
Untitled
By: a guest on
Jun 14th, 2012 | syntax:
JavaScript | size: 1.19 KB | hits: 39 | expires: Never
~~~ NpcConversionManager ~~~
public int getMuted() {
return getPlayer().getMuted();
}
public void setMuteLevel(int newLevel) {
getPlayer().setMuteLevel(newLevel);
public boolean isMuted() {
return getPlayer().isMuted();
}
public boolean isPermMuted() {
return getPlayer().isPermMuted();
}
~~~ NPC ~~~
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == 1) {
status++;
} else {
if (mode == -1) {
cm.dispose();
return;
} else if (mode == 0) {
cm.sendOk("Alright...I don't know why you don't want to be UnMuted but ok...");
cm.dispose();
}
}
if (status == 0) {
if (cm.isMuted()) {
cm.sendYesNo("Would you like to UnMute yourself?");
} else {
cm.sendOk("You have no need to use me.");
cm.dispose();
return;
}
} else if (status == 1) {
cm.setMuteLevel(0);
cm.getPlayer().dropMessage("You have been UnMuted.");
cm.dispose();
}
}