin=20
  397. MemoryLoss=0
  398. HysteresisLimit=20
  399. DropMipLevelsLimit=16
  400. StopIncreasingLimit=12
  401. StopStreamingLimit=8
  402. MinEvictSize=10
  403. MinFudgeFactor=1
  404. FudgeFactorIncreaseRateOfChange=0.5
  405. FudgeFactorDecreaseRateOfChange=-0.4
  406. MinRequestedMipsToConsider=11
  407. MinTimeToGuaranteeMinMipCount=2
  408. MaxTimeToGuaranteeMinMipCount=12
  409. UseTextureFileCache=false
  410. LoadMapTimeLimit=5.0
  411. LightmapStreamingFactor=0.04
  412. ShadowmapStreamingFactor=0.04
  413. MaxLightmapRadius=2000.0
  414. AllowStreamingLightmaps=False
  415. TextureFileCacheBulkDataAlignment=1
  416. UsePriorityStreaming=True
  417. bAllowSwitchingStreamingSystem=False
  418.  
  419. [StreamByURL]
  420. PostLoadPause=6.0
  421.  
  422. [UnrealEd.EditorEngine]
  423. LocalPlayerClassName=UnrealEd.EditorPlayer
  424. bSubtitlesEnabled=True
  425. GridEnabled=True
  426. SnapScaleEnabled=True
  427. ScaleGridSize=5
  428. SnapVertices=False
  429. SnapDistance=10.000000
  430. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  431. RotGridEnabled=True
  432. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  433. GameCommandLine=-log
  434. FOVAngle=90.000000
  435. GodMode=True
  436. AutoSaveDir=..\..\ROGame\Content\Maps\Autosaves
  437. InvertwidgetZAxis=True
  438. UseAxisIndicator=True
  439. MatineeCurveDetail=0.1
  440. Client=WinDrv.WindowsClient
  441. CurrentGridSz=4
  442. bUseMayaCameraControls=True
  443. bPrefabsLocked=True
  444. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  445. EditorOnlyContentPackages=EditorMeshes
  446. EditorOnlyContentPackages=EditorMaterials
  447. EditorOnlyContentPackages=EditorResources
  448. EditPackagesInPath=..\..\Development\Src
  449. EditPackages=Core
  450. EditPackages=Engine
  451. EditPackages=GFxUI
  452. EditPackages=GameFramework
  453. EditPackages=Grip
  454. EditPackages=UnrealEd
  455. EditPackages=GFxUIEditor
  456. EditPackages=IpDrv
  457. EditPackages=OnlineSubsystemPC
  458. EditPackages=OnlineSubsystemGameSpy
  459. EditPackages=OnlineSubsystemLive
  460. EditPackages=OnlineSubsystemSteamworks
  461. bBuildReachSpecs=FALSE
  462. bCustomCameraAlignEmitter=TRUE
  463. CustomCameraAlignEmitterDistance=100.0
  464. EditPackagesOutPath=..\..\ROGame\Script
  465. FRScriptOutputPath=..\..\ROGame\ScriptFinalRelease
  466. EditPackages=ROGame
  467. EditPackages=ROGameContent
  468. EditPackages=WebAdmin
  469. InEditorGameURLOptions=
  470.  
  471. [UnrealEd.UnrealEdEngine]
  472. AutoSaveIndex=0
  473. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  474. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  475. PackagesToBeFullyLoadedAtStartup=EditorResources
  476. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  477. PackagesToBeFullyLoadedAtStartup=EngineFonts
  478. PackagesToBeFullyLoadedAtStartup=EngineResources
  479. PackagesToBeFullyLoadedAtStartup=DefaultUISkin
  480. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  481. DefaultPostProcessName=FX_PostProcess.ROPostProcessMaster
  482.  
  483. [Engine.DataStoreClient]
  484. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  485. GlobalDataStoreClasses=Engine.UIDataStore_Images
  486. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  487. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  488. GlobalDataStoreClasses=Engine.UIDataStore_Color
  489. GlobalDataStoreClasses=Engine.UIDataStore_Gamma
  490. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  491. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  492. PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
  493. GlobalDataStoreClasses=ROGame.ROUIDataStore_Strings
  494. GlobalDataStoreClasses=ROGame.ROUIDataStore_MenuItems
  495. GlobalDataStoreClasses=ROGame.RODataStore_OnlineGameSearch
  496. GlobalDataStoreClasses=ROGame.RODataStore_VotingSearch
  497. GlobalDataStoreClasses=ROGame.ROCurrentGameDataStore
  498.  
  499. [Engine.UIDataStore_SessionSettings]
  500. SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
  501.  
  502. [DevOptions.Shaders]
  503. AutoReloadChangedShaders=True
  504. bAllowMultiThreadedShaderCompile=True
  505. bAllowDistributedShaderCompile=False
  506. NumUnusedShaderCompilingThreads=1
  507. ThreadedShaderCompileThreshold=1
  508. MaxShaderJobBatchSize=30
  509. bDumpShaderPDBs=False
  510. bPromptToRetryFailedShaderCompiles=True
  511.  
  512. [DevOptions.Debug]
  513. ShowSelectedLightmap=False
  514.  
  515. [StatNotifyProviders]
  516. BinaryFileStatNotifyProvider=true
  517. XmlStatNotifyProvider=false
  518. CsvStatNotifyProvider=false
  519. StatsNotifyProvider_UDP=true
  520. PIXNamedCounterProvider=false
  521.  
  522. [StatNotifyProviders.StatNotifyProvider_UDP]
  523. ListenPort=13000
  524.  
  525. [RemoteControl]
  526. SuppressRemoteControlAtStartup=False
  527.  
  528. [LogFiles]
  529. PurgeLogsDays=3
  530. LogTimes=True
  531.  
  532. [AnimationCompression]
  533. CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  534. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  535. TranslationCompressionFormat=0
  536. RotationCompressionFormat=1
  537. AlternativeCompressionThreshold=1.f
  538. ForceRecompression=False
  539. bOnlyCheckForMissingSkeletalMeshes=False
  540.  
  541. [IpDrv.OnlineSubsystemCommonImpl]
  542. MaxLocalTalkers=1
  543. MaxRemoteTalkers=16
  544. bIsUsingSpeechRecognition=false
  545.  
  546. [IpDrv.OnlineGameInterfaceImpl]
  547. LanAnnouncePort=14001
  548. LanQueryTimeout=5.0
  549.  
  550. [OnlineSubsystemLive.OnlineSubsystemLive]
  551. LiveSystemLinkPort=14000
  552. LanAnnouncePort=14001
  553. VoiceNotificationDelta=0.2
  554.  
  555. [Engine.StaticMeshCollectionActor]
  556. bCookOutStaticMeshActors=FALSE
  557. MaxStaticMeshComponents=100
  558.  
  559. [Engine.StaticLightCollectionActor]
  560. bCookOutStaticLightActors=TRUE
  561. MaxLightComponents=100
  562.  
  563. [LiveSock]
  564. bUseVDP=True
  565. bUseSecureConnections=true
  566. MaxDgramSockets=64
  567. MaxStreamSockets=16
  568. DefaultRecvBufsizeInK=256
  569. DefaultSendBufsizeInK=256
  570.  
  571. [CustomStats]
  572. LD=Streaming fudge factor
  573. LD=FrameTime
  574. LD=Terrain Foliage Time
  575. LD=Foliage Render Time
  576. LD=Terrain Smooth Time
  577. LD=Terrain Render Time
  578. LD=Decal Render Time
  579. LD=Terrain Triangles
  580. LD=Foliage Instances
  581. LD=Decal Triangles
  582. LD=Decal Draw Calls
  583. LD=Static Mesh Tris
  584. LD=Skel Mesh Tris
  585. LD=Skel Verts CPU Skin
  586. LD=Skel Verts GPU Skin
  587. LD=30+ FPS
  588. LD=Total CPU rendering time
  589. LD=Total GPU rendering time
  590. LD=Occluded primitives
  591. LD=Projected shadows
  592. LD=Visible static mesh elements
  593. LD=Visible dynamic primitives
  594. LD=Texture Pool Size
  595. LD=Physical Memory Used
  596. LD=Virtual Memory Used
  597. LD=Audio Memory Used
  598. LD=Texture Memory Used
  599. LD=360 Texture Memory Used
  600. LD=Animation Memory
  601. LD=Vertex Lighting Memory
  602. LD=StaticMesh Vertex Memory
  603. LD=StaticMesh Index Memory
  604. LD=SkeletalMesh Vertex Memory
  605. LD=SkeletalMesh Index Memory
  606. LD=Decal Vertex Memory
  607. LD=Decal Index Memory
  608. LD=Decal Interaction Memory
  609. MEMLEAN=Virtual Memory Used
  610. MEMLEAN=Audio Memory Used
  611. MEMLEAN=Animation Memory
  612. MEMLEAN=FaceFX Cur Mem
  613. MEMLEAN=Vertex Lighting Memory
  614. MEMLEAN=StaticMesh Vertex Memory
  615. MEMLEAN=StaticMesh Index Memory
  616. MEMLEAN=SkeletalMesh Vertex Memory
  617. MEMLEAN=SkeletalMesh Index Memory
  618. MEMLEAN=Decal Vertex Memory
  619. MEMLEAN=Decal Index Memory
  620. MEMLEAN=Decal Interaction Memory
  621. MEMLEAN=VertexShader Memory
  622. MEMLEAN=PixelShader Memory
  623. GameThread=Async Loading Time
  624. GameThread=Audio Update Time
  625. GameThread=FrameTime
  626. GameThread=HUD Time
  627. GameThread=Input Time
  628. GameThread=Kismet Time
  629. GameThread=Move Actor Time
  630. GameThread=RHI Game Tick
  631. GameThread=RedrawViewports
  632. GameThread=Script time
  633. GameThread=Tick Time
  634. GameThread=Update Components Time
  635. GameThread=World Tick Time
  636. GameThread=Async Work Wait
  637. GameThread=PerFrameCapture
  638. GameThread=DynamicLightEnvComp Tick
  639.  
  640. [MemorySplitClassesToTrack]
  641. Class=AnimSequence
  642. Class=AudioComponent
  643. Class=AudioDevice
  644. Class=BrushComponent
  645. Class=CylinderComponent
  646. Class=DecalComponent
  647. Class=DecalManager
  648. Class=DecalMaterial
  649. Class=Font
  650. Class=Level
  651. Class=Material
  652. Class=MaterialInstanceConstant
  653. Class=MaterialInstanceTimeVarying
  654. Class=Model
  655. Class=ModelComponent
  656. Class=MorphTarget
  657. Class=NavigationMeshBase
  658. Class=ParticleModule
  659. Class=ParticleSystemComponent
  660. Class=PathNode
  661. Class=ProcBuilding_SimpleLODActor
  662. Class=RB_BodyInstance
  663. Class=RB_BodySetup
  664. Class=ReachSpec
  665. Class=Sequence
  666. Class=SkeletalMesh
  667. Class=SkeletalMeshComponent
  668. Class=SoundCue
  669. Class=SoundNode
  670. Class=SoundNodeWave
  671. Class=StaticMesh
  672. Class=StaticMeshActor
  673. Class=StaticMeshCollectionActor
  674. Class=StaticMeshComponent
  675. Class=Terrain
  676. Class=TerrainComponent
  677. Class=Texture2D
  678. Class=UIRoot
  679.  
  680. [MemLeakCheckExtraExecsToRun]
  681. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  682. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  683. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  684. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  685. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  686. Cmd=lightenv list volumes
  687. Cmd=lightenv list transition
  688. Cmd=ListThreads
  689.  
  690. [ConfigCoalesceFilter]
  691. FilterOut=ROEngine.ini
  692. FilterOut=ROEditor.ini
  693. FilterOut=ROInput.ini
  694. FilterOut=ROLightmass.ini
  695. FilterOut=ROGame.ini
  696. FilterOut=ROGameDedicatedServer.ini
  697. FilterOut=ROUI.ini
  698. FilterOut=ROCompat.ini
  699. FilterOut=ROEngineG4WLive.ini
  700. FilterOut=ROEngineG4WLiveDedicatedServer.ini
  701. FilterOut=ROEngineNoLive.ini
  702. FilterOut=ROEngineNoLiveDedicatedServer.ini
  703. FilterOut=ROEditorKeyBindings.ini
  704. FilterOut=ROEditorUserSettings.ini
  705. FilterOut=Descriptions.int
  706. FilterOut=Editor.int
  707. FilterOut=EditorTips.int
  708. FilterOut=UnrealEd.int
  709. FilterOut=WinDrv.int
  710. FilterOut=XWindow.int
  711. FilterOut=GfxUIEditor.int
  712.  
  713. [TaskPerfTracking]
  714. bUseTaskPerfTracking=TRUE
  715. RemoteConnectionIP=10.1.20.20
  716. ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2
  717. RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  718.  
  719. [TaskPerfMemDatabase]
  720. bUseTaskPerfMemDatabase=TRUE
  721. RemoteConnectionIP=10.1.20.20
  722. ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2
  723. RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  724.  
  725. [MemoryPools]
  726. FLightPrimitiveInteractionInitialBlockSize=512
  727. FModShadowPrimitiveInteractionInitialBlockSize=512
  728.  
  729. [SystemSettings]
  730. bUseMaxQualityMode=False
  731. StaticDecals=True
  732. DynamicDecals=True
  733. UnbatchedDecals=True
  734. DecalCullDistanceScale=2.000000
  735. DynamicLights=True
  736. DynamicShadows=True
  737. LightEnvironmentShadows=True
  738. CompositeDynamicLights=True
  739. SHSecondaryLighting=True
  740. DirectionalLightmaps=True
  741. MotionBlur=False
  742. MotionBlurPause=True
  743. DepthOfField=False
  744. AmbientOcclusion=True
  745. Bloom=True
  746. UseHighQualityBloom=True
  747. bAllowLightShafts=True
  748. Distortion=False
  749. FilteredDistortion=True
  750. DropParticleDistortion=False
  751. bAllowDownsampledTranslucency=False
  752. SpeedTreeLeaves=True
  753. SpeedTreeFronds=True
  754. OnlyStreamInTextures=False
  755. LensFlares=True
  756. FogVolumes=True
  757. FloatingPointRenderTargets=True
  758. OneFrameThreadLag=True
  759. UseVsync=False
  760. UpscaleScreenPercentage=True
  761. Fullscreen=True
  762. AllowD3D10=False
  763. AllowRadialBlur=True
  764. SkeletalMeshLODBias=0
  765. ParticleLODBias=1
  766. DetailMode=0
  767. ShadowFilterQualityBias=0
  768. MaxAnisotropy=16
  769. MaxMultisamples=1
  770. MinShadowResolution=128
  771. MinPreShadowResolution=8
  772. MaxShadowResolution=2048
  773. MaxWholeSceneDominantShadowResolution=2048
  774. ShadowFadeResolution=10
  775. PreShadowFadeResolution=16
  776. ShadowFadeExponent=0.250000
  777. ResX=1920
  778. ResY=1080
  779. ScreenPercentage=100.000000
  780. SceneCaptureStreamingMultiplier=1.000000
  781. FoliageDrawRadiusMultiplier=3.000000
  782. ShadowTexelsPerPixel=4.000000
  783. PreShadowResolutionFactor=0.500000
  784. bEnableVSMShadows=False
  785. bEnableBranchingPCFShadows=False
  786. bAllowHardwareShadowFiltering=False
  787. bAllowBetterModulatedShadows=False
  788. bEnableForegroundShadowsOnWorld=True
  789. bEnableForegroundSelfShadowing=False
  790. bAllowWholeSceneDominantShadows=True
  791. ShadowFilterRadius=3.000000
  792. ShadowDepthBias=0.012000
  793. CSMSplitPenumbraScale=0.500000
  794. CSMSplitSoftTransitionDistanceScale=4.000000
  795. CSMSplitDepthBiasScale=0.700000
  796. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  797. UnbuiltNumWholeSceneDynamicShadowCascades=3
  798. WholeSceneShadowUnbuiltInteractionThreshold=50
  799. bAllowFracturedDamage=True
  800. NumFracturedPartsScale=1.000000
  801. FractureDirectSpawnChanceScale=1.000000
  802. FractureRadialSpawnChanceScale=1.000000
  803. FractureCullDistanceScale=1.000000
  804. bForceCPUAccessToGPUSkinVerts=false
  805. bDisableSkeletalInstanceWeights=false
  806. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  807. TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  808. TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  809. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  810. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  811. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  812. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  813. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  814. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  815. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  816. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  817. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  818. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  819. TEXTUREGROUP_Effects=(MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  820. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  821. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  822. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  823. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  824. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  825. TEXTUREGROUP_RenderTarget=(MinLODSize=512,MaxLODSize=4096,LODBias=-2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  826. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  827. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  828. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  829. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  830. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  831. AdaptiveBloom=False
  832. SceneBrightness=1.000000
  833. LightFunctions=True
  834. MotionBlurNonGameplay=False
  835. GraphicsQualitySetting=5
  836. CharacterQualityDetail=3
  837. TextureQualityDetail=4
  838. ShadowQualityDetail=3
  839. LightQualityDetail=3
  840. PostProcessQualityDetail=3
  841. OcclusionCullingQuality=1
  842. FXQualityDetail=2
  843. SLSNativeResX=1920
  844. SLSNativeResY=1080
  845. NumHorizontalDisplayArray=0
  846. NumVerticalDisplayArray=0
  847. BezelCorrectionX=0
  848. BezelCorrectionY=0
  849. SoundQuality=0
  850. AllowMLAA=False
  851. AllowFXAA=False
  852. FXAAPresetLevel=0
  853. AllowHumanIK=True
  854. UseUE3StaggeredWait=False
  855. UseOneWayRelevancyChecks=True
  856. DoFacingRelevancyChecks=False
  857. NotFacingNotRelevant=True
  858. CycleNetConnectionOrder=True
  859. CycleAdvancedChecks=True
  860. DoPawnVelocityRelevancePrediction=True
  861. SimpleRelevancyCheckDistance=5000.000000
  862. SimpleTeamRelevancyChecks=True
  863. IgnoreCPUSaturationForRelevancy=False
  864. ROPawnAlwaysRelevantDistanceOverride=0.000000
  865. LowNetBandwidthFactorOverride=0.000000
  866. EnableSteamStats=True
  867. WholeSceneDynamicShadowRadius=1500.000000
  868. NumWholeSceneDynamicShadowCascades=3
  869. CascadeDistributionExponent=2.000000
  870. DOFBlurValResolutionFactor=1.000000
  871. ForceUpdateAnimationRadius=500.000000
  872. UseTripleBuffering=False
  873. bAllowShadowGroups=True
  874. MinShadowGroupRadius=250.000000
  875. MaxShadowGroupRadius=2000.000000
  876. ShadowGroupRadiusRampUpFactor=1.000000
  877. ShadowGroupRampCutoff=2500.000000
  878. DynamicPreshadowCutoff=1000.000000
  879. ROSystemSettingsVer=3
  880. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  881.  
  882. [SystemSettingsEditor]
  883. bEnableForegroundSelfShadowing=False
  884. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  885. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  886. DetailMode=3
  887. SkeletalMeshLODBias=0
  888. bAllowWholeSceneDominantShadows=False
  889. MaxWholeSceneDominantShadowResolution=2048
  890. ShadowFadeResolution=10
  891. MaxShadowResolution=1536
  892. ShadowTexelsPerPixel=4
  893. bEnableForegroundShadowsOnWorld=True
  894. ParticleLODBias=0
  895. Distortion=True
  896. FilteredDistortion=True
  897. bAllowLightShafts=True
  898. DynamicLights=True
  899. LightFunctions=True
  900. FoliageDrawRadiusMultiplier=1.0
  901. SoundQuality=0
  902. AllowMLAA=True
  903. DOFBlurValResolutionFactor=1.0
  904. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  905. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  906. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  907. TEXTUREGROUP_World=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  908. TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  909. TEXTUREGROUP_WorldSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  910. TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  911. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  912. TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  913. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  914. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  915. TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  916. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  917. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  918. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  919. TEXTUREGROUP_Effects=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  920. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  921. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  922. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  923. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
  924.  
  925. [SystemSettingsSplitScreen2]
  926. bAllowWholeSceneDominantShadows=False
  927. bAllowLightShafts=False
  928.  
  929. [Engine.PhysicsLODVerticalEmitter]
  930. ParticlePercentage=100
  931.  
  932. [Engine.OnlineSubsystem]
  933. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  934. AsyncMinCompletionTime=0.0
  935.  
  936. [Engine.OnlineRecentPlayersList]
  937. MaxRecentPlayers=100
  938. MaxRecentParties=5
  939.  
  940. [VoIP]
  941. VolumeThreshold=0.1
  942. bHasVoiceEnabled=true
  943.  
  944. [FullScreenMovie]
  945. bForceNoMovies=FALSE
  946. bShouldStopMovieAtEndOfLoadMap=true
  947. OverlayCycleTime=10
  948. #tartupMovies=Copyright_PC
  949. #StartupMovies=LogoTripwire
  950. #StartupMovies=LogoUE3
  951. #StartupMovies=LogoGA
  952. #StartupMovies=LogoOrigin
  953. #StartupMovies=LogoRO2
  954. StartupMovies=MainMenu
  955.  
  956. [IPDrv.WebConnection]
  957. MaxValueLength=512
  958. MaxLineLength=4096
  959.  
  960. [IPDrv.WebServer]
  961. ApplicationPaths[0]=/ServerAdmin
  962. ApplicationPaths[1]=/images
  963. ListenPort=80
  964. MaxConnections=18
  965. ExpirationSeconds=86400
  966. bEnabled=false
  967.  
  968. [IPDrv.WebResponse]
  969. IncludePath=/Web
  970. CharSet=iso-8859-1
  971.  
  972. [TextureTracking]
  973. #TextureName=T_GD_Traffic_Crosswalk_01
  974.  
  975. [AnimNotify]
  976. Trail_MaxSampleRate=200.0
  977.  
  978. [Engine.UIDataStore_OnlinePlayerData]
  979. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  980.  
  981. [Engine.LocalPlayer]
  982. OverridePPRecoveryTime=1.0
  983.  
  984. [MobileSupport]
  985. bShouldCachePVRTCTextures=False
  986. bShouldFlattenMaterials=False
  987. FlattenedTextureResolutionBias=1
  988.  
  989. [Engine.GameViewportClient]
  990. bDebugNoGFxUI=FALSE
  991. bUseHardwareCursorWhenWindowed=TRUE
  992.  
  993. [ContentComparisonReferenceTypes]
  994. +Class=AnimSet
  995. +Class=SkeletalMesh
  996. +Class=SoundCue
  997. +Class=StaticMesh
  998. +Class=ParticleSystem
  999. +Class=Texture2D
  1000.  
  1001. [Configuration]
  1002.  
  1003. [Engine.AudioDevice]
  1004. MusicVolume=0.4
  1005. SoundFXVolume=0.5
  1006. VoiceChatTransmitVolume=1.0
  1007. VoiceChatReceiveVolume=2.0
  1008. SoundQuality=0
  1009. MaxChannels=32
  1010.  
  1011. [Windows.StandardUser]
  1012. MyDocumentsSubDirName=RedOrchestra2
  1013.  
  1014. [ROGame.ROCanvas]
  1015. LeftEdgePercentage=0
  1016. TopEdgePercentage=0
  1017. RightEdgePercentage=1.0
  1018. BottomEdgePercentage=1.0
  1019.  
  1020. [ROGame.PostEffects]
  1021. AdaptiveBloomPeriod=0
  1022. AdaptiveKernelSize=0.500000
  1023. AdaptiveThreshold=-.5
  1024. AdaptiveScale=2
  1025. AdaptiveEye=False
  1026.  
  1027. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1028. bUseVAC=true
  1029. ProductName=RO2
  1030. GameDir=ro2
  1031. GameVersion=1.1.0.10
  1032. Region=255
  1033. CurrentNotificationPosition=0
  1034. ResetStats=0
  1035. bFilterEngineBuild=true
  1036. VOIPVolumeMultiplier=2.0
  1037. LanPacketPlatformMask=1
  1038. bTestSteamAuthDenials=false
  1039. DenyCode=5
  1040.  
  1041. [IpDrv.OnlineNewsInterfaceMcp]
  1042. NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.ashx",NewsType=1,TimeOut=30.0)
  1043. NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.ashx",NewsType=2,TimeOut=30.0)
  1044.  
  1045. [ROGame.ROUISceneSettings]
  1046. TextureQualityDetailSettings[0]=(UI=1,LightMap=2,ShadowMap=1,Character=2,Others=4,MinMagFilter=1,MipFilter=0,MaxAnisotropy=1)
  1047. TextureQualityDetailSettings[1]=(UI=1,LightMap=1,ShadowMap=0,Character=2,Others=3,MinMagFilter=1,MipFilter=1,MaxAnisotropy=1)
  1048. TextureQualityDetailSettings[2]=(UI=0,LightMap=1,ShadowMap=0,Character=1,Others=2,MinMagFilter=2,MipFilter=0,MaxAnisotropy=1)
  1049. TextureQualityDetailSettings[3]=(UI=0,LightMap=0,ShadowMap=0,Character=0,Others=1,MinMagFilter=2,MipFilter=0,MaxAnisotropy=4)
  1050. TextureQualityDetailSettings[4]=(UI=0,LightMap=0,ShadowMap=0,Character=0,Others=0,MinMagFilter=2,MipFilter=1,MaxAnisotropy=16)
  1051. ShadowQualityDetailSettings[0]=(bAllowWholeSceneDominantShadows=False,bAllowDynamicShadows=True,MaxWholeSceneDominantShadowResolution=1344,WholeSceneDynamicShadowRadius=1500.000000,NumWholeSceneDynamicShadowCascades=2,CascadeDistributionExponent=3.000000,ShadowFadeResolution=100,MaxShadowResolution=512,ShadowTexelsPerPixel=0.750000,bEnableForegroundShadowsOnWorld=False,bAllowShadowGroups=True,MinShadowGroupRadius=500.000000,MaxShadowGroupRadius=2000.000000,ShadowGroupRadiusRampUpFactor=1.200000,ShadowGroupRampCutoff=1250.000000)
  1052. ShadowQualityDetailSettings[1]=(bAllowWholeSceneDominantShadows=False,bAllowDynamicShadows=True,MaxWholeSceneDominantShadowResolution=1344,WholeSceneDynamicShadowRadius=1500.000000,NumWholeSceneDynamicShadowCascades=2,CascadeDistributionExponent=3.000000,ShadowFadeResolution=60,MaxShadowResolution=800,ShadowTexelsPerPixel=1.273240,bEnableForegroundShadowsOnWorld=False,bAllowShadowGroups=True,MinShadowGroupRadius=500.000000,MaxShadowGroupRadius=2000.000000,ShadowGroupRadiusRampUpFactor=1.000000,ShadowGroupRampCutoff=1500.000000)
  1053. ShadowQualityDetailSettings[2]=(bAllowWholeSceneDominantShadows=True,bAllowDynamicShadows=True,MaxWholeSceneDominantShadowResolution=1536,WholeSceneDynamicShadowRadius=500.000000,NumWholeSceneDynamicShadowCascades=1,CascadeDistributionExponent=3.000000,ShadowFadeResolution=25,MaxShadowResolution=1024,ShadowTexelsPerPixel=2.000000,bEnableForegroundShadowsOnWorld=True,bAllowShadowGroups=True,MinShadowGroupRadius=250.000000,MaxShadowGroupRadius=2000.000000,ShadowGroupRadiusRampUpFactor=1.200000,ShadowGroupRampCutoff=2000.000000)
  1054. ShadowQualityDetailSettings[3]=(bAllowWholeSceneDominantShadows=True,bAllowDynamicShadows=True,MaxWholeSceneDominantShadowResolution=2048,WholeSceneDynamicShadowRadius=1500.000000,NumWholeSceneDynamicShadowCascades=3,CascadeDistributionExponent=2.000000,ShadowFadeResolution=10,MaxShadowResolution=1536,ShadowTexelsPerPixel=4.000000,bEnableForegroundShadowsOnWorld=True,bAllowShadowGroups=True,MinShadowGroupRadius=250.000000,MaxShadowGroupRadius=2000.000000,ShadowGroupRadiusRampUpFactor=1.000000,ShadowGroupRampCutoff=2500.000000)
  1055. LightQualityDetailSettings[0]=(bAllowDistortion=false,bAllowFilteredDistortion=false,bAllowLightShafts=false,bAllowDynamicLights=false,bRenderLightFunctions=false)
  1056. LightQualityDetailSettings[1]=(bAllowDistortion=false,bAllowFilteredDistortion=false,bAllowLightShafts=false,bAllowDynamicLights=true,bRenderLightFunctions=false)
  1057. LightQualityDetailSettings[2]=(bAllowDistortion=false,bAllowFilteredDistortion=false,bAllowLightShafts=true,bAllowDynamicLights=true,bRenderLightFunctions=false)
  1058. LightQualityDetailSettings[3]=(bAllowDistortion=true,bAllowFilteredDistortion=true,bAllowLightShafts=true,bAllowDynamicLights=true,bRenderLightFunctions=true)
  1059. bDisableToolTips=False
  1060.  
  1061. [ROGame.ROGameEngine]
  1062. ServerActors=IpDrv.WebServer
  1063. PendingLevelPlayerControllerClassName=
  1064. bClearAnimSetLinkupCachesOnLoadMap=False
  1065. DownloadableContentEnumeratorClassName=
  1066. DownloadableContentManagerClassName=
  1067. MaxDeltaTime=0.000000
  1068. LocalPlayerClassName=Engine.LocalPlayer
  1069. bUseTextureStreaming=True
  1070. bUseBackgroundLevelStreaming=True
  1071. bSubtitlesEnabled=True
  1072. bSubtitlesForcedOff=False
  1073. bSmoothFrameRate=False
  1074. bForceStaticTerrain=False
  1075. bForceCPUSkinning=False
  1076. bUsePostProcessEffects=False
  1077. bOnScreenKismetWarnings=False
  1078. bEnableKismetLogging=False
  1079. bAllowMatureLanguage=False
  1080. bRenderTerrainCollisionAsOverlay=False
  1081. bDisablePhysXHardwareSupport=False
  1082. bPauseOnLossOfFocus=False
  1083. DefaultPostProcessName=FX_PostProcess.ROPostProcessMaster
  1084. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  1085. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  1086. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  1087. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  1088. TimeBetweenPurgingPendingKillObjects=60.000000
  1089. MaxSmoothedFrameRate=62.000000
  1090. MinSmoothedFrameRate=52.000000
  1091. ScoutClassName=ROGame.ROScout
  1092. MeshLODRange=0.000000
  1093. CameraRotationThreshold=45.000000
  1094. CameraTranslationThreshold=10000.000000
  1095. PrimitiveProbablyVisibleTime=8.000000
  1096. PercentUnoccludedRequeries=0.125000
  1097. MaxOcclusionPixelsFraction=0.001000
  1098. MaxFluidNumVerts=1048576
  1099. FluidSimulationTimeLimit=30.000000
  1100. MaxParticleResize=0
  1101. MaxParticleResizeWarn=0
  1102. MaxParticleVertexMemory=131972
  1103. BeginUPTryCount=200000
  1104.  
  1105. [IniVersion]
  1106. 0=1357993058.000000
  1107. 1=1357993690.000000
  1108. Patch=25
  1109.  
  1110. [AppCompat]
  1111. MeasuredCPUScore=71.696480
  1112. CompatLevelComposite=4
  1113. CompatLevelCPU=5
  1114. CompatLevelGPU=4
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