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  1. I got a few things to buzz off as suggestions toward balancing the game toward being a more appropriately paced experience. These stem from my perspective as a player and things I believe should be corrected.
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  3. 1) Year Speed and Gain Speed and how they affect pacing.
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  5. What these numbers are do not matter much. If 3 years pass in one real life week, it doesn't change much. This is the same for BP gains, as BP is *entirely* relative to the BP of others around you. They truly don't matter, at least, they wouldn't if they weren't determining factors in when certain events happen. When space travel is set to happen at Year 10, a very commonly held time for Space Travel for many years, that means at year 10 you'll be shipped off to other planets. This is a good rule. However, year 10 happens after over two *real life* weeks into the wipe. The first interactions between alien races begin occurring over two weeks into the wipe - an event mirroring the arrival of Raditz, Nappa and Vegeta in the saiyan saga. This should happen after a week, not two-three weeks into the wipe. Gains are also a very important thing to properly tune, as it is dependant on when certain things are approved. I'm talking about Super Saiyan. When after about two weeks pass and people aren't excelling Saiyan Saga levels of BP, SSj will happen (at this rate) in about 2-3 more weeks. This is around a month into the wipe, where the first SSj will finally be released. Now, while this is my first wipe here, I'm familiar with the common wipe pacing of about a month (be it 30 or 60 game years) passing before SSj and then a server immediately wipes. This is extremely bad for keeping interest. I am positive that the 40-50 people that pick Saiyan at year 0 every wipe want to go Super Saiyan. Will they deserve it as RPers, will they have solid reasoning? This does not matter as much as the wipe proceeding to the legendary event. It takes too long, it has been treated like Super Saiyan God for years. In my mind, a Super Saiyan should have already dropped on the server. Again, it has been two real life weeks. Nearly every saiyan that creates a saiyan does it with the following goal in mind: "I want to be strong, and I want to go Super Saiyan."
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  7. Let them go Super Saiyan. Let the Saiyans have Super Saiyan. It is a staple attribute to Dragonball Z and should be a common appearance in a Dragonball Z roleplay game. Now, I'm not saying we should have 12-15mil SSjs at "year 9" (2 weeks in) - it should be tuned to happen sooner in the wipe while having the impact it should. There is no difference in a 15mil BP Saiyan fighting a Changeling with 1mil BP people watching as compared to a 1.5mil BP SSj fighting a Changeling with 100k BP people watching. It is the same relative BPs of all present, just scaled ten times lower. If the gains are going to reflect Saiyan Saga levels of BP for weeks, Super Saiyan should come when the time feels right - not an arbitrary BP number that must be passed. The Super Saiyan has landed at two weeks in, which on the current year speed would be Year 8. As the year number doesn't matter as much as the real life passage of time, this is perfectly acceptable. The SSj defeats their foe and reigns extremely strong over their peers and other enemies for a short while. And then the Cell Saga finally happens, between two and three weeks into the wipe. Humans start exploding in BP due to ascension because the humans in the show let the saiyans fight for them, Namekians start fusing with Nameks to become Piccolo status - these are things other races do to equate to a Super Saiyan after they've finally arrived, yet never do because wipes typically end after the first Super Saiyan. A wipe should end shortly after either SSj3 Equivalents or SSj God equivalents (Buu or Super arcs), not Frieza arc. DBZ had many moments where characters were tested and then broke their present limits, however that rarely happens on DBZ roleplay. When people have their backs to a wall and expand, focus and anger have all failed to cut it: they die.
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  9. TL;DR: Make year speed 10 years/real life week, and gains match BP requirements. We should have a SSj after two real life weeks.
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  11. 2) Rares and Event Characters.
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  13. This isn't going to be an attack on Changeling players, this is an assault on Changeling as a race. Make Changeling a rare. I understand that it is a race that is applied for, but it is not a rare. It is not "rare", there is nothing rare about Changelings. Changelings named Frost, Permafrost, Ice, Snow, etc are a staple appearance from year 0 to year 30 (disregarding year speed now) and typically serve as the 'early wipe antagonist'. Y tho? Why are Changelings exclusively allowed to be an Event Character for the entire wipe, receiving various boosts and a multitude of forms that allow them to continue being strong when faced with opposition that *finally* beat them? I do not recall Frieza chilling on Earth for 30 years throughout Goku's life, telling him that "(Yeah you'll beat me one day lol)" when he is fighting Demon King Piccolo in the 300 BP range. And Frieza is at 50k, able to hit 400k. Changelings are based on Frieza and his role in the continuation of DBZ's plot. He appeared suddenly in the Namek/Frieza saga and created great struggle for our heroes and was defeated by Goku (killed by Trunks, bla blah). He was not a staple character, he was not a character that was there for awhile. He was an absurdly powerful villian that was present for a singular arc, just like Cell (Bio-Android) and Majin Buu (Majin). Why is Changeling treated as an event character and a normal race at the same time. The call for Changelings as an early wipe villian is an outdated and uncreative way to generate conflict RP. There is nothing fun about having a villian thousands of times stronger than you present for an extremely extended period of time - everyone around them will feel like, and likely be, a foot-soldier under them with less room to express their own RP. They cannot, save attempting to use bombs, defeat them. Changeling, like Super Saiyan, needs to be rebalanced to serve one of it's two current functions. It is a disgusting hybrid between a normal race and Event Character, and needs to be one of either and not one of both.
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  15. TL;DR: Changelings are a race that serve as all-wipe (as wipes end after SSj) Event Characters, and need to be reworked.
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  17. 3) The Reward system
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  19. This game is a mostly roleplay game that includes the act of verbing for when fights break out, where players are legally allowed to PvP one another. This shouldn't change, of course. However, the training and roleplay-reward systems do need adjustments. The amounts they give do not matter, as everything BP wise is relative to it's opposition and shouldn't be relative to Dragonball Z powerlevels. A roleplay game should have it's power scalings tuned to where good roleplayers are of a high level in power. In theory, those who exclusively RP should be stronger than those who exclusively train/powergame. This is, however, not true. It is more important to note, however, that those who train well *and* roleplay are much more ahead than those who exclusively do either. The reward system should tailor to those whom do not want to spend time training, despite the fact this is a Dragonball Z game. The line where this is a Dragonball Z game, and where this is a roleplay game is grey and not well defined. People want to train and roleplay to get the feel of an RPvP, some people can't be bothered training and want to exclusively roleplay. The latter is unsupported by the current reward system, as it tailors to those who train and roleplay(which is not inherently wrong by any means.) This is not to say, however, that people that roleplay making sandwiches around 20 people should be as strong as a Saiyan that grinds like Vegeta all day to beat Goku. There are many ways to alter the BP, Stat and Reward systems - far too many possibilities to go through in detail.
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  21. TL;DR: Make some changes to the RPP system to help catch those who don't want to train all day up to those who do, so they're not automatically weak.
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  23. There was everything I could think to write down, open to counter-arguements and discussion.
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