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- # Core configurable options for LWC
- core:
- # The language LWC will use, specified by the shortname. For example, English = en, French = fr, German = de,
- # and so on
- locale: de
- # If set to true, LWC will automatically download new updates as they become available
- autoUpdate: true
- # How often updates are batched to the database (in seconds). If set to a higher value than 10, you may have
- # some unexpected results, especially if your server is prone to crashing.
- flushInterval: 10
- # LWC regularly caches protections locally to prevent the database from being queried as often. The default is 10000
- # and for most servers is OK. LWC will also fill up to <precache> when the server is started automatically.
- cacheSize: 10000
- # How many protections are precached on startup. If set to -1, it will use the cacheSize value instead and precache
- # as much as possible
- precache: -1
- # The default menu style presented to players. Possible options are basic and advanced. Basic prefers to use
- # aliases such as /cprivate over its advanced counterpart, /lwc -c private or /lwc create private
- defaultMenuStyle: basic
- # If true, players will be sent a notice in their chat box when they open a protection they have access to, but
- # not their own unless <showMyNotices> is set to true
- showNotices: true
- # If true, players will be sent a notice in their chat box when they open a protection they own.
- showMyNotices: true
- # If true, ops will be considered LWC admins (e.g with a Permissions plugin, considered to have lwc.admin) and thus
- # will have very destructive LWC commands.
- opIsLWCAdmin: true
- # If true, LWC will not log history about protections. If you are using LWC-Economy and this is disabled, you will
- # NOT receive refunds for purchased protections
- disableHistory: false
- # if true, LWC will only allow protections to be created inside of Towns via the Towny plugin
- townyBorders: false
- # The permission node prefix that is used to match player groups when
- # no supported permission plugin is found, e.g group.vip matches the player's group as vip
- groupPrefix: 'group.'
- # Controls how the updater operates
- updater:
- # The branch to select updates from
- # STABLE or BLEEDING_EDGE
- branch: STABLE
- # When to retrieve updates
- # Either AUTOMATIC or MANUAL
- method: AUTOMATIC
- # "Fun" options
- optional:
- # Protections are only active when a player is online.
- # So if a player is offline, anyone can access it. If the player is online, it functions normally
- onlyProtectWhenOwnerIsOnline: false
- # Protections are only active when a player is offline
- onlyProtectWhenOwnerIsOffline: false
- # Opt out of the optional metrics tooling
- # Available online: http://metrics.griefcraft.com/plugin/LWC/
- optOut: false
- # Database information for LWC
- database:
- # The database adapter to use, for example sqlite (default) or mysql
- adapter: mysql
- # This is strictly for SQLite only and should be left alone. When changing to MySQL and this is left intact,
- # LWC will automatically convert your protections from SQLite to MySQL
- path: 'plugins/LWC/lwc.db'
- # The MySQL host. You can specify a non-default port (3306) by adding :port, e.g host: 'localhost:3307'
- host: 'localhost'
- # The database LWC should use to store data (not necessary for SQLite)
- database: 'mc'
- # The username LWC should use to connect to the server with (not necessary for SQLite)
- username: 'root'
- # The password LWC should use to connect to the server with (not necessary for SQLite)
- password: 'hiden'
- # The prefix for LWC tables. For example, a prefix of 'lwc_' will make
- # the protections table show up as lwc_protections
- prefix: 'lwc_'
- # The protections nodes allows you to define, remove and modify which blocks LWC is allowed to protect
- # This means that you could make any block you want protectable, or remove existing protectable blocks
- # (e.g trap doors, etc.)
- protections:
- # These values serve as default values for the protections defined under blocks
- # If true, the default behaviour will be to BLOCK redstone to protections, and /credstone on (Protection Flag)
- # will ALLOW redstone to the protection
- # If false, the default behaviour will be to ALLOW redstone to protections, and /credstone on will
- # BLOCK redstone to the protection
- denyRedstone: false
- # Settable to private, public, or off. It defines what protections are registered as when you place them on
- # the ground
- autoRegister: true
- # Used in very specific use-cases: makes LWC ignore block destruction for the given block or all blocks, allowing
- # players to remove the block and resulting protection.
- ignoreBlockDestruction: false
- # If left clicking should be ignored by LWC. An example of this would be to add ignoreLeftClick under a note block
- # protection to allow players to play the note block's note, but not change the note (which is done via right click,
- # which would be blocked by LWC.)
- ignoreLeftClick: false
- # If right clicking should be ignored by LWC.
- ignoreRightClick: false
- # If LWC should ignore explosions to the protection. For example, you could allow Doors to be blown by explosions,
- # but not chests.
- ignoreExplosions: false
- # Creation messages and protection notices will not be shown for this protection
- quiet: false
- # Current and custom protections are defined here by their block name or id
- # If you use the Id, you MUST encase it in quotes, for example (chest):
- # '54':
- # enabled: true
- # The custom protection must also have enabled: true under it for it to function in the world
- blocks:
- chest:
- enabled: true
- autoRegister: private
- furnace:
- enabled: true
- autoRegister: private
- dispenser:
- enabled: true
- autoRegister: private
- sign:
- enabled: true
- autoRegister: private
- wooden_door:
- enabled: true
- iron_door:
- enabled: true
- trap_door:
- enabled: true
- modes:
- droptransfer:
- enabled: true
- persist:
- enabled: true
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