Advertisement
MilanMixi

Untitled

Mar 25th, 2012
331
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 67.17 KB | None | 0 0
  1. #include <amxmodx>
  2. #include <fun>
  3. #include <cstrike>
  4. #include <fakemeta>
  5. #include <engine>
  6. #include <hamsandwich>
  7. #include <nvault>
  8. #include <colorchat>
  9.  
  10. #define PLUGIN "Call of Duty: MW Mod"
  11. #define VERSION "0.8.0"
  12. #define AUTHOR "QTM_Peyote"
  13.  
  14. #define STANDARDNA_brzina 250.0
  15.  
  16. #define ZADATAK_POKAZI_INFORMACIJE 672
  17. #define ZADATAK_PROVERA 704
  18. #define ZADATAK_POKAZI_REKLAME 768
  19. #define ZADATAK_POSTAVI_brzinu 832
  20.  
  21. //#define BOTY 1
  22.  
  23. new za_hejtere[] = "MARS U PICKU MATERINU I TI I DISASSEMBLER, BOTINO RASPALA" // hvala desikac
  24.  
  25. new SyncHudObj;
  26. new SyncHudObj3;
  27. new g_msg_screenfade;
  28.  
  29. new cvar_xp_za_ubistvo;
  30.  
  31. new sprite_white;
  32. new sprite_blast;
  33. new sprite_beam;
  34.  
  35. new g_vault;
  36.  
  37. new iskustvo_za_pare;
  38. new iskustvo_za_mnogopara;
  39.  
  40. new Ubrania_CT[4][]={"sas","gsg9","urban","gign"};
  41. new Ubrania_Terro[4][]={"arctic","leet","guerilla","terror"};
  42.  
  43. // CS Offsets
  44. #if cellbits == 32
  45. const OFFSET_CLIPAMMO = 51
  46. #else
  47. const OFFSET_CLIPAMMO = 65
  48. #endif
  49. const OFFSET_LINUX_WEAPONS = 4
  50.  
  51. new const MAXCLIP[] = { -1, 13, -1, 10, 1, 7, -1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
  52. 10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 }
  53.  
  54. new g_has_unlimited_clip[33]
  55.  
  56. new const maxAmmo[31]={0,52,0,90,1,32,1,100,90,1,120,100,100,90,90,90,100,120,30,120,200,32,90,120,90,2,35,90,90,0,100};
  57. new const maxClip[31] = { -1, 13, -1, 10, 1, 7, 1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
  58. 10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 };
  59.  
  60. new informacije_predmet_igraca[33][2];
  61. new const naziv_predmeta[][] = {"Nema",
  62. "Necujne Cizme", //1
  63. "Dupli Pancir", //2
  64. "Ojacani Pancir", //3
  65. "Veteran sa nozem", //4
  66. "Iznenadi neprijatelje", //5
  67. "Nevidljivost", //6
  68. "Respawn", //7
  69. "Noz Marinca", //8
  70. "Kamuflaza", //9
  71. "HE Expert", //10
  72. "Dupli Skok", //11
  73. "Vojna tajna", //12
  74. "AWP Master",//13
  75. "Adrenalin",//14
  76. "Rambova tajna",//15
  77. "Deagle Manijak",//16
  78. "Super Pancir",//17
  79. "Extra HP++",//18
  80. "Komplet za prvu pomoc",//19
  81. "No Recoil",//20
  82. "Titanijumski metci",//21
  83. "Pukovnikovi metci",//22
  84. "Ogranicen no-recoil",//23
  85. "SWAT Stit",//24
  86. "50 HP++",//25
  87. "Nano Oklop",//26
  88. "BulletProof",//27
  89. "Jetpack",
  90. "Gravitacija",
  91. "Speed"
  92. };
  93.  
  94. new const opis_predmet[][] = {"Ubi nekog i dobices predmet",
  95. "Necujno trcanje",
  96. "Smanjuje stetu za LW %",
  97. "Smanjuje stetu za LW %",
  98. "Brze ubijas nozem",
  99. "Kada pogodite nekog od pozadi, povrede su dva puta vece",
  100. "Imate LW % nevidljivosti",
  101. "1/LW sanse da se respawn posle smrti",
  102. "Brzo ubijanje nozem",
  103. "Imate 1/LW sanse da odmah ubijete sa HE. Takodje izgledate kao neprijatelj",
  104. "Instant kill sa granatom (HE). Zadajes LW % dodatne stete",
  105. "Dupli skok",
  106. "Vase povrede su smanjene za 5. Imate 1/LW sanse da oslepite neprijatelja",
  107. "Instant kill sa AWP",
  108. "Za svaki kill dobijate 50hp",
  109. "Za svaki kill dobijate pun sarzer i 20hp",
  110. "Dobijate Deagle",
  111. "Imate 500 stita",
  112. "Dobijate +100hp svake runde, ali zato ste sporiji",
  113. "Koristite da regeneriste maximalni HP",
  114. "Nema trzanja puske kad pucate",
  115. "Zadajete protivnicima +10 vise stete",
  116. "Zadajete protivnicima +20 vise stete",
  117. "Smanjeno trazanje puske",
  118. "Ni jedan predmet nece uticati na vas",
  119. "Dobijate +50hp svake runde, ali zato ste sporiji",
  120. "Imate 1/LW sanse da izbegnete stetu",
  121. "Otporni ste na 3 metka u svakom krugu",
  122. "Pritisnite CRTL i SPACE da koristite jetpack, jetpack se obnavlja svake 4 sec",
  123. "Smanjena gravitacija",
  124. "Povecana Brzina"
  125. };
  126.  
  127. new klasa_igraca[33];
  128. new level_igraca[33] = 1;
  129. new iskustvo_igraca[33];
  130.  
  131. new nova_klasa_igraca[33];
  132.  
  133. new const iskustvo_levelu[] = {0,7,28,63,112,175,252,343,448,567,700,847,1008,1183,1372,1575,1792,2023,2268,2527,
  134. 2800,3087,3388,3703,4032,4375,4732,5103,5488,5887,6300,6727,7168,7623,8092,8575,9072,9583,10108,10647,
  135. 11200,11767,12348,12943,13552,14175,14812,15463,16128,16807,17500,18207,18928,19663,20412,21175,21952,22743,23548,24367,
  136. 25200,26047,26908,27783,28672,29575,30492,31423,32368,33327,34300,35287,36288,37303,38332,39375,40432,41503,42588,43687,
  137. 44800,45927,47068,48223,49392,50575,51772,52983,54208,55447,56700,57967,59248,60543,61852,63175,64512,65863,67228,68607,
  138. 70000,71407,72828,74263,75712,77175,78652,80143,81648,83167,84700,86247,87808,89383,90972,92575,94192,95823,97468,99127,
  139. 100800,102487,104188,105903,107632,109375,111132,112903,114688,116487,118300,120127,121968,123823,125692,127575,129472,131383,133308,135247,
  140. 137200,139167,141148,143143,145152,147175,149212,151263,153328,155407,157500,159607,161728,163863,166012,168175,170352,172543,174748,176967,
  141. 179200,181447,183708,185983,188272,190575,192892,195223,197568,199927,202300,204687,207088,209503,211932,214375,216832,219303,221788,224287,
  142. 226800,229327,231868,234423,236992,239575,242172,244783,247408,250047,252700,255367,258048,260743,263452,266175,268912,271663,274428,277207,
  143. 280000,282807,285628,288463,291312,294175,297052,299943,302848,305767,308700,311647,314608,317583,320572,323575,326592,329623,332668,335727,
  144. 338800,341887,344988,348103,351232,354375,357532,360703,363888,367087,370300,373527,376768,380023,383292,386575,389872,393183,396508,399847,
  145. 403200,406567,409948,413343,416752,420175,423612,427063,430528,434007,437500,441007,444528,448063,451612,455175,458752,462343,465948,469567,
  146. 473200,476847,480508,484183,487872,491575,495292,499023,502768,506527,510300,514087,517888,521703,525532,529375,533232,537103,540988,544887,
  147. 548800,552727,556668,560623,564592,568575,572572,576583,580608,584647,588700,592767,596848,600943,605052,609175,613312,617463,621628,625807,
  148. 630000,634207,638428,642663,646912,651175,655452,659743,664048,668367,672700,677047,681408,685783,690172,694575,698992,703423,707868,712327,
  149. 716800,721287,725788,730303,734832,739375,743932,748503,753088,757687,762300,766927,771568,776223,780892,785575,790272,794983,799708,804447,
  150. 809200,813967,818748,823543,828352,833175,838012,842863,847728,852607,857500,862407,867328,872263,877212,882175,887152,892143,897148,902167,
  151. 907200,912247,917308,922383,927472,932575,937692,942823,947968,953127,958300,963487,968688,973903,979132,984375,989632,994903,1000188,1005487,
  152. 1010800,1016127,1021468,1026823,1032192,1037575,1042972,1048383,1053808,1059247,1064700,1070167,1075648,1081143,1086652,1092175,1097712,1103263,1108828,1114407,
  153. 1120000,1125607,1131228,1136863,1142512,1148175,1153852,1159543,1165248,1170967,1176700,1182447,1188208,1193983,1199772,1205575,1211392,1217223,1223068,1228927,
  154. 1234800,1240687,1246588,1252503,1258432,1264375,1270332,1276303,1282288,1288287,1294300,1300327,1306368,1312423,1318492,1324575,1330672,1336783,1342908,1349047,
  155. 1355200,1361367,1367548,1373743,1379952,1386175,1392412,1398663,1404928,1411207,1417500,1423807,1430128,1436463,1442812,1449175,1455552,1461943,1468348,1474767,
  156. 1481200,1487647,1494108,1500583,1507072,1513575,1520092,1526623,1533168,1539727,1546300,1552887,1559488,1566103,1572732,1579375,1586032,1592703,1599388,1606087,
  157. 1612800,1619527,1626268,1633023,1639792,1646575,1653372,1660183,1667008,1673847,1680700,1687567,1694448,1701343,1708252,1715175,1722112,1729063,1736028,1743007,
  158. 1750000,1757007,1764028,1771063,1778112,1785175,1792252,1799343,1806448,1813567,1820700,1827847,1835008,1842183,1849372,1856575,1863792,1871023,1878268,1885527,
  159. 1892800,1900087,1907388,1914703,1922032,1929375,1936732,1944103,1951488,1958887,1966300,1973727,1981168,1988623,1996092,2003575,2011072,2018583,2026108,2033647,
  160. 2041200,2048767,2056348,2063943,2071552,2079175,2086812,2094463,2102128,2109807,2117500,2125207,2132928,2140663,2148412,2156175,2163952,2171743,2179548,2187367,
  161. 2195200,2203047,2210908,2218783,2226672,2234575,2242492,2250423,2258368,2266327,2274300,2282287,2290288,2298303,2306332,2314375,2322432,2330503,2338588,2346687,
  162. 2354800,2362927,2371068,2379223,2387392,2395575,2403772,2411983,2420208,2428447,2436700,2444967,2453248,2461543,2469852,2478175,2486512,2494863,2503228,2511607,
  163. 2520000,2528407,2536828,2545263,2553712,2562175,2570652,2579143,2587648,2596167,2604700,2613247,2621808,2630383,2638972,2647575,2656192,2664823,2673468,2682127,
  164. 2690800,2699487,2708188,2716903,2725632,2734375,2743132,2751903,2760688,2769487,2778300,2787127,2795968,2804823,2813692,2822575,2831472,2840383,2849308,2858247,
  165. 2867200,2876167,2885148,2894143,2903152,2912175,2921212,2930263,2939328,2948407,2957500,2966607,2975728,2984863,2994012,3003175,3012352,3021543,3030748,3039967,
  166. 3049200,3058447,3067708,3076983,3086272,3095575,3104892,3114223,3123568,3132927,3142300,3151687,3161088,3170503,3179932,3189375,3198832,3208303,3217788,3227287,
  167. 3236800,3246327,3255868,3265423,3274992,3284575,3294172,3303783,3313408,3323047,3332700,3342367,3352048,3361743,3371452,3381175,3390912,3400663,3410428,3420207,
  168. 3430000,3439807,3449628,3459463,3469312,3479175,3489052,3498943,3508848,3518767,3528700,3538647,3548608,3558583,3568572,3578575,3588592,3598623,3608668,3618727,
  169. 3628800,3638887,3648988,3659103,3669232,3679375,3689532,3699703,3709888,3720087,3730300,3740527,3750768,3761023,3771292,3781575,3791872,3802183,3812508,3822847,
  170. 3833200,3843567,3853948,3864343,3874752,3885175,3895612,3906063,3916528,3927007,3937500,3948007,3958528,3969063,3979612,3990175,4000752,4011343,4021948,4032567,
  171. 4043200,4053847,4064508,4075183,4085872,4096575,4107292,4118023,4128768,4139527,4150300,4161087,4171888,4182703,4193532,4204375,4215232,4226103,4236988,4247887,
  172. 4258800,4269727,4280668,4291623,4302592,4313575,4324572,4335583,4346608,4357647,4368700,4379767,4390848,4401943,4413052,4424175,4435312,4446463,4457628,4468807,
  173. 4480000,4491207,4502428,4513663,4524912,4536175,4547452,4558743,4570048,4581367,4592700,4604047,4615408,4626783,4638172,4649575,4660992,4672423,4683868,4695327,
  174. 4706800,4718287,4729788,4741303,4752832,4764375,4775932,4787503,4799088,4810687,4822300,4833927,4845568,4857223,4868892,4880575,4892272,4903983,4915708,4927447,
  175. 4939200,4950967,4962748,4974543,4986352,4998175,5010012,5021863,5033728,5045607,5057500,5069407,5081328,5093263,5105212,5117175,5129152,5141143,5153148,5165167,
  176. 5177200,5189247,5201308,5213383,5225472,5237575,5249692,5261823,5273968,5286127,5298300,5310487,5322688,5334903,5347132,5359375,5371632,5383903,5396188,5408487,
  177. 5420800,5433127,5445468,5457823,5470192,5482575,5494972,5507383,5519808,5532247,5544700,5557167,5569648,5582143,5594652,5607175,5619712,5632263,5644828,5657407,
  178. 5670000,5682607,5695228,5707863,5720512,5733175,5745852,5758543,5771248,5783967,5796700,5809447,5822208,5834983,5847772,5860575,5873392,5886223,5899068,5911927,
  179. 5924800,5937687,5950588,5963503,5976432,5989375,6002332,6015303,6028288,6041287,6054300,6067327,6080368,6093423,6106492,6119575,6132672,6145783,6158908,6172047,
  180. 6185200,6198367,6211548,6224743,6237952,6251175,6264412,6277663,6290928,6304207,6317500,6330807,6344128,6357463,6370812,6384175,6397552,6410943,6424348,6437767,
  181. 6451200,6464647,6478108,6491583,6505072,6518575,6532092,6545623,6559168,6572727,6586300,6599887,6613488,6627103,6640732,6654375,6668032,6681703,6695388,6709087,
  182. 6722800,6736527,6750268,6764023,6777792,6791575,6805372,6819183,6833008,6846847,6860700,6874567,6888448,6902343,6916252,6930175,6944112,6958063,6972028,6986007,//1000
  183. 7000000,7014007,7028028,7042063,7056112,7070175,7084252,7098343,7112448,7126567,7140700,7154847,7169008,7183183,7197372,7211575,7225792,7240023,7254268,7268527,
  184. 7282800,7297087,7311388,7325703,7340032,7354375,7368732,7383103,7397488,7411887,7426300,7440727,7455168,7469623,7484092,7498575,7513072,7527583,7542108,7556647,
  185. 7571200,7585767,7600348,7614943,7629552,7644175,7658812,7673463,7688128,7702807,7717500,7732207,7746928,7761663,7776412,7791175,7805952,7820743,7835548,7850367,
  186. 7865200,7880047,7894908,7909783,7924672,7939575,7954492,7969423,7984368,7999327,8014300,8029287,8044288,8059303,8074332,8089375,8104432,8119503,8134588,8149687,
  187. 8164800,8179927,8195068,8210223,8225392,8240575,8255772,8270983,8286208,8301447,8316700,8331967,8347248,8362543,8377852,8393175,8408512,8423863,8439228,8454607,
  188. 8470000,8485407,8500828,8516263,8531712,8547175,8562652,8578143,8593648,8609167,8624700,8640247,8655808,8671383,8686972,8702575,8718192,8733823,8749468,8765127,
  189. 8780800,8796487,8812188,8827903,8843632,8859375,8875132,8890903,8906688,8922487,8938300,8954127,8969968,8985823,9001692,9017575,9033472,9049383,9065308,9081247,
  190. 9097200,9113167,9129148,9145143,9161152,9177175,9193212,9209263,9225328,9241407,9257500,9273607,9289728,9305863,9322012,9338175,9354352,9370543,9386748,9402967,
  191. 9419200,9435447,9451708,9467983,9484272,9500575,9516892,9533223,9549568,9565927,9582300,9598687,9615088,9631503,9647932,9664375,9680832,9697303,9713788,9730287,
  192. 9746800,9763327,9779868,9796423,9812992,9829575,9846172,9862783,9879408,9896047,9912700,9929367,9946048,9962743,9979452,9996175,10012912,10029663,10046428,10063207,
  193. 10080000};
  194.  
  195. new poeni_igraca[33];
  196. new energija_igraca[33];
  197. new inteligencija_igraca[33];
  198. new snaga_igraca[33];
  199. new Float:smanjene_povrede_igraca[33];
  200. new kondicija_igraca[33];
  201. new maximalna_energija_igraca[33];
  202. new Float:brzina_igraca[33];
  203.  
  204. enum { NONE = 0, Snajperista, Marinac, Pro_Strelac, Mitraljezac, Doktor, Vatrena_Podrska, Miner, Demolitions, Rusher, Rambo, Partizan, Spijun, Bombarder, Gunner, Pesadinac, Pobunjenik, Assassin, SWAT, Crvena_beretka, Pukovnik, Guerila, Hunter, General, Placenik, Battlefield, Terorista};
  205. new const energija_klasa[] = { 0, 120, 140, 110, 120, 110, 100, 100, 110, 100, 130, 100, 70, 140, 125, 100, 125, 10, 100, 80, 150, 120, 150, 300, 110, 150, 120};
  206. new const Float:brzina_klasa[] = {0.0, 1.2, 1.35, 0.8, 0.8, 1.0, 1.0, 1.0, 1.0, 1.3 , 1.15, 1.1, 1.2, 0.9, 0.9, 1.35, 1.2, 2.0, 0.8, 1.2, 1.0, 0.8, 1.3, 1.0, 1.0, 1.0, 0.9};
  207. new const oklop_klase[] = { 0, 100, 100, 100, 150, 100, 0, 100, 100, 0, 150, 0, 0, 150, 50, 0, 25, 100, 0, 0, 0, 0, 500, 400, 0, 100, 90};
  208. new const naziv_klase[][] = {"Nema",
  209. "Snajperista",
  210. "Marinac",
  211. "Pro-Strelac",
  212. "Mitraljezac",
  213. "Doktor",
  214. "Vatrena podrska",
  215. "Miner",
  216. "Demolitions",
  217. "Rusher",
  218. "Rambo (Premium)",
  219. "Partizan",
  220. "Spijun",
  221. "Bombarder",
  222. "Gunner(Premium)",
  223. "Pesadinac",
  224. "Pobunjenik",
  225. "Assassin (Premium)",
  226. "SWAT",
  227. "Crvena beretka (Premium)",
  228. "Pukovnik (Premium)",
  229. "Guerila",
  230. "Hunter (Premium)",
  231. "General (Premium)",
  232. "Placenik",
  233. "Battlefield",
  234. "Terorista"
  235. };
  236.  
  237. new const opis_klase[][] = {"Nema",
  238. "\yOruzije:\w AWP, Deagle, Scout^n\yEnergija:\w 120 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 120%^n\ySpecijalne moci:\w 1:3 sansa za brzo ubijanje nozem",
  239. "\yOruzije:\w Deagle^n\yEnergija:\w 140 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 135%^n\ySpecijalne moci:\w Odma ubija nozem",
  240. "\yOruzije:\w AK47, M4A1^n\yEnergija:\w 110 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 80%^n\ySpecijalne moci:\w Nema",
  241. "\yOruzije:\w M249(krmaca)^n\yEnergija:\w 120 HP^n\yArmor:\w 150 AP^n\yBrzina:\w 80%^n\ySpecijalne moci:\w Otporan na mine, ima sve bombe",
  242. "\yOruzije:\w UMP45^n\yEnergija:\w 110 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 100%^n\ySpecijalne moci:\w Ima komplet za prvu pomoc",
  243. "\yOruzije:\w MP5^n\yEnergija:\w 100 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 100%^n\ySpecijalne moci:\w Ima dve rakete",
  244. "\yOruzije:\w P90^n\yEnergija:\w 100 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 100%^n\ySpecijalne moci:\w Dobija 3 mine",
  245. "\yOruzije:\w AUG^n\yEnergija:\w 110 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 100%^n\ySpecijalne moci:\w Ima sve bombe, dobija dinamit, koji ubija sve u krugu od 1m",
  246. "\yOruzije:\w M3(pumparica)^n\yEnergija:\w 100 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 130%^n\ySpecijalne moci:\w Nema",
  247. "\yOruzije:\w FAMAS^n\yEnergija:\w 130 HP^n\yArmor:\w 150 AP^n\yBrzina:\w 115%^n\ySpecijalne moci:\w Za svako ubistvo dobija 20 HP i pun sanzer, dupli skok^n\yKontakt:\w vaske.va08@hotmail.com",
  248. "\yOruzije:\w P90, FLASHBANG^n\yEnergija:\w 100 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 110%^n\ySpecijalne moci:\w Manje je vidljiv",
  249. "\yOruzije:\w Deagle^n\yEnergija:\w 70 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 120%^n\ySpecijalne moci:\w Kamuflaza (izgleda kao neprijatelj)",
  250. "\yOruzije:\w M4A1, Deagle, HE-Grenade^n\yEnergija:\w 140 HP^n\yArmor:\w 150 AP^n\yBrzina:\w 90%^n\ySpecijalne moci:\w Nema",
  251. "\yOruzije:\w G3/SG-1(rafalni snajper)^n\yEnergija:\w 125 HP^n\yArmor:\w 50 AP^n\yBrzina:\w 90%^n\ySpecijalne moci:\w Ima 1 raketu^n\yKontakt:\w vaske.va08@hotmail.com",
  252. "\yOruzije:\w GAIL + P228,^n\yEnergija:\w 100 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 135%^n\ySpecijalne moci:\w Nema",
  253. "\yOruzije:\w SG552, HE-Grenade^n\yEnergija:\w 100 HP^n\yArmor:\w 25 AP^n\yBrzina:\w 120%^n\ySpecijalne moci:\w Ima 1 minu",
  254. "\yOruzije:\w Noz, USP^n\yEnergija:\w 10 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 200%^n\ySpecijalne moci:\w Nevidljiv kad ima noz^n\yKontakt:\w vaske.va08@hotmail.com",
  255. "\yOruzije:\w M4a1^n\yEnergija:\w 100 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 80%^n\ySpecijalne moci:\w Otporan na noz",
  256. "\yOruzije:\w MP5^n\yEnergija:\w 80 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 120%^n\ySpecijalne moci:\w 1/3 nano oklop",
  257. "\yOruzije:\w M4a1^n\yEnergija:\w 150 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 100%^n\ySpecijalne moci:\w kovceg sa blagom i dupli skok",
  258. "\yOruzije:\w AK47^n\yEnergija:\w 120 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 80%^n\ySpecijalne moci:\w Otporan na noz",
  259. "\yOruzije:\w Buslica^n\yEnergija:\w 150 HP^n\yArmor:\w 500 AP^n\yBrzina:\w 130%^n\ySpecijalne moci:\w beskonacno metaka u sanzeru",
  260. "\yOruzije:\w m4a1,krieg 552 commando^n\yEnergija:\w 300 HP^n\yArmor:\w 400 AP^n\yBrzina:\w 100%^n\ySpecijalne moci:\w otopran na noz i 2 dinamita",
  261. "\yOruzije:\w mp5navy,gail^n\yEnergija:\w 110 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 100%^n\ySpecijalne moci:\w za svaki kill 2000$",
  262. "\yOruzije:\w raflana pumparica^n\yEnergija:\w 150 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 100%^n\ySpecijalne moci:\w jetpack",
  263. "\yOruzije:\w ak47,duel elites^n\yEnergija:\w 120 HP^n\yArmor:\w 90 AP^n\yBrzina:\w 90%^n\ySpecijalne moci:\w ima 2 mine i 1/4 vojnu tajnu"
  264. };
  265.  
  266. new broj_medkit_igraca[33];
  267. new broj_raketa_igraca[33];
  268. new Float:prethodna_raketa_igraca[33];
  269. new broj_min_igraca[33];
  270. new broj_dinamita_igraca[33];
  271. new broj_skokova_igraca[33];
  272.  
  273. new bool:freezetime = true;
  274.  
  275. public plugin_init()
  276. {
  277. register_plugin(PLUGIN, VERSION, AUTHOR);
  278.  
  279. g_vault = nvault_open("CodMod");
  280.  
  281. register_think("MedKit","MedKitThink");
  282.  
  283. RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
  284. RegisterHam(Ham_Spawn, "player", "Pocetak", 1);
  285. RegisterHam(Ham_Touch, "armoury_entity", "DodirOruzija");
  286. RegisterHam(Ham_Touch, "weapon_shield", "DodirOruzija");
  287. RegisterHam(Ham_Touch, "weaponbox", "DodirOruzija");
  288.  
  289. register_forward(FM_CmdStart, "CmdStart");
  290. register_forward(FM_EmitSound, "EmitSound");
  291.  
  292. register_logevent("PocetakRunde", 2, "1=Round_Start");
  293.  
  294. register_event("DeathMsg", "Death", "ade");
  295. register_event("Damage", "Damage", "b", "2!=0");
  296. register_event("CurWeapon","CurWeapon","be", "1=1");
  297. register_event("HLTV", "novaRunda", "a", "1=0", "2=0");
  298.  
  299. register_touch("Rocket", "*" , "DodirRakete");
  300. register_touch("Mine", "player", "DodirMine");
  301.  
  302. cvar_xp_za_ubistvo = register_cvar("cod_killxp", "70");
  303.  
  304. register_clcmd("say /klasa", "IzaberiKlasu");
  305. register_clcmd("say /opis", "OpisKlase");
  306. register_clcmd("say /predmet", "OpisPredmeta");
  307. register_clcmd("say /item", "OpisPredmeta");
  308. register_clcmd("say /drop", "IzbaciPredmet");
  309. register_clcmd("say /izbaci", "IzbaciPredmet");
  310. register_clcmd("say /reset", "KomandaResetujPoene");
  311. register_clcmd("say /shop", "Shop");
  312. register_clcmd("say /pomoc", "Pomoc");
  313. register_clcmd("say /help", "Pomoc");
  314. register_clcmd("fullupdate", "BlokirajKomande");
  315.  
  316. register_message(get_user_msgid("CurWeapon"), "message_cur_weapon")
  317.  
  318. g_msg_screenfade = get_user_msgid("ScreenFade");
  319.  
  320. SyncHudObj = CreateHudSyncObj();
  321. SyncHudObj3 = CreateHudSyncObj();
  322.  
  323. register_menucmd(register_menuid("Klasa:"), 1023, "OpisKlase");
  324. iskustvo_za_pare = 400;
  325. iskustvo_za_mnogopara = 1000;
  326.  
  327. format(za_hejtere, 10, "1")
  328. }
  329.  
  330. public plugin_cfg()
  331. {
  332. server_cmd("sv_maxspeed 9999");
  333. }
  334.  
  335. public plugin_precache()
  336. {
  337. new Entity = create_entity( "info_map_parameters" );
  338.  
  339. DispatchKeyValue( Entity, "buying", "3" );
  340. DispatchSpawn( Entity );
  341.  
  342. sprite_white = precache_model("sprites/white.spr") ;
  343. sprite_blast = precache_model("sprites/dexplo.spr");
  344. sprite_beam = precache_model("sprites/zbeam4.spr")
  345.  
  346. precache_sound("QTM_CodMod/select.wav");
  347. precache_sound("QTM_CodMod/start.wav");
  348. precache_sound("QTM_CodMod/start2.wav");
  349. precache_sound("QTM_CodMod/levelup.wav");
  350.  
  351. precache_model("models/w_medkit.mdl");
  352. precache_model("models/rpgrocket.mdl");
  353. precache_model("models/mine.mdl");
  354. }
  355.  
  356. public pfn_keyvalue( Entity )
  357. {
  358. new ClassName[ 20 ], Dummy[ 2 ];
  359. copy_keyvalue( ClassName, charsmax( ClassName ), Dummy, charsmax( Dummy ), Dummy, charsmax( Dummy ) );
  360.  
  361. if( equal( ClassName, "info_map_parameters" ) )
  362. {
  363. remove_entity( Entity );
  364. return PLUGIN_HANDLED ;
  365. }
  366. return PLUGIN_CONTINUE;
  367. }
  368.  
  369. public CmdStart(id, uc_handle)
  370. {
  371. if(!is_user_alive(id))
  372. return FMRES_IGNORED;
  373.  
  374. new button = get_uc(uc_handle, UC_Buttons);
  375. new flags = pev(id, pev_flags);
  376.  
  377. if(informacije_predmet_igraca[id][0] == 11 || klasa_igraca[id] == Rambo || klasa_igraca[id] == Pukovnik)
  378. {
  379. new oldbutton = pev(id, pev_oldbuttons);
  380.  
  381. if((button & IN_JUMP) && !(flags & FL_ONGROUND) && !(oldbutton & IN_JUMP) && broj_skokova_igraca[id] > 0)
  382. {
  383. broj_skokova_igraca[id]--;
  384. new Float:velocity[3];
  385. pev(id, pev_velocity,velocity);
  386. velocity[2] = random_float(265.0,285.0);
  387. set_pev(id, pev_velocity,velocity);
  388. }
  389. else if(flags & FL_ONGROUND)
  390. {
  391. broj_skokova_igraca[id] = 0;
  392. if(informacije_predmet_igraca[id][0] == 11)
  393. broj_skokova_igraca[id]++;
  394. if(klasa_igraca[id] == Rambo)
  395. broj_skokova_igraca[id]++;
  396. }
  397. }
  398.  
  399. if(button & IN_ATTACK)
  400. {
  401. new Float:punchangle[3];
  402.  
  403. if(informacije_predmet_igraca[id][0] == 20)
  404. set_pev(id, pev_punchangle, punchangle);
  405. if(informacije_predmet_igraca[id][0] == 23)
  406. {
  407. set_pev(id, pev_punchangle, punchangle);
  408. for(new i=0; i<3;i++)
  409. punchangle[i]*=0.9;
  410. set_pev(id, pev_punchangle, punchangle);
  411. }
  412. }
  413.  
  414. if(informacije_predmet_igraca[id][0] == 28 || klasa_igraca[id] == Battlefield && button & IN_JUMP && button & IN_DUCK && flags & FL_ONGROUND && get_gametime() > informacije_predmet_igraca[id][1]+4.0 )
  415. {
  416. informacije_predmet_igraca[id][1] = floatround(get_gametime());
  417. new Float:velocity[3];
  418. VelocityByAim(id, 700, velocity);
  419. velocity[2] = random_float(265.0,285.0);
  420. set_pev(id, pev_velocity, velocity);
  421. }
  422. return FMRES_IGNORED;
  423. }
  424.  
  425. public Shop(id)
  426. {
  427. new menu = menu_create("Shop:", "Shop_Handle");
  428. menu_additem(menu, "Aspirin \r[Dodaje 50 HP] \yCena: \r3000$");
  429. menu_additem(menu, "Morfijum \r[Dodaje 100 HP] \yCena: \r5000$");
  430. menu_additem(menu, "RedBull \r[Veci Skok + Veca Brzina] \yCena: \r7500$");
  431. menu_additem(menu, "Iskustvo \r[Dodaje 400 XP] \yCena: \r5000$");
  432. menu_additem(menu, "Super iskustvo \r[Dodaje 1000 XP] \yCena: \r10000$");
  433. menu_additem(menu, "Slucajni Izbor \r[Predmet] \yCena: \r3000$");
  434. menu_additem(menu, "Mine \r[Dobijate 2 Mine] \yCena: \r10000$");
  435. menu_display(id, menu);
  436. }
  437. public Shop_Handle(id, menu, item)
  438. {
  439. client_cmd(id, "spk QTM_CodMod/select");
  440.  
  441. if(item == MENU_EXIT)
  442. {
  443. menu_destroy(menu);
  444. return PLUGIN_CONTINUE;
  445. }
  446. menu_display(id, menu);
  447. new pare_igraca = cs_get_user_money(id);
  448. new hp = get_user_health(id);
  449. switch(item)
  450. {
  451. case 0:
  452. {
  453. new cena = 3000;
  454. if (pare_igraca<cena)
  455. {
  456. ColorChat(id,GREEN,"[Shop] ^1Nemas dovoljno para.");
  457. return PLUGIN_CONTINUE;
  458. }
  459. if(hp >= maximalna_energija_igraca[id] || klasa_igraca[id] == Assassin)
  460. {
  461. ColorChat(id,GREEN,"[Shop] ^1Vec imate maximalnu energiju.");
  462. return PLUGIN_CONTINUE;
  463. }
  464. new ammount=50;
  465. new nova_energija = (hp+ammount<maximalna_energija_igraca[id])? hp+ammount: maximalna_energija_igraca[id];
  466. set_user_health(id, nova_energija);
  467. ColorChat(id,GREEN,"[Shop] ^1kupio si ^3Aspirin");
  468. cs_set_user_money(id, pare_igraca-cena);
  469. }
  470. case 1:
  471. {
  472. new cena = 5000;
  473. if (pare_igraca<cena)
  474. {
  475. ColorChat(id,GREEN,"[Shop] ^1Nemas dovoljno para.");
  476. return PLUGIN_CONTINUE;
  477. }
  478. if(hp >= maximalna_energija_igraca[id] || klasa_igraca[id] == Assassin)
  479. {
  480. ColorChat(id,GREEN,"[Shop] ^1Vec imate maximalnu energiju.");
  481. return PLUGIN_CONTINUE;
  482. }
  483. new ammount=100;
  484. new nova_energija = (hp+ammount<maximalna_energija_igraca[id])? hp+ammount: maximalna_energija_igraca[id];
  485. set_user_health(id, nova_energija);
  486. ColorChat(id,GREEN,"[Shop] ^1Kupio si^3 Morfijum");
  487. cs_set_user_money(id, pare_igraca-cena);
  488. }
  489. case 2:
  490. {
  491. new cena = 7500;
  492. if (pare_igraca<cena)
  493. {
  494. ColorChat(id,GREEN,"[Shop] ^1Nemas dovoljno para.");
  495. return PLUGIN_CONTINUE;
  496. }
  497. set_user_gravity(id,get_user_gravity(id) - 0.3);
  498. set_user_maxspeed(id,get_user_maxspeed(id) + 10.0);
  499. ColorChat(id,GREEN,"[Shop]^1 Kupio si^3 RedBull");
  500. cs_set_user_money(id, pare_igraca-cena)
  501. }
  502. case 3:
  503. {
  504. new cena = 5000;
  505. if (pare_igraca<cena)
  506. {
  507. ColorChat(id,GREEN,"[Shop]^1 Nemas dovoljno para.");
  508. return PLUGIN_CONTINUE;
  509. }
  510. iskustvo_igraca[id] += iskustvo_za_pare;
  511. ColorChat(id,GREEN,"[Shop] ^1Kupio si ^3Iskustvo");
  512. cs_set_user_money(id, pare_igraca-cena)
  513. ProveriNivo(id);
  514. }
  515. case 4:
  516. {
  517. new cena = 10000;
  518. if (pare_igraca<cena)
  519. {
  520. ColorChat(id,GREEN,"[Shop]^1 Nemas dovoljno para.");
  521. return PLUGIN_CONTINUE;
  522. }
  523. iskustvo_igraca[id] += iskustvo_za_mnogopara;
  524. ColorChat(id,GREEN,"[Shop]^1Kupio si ^3Super Iskustvo");
  525. cs_set_user_money(id, pare_igraca-cena)
  526. ProveriNivo(id);
  527. }
  528. case 5:
  529. {
  530. new cena = 3000;
  531. if (pare_igraca<cena)
  532. {
  533. ColorChat(id,RED,"[Shop]^1 Nemas dovoljno para!");
  534. return PLUGIN_CONTINUE;
  535. }
  536. cs_set_user_money(id, pare_igraca-cena)
  537. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  538. }
  539. case 6:
  540. {
  541. new cena = 10000;
  542. if (pare_igraca<cena)
  543. {
  544. ColorChat(id,RED,"[Shop]^1 Nemas dovoljno para!");
  545. return PLUGIN_HANDLED;
  546. }
  547. else if(klasa_igraca[id] == Vatrena_Podrska || klasa_igraca[id] == Marinac || klasa_igraca[id] == Miner || klasa_igraca[id] == Demolitions || klasa_igraca[id] == Gunner)
  548. {
  549. ColorChat(id,GREEN,"[Shop]^1 Vasa klasa ne moze da kupi mine");
  550. return PLUGIN_CONTINUE;
  551. }
  552. broj_min_igraca[id] +=2;
  553. ColorChat(id,GREEN,"[Shop]^1 Kupio si^3 2 ^1mine");
  554. cs_set_user_money(id, pare_igraca-cena)
  555. }
  556. }
  557. return PLUGIN_CONTINUE;
  558. }
  559.  
  560. public Pocetak(id)
  561. {
  562. if(!is_user_alive(id) || !is_user_connected(id))
  563. return PLUGIN_CONTINUE;
  564.  
  565. if(nova_klasa_igraca[id])
  566. {
  567. klasa_igraca[id] = nova_klasa_igraca[id];
  568. nova_klasa_igraca[id] = 0;
  569. strip_user_weapons(id);
  570. give_item(id, "weapon_knife");
  571.  
  572. UcitajPodatke(id, klasa_igraca[id]);
  573. }
  574.  
  575. g_has_unlimited_clip[id] = false
  576. if(!klasa_igraca[id])
  577. {
  578. IzaberiKlasu(id);
  579. return PLUGIN_CONTINUE;
  580. }
  581.  
  582. switch(klasa_igraca[id])
  583. {
  584. case Snajperista:
  585. {
  586. give_item(id, "weapon_awp");
  587. give_item(id, "weapon_scout");
  588. give_item(id, "weapon_deagle");
  589. }
  590. case Marinac:
  591. {
  592. give_item(id, "weapon_deagle");
  593. }
  594. case Pro_Strelac:
  595. {
  596. give_item(id, "weapon_m4a1");
  597. give_item(id, "weapon_ak47");
  598. }
  599. case Mitraljezac:
  600. {
  601. give_item(id, "weapon_m249");
  602. give_item(id, "weapon_hegrenade");
  603. give_item(id, "weapon_flashbang");
  604. give_item(id, "weapon_smokegrenade");
  605. }
  606. case Doktor:
  607. {
  608. give_item(id, "weapon_ump45");
  609. broj_medkit_igraca[id] = 2;
  610. }
  611. case Vatrena_Podrska:
  612. {
  613. give_item(id, "weapon_mp5navy");
  614. broj_raketa_igraca[id] = 2;
  615. }
  616. case Miner:
  617. {
  618. give_item(id, "weapon_p90");
  619. broj_min_igraca[id] = 3;
  620. }
  621. case Demolitions:
  622. {
  623. give_item(id, "weapon_aug");
  624. give_item(id, "weapon_hegrenade");
  625. give_item(id, "weapon_flashbang");
  626. give_item(id, "weapon_smokegrenade");
  627. broj_dinamita_igraca[id] = 1;
  628. }
  629. case Rusher:
  630. {
  631. give_item(id, "weapon_m3");
  632. }
  633. case Rambo:
  634. {
  635. give_item(id, "weapon_famas");
  636. }
  637. case Partizan:
  638. {
  639. give_item(id, "weapon_p90");
  640. give_item(id, "weapon_flashbang");
  641. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 70);
  642. }
  643. case Spijun:
  644. {
  645. give_item(id, "weapon_deagle");
  646. PromeniModel(id, 0);
  647. }
  648. case Bombarder:
  649. {
  650. give_item(id, "weapon_m4a1");
  651. give_item(id, "weapon_deagle");
  652. give_item(id, "weapon_hegrenade");
  653. }
  654. case Gunner:
  655. {
  656. give_item(id, "weapon_g3sg1");
  657. broj_raketa_igraca[id] = 1 ;
  658. }
  659. case Pesadinac:
  660. {
  661. give_item(id, "weapon_galil");
  662. give_item(id, "weapon_p228");
  663. }
  664. case Pobunjenik:
  665. {
  666. give_item(id, "weapon_sg552");
  667. give_item(id, "weapon_hegrenade");
  668. broj_min_igraca[id] = 1 ;
  669. }
  670. case Assassin:
  671. {
  672. give_item(id, "weapon_knife");
  673. give_item(id, "weapon_usp");
  674. }
  675. case SWAT:
  676. {
  677. give_item(id, "weapon_m4a1");
  678. }
  679. case Crvena_beretka:
  680. {
  681. give_item(id, "weapon_mp5navy");
  682. }
  683. case Pukovnik:
  684. {
  685. give_item(id, "weapon_m4a1");
  686. }
  687. case Guerila:
  688. {
  689. give_item(id, "weapon_ak47");
  690. }
  691. case Hunter:
  692. {
  693. give_item(id, "weapon_tmp");
  694. give_item(id, "weapon_deagle");
  695. g_has_unlimited_clip[id] = true
  696. }
  697. case General:
  698. {
  699. give_item(id, "weapon_m4a1");
  700. give_item(id, "weapon_sg552");
  701. broj_dinamita_igraca[id] = 2;
  702. }
  703. case Placenik:
  704. {
  705. give_item(id, "weapon_mp5navy");
  706. give_item(id, "weapon_galil");
  707. }
  708. case Battlefield:
  709. {
  710. give_item(id, "weapon_xm1014");
  711. }
  712. case Terorista:
  713. {
  714. give_item(id, "weapon_ak47");
  715. give_item(id, "weapon_elites");
  716. broj_min_igraca[id] = 1 ;
  717. }
  718.  
  719. }
  720.  
  721. if(poeni_igraca[id]>0)
  722. DodelaPoena(id);
  723.  
  724. if(informacije_predmet_igraca[id][0] == 10 || informacije_predmet_igraca[id][0] == 9)
  725. give_item(id, "weapon_hegrenade");
  726.  
  727. if(informacije_predmet_igraca[id][0] == 9)
  728. PromeniModel(id, 0);
  729.  
  730. if(informacije_predmet_igraca[id][0] == 1)
  731. set_user_footsteps(id, 1);
  732. else
  733. set_user_footsteps(id, 0);
  734.  
  735. if(informacije_predmet_igraca[id][0] == 13)
  736. give_item(id, "weapon_awp");
  737.  
  738. if(informacije_predmet_igraca[id][0] == 16)
  739. give_item(id, "weapon_deagle");
  740.  
  741. if(informacije_predmet_igraca[id][0] == 19)
  742. informacije_predmet_igraca[id][1] = 1;
  743.  
  744. if(informacije_predmet_igraca[id][0] == 27)
  745. informacije_predmet_igraca[id][1] = 3;
  746.  
  747. if(informacije_predmet_igraca[id][0] == 29)
  748. set_user_gravity(id,get_user_gravity(id) - 0.4);
  749.  
  750. new weapons[32];
  751. new weaponsnum;
  752. get_user_weapons(id, weapons, weaponsnum);
  753. for(new i=0; i<weaponsnum; i++)
  754. if(is_user_alive(id))
  755. if(maxAmmo[weapons[i]] > 0)
  756. cs_set_user_bpammo(id, weapons[i], maxAmmo[weapons[i]]);
  757.  
  758. PostaviAtribute(id)
  759.  
  760. return PLUGIN_CONTINUE;
  761. }
  762.  
  763. public PostaviAtribute(id)
  764. {
  765. smanjene_povrede_igraca[id] = (0.7*(1.0-floatpower(1.1, -0.112311341*float(snaga_igraca[id]))));
  766. maximalna_energija_igraca[id] = energija_klasa[klasa_igraca[id]]+energija_igraca[id]*2;
  767. brzina_igraca[id] = STANDARDNA_brzina*brzina_klasa[klasa_igraca[id]]+floatround(kondicija_igraca[id]*1.3);
  768.  
  769. if(informacije_predmet_igraca[id][0] == 18 && klasa_igraca[id] != Assassin)
  770. {
  771. maximalna_energija_igraca[id] += 100;
  772. brzina_igraca[id] -= 0.4;
  773. }
  774.  
  775. if(informacije_predmet_igraca[id][0] == 25 && klasa_igraca[id] != Assassin)
  776. {
  777. maximalna_energija_igraca[id] += 50;
  778. brzina_igraca[id] -= 0.3;
  779. }
  780. if(informacije_predmet_igraca[id][0] == 30)
  781. {
  782. brzina_igraca[id] += 1.2;
  783. }
  784. set_user_armor(id, oklop_klase[klasa_igraca[id]]);
  785.  
  786. if(informacije_predmet_igraca[id][0] == 17)
  787. set_user_armor(id, 500);
  788.  
  789. set_user_health(id, maximalna_energija_igraca[id]);
  790.  
  791. if(klasa_igraca[id] == Partizan)
  792. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 70);
  793. else
  794. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 255);
  795. }
  796.  
  797. public PocetakRunde()
  798. {
  799. freezetime = false;
  800. for(new id=0;id<=32;id++)
  801. {
  802. if(!is_user_alive(id))
  803. continue;
  804.  
  805. set_task(0.1, "PostaviBrzinu", id+ZADATAK_POSTAVI_brzinu);
  806.  
  807. switch(get_user_team(id))
  808. {
  809. case 1: client_cmd(id, "spk QTM_CodMod/start2");
  810. case 2: client_cmd(id, "spk QTM_CodMod/start");
  811. }
  812. }
  813. }
  814.  
  815. public novaRunda()
  816. {
  817. freezetime = true;
  818. new iEnt = find_ent_by_class(-1, "Mine");
  819. while(iEnt > 0)
  820. {
  821. remove_entity(iEnt);
  822. iEnt = find_ent_by_class(iEnt, "Mine");
  823. }
  824. }
  825.  
  826. public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
  827. {
  828. if(!is_user_alive(this) || !is_user_connected(this) || informacije_predmet_igraca[this][0] == 24 || !is_user_connected(idattacker) || get_user_team(this) == get_user_team(idattacker) || !klasa_igraca[idattacker])
  829. return HAM_IGNORED;
  830.  
  831. new health = get_user_health(this);
  832. new weapon = get_user_weapon(idattacker);
  833.  
  834. if(health < 2)
  835. return HAM_IGNORED;
  836.  
  837. if(informacije_predmet_igraca[this][0] == 27 && informacije_predmet_igraca[this][1]>0)
  838. {
  839. informacije_predmet_igraca[this][1]--;
  840. return HAM_SUPERCEDE;
  841. }
  842.  
  843. if(snaga_igraca[this]>0)
  844. damage -= smanjene_povrede_igraca[this]*damage;
  845.  
  846. if(informacije_predmet_igraca[this][0] == 2 || informacije_predmet_igraca[this][0] == 3)
  847. damage-=(float(informacije_predmet_igraca[this][1])<damage)? float(informacije_predmet_igraca[this][1]): damage;
  848.  
  849. if(informacije_predmet_igraca[idattacker][0] == 5 && !UTIL_In_FOV(this, idattacker) && UTIL_In_FOV(idattacker, this))
  850. damage*=2.0;
  851.  
  852. if(informacije_predmet_igraca[idattacker][0] == 10)
  853. damage+=informacije_predmet_igraca[idattacker][1];
  854.  
  855. if(informacije_predmet_igraca[this][0] == 12 || klasa_igraca[this] == Terorista)
  856. damage-=(5.0<damage)? 5.0: damage;
  857.  
  858. if(weapon == CSW_AWP && informacije_predmet_igraca[idattacker][0] == 13)
  859. damage=float(health);
  860.  
  861. if(informacije_predmet_igraca[idattacker][0] == 21)
  862. damage+=10;
  863.  
  864. if(informacije_predmet_igraca[idattacker][0] == 22)
  865. damage+=20;
  866.  
  867. if(idinflictor != idattacker && entity_get_int(idinflictor, EV_INT_movetype) != 5)
  868. {
  869. if((informacije_predmet_igraca[idattacker][0] == 9 && random_num(1, informacije_predmet_igraca[idattacker][1]) == 1) || informacije_predmet_igraca[idattacker][0] == 10)
  870. damage = float(health);
  871. }
  872.  
  873. if(weapon == CSW_KNIFE)
  874. {
  875. if(klasa_igraca[this] == SWAT || klasa_igraca[this] == Guerila || klasa_igraca[this] == General)
  876. return HAM_SUPERCEDE;
  877. if(informacije_predmet_igraca[this][0] == 4)
  878. damage=damage*1.4+inteligencija_igraca[idattacker];
  879. if(informacije_predmet_igraca[idattacker][0] == 8 || (klasa_igraca[idattacker] == Snajperista && random_num(1,2) == 1) || klasa_igraca[idattacker] == Marinac || klasa_igraca[idattacker] == Assassin && !(get_user_button(idattacker) & IN_ATTACK))
  880. damage = float(health);
  881. }
  882.  
  883. if(informacije_predmet_igraca[this][0] == 26 && random_num(1, informacije_predmet_igraca[this][1]) == 1 || klasa_igraca[idattacker] == Crvena_beretka)
  884. {
  885. SetHamParamEntity(3, this);
  886. SetHamParamEntity(1, idattacker);
  887. }
  888.  
  889.  
  890. SetHamParamFloat(4, damage);
  891. return HAM_IGNORED;
  892. }
  893.  
  894. public Damage(id)
  895. {
  896. new attacker = get_user_attacker(id);
  897. new damage = read_data(2);
  898. if(!is_user_alive(attacker) || !is_user_connected(attacker) || id == attacker || !klasa_igraca[attacker])
  899. return PLUGIN_CONTINUE;
  900.  
  901. if(informacije_predmet_igraca[attacker][0] == 12 && random_num(1, informacije_predmet_igraca[id][1]) == 1)
  902. Display_Fade(id,1<<14,1<<14 ,1<<16,255,155,50,230);
  903.  
  904. if(get_user_team(id) != get_user_team(attacker))
  905. {
  906. while(damage>20)
  907. {
  908. damage-=20;
  909. iskustvo_igraca[attacker]++;
  910. }
  911. }
  912. ProveriNivo(attacker);
  913. return PLUGIN_CONTINUE;
  914. }
  915.  
  916. public Death()
  917. {
  918. new id = read_data(2);
  919. new attacker = read_data(1);
  920.  
  921. if(!is_user_alive(attacker) || !is_user_connected(attacker))
  922. return PLUGIN_CONTINUE;
  923.  
  924. new weapon = get_user_weapon(attacker);
  925. new energija = get_user_health(attacker);
  926. new pare_igraca = cs_get_user_money(id);
  927.  
  928. if(get_user_team(id) != get_user_team(attacker) && klasa_igraca[attacker])
  929. {
  930. new iskustvo_za_ubistvo = get_pcvar_num(cvar_xp_za_ubistvo);
  931. new novo_iskustvo = get_pcvar_num(cvar_xp_za_ubistvo);
  932.  
  933. if(klasa_igraca[id] == Rambo && klasa_igraca[attacker] != Rambo)
  934. novo_iskustvo += iskustvo_za_ubistvo*2;
  935.  
  936. if(level_igraca[id] > level_igraca[attacker])
  937. novo_iskustvo += (level_igraca[id]-level_igraca[attacker])*(iskustvo_za_ubistvo/10);
  938.  
  939. if(klasa_igraca[attacker] == Rambo || informacije_predmet_igraca[attacker][0] == 15 && maxClip[weapon] != -1)
  940. {
  941.  
  942. new nova_energija = (energija+20<maximalna_energija_igraca[attacker])? energija+20: maximalna_energija_igraca[attacker];
  943. set_user_clip(attacker, maxClip[weapon]);
  944. set_user_health(attacker, nova_energija);
  945. }
  946.  
  947. if(klasa_igraca[attacker] == Placenik)
  948. {
  949. cs_set_user_money(id, pare_igraca+2000)
  950. }
  951. #if defined BOTY
  952. if(is_user_bot2(attacker) && random(9) == 0)
  953. IzbaciPredmet(id);
  954. #endif
  955. if(!informacije_predmet_igraca[attacker][0])
  956. DajPredmet(attacker, random_num(1, sizeof naziv_predmeta-1));
  957.  
  958. if(informacije_predmet_igraca[attacker][0] == 14)
  959. {
  960. new nova_energija = (energija+50<maximalna_energija_igraca[attacker])? energija+50: maximalna_energija_igraca[attacker];
  961. set_user_health(attacker, nova_energija);
  962. }
  963. iskustvo_igraca[attacker] += novo_iskustvo;
  964. }
  965.  
  966. ProveriNivo(attacker);
  967.  
  968. if(informacije_predmet_igraca[id][0] == 7 && random_num(1, informacije_predmet_igraca[id][1]) == 1)
  969. set_task(0.1, "Provera", id+ZADATAK_PROVERA);
  970.  
  971. return PLUGIN_CONTINUE;
  972. }
  973.  
  974. public client_putinserver(id)
  975. {
  976. DeleteSkills(id);
  977.  
  978. ObrisiZadatke(id);
  979. Obrisipredmet(id);
  980.  
  981. set_task(3.0, "PokaziInformacije", id+ZADATAK_POKAZI_INFORMACIJE);
  982. set_task(10.0, "PokaziReklame", id+ZADATAK_POKAZI_REKLAME);
  983. }
  984.  
  985. public client_disconnect(id)
  986. {
  987. SacuvajPodatke(id);
  988. DeleteSkills(id);
  989. ObrisiZadatke(id);
  990. Obrisipredmet(id);
  991. }
  992. public DeleteSkills(id)
  993. {
  994. klasa_igraca[id] = 0;
  995. level_igraca[id] = 0;
  996. iskustvo_igraca[id] = 0;
  997. poeni_igraca[id] = 0;
  998. energija_igraca[id] = 0;
  999. inteligencija_igraca[id] = 0;
  1000. snaga_igraca[id] = 0;
  1001. kondicija_igraca[id] = 0;
  1002. maximalna_energija_igraca[id] = 0;
  1003. brzina_igraca[id] = 0.0;
  1004. }
  1005.  
  1006. public ObrisiZadatke(id)
  1007. {
  1008. remove_task(id+ZADATAK_POKAZI_INFORMACIJE);
  1009. remove_task(id+ZADATAK_POKAZI_REKLAME);
  1010. remove_task(id+ZADATAK_POSTAVI_brzinu);
  1011. remove_task(id+ZADATAK_PROVERA);
  1012. }
  1013.  
  1014. public OpisKlase(id)
  1015. {
  1016. new menu = menu_create("Izaberi Klasu:", "OpisKlase_Handle");
  1017. for(new i=1; i <sizeof naziv_klase; i++)
  1018. menu_additem(menu, naziv_klase[i]);
  1019. menu_setprop(menu, MPROP_EXITNAME, "Izlaz");
  1020. menu_setprop(menu, MPROP_BACKNAME, "Prethodna strana");
  1021. menu_setprop(menu, MPROP_NEXTNAME, "Sledeca strana");
  1022. menu_display(id, menu);
  1023.  
  1024. client_cmd(id, "spk QTM_CodMod/select");
  1025. }
  1026.  
  1027. public OpisKlase_Handle(id, menu, item)
  1028. {
  1029. client_cmd(id, "spk QTM_CodMod/select");
  1030.  
  1031. if(item++ == MENU_EXIT)
  1032. {
  1033. menu_destroy(menu);
  1034. return PLUGIN_CONTINUE;
  1035. }
  1036. new opis[512];
  1037. format(opis, charsmax(opis), "\yKlasa: \w%s^n%s", naziv_klase[item], opis_klase[item]);
  1038. show_menu(id, 1023, opis);
  1039.  
  1040. return PLUGIN_CONTINUE;
  1041. }
  1042. public IzaberiKlasu(id)
  1043. {
  1044. new menu = menu_create("Izaberi klasu:", "IzaberiKlasu_Handle");
  1045. new klasa[50];
  1046. for(new i=1; i<sizeof naziv_klase; i++)
  1047. {
  1048. UcitajPodatke(id, i);
  1049. format(klasa, 49, "%s \yLevel: %i", naziv_klase[i], level_igraca[id]);
  1050. menu_additem(menu, klasa);
  1051. }
  1052.  
  1053. UcitajPodatke(id, klasa_igraca[id]);
  1054.  
  1055. menu_setprop(menu, MPROP_EXITNAME, "Izlaz");
  1056. menu_setprop(menu, MPROP_BACKNAME, "Prethodna strana");
  1057. menu_setprop(menu, MPROP_NEXTNAME, "Sledeca strana");
  1058. menu_display(id, menu);
  1059.  
  1060. client_cmd(id, "spk QTM_CodMod/select");
  1061. #if defined BOTY
  1062. if(is_user_bot2(id))
  1063. IzaberiKlasu_Handle(id, menu, random(sizeof naziv_klase-1));
  1064. #endif
  1065. }
  1066.  
  1067. public IzaberiKlasu_Handle(id, menu, item)
  1068. {
  1069. client_cmd(id, "spk QTM_CodMod/select");
  1070.  
  1071. if(item == MENU_EXIT)
  1072. {
  1073. menu_destroy(menu);
  1074. return PLUGIN_CONTINUE;
  1075. }
  1076.  
  1077. item++;
  1078.  
  1079. if(item == klasa_igraca[id])
  1080. return PLUGIN_CONTINUE;
  1081.  
  1082. if(item == Assassin && !(get_user_flags(id) & ADMIN_LEVEL_C))
  1083. {
  1084. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dozvolu za Premium Klasu.");
  1085. IzaberiKlasu(id);
  1086. return PLUGIN_CONTINUE;
  1087. }
  1088. if(item == Rambo && !(get_user_flags(id) & ADMIN_LEVEL_D))
  1089. {
  1090. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dozvolu za Premium Klasu.");
  1091. IzaberiKlasu(id);
  1092. return PLUGIN_CONTINUE;
  1093. }
  1094. if(item == Gunner && !(get_user_flags(id) & ADMIN_LEVEL_E))
  1095. {
  1096. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dozvolu za Premium Klasu.");
  1097. IzaberiKlasu(id);
  1098. return PLUGIN_CONTINUE;
  1099. }
  1100. if(item == Crvena_beretka && !(get_user_flags(id) & ADMIN_LEVEL_F))
  1101. {
  1102. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dozvolu za Premium Klasu.");
  1103. IzaberiKlasu(id);
  1104. return PLUGIN_CONTINUE;
  1105. }
  1106. if(item == Pukovnik && !(get_user_flags(id) & ADMIN_LEVEL_F))
  1107. {
  1108. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dozvolu za Premium Klasu.");
  1109. IzaberiKlasu(id);
  1110. return PLUGIN_CONTINUE;
  1111. }
  1112. if(item == Hunter && !(get_user_flags(id) & ADMIN_LEVEL_F))
  1113. {
  1114. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dozvolu za Premium Klasu.");
  1115. IzaberiKlasu(id);
  1116. return PLUGIN_CONTINUE;
  1117. }
  1118. if(item == General && !(get_user_flags(id) & ADMIN_LEVEL_F))
  1119. {
  1120. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dozvolu za Premium Klasu.");
  1121. IzaberiKlasu(id);
  1122. return PLUGIN_CONTINUE;
  1123. }
  1124. if(klasa_igraca[id])
  1125. {
  1126. nova_klasa_igraca[id] = item;
  1127. ColorChat(id, NORMAL, "^4[COD:MW] ^1Klasa ce biti izmenjena u sledecoj rundi.");
  1128. }
  1129. else
  1130. {
  1131. klasa_igraca[id] = item;
  1132. UcitajPodatke(id, klasa_igraca[id]);
  1133. Pocetak(id);
  1134. }
  1135. return PLUGIN_CONTINUE;
  1136. }
  1137.  
  1138. public DodelaPoena(id)
  1139. {
  1140. new inteligencija[65], inteligencija10[65];
  1141. new energija[60], energija10[60];
  1142. new snaga[60], snaga10[60];
  1143. new kondicija[60], kondicija10[60];
  1144. new naslov[25];
  1145. format(inteligencija, 64, "Inteligencija: \r%i \y(Povecava napad)", inteligencija_igraca[id]);
  1146. format(energija, 59, "Energija: \r%i \y(Povecaca energiju)", energija_igraca[id]);
  1147. format(snaga, 59, "Snaga: \r%i \y(Smanjuje povrede)", snaga_igraca[id]);
  1148. format(kondicija, 59, "Kondicija: \r%i \y(Povecava tempo hodanja)", kondicija_igraca[id]);
  1149. format(inteligencija10, 64, "Dodaj 10 poena na inteligenciju");
  1150. format(energija10, 59, "Dodaj 10 poena na energiju");
  1151. format(snaga10, 59, "Dodaj 10 poena na snagu");
  1152. format(kondicija10, 59, "Dodaj 10 poena na kondiciju");
  1153. format(naslov, 24, "Dodeli poena(%i):", poeni_igraca[id]);
  1154. new menu = menu_create(naslov, "DodelaPoena_Handler");
  1155. menu_additem(menu, inteligencija);
  1156. menu_additem(menu, energija);
  1157. menu_additem(menu, snaga);
  1158. menu_additem(menu, kondicija);
  1159. menu_additem(menu, inteligencija10);
  1160. menu_additem(menu, energija10);
  1161. menu_additem(menu, snaga10);
  1162. menu_additem(menu, kondicija10);
  1163. menu_display(id, menu);
  1164. #if defined BOTY
  1165. if(is_user_bot2(id))
  1166. DodelaPoena_Handler(id, menu, random(4));
  1167. #endif
  1168. }
  1169.  
  1170. public DodelaPoena_Handler(id, menu, item)
  1171. {
  1172. client_cmd(id, "spk QTM_CodMod/select");
  1173.  
  1174. if(item == MENU_EXIT)
  1175. {
  1176. menu_destroy(menu);
  1177. return PLUGIN_CONTINUE;
  1178. }
  1179.  
  1180.  
  1181. if(poeni_igraca[id] < 1)
  1182. return PLUGIN_CONTINUE;
  1183.  
  1184. switch(item)
  1185. {
  1186. case 0:
  1187. {
  1188. if(inteligencija_igraca[id]<4001)
  1189. {
  1190. inteligencija_igraca[id]++;
  1191. poeni_igraca[id]--;
  1192. }
  1193. else
  1194. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo inteligencije");
  1195.  
  1196. }
  1197. case 1:
  1198. {
  1199. if(energija_igraca[id]<4001)
  1200. {
  1201. energija_igraca[id]++;
  1202. poeni_igraca[id]--;
  1203. }
  1204. else
  1205. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo energije");
  1206. }
  1207. case 2:
  1208. {
  1209. if(snaga_igraca[id]<4001)
  1210. {
  1211. snaga_igraca[id]++;
  1212. poeni_igraca[id]--;
  1213. }
  1214. else
  1215. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo snage");
  1216.  
  1217. }
  1218. case 3:
  1219. {
  1220. if(kondicija_igraca[id]<4001)
  1221. {
  1222. kondicija_igraca[id]++;
  1223. poeni_igraca[id]--;
  1224. }
  1225. else
  1226. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo kondicije");
  1227. }
  1228. case 4:
  1229. {
  1230. if(poeni_igraca[id] < 10)
  1231. {
  1232. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dovoljno poena");
  1233. }
  1234. else if(inteligencija_igraca[id]<4001)
  1235. {
  1236. inteligencija_igraca[id]+=10;
  1237. poeni_igraca[id]-=10
  1238. }
  1239. else
  1240. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo inteligencije");
  1241. }
  1242. case 5:
  1243. {
  1244. if(poeni_igraca[id] < 10)
  1245. {
  1246. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dovoljno poena");
  1247. }
  1248. else if(energija_igraca[id]<4001)
  1249. {
  1250. energija_igraca[id]+=10;
  1251. poeni_igraca[id]-=10;
  1252. }
  1253. else
  1254. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo energije");
  1255. }
  1256. case 6:
  1257. {
  1258. if(poeni_igraca[id] < 10)
  1259. {
  1260. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dovoljno poena");
  1261. }
  1262. else if(snaga_igraca[id]<4001)
  1263. {
  1264. snaga_igraca[id]+=10;
  1265. poeni_igraca[id]-=10;
  1266. }
  1267. else
  1268. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo snage");
  1269. }
  1270. case 7:
  1271. {
  1272. if(poeni_igraca[id] < 10)
  1273. {
  1274. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dovoljno poena");
  1275. }
  1276. else if(kondicija_igraca[id]<4001)
  1277. {
  1278. kondicija_igraca[id]+=10;
  1279. poeni_igraca[id]-=10;
  1280. }
  1281. else
  1282. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo kondicije");
  1283. }
  1284.  
  1285. }
  1286.  
  1287. if(poeni_igraca[id]>0)
  1288. DodelaPoena(id);
  1289.  
  1290. return PLUGIN_CONTINUE;
  1291. }
  1292.  
  1293. public KomandaResetujPoene(id)
  1294. {
  1295. ColorChat(id, NORMAL, "^4[COD:MW] ^1Poeni su resetovani");
  1296. client_cmd(id, "spk QTM_CodMod/select");
  1297.  
  1298. ResetujPoene(id)
  1299. }
  1300.  
  1301. public ResetujPoene(id)
  1302. {
  1303. poeni_igraca[id] = level_igraca[id]*2-2;
  1304. inteligencija_igraca[id] = 0;
  1305. energija_igraca[id] = 0;
  1306. kondicija_igraca[id] = 0;
  1307. snaga_igraca[id] = 0;
  1308.  
  1309. if(poeni_igraca[id])
  1310. DodelaPoena(id);
  1311. }
  1312.  
  1313. public KreirajMedKit(id)
  1314. {
  1315. if (!broj_medkit_igraca[id])
  1316. {
  1317. client_print(id, print_center, "Imate samo 2 paketa za prvu pomoc u jednoj rundi!");
  1318. return PLUGIN_CONTINUE;
  1319. }
  1320.  
  1321. if(inteligencija_igraca[id] < 1)
  1322. client_print(id, print_center, "Da koristite paket za prvu pomoc, morate povecati inteligenciju");
  1323.  
  1324. broj_medkit_igraca[id]--;
  1325.  
  1326. new Float:origin[3];
  1327. entity_get_vector(id, EV_VEC_origin, origin);
  1328.  
  1329. new ent = create_entity("info_target");
  1330. entity_set_string(ent, EV_SZ_classname, "MedKit");
  1331. entity_set_edict(ent, EV_ENT_owner, id);
  1332. entity_set_int(ent, EV_INT_solid, SOLID_NOT);
  1333. entity_set_vector(ent, EV_VEC_origin, origin);
  1334. entity_set_float(ent, EV_FL_ltime, halflife_time() + 7 + 0.1);
  1335.  
  1336.  
  1337. entity_set_model(ent, "models/w_medkit.mdl");
  1338. set_rendering ( ent, kRenderFxGlowShell, 255,0,0, kRenderFxNone, 255 ) ;
  1339. drop_to_floor(ent);
  1340.  
  1341. entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.1);
  1342.  
  1343. return PLUGIN_CONTINUE;
  1344. }
  1345.  
  1346. public MedKitThink(ent)
  1347. {
  1348. new id = entity_get_edict(ent, EV_ENT_owner);
  1349. new totem_dist = 300;
  1350. new totem_heal = 5+floatround(inteligencija_igraca[id]*0.5);
  1351. if (entity_get_edict(ent, EV_ENT_euser2) == 1)
  1352. {
  1353. new Float:forigin[3], origin[3];
  1354. entity_get_vector(ent, EV_VEC_origin, forigin);
  1355. FVecIVec(forigin,origin);
  1356.  
  1357. new entlist[33];
  1358. new numfound = find_sphere_class(0,"player",totem_dist+0.0,entlist, 32,forigin);
  1359.  
  1360. for (new i=0; i < numfound; i++)
  1361. {
  1362. new pid = entlist[i];
  1363.  
  1364. if (get_user_team(pid) != get_user_team(id))
  1365. continue;
  1366.  
  1367. new energija = get_user_health(pid);
  1368. new nova_energija = (energija+totem_heal<maximalna_energija_igraca[pid])?energija+totem_heal:maximalna_energija_igraca[pid];
  1369. if (is_user_alive(pid)) set_user_health(pid, nova_energija);
  1370. }
  1371.  
  1372. entity_set_edict(ent, EV_ENT_euser2, 0);
  1373. entity_set_float(ent, EV_FL_nextthink, halflife_time() + 1.5);
  1374.  
  1375. return PLUGIN_CONTINUE;
  1376. }
  1377.  
  1378. if (entity_get_float(ent, EV_FL_ltime) < halflife_time() || !is_user_alive(id))
  1379. {
  1380. remove_entity(ent);
  1381. return PLUGIN_CONTINUE;
  1382. }
  1383.  
  1384. if (entity_get_float(ent, EV_FL_ltime)-2.0 < halflife_time())
  1385. set_rendering ( ent, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100 ) ;
  1386.  
  1387. new Float:forigin[3], origin[3];
  1388. entity_get_vector(ent, EV_VEC_origin, forigin);
  1389. FVecIVec(forigin,origin);
  1390.  
  1391. //Find people near and give them health
  1392. message_begin( MSG_BROADCAST, SVC_TEMPENTITY, origin );
  1393. write_byte( TE_BEAMCYLINDER );
  1394. write_coord( origin[0] );
  1395. write_coord( origin[1] );
  1396. write_coord( origin[2] );
  1397. write_coord( origin[0] );
  1398. write_coord( origin[1] + totem_dist );
  1399. write_coord( origin[2] + totem_dist );
  1400. write_short( sprite_white );
  1401. write_byte( 0 ); // startframe
  1402. write_byte( 0 ); // framerate
  1403. write_byte( 10 ); // life
  1404. write_byte( 10 ); // width
  1405. write_byte( 255 ); // noise
  1406. write_byte( 255 ); // r, g, b
  1407. write_byte( 100 );// r, g, b
  1408. write_byte( 100 ); // r, g, b
  1409. write_byte( 128 ); // brightness
  1410. write_byte( 5 ); // speed
  1411. message_end();
  1412.  
  1413. entity_set_edict(ent, EV_ENT_euser2 ,1);
  1414. entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.5);
  1415.  
  1416.  
  1417. return PLUGIN_CONTINUE;
  1418. }
  1419.  
  1420. public KreirajRakete(id)
  1421. {
  1422. if (!broj_raketa_igraca[id])
  1423. {
  1424. client_print(id, print_center, "Vec ste iskoristili sve rakete!");
  1425. return PLUGIN_CONTINUE;
  1426. }
  1427.  
  1428. if(prethodna_raketa_igraca[id] + 2.0 > get_gametime())
  1429. {
  1430. client_print(id, print_center, "Mozate da koristite raketu za 2 sekunde!");
  1431. return PLUGIN_CONTINUE;
  1432. }
  1433.  
  1434. if (is_user_alive(id))
  1435. {
  1436. if(inteligencija_igraca[id] < 1)
  1437. client_print(id, print_center, "Da koristite rakete, morate povecati inteligenciju!");
  1438.  
  1439. prethodna_raketa_igraca[id] = get_gametime();
  1440. broj_raketa_igraca[id]--;
  1441.  
  1442. new Float: Origin[3], Float: vAngle[3], Float: Velocity[3];
  1443.  
  1444. entity_get_vector(id, EV_VEC_v_angle, vAngle);
  1445. entity_get_vector(id, EV_VEC_origin , Origin);
  1446.  
  1447. new Ent = create_entity("info_target");
  1448.  
  1449. entity_set_string(Ent, EV_SZ_classname, "Rocket");
  1450. entity_set_model(Ent, "models/rpgrocket.mdl");
  1451.  
  1452. vAngle[0] *= -1.0;
  1453.  
  1454. entity_set_origin(Ent, Origin);
  1455. entity_set_vector(Ent, EV_VEC_angles, vAngle);
  1456.  
  1457. entity_set_int(Ent, EV_INT_effects, 2);
  1458. entity_set_int(Ent, EV_INT_solid, SOLID_BBOX);
  1459. entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY);
  1460. entity_set_edict(Ent, EV_ENT_owner, id);
  1461.  
  1462. VelocityByAim(id, 1000 , Velocity);
  1463. entity_set_vector(Ent, EV_VEC_velocity ,Velocity);
  1464.  
  1465. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  1466. write_byte(22)
  1467. write_short(Ent)
  1468. write_short(sprite_beam)
  1469. write_byte(45)
  1470. write_byte(4)
  1471. write_byte(255)
  1472. write_byte(105)
  1473. write_byte(180)
  1474. write_byte(25)
  1475. message_end()
  1476. }
  1477. return PLUGIN_CONTINUE;
  1478. }
  1479.  
  1480. public KreirajDinamit(id)
  1481. {
  1482. if(!broj_dinamita_igraca[id])
  1483. {
  1484. client_print(id, print_center, "Vec ste iskoristili sav dinamit!");
  1485. return PLUGIN_CONTINUE;
  1486. }
  1487.  
  1488. if(inteligencija_igraca[id] < 1)
  1489. client_print(id, print_center, "Da koristite dinamit, morate povecati inteligenciju!");
  1490.  
  1491. broj_dinamita_igraca[id]--;
  1492.  
  1493. new Float:fOrigin[3];
  1494. entity_get_vector(id, EV_VEC_origin, fOrigin);
  1495.  
  1496. new iOrigin[3];
  1497. for(new i=0;i<3;i++)
  1498. iOrigin[i] = floatround(fOrigin[i]);
  1499.  
  1500. message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
  1501. write_byte(TE_EXPLOSION);
  1502. write_coord(iOrigin[0]);
  1503. write_coord(iOrigin[1]);
  1504. write_coord(iOrigin[2]);
  1505. write_short(sprite_blast);
  1506. write_byte(32);
  1507. write_byte(20);
  1508. write_byte(0);
  1509. message_end();
  1510.  
  1511. message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin );
  1512. write_byte( TE_BEAMCYLINDER );
  1513. write_coord( iOrigin[0] );
  1514. write_coord( iOrigin[1] );
  1515. write_coord( iOrigin[2] );
  1516. write_coord( iOrigin[0] );
  1517. write_coord( iOrigin[1] + 300 );
  1518. write_coord( iOrigin[2] + 300 );
  1519. write_short( sprite_white );
  1520. write_byte( 0 ); // startframe
  1521. write_byte( 0 ); // framerate
  1522. write_byte( 10 ); // life
  1523. write_byte( 10 ); // width
  1524. write_byte( 255 ); // noise
  1525. write_byte( 255 ); // r, g, b
  1526. write_byte( 100 );// r, g, b
  1527. write_byte( 100 ); // r, g, b
  1528. write_byte( 128 ); // brightness
  1529. write_byte( 8 ); // speed
  1530. message_end();
  1531.  
  1532. new entlist[33];
  1533. new numfound = find_sphere_class(id, "player", 300.0 , entlist, 32);
  1534.  
  1535. for (new i=0; i < numfound; i++)
  1536. {
  1537. new pid = entlist[i];
  1538.  
  1539. if (!is_user_alive(pid) || get_user_team(id) == get_user_team(pid) || informacije_predmet_igraca[pid][0] == 24)
  1540. continue;
  1541. ExecuteHam(Ham_TakeDamage, pid, 0, id, 90.0+float(inteligencija_igraca[id]) , 1);
  1542. }
  1543. return PLUGIN_CONTINUE;
  1544. }
  1545.  
  1546. public PostaviMine(id)
  1547. {
  1548. if (!broj_min_igraca[id])
  1549. {
  1550. client_print(id, print_center, "Vec ste iskoristili sve mine!");
  1551. return PLUGIN_CONTINUE;
  1552. }
  1553.  
  1554. if(inteligencija_igraca[id] < 1)
  1555. client_print(id, print_center, "Da koristite mine, morate povecati inteligenciju!");
  1556.  
  1557. broj_min_igraca[id]--;
  1558.  
  1559. new Float:origin[3];
  1560. entity_get_vector(id, EV_VEC_origin, origin);
  1561.  
  1562. new ent = create_entity("info_target");
  1563. entity_set_string(ent ,EV_SZ_classname, "Mine");
  1564. entity_set_edict(ent ,EV_ENT_owner, id);
  1565. entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS);
  1566. entity_set_origin(ent, origin);
  1567. entity_set_int(ent, EV_INT_solid, SOLID_BBOX);
  1568.  
  1569. entity_set_model(ent, "models/mine.mdl");
  1570. entity_set_size(ent,Float:{-16.0,-16.0,0.0},Float:{16.0,16.0,2.0});
  1571.  
  1572. drop_to_floor(ent);
  1573.  
  1574. entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01) ;
  1575.  
  1576. set_rendering(ent,kRenderFxNone, 0,0,0, kRenderTransTexture,50) ;
  1577.  
  1578.  
  1579. return PLUGIN_CONTINUE;
  1580. }
  1581.  
  1582. public DodirMine(ent, id)
  1583. {
  1584. new attacker = entity_get_edict(ent, EV_ENT_owner);
  1585. if (get_user_team(attacker) != get_user_team(id))
  1586. {
  1587. new Float:fOrigin[3];
  1588. entity_get_vector( ent, EV_VEC_origin, fOrigin);
  1589.  
  1590. new iOrigin[3];
  1591. for(new i=0;i<3;i++)
  1592. iOrigin[i] = floatround(fOrigin[i]);
  1593.  
  1594. message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
  1595. write_byte(TE_EXPLOSION);
  1596. write_coord(iOrigin[0]);
  1597. write_coord(iOrigin[1]);
  1598. write_coord(iOrigin[2]);
  1599. write_short(sprite_blast);
  1600. write_byte(32); // scale
  1601. write_byte(20); // framerate
  1602. write_byte(0);// flags
  1603. message_end();
  1604. new entlist[33];
  1605. new numfound = find_sphere_class(ent,"player", 90.0 ,entlist, 32);
  1606.  
  1607. for (new i=0; i < numfound; i++)
  1608. {
  1609. new pid = entlist[i];
  1610.  
  1611. if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid) || informacije_predmet_igraca[pid][0] == 24 || klasa_igraca[id] == Mitraljezac)
  1612. continue;
  1613.  
  1614. ExecuteHam(Ham_TakeDamage, pid, ent, attacker, 90.0+float(inteligencija_igraca[attacker]) , 1);
  1615. }
  1616. remove_entity(ent);
  1617. }
  1618. }
  1619.  
  1620. public DodirRakete(ent)
  1621. {
  1622. if ( !is_valid_ent(ent))
  1623. return;
  1624.  
  1625. new attacker = entity_get_edict(ent, EV_ENT_owner);
  1626.  
  1627. new Float:fOrigin[3];
  1628. entity_get_vector(ent, EV_VEC_origin, fOrigin);
  1629.  
  1630. new iOrigin[3];
  1631. for(new i=0;i<3;i++)
  1632. iOrigin[i] = floatround(fOrigin[i]);
  1633.  
  1634. message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
  1635. write_byte(TE_EXPLOSION);
  1636. write_coord(iOrigin[0]);
  1637. write_coord(iOrigin[1]);
  1638. write_coord(iOrigin[2]);
  1639. write_short(sprite_blast);
  1640. write_byte(32); // scale
  1641. write_byte(20); // framerate
  1642. write_byte(0);// flags
  1643. message_end();
  1644.  
  1645. new entlist[33];
  1646. new numfound = find_sphere_class(ent, "player", 230.0, entlist, 32);
  1647.  
  1648. for (new i=0; i < numfound; i++)
  1649. {
  1650. new pid = entlist[i];
  1651.  
  1652. if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid) || informacije_predmet_igraca[pid][0] == 24)
  1653. continue;
  1654. ExecuteHam(Ham_TakeDamage, pid, ent, attacker, 55.0+float(inteligencija_igraca[attacker]) , 1);
  1655. }
  1656. remove_entity(ent);
  1657. }
  1658.  
  1659. public CurWeapon(id)
  1660. {
  1661. if(freezetime || !klasa_igraca[id])
  1662. return PLUGIN_CONTINUE;
  1663.  
  1664. new weapon = get_user_weapon(id);
  1665.  
  1666. if(klasa_igraca[id] == Assassin && weapon == CSW_KNIFE)
  1667. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 10);
  1668. else if(klasa_igraca[id] == Assassin && weapon != CSW_KNIFE)
  1669. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 255);
  1670.  
  1671. new weapons[32];
  1672. new weaponsnum;
  1673. get_user_weapons(id, weapons, weaponsnum);
  1674. for(new i=0; i<weaponsnum; i++)
  1675. if(is_user_alive(id))
  1676. if(maxAmmo[weapons[i]] > 0)
  1677. cs_set_user_bpammo(id, weapons[i], maxAmmo[weapons[i]]);
  1678.  
  1679. PostaviBrzinu(id);
  1680. return PLUGIN_CONTINUE;
  1681. }
  1682.  
  1683. public EmitSound(id, iChannel, szSound[], Float:fVol, Float:fAttn, iFlags, iPitch )
  1684. {
  1685. if(!is_user_alive(id))
  1686. return FMRES_IGNORED;
  1687.  
  1688. if(equal(szSound, "common/wpn_denyselect.wav"))
  1689. {
  1690. KoristiPredmet(id);
  1691. return FMRES_SUPERCEDE;
  1692. }
  1693.  
  1694. return FMRES_IGNORED;
  1695. }
  1696.  
  1697. public KoristiPredmet(id)
  1698. {
  1699. if(informacije_predmet_igraca[id][0] == 19 && informacije_predmet_igraca[id][1]>0)
  1700. {
  1701. set_user_health(id, maximalna_energija_igraca[id]);
  1702. informacije_predmet_igraca[id][1]--;
  1703. }
  1704.  
  1705. if(broj_medkit_igraca[id]>0)
  1706. KreirajMedKit(id);
  1707. if(broj_raketa_igraca[id]>0)
  1708. KreirajRakete(id);
  1709. if(broj_min_igraca[id]>0)
  1710. PostaviMine(id);
  1711. if(broj_dinamita_igraca[id]>0)
  1712. KreirajDinamit(id);
  1713.  
  1714. return PLUGIN_HANDLED;
  1715. }
  1716.  
  1717. public SacuvajPodatke(id)
  1718. {
  1719. if(!klasa_igraca[id])
  1720. return PLUGIN_CONTINUE;
  1721.  
  1722. new vaultkey[128],vaultdata[256], ID_igraca[64];
  1723. format(vaultdata, charsmax(vaultdata),"#%i#%i#%i#%i#%i#%i", iskustvo_igraca[id], level_igraca[id], inteligencija_igraca[id], energija_igraca[id], snaga_igraca[id], kondicija_igraca[id]);
  1724.  
  1725. get_user_authid(id, ID_igraca, charsmax(ID_igraca))
  1726.  
  1727. format(vaultkey, charsmax(vaultkey),"%s-%i-cod", ID_igraca, klasa_igraca[id]);
  1728. nvault_set(g_vault,vaultkey,vaultdata);
  1729.  
  1730. return PLUGIN_CONTINUE;
  1731. }
  1732.  
  1733. public UcitajPodatke(id, klasa)
  1734. {
  1735. new vaultkey[128],vaultdata[256], ID_igraca[64];
  1736.  
  1737. get_user_authid(id, ID_igraca, charsmax(ID_igraca))
  1738.  
  1739. format(vaultkey, charsmax(vaultkey),"%s-%i-cod", ID_igraca, klasa);
  1740. nvault_get(g_vault,vaultkey,vaultdata,255);
  1741.  
  1742. replace_all(vaultdata, 255, "#", " ");
  1743.  
  1744. new playerdata[6][32];
  1745.  
  1746. parse(vaultdata, playerdata[0], 31, playerdata[1], 31, playerdata[2], 31, playerdata[3], 31, playerdata[4], 31, playerdata[5], 31);
  1747.  
  1748. iskustvo_igraca[id] = str_to_num(playerdata[0]);
  1749. level_igraca[id] = str_to_num(playerdata[1])>0?str_to_num(playerdata[1]):1;
  1750. inteligencija_igraca[id] = str_to_num(playerdata[2]);
  1751. energija_igraca[id] = str_to_num(playerdata[3]);
  1752. snaga_igraca[id] = str_to_num(playerdata[4]);
  1753. kondicija_igraca[id] = str_to_num(playerdata[5]);
  1754. poeni_igraca[id] = (level_igraca[id]-1)*2-inteligencija_igraca[id]-energija_igraca[id]-snaga_igraca[id]-kondicija_igraca[id];
  1755.  
  1756. return PLUGIN_CONTINUE;
  1757. }
  1758.  
  1759. public IzbaciPredmet(id)
  1760. {
  1761. if(informacije_predmet_igraca[id][0])
  1762. {
  1763. ColorChat(id, NORMAL, "^4[COD:MW] ^1Bacio si ^3%s.", naziv_predmeta[informacije_predmet_igraca[id][0]]);
  1764. Obrisipredmet(id);
  1765. }
  1766. else
  1767. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate nijedan predmet.", naziv_predmeta[informacije_predmet_igraca[id][0]]);
  1768. }
  1769.  
  1770. public Obrisipredmet(id)
  1771. {
  1772. informacije_predmet_igraca[id][0] = 0;
  1773. informacije_predmet_igraca[id][1] = 0;
  1774. if(is_user_alive(id))
  1775. {
  1776. set_user_footsteps(id, 0);
  1777. set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255);
  1778. PromeniModel(id, 1);
  1779. }
  1780. }
  1781.  
  1782. public DajPredmet(id, predmet)
  1783. {
  1784. Obrisipredmet(id);
  1785. informacije_predmet_igraca[id][0] = predmet;
  1786. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dobio si ^3%s.", naziv_predmeta[informacije_predmet_igraca[id][0]]);
  1787.  
  1788. switch(predmet)
  1789. {
  1790. case 1:
  1791. {
  1792. set_user_footsteps(id, 1);
  1793. }
  1794. case 2:
  1795. {
  1796. informacije_predmet_igraca[id][1] = random_num(3,6);
  1797. }
  1798. case 3:
  1799. {
  1800. informacije_predmet_igraca[id][1] = random_num(6, 11);
  1801. }
  1802. case 5:
  1803. {
  1804. informacije_predmet_igraca[id][1] = random_num(6, 9);
  1805. }
  1806. case 6:
  1807. {
  1808. if(klasa_igraca[id] == Partizan || klasa_igraca[id] == Assassin )
  1809. {
  1810. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  1811. }
  1812. else
  1813. {
  1814. informacije_predmet_igraca[id][1] = random_num(100, 150);
  1815. set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, informacije_predmet_igraca[id][1]);
  1816. }
  1817. }
  1818. case 7:
  1819. {
  1820. informacije_predmet_igraca[id][1] = random_num(2, 4);
  1821. }
  1822. case 8:
  1823. {
  1824. if(klasa_igraca[id] == Marinac || klasa_igraca[id] == Assassin)
  1825. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  1826. }
  1827. case 9:
  1828. {
  1829. informacije_predmet_igraca[id][1] = random_num(1, 3);
  1830. PromeniModel(id, 0);
  1831. give_item(id, "weapon_hegrenade");
  1832. }
  1833. case 10:
  1834. {
  1835. informacije_predmet_igraca[id][1] = random_num(4, 8);
  1836. give_item(id, "weapon_hegrenade");
  1837. }
  1838. case 12:
  1839. {
  1840. informacije_predmet_igraca[id][1] = random_num(1, 4);
  1841. }
  1842. case 13:
  1843. {
  1844. give_item(id, "weapon_awp");
  1845. }
  1846. case 15:
  1847. {
  1848. if(klasa_igraca[id] == Rambo)
  1849. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  1850. }
  1851. case 19:
  1852. {
  1853. informacije_predmet_igraca[id][1] = 1;
  1854. }
  1855. case 26:
  1856. {
  1857. informacije_predmet_igraca[id][1] = random_num(3, 6);
  1858. }
  1859. case 27:
  1860. {
  1861. informacije_predmet_igraca[id][1] = 3;
  1862. }
  1863. }
  1864. }
  1865.  
  1866. public OpisPredmeta(id)
  1867. {
  1868. new opis_predmeta[128];
  1869. new slucajne_vrednosti[3];
  1870. num_to_str(informacije_predmet_igraca[id][1], slucajne_vrednosti, 2);
  1871. format(opis_predmeta, 127, opis_predmet[informacije_predmet_igraca[id][0]]);
  1872. replace_all(opis_predmeta, 127, "LW", slucajne_vrednosti);
  1873.  
  1874. ColorChat(id, NORMAL, "^4Predmet: ^1%s.", naziv_predmeta[informacije_predmet_igraca[id][0]]);
  1875. ColorChat(id, NORMAL, "^4Opis: ^1%s.", opis_predmeta);
  1876. }
  1877.  
  1878. public Provera(id)
  1879. {
  1880. id-=ZADATAK_PROVERA;
  1881. ExecuteHamB(Ham_CS_RoundRespawn, id);
  1882. }
  1883.  
  1884. public ProveriNivo(id)
  1885. {
  1886. if(level_igraca[id] < 1200)
  1887. {
  1888. while(iskustvo_igraca[id] >= iskustvo_levelu[level_igraca[id]])
  1889. {
  1890. level_igraca[id]++;
  1891. set_hudmessage(60, 200, 25, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.2, 2);
  1892. ShowSyncHudMsg(id, SyncHudObj3, "Dobrodosao na %i level!", level_igraca[id]);
  1893. client_cmd(id, "spk QTM_CodMod/levelup");
  1894. }
  1895. poeni_igraca[id] = (level_igraca[id]-1)*2-inteligencija_igraca[id]-energija_igraca[id]-snaga_igraca[id]-kondicija_igraca[id];
  1896. }
  1897. SacuvajPodatke(id);
  1898. }
  1899.  
  1900. public message_cur_weapon(msg_id, msg_dest, msg_entity)
  1901. {
  1902. // Player doesn't have the unlimited clip upgrade
  1903. if (!g_has_unlimited_clip[msg_entity])
  1904. return;
  1905.  
  1906. // Player not alive or not an active weapon
  1907. if (!is_user_alive(msg_entity) || get_msg_arg_int(1) != 1)
  1908. return;
  1909.  
  1910. static weapon, clip
  1911. weapon = get_msg_arg_int(2) // get weapon ID
  1912. clip = get_msg_arg_int(3) // get weapon clip
  1913.  
  1914. // Unlimited Clip Ammo
  1915. if (MAXCLIP[weapon] > 2) // skip grenades
  1916. {
  1917. set_msg_arg_int(3, get_msg_argtype(3), MAXCLIP[weapon]) // HUD should show full clip all the time
  1918.  
  1919. if (clip < 2) // refill when clip is nearly empty
  1920. {
  1921. // Get the weapon entity
  1922. static wname[32], weapon_ent
  1923. get_weaponname(weapon, wname, sizeof wname - 1)
  1924. weapon_ent = fm_find_ent_by_owner(-1, wname, msg_entity)
  1925.  
  1926. // Set max clip on weapon
  1927. fm_set_weapon_ammo(weapon_ent, MAXCLIP[weapon])
  1928. }
  1929. }
  1930. }
  1931.  
  1932. stock fm_find_ent_by_owner(entity, const classname[], owner)
  1933. {
  1934. while ((entity = engfunc(EngFunc_FindEntityByString, entity, "classname", classname)) && pev(entity, pev_owner) != owner) {}
  1935.  
  1936. return entity;
  1937. }
  1938.  
  1939. // Set Weapon Clip Ammo
  1940. stock fm_set_weapon_ammo(entity, amount)
  1941. {
  1942. set_pdata_int(entity, OFFSET_CLIPAMMO, amount, OFFSET_LINUX_WEAPONS);
  1943. }
  1944.  
  1945. public PokaziInformacije(id)
  1946. {
  1947. id -= ZADATAK_POKAZI_INFORMACIJE;
  1948.  
  1949. set_task(0.1, "PokaziInformacije", id+ZADATAK_POKAZI_INFORMACIJE);
  1950.  
  1951. if(is_user_connected(id) && !is_user_alive(id))
  1952. {
  1953. new target = entity_get_int(id, EV_INT_iuser2);
  1954.  
  1955. if(!target)
  1956. return PLUGIN_CONTINUE;
  1957.  
  1958. set_hudmessage(255, 255, 255, 0.6, -1.0, 0, 0.0, 0.3, 0.0, 0.0, 2);
  1959. ShowSyncHudMsg(id, SyncHudObj, "Klasa : %s^nIskustvo : %i / %i^nLevel : %i^nPredmet : %s^nEnergija %d", naziv_klase[klasa_igraca[target]], iskustvo_igraca[target], iskustvo_levelu[level_igraca[target]], level_igraca[target], naziv_predmeta[informacije_predmet_igraca[target][0]], get_user_health(target));
  1960.  
  1961. return PLUGIN_CONTINUE;
  1962. }
  1963. set_hudmessage(0, 255, 0, 0.02, 0.23, 0, 0.0, 0.3, 0.0, 0.0, -1);
  1964. ShowSyncHudMsg(id, SyncHudObj, "[Klasa : %s]^n[Iskustvo : %i / %i]^n[Level : %i]^n[Predmet : %s]^n[Energija: %d]", naziv_klase[klasa_igraca[id]], iskustvo_igraca[id], iskustvo_levelu[level_igraca[id]], level_igraca[id], naziv_predmeta[informacije_predmet_igraca[id][0]], get_user_health(id));
  1965.  
  1966. return PLUGIN_CONTINUE;
  1967. }
  1968.  
  1969. public PokaziReklame(id)
  1970. {
  1971. id-=ZADATAK_POKAZI_REKLAME;
  1972. ColorChat(id, NORMAL, "^4[COD:MW] ^1Za vise informacija kucajte ^3/pomoc.");
  1973. }
  1974.  
  1975. public Pomoc(id)
  1976. show_menu(id, 1023, "\y/reset\w - Resetuje poene^n\y/klasa\w - Promeni klasu^n\y/drop\w - Izbaci predmet^n\y/perk\w - Pokazuje opis vaseg predmeta^n\y/opis\w - Pokazuje opis klase^n\y+use\w - Koristi specijalne moci klase", -1, "Pomoc");
  1977.  
  1978. public PostaviBrzinu(id)
  1979. {
  1980. id -= id>32? ZADATAK_POSTAVI_brzinu: 0;
  1981.  
  1982. if(klasa_igraca[id])
  1983. set_user_maxspeed(id, brzina_igraca[id]);
  1984. }
  1985.  
  1986. public PromeniModel(id,reset)
  1987. {
  1988. if (id<1 || id>32 || !is_user_connected(id))
  1989. return PLUGIN_CONTINUE;
  1990.  
  1991. if (reset)
  1992. cs_reset_user_model(id);
  1993. else
  1994. {
  1995. new num = random_num(0,3);
  1996. switch(get_user_team(id))
  1997. {
  1998. case 1: cs_set_user_model(id, Ubrania_CT[num]);
  1999. case 2:cs_set_user_model(id, Ubrania_Terro[num]);
  2000. }
  2001. }
  2002. return PLUGIN_CONTINUE;
  2003. }
  2004.  
  2005. public DodirOruzija(weapon,id)
  2006. {
  2007. if(!is_user_connected(id))
  2008. return HAM_IGNORED;
  2009.  
  2010. new model[23];
  2011. pev(weapon, pev_model, model, 22);
  2012. if (pev(weapon, pev_owner) == id || containi(model, "w_backpack") != -1)
  2013. return HAM_IGNORED;
  2014. return HAM_SUPERCEDE;
  2015. }
  2016.  
  2017. stock bool:UTIL_In_FOV(id,target)
  2018. {
  2019. if (Find_Angle(id,target,9999.9) > 0.0)
  2020. return true;
  2021.  
  2022. return false;
  2023. }
  2024. #if defined BOTY
  2025. public is_user_bot2(id)
  2026. {
  2027. new ping, loss
  2028. get_user_ping(id, ping, loss)
  2029. if(ping > 0 && loss > 0)
  2030. return false
  2031. return true
  2032. }
  2033. #endif
  2034.  
  2035. stock Float:Find_Angle(Core,Target,Float:dist)
  2036. {
  2037. new Float:vec2LOS[2];
  2038. new Float:flDot;
  2039. new Float:CoreOrigin[3];
  2040. new Float:TargetOrigin[3];
  2041. new Float:CoreAngles[3];
  2042.  
  2043. pev(Core,pev_origin,CoreOrigin);
  2044. pev(Target,pev_origin,TargetOrigin);
  2045.  
  2046. if (get_distance_f(CoreOrigin,TargetOrigin) > dist)
  2047. return 0.0;
  2048.  
  2049. pev(Core,pev_angles, CoreAngles);
  2050.  
  2051. for ( new i = 0; i < 2; i++ )
  2052. vec2LOS[i] = TargetOrigin[i] - CoreOrigin[i];
  2053.  
  2054. new Float:veclength = Vec2DLength(vec2LOS);
  2055.  
  2056. //Normalize V2LOS
  2057. if (veclength <= 0.0)
  2058. {
  2059. vec2LOS[0] = 0.0;
  2060. vec2LOS[1] = 0.0;
  2061. }
  2062. else
  2063. {
  2064. new Float:flLen = 1.0 / veclength;
  2065. vec2LOS[0] = vec2LOS[0]*flLen;
  2066. vec2LOS[1] = vec2LOS[1]*flLen;
  2067. }
  2068.  
  2069. //Do a makevector to make v_forward right
  2070. engfunc(EngFunc_MakeVectors,CoreAngles);
  2071.  
  2072. new Float:v_forward[3];
  2073. new Float:v_forward2D[2];
  2074. get_global_vector(GL_v_forward, v_forward);
  2075.  
  2076. v_forward2D[0] = v_forward[0];
  2077. v_forward2D[1] = v_forward[1];
  2078.  
  2079. flDot = vec2LOS[0]*v_forward2D[0]+vec2LOS[1]*v_forward2D[1];
  2080.  
  2081. if ( flDot > 0.5 )
  2082. {
  2083. return flDot;
  2084. }
  2085.  
  2086. return 0.0;
  2087. }
  2088.  
  2089. stock Float:Vec2DLength( Float:Vec[2] )
  2090. {
  2091. return floatsqroot(Vec[0]*Vec[0] + Vec[1]*Vec[1] );
  2092. }
  2093.  
  2094. stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha)
  2095. {
  2096. message_begin( MSG_ONE, g_msg_screenfade,{0,0,0},id );
  2097. write_short( duration ); // Duration of fadeout
  2098. write_short( holdtime ); // Hold time of color
  2099. write_short( fadetype ); // Fade type
  2100. write_byte ( red ); // Red
  2101. write_byte ( green ); // Green
  2102. write_byte ( blue ); // Blue
  2103. write_byte ( alpha ); // Alpha
  2104. message_end();
  2105. }
  2106.  
  2107. stock set_user_clip(id, ammo)
  2108. {
  2109. new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _);
  2110. get_weaponname(weapon, weaponname, 31);
  2111. while ((weaponid = find_ent_by_class(weaponid, weaponname)) != 0)
  2112. if(entity_get_edict(weaponid, EV_ENT_owner) == id)
  2113. {
  2114. set_pdata_int(weaponid, 51, ammo, 4);
  2115. return weaponid;
  2116. }
  2117. return 0;
  2118. }
  2119.  
  2120. public BlokirajKomande()
  2121. return PLUGIN_HANDLED;
  2122.  
  2123. public plugin_end()
  2124. nvault_close( g_vault )
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement