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- Mouse function ingame is disabled for all Flight, but mouse functions in headlook mode
- --Left Touchpad.
- Functions as a 16 button touch menu with a virtual Dpad. (organized by purpose and color in the touch menu)
- 1. Cycle Hardpoints
- 2. Toggle Flight Assist
- 3. Ship Lights
- 4. Silent Running
- 5. Deploy Heatsinks
- 6. Landing Gear Control
- 7. Toggle Frame Boost
- 8. Enable Supercruise
- 9. Enable Hyperdrive'
- 10. Dpad Up (Engine power, and menu navigation)
- 11. Dpad Down (Reset Power, and menu navigation)
- 12. Dpad Left (Engine Power, and menu navigation)
- 13. Dpad Right (Weapon Power, and menu navigation)
- 14. unassigned
- 15. unassigned
- 16. unassigned
- --Right Touchpad
- Functions as a button pad, with touch sensitive keys allowing linear thrust control. Deadzone enabled for button click near middle without messing up thrusters.
- Left Quadrent - Functions Q key on keyboard which is left thrusters (UI Tab Navigation Left)
- Right Quadrent - Functions E key on keyboard which is right thrusters (UI Tab Navigation Right
- North quadrent - Functions W key on keyboard which is acceleration
- South Quadrent - Functions S key on keyboard which is deceleration
- Button Press - Is set to key, enabling 0% speed (or full stop)
- --Analog Stick
- Handles important flight functions
- X+/- = Rolling
- y+/- = Pitch (inverted like joystick)
- Button Press - Right analog stick button press function. Enables cockpit headlook mode
- --Buttons (forgot some of the keyboard keys I used but these are the functions)(P = Paddles or the 2 extra buttons on the back)
- A - Cycle weapon groups
- B - Engine Boost
- X - Cycle Next Target
- Y - Target in front
- LB - Thrusters Up
- RB - Thruster Down
- LT - Right Mouse Button
- RT - Left Mouse Button (Shooting mechanism)
- LP - Yaw Left
- RP - Yaw Right
- Start - Options Menu
- Back - Text chat enable
- --Gyro
- The gyro functions as a mouse and is set to always on! This is why I disabled all flight controls with the mouse so it doesn't impede on gameplay.
- Sensitivity is set such that natural rotations will reach the parts of the cockpit you need for the various functions you'de have to use. Not too fast to make navigating the various consoles jittery and not rigid enough to not be too slow and unnatural. Kinda just right, you'de have to feel it.
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