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  1. Log file open, 05/25/15 16:03:53
  2. LogInit:Display: Running engine for game: ShooterGame
  3. LogInit: Version: 4.7.6-2513093+++depot+UE4-Releases+4.7
  4. LogInit: API Version: 2455222
  5. LogInit: Compiled (64-bit): Apr 15 2015 12:09:54
  6. LogInit: Compiled with Visual C++: 18.00.21005.01
  7. LogInit: Build Configuration: Development
  8. LogInit: Branch Name: ++depot+UE4-Releases+4.7
  9. LogInit: Command line:
  10. LogInit: Base directory: C:/Program Files/Epic Games/4.7/Engine/Binaries/Win64/
  11. LogInit: Rocket: 1
  12. [2015.05.25-14.03.53:122][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
  13. [2015.05.25-14.03.53:178][ 0]LogOnline:Display: STEAM: Loading Steam SDK 1.30
  14. [2015.05.25-14.03.53:180][ 0]LogOnline:Warning: STEAM: Steam API disabled!
  15. [2015.05.25-14.03.53:180][ 0]LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
  16. [2015.05.25-14.03.53:180][ 0]LogOnline:Warning: Unable to create OnlineSubsystem module Steam
  17. [2015.05.25-14.03.53:180][ 0]LogOnline:Warning: Unable to load default OnlineSubsystem module Steam, using NULL interface
  18. [2015.05.25-14.03.53:208][ 0]LogOnline:Verbose: NULL: Created thread (ID:6556).
  19. [2015.05.25-14.03.53:223][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  20. [2015.05.25-14.03.53:240][ 0]LogVoice:Warning: Failed to initialize voice interface
  21. [2015.05.25-14.03.53:255][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  22. [2015.05.25-14.03.53:265][ 0]LogInit: Object subsystem initialized
  23. [2015.05.25-14.03.53:267][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=1.000000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)'
  24. [2015.05.25-14.03.53:267][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/Alexander/Documents/Unreal Projects/ShooterGame/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  25. [2015.05.25-14.03.53:267][ 0]LogInit: Selected Device Profile: [Windows]
  26. [2015.05.25-14.03.53:267][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  27. [2015.05.25-14.03.53:276][ 0]LogInit: Computer: ALEXANDER
  28. [2015.05.25-14.03.53:277][ 0]LogInit: User: Alexander
  29. [2015.05.25-14.03.53:277][ 0]LogInit: CPU Page size=4096, Cores=2
  30. [2015.05.25-14.03.53:277][ 0]LogInit: High frequency timer resolution =2.533200 MHz
  31. [2015.05.25-14.03.53:277][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=131072.0GB
  32. [2015.05.25-14.03.53:277][ 0]LogMemory: Platform Memory Stats for Windows
  33. [2015.05.25-14.03.53:277][ 0]LogMemory: Process Physical Memory: 48.17 MB used, 48.17 MB peak
  34. [2015.05.25-14.03.53:277][ 0]LogMemory: Process Virtual Memory: 26.86 MB used, 26.87 MB peak
  35. [2015.05.25-14.03.53:277][ 0]LogMemory: Physical Memory: 4221.48 MB used, 8084.27 MB total
  36. [2015.05.25-14.03.53:277][ 0]LogMemory: Virtual Memory: 290.07 MB used, 134217728.00 MB total
  37. [2015.05.25-14.03.53:313][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce 840M (Feature Level 11_0)
  38. [2015.05.25-14.03.53:313][ 0]LogD3D11RHI: Adapter has 1992MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s]
  39. [2015.05.25-14.03.53:323][ 0]LogD3D11RHI: Found D3D11 adapter 1: Intel(R) HD Graphics Family (Feature Level 11_0)
  40. [2015.05.25-14.03.53:323][ 0]LogD3D11RHI: Adapter has 32MB of dedicated video memory, 0MB of dedicated system memory, and 1760MB of shared system memory, 0 output[s]
  41. [2015.05.25-14.03.53:324][ 0]LogD3D11RHI: Found D3D11 adapter 2: Microsoft Basic Render Driver (Feature Level 11_0)
  42. [2015.05.25-14.03.53:324][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
  43. [2015.05.25-14.03.53:324][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  44. [2015.05.25-14.03.53:333][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  45. [2015.05.25-14.03.53:350][ 0]LogD3D11RHI: Async texture creation enabled
  46. [2015.05.25-14.03.53:455][ 0]LogTextLocalizationManager: The requested culture ('da_DK') has no localization data; falling back to 'en' for localization and internationalization data.
  47. [2015.05.25-14.03.53:544][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
  48. Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
  49. Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
  50. [2015.05.25-14.03.53:544][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
  51. Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...)
  52. Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
  53. [2015.05.25-14.03.53:632][ 0]LogContentStreaming: Texture pool size is 0.000000MB
  54. [2015.05.25-14.03.56:480][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  55. [2015.05.25-14.03.57:411][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  56. [2015.05.25-14.03.57:491][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  57. [2015.05.25-14.03.57:568][ 0]LogDerivedDataCache: Loaded boot cache 0.08s 67MB C:/Users/Alexander/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
  58. [2015.05.25-14.03.57:568][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Alexander/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc
  59. [2015.05.25-14.03.57:723][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../../../../Users/Alexander/Documents/Unreal Projects/ShooterGame/DerivedDataCache/DDC.ddp.
  60. [2015.05.25-14.03.57:852][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  61. [2015.05.25-14.03.57:866][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Alexander/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  62. [2015.05.25-14.03.58:235][ 0]LogMeshUtilities: No automatic mesh reduction module available
  63. [2015.05.25-14.03.58:236][ 0]LogMeshUtilities: No automatic mesh merging module available
  64. [2015.05.25-14.03.58:812][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
  65. [2015.05.25-14.04.00:032][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  66. [2015.05.25-14.04.00:363][ 0]LogLinker:Warning: Asset '../../../Engine/Content/EngineMeshes/Humanoid.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  67. [2015.05.25-14.04.12:702][ 0]LogAnimation:Warning: UAnimMontage::PostLoad: The actual sequence length for montage HerroFPP_RifleFire_Montage does not match the length stored in the asset, please resave the montage asset.
  68. [2015.05.25-14.04.12:902][ 0]LogAnimation:Warning: UAnimMontage::PostLoad: The actual sequence length for montage HeroTTP_RifleReload does not match the length stored in the asset, please resave the montage asset.
  69. [2015.05.25-14.04.14:113][ 0]LogAssetRegistry: FAssetRegistry took 0.0112 seconds to start up
  70. [2015.05.25-14.04.14:130][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
  71. [2015.05.25-14.04.15:681][ 0]LogStreaming:Warning: Failed to read file '../../../../../../Users/Alexander/Documents/Unreal Projects/ShooterGame/Content/Slate//Images/SoundCue_SpeakerIcon.png' error.
  72. [2015.05.25-14.04.15:681][ 0]LogSlate: Could not find file for Slate resource: ../../../../../../Users/Alexander/Documents/Unreal Projects/ShooterGame/Content/Slate//Images/SoundCue_SpeakerIcon.png
  73. [2015.05.25-14.04.15:881][ 0]SourceControl: Info Source control is disabled
  74. [2015.05.25-14.04.15:882][ 0]SourceControl: Info Source control is disabled
  75. [2015.05.25-14.04.15:882][ 0]SourceControl: Info Source control is disabled
  76. [2015.05.25-14.04.15:882][ 0]LogSourceControl: RunCommandInternalRaw: 'git version'
  77. [2015.05.25-14.04.15:882][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=''
  78. [2015.05.25-14.04.15:895][ 0]SourceControl: Info Source control is disabled
  79. [2015.05.25-14.04.16:141][ 0]LogObj: 48996 objects as part of root set at end of initial load.
  80. [2015.05.25-14.04.16:141][ 0]LogUObjectAllocator: 13951224 out of 0 bytes used by permanent object pool.
  81. [2015.05.25-14.04.16:236][ 0]LogEngine: Initializing Engine...
  82. [2015.05.25-14.04.18:440][ 0]LogInit: XAudio2 using 'Speakers (Turtle Beach PX21 Headset)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
  83. [2015.05.25-14.04.18:448][ 0]LogInit: FAudioDevice initialized.
  84. [2015.05.25-14.04.18:505][ 0]LogAIModule: Creating AISystem for world NewWorld
  85. [2015.05.25-14.04.18:557][ 0]LogDerivedDataCache: Saved boot cache 0.05s 67MB C:/Users/Alexander/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
  86. [2015.05.25-14.04.18:568][ 0]LogInit: Texture streaming: Enabled
  87. [2015.05.25-14.04.19:185][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
  88. [2015.05.25-14.04.19:185][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7
  89. [2015.05.25-14.04.19:185][ 0]LogAnalytics: ET APIKey = Rocket.Release. DataRouterUploadURL = https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7
  90. [2015.05.25-14.04.19:185][ 0]LogAnalytics: SetUserId 2bd67399449c6a10354b239f7af475ac|388185cda5554468bcd12856e1c91cf5|9d379394-c9fc-4a09-a1d0-ee661b58b5ca
  91. [2015.05.25-14.04.19:185][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
  92. [2015.05.25-14.04.19:237][ 0]LogInit: Transaction tracking system initialized
  93. [2015.05.25-14.04.19:579][ 0]BlueprintLog: New page: Editor Load
  94. [2015.05.25-14.04.20:683][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  95. [2015.05.25-14.04.21:395][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  96. [2015.05.25-14.04.21:781][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf'
  97. [2015.05.25-14.04.21:781][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf'
  98. [2015.05.25-14.04.21:789][ 0]LogConsoleResponse:Display:
  99. [2015.05.25-14.04.23:070][ 0]LogCook:Display: Done creating registry. It took 0.00s.
  100. [2015.05.25-14.04.23:306][ 0]SourceControl: Info Source control is disabled
  101. [2015.05.25-14.04.23:306][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/Alexander/Documents/Unreal Projects/ShooterGame/Content/Maps/Highrise.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  102. [2015.05.25-14.04.23:356][ 0]LightingResults: New page: Lighting Build
  103. [2015.05.25-14.04.23:373][ 0]MapCheck: New page: Map Check
  104. [2015.05.25-14.04.23:373][ 0]LightingResults: New page: Lighting Build
  105. [2015.05.25-14.04.23:412][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000015307D5760
  106. [2015.05.25-14.04.42:986][ 0]LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (1: /Game/Maps/Highrise_Collisions_Temp.Highrise_Collisions_Temp:PersistentLevel.BlockingVolume183.BrushComponent0.BodySetup_123)
  107. [2015.05.25-14.04.50:448][ 0]MapCheck: Info City_BasePlane_01A_18 StaticMeshComponent0 : Repaired painted vertex colors
  108. [2015.05.25-14.04.51:292][ 0]LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (1: /Game/Maps/Highrise_Collisions_Temp.Highrise_Collisions_Temp:PersistentLevel.BlockingVolume183.BrushComponent0.BodySetup_123)
  109. [2015.05.25-14.04.51:427][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  110. [2015.05.25-14.04.51:449][ 0]LogAIModule: Creating AISystem for world Highrise
  111. [2015.05.25-14.04.51:450][ 0]Cmd: MAP CHECKDEP
  112. [2015.05.25-14.04.51:451][ 0]MapCheck: New page: Highrise - May 25, 2015, 6:04:51 PM
  113. [2015.05.25-14.04.52:224][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 773.62ms to complete.
  114. [2015.05.25-14.04.52:224][ 0]LogFileHelpers: Loading map 'Highrise' took 28.919
  115. [2015.05.25-14.04.52:786][ 0]LogCollectionManager: Loaded 0 collections in 0.001305 seconds
  116. [2015.05.25-14.04.52:877][ 0]LogContentBrowser: Native class hierarchy populated in 0.0904 seconds. Added 1744 classes and 277 folders.
  117. [2015.05.25-14.04.52:964][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0484 seconds. Added 1 classes and 2 folders.
  118. [2015.05.25-14.04.53:182][ 0]LogCrashTracker: Crashtracker disabled due to settings.
  119. [2015.05.25-14.04.53:183][ 0]LogSlate:Warning: Failed to load font data from 'Veranda'
  120. [2015.05.25-14.04.53:193][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  121. [2015.05.25-14.04.53:226][ 0]LogLoad: Full Startup: 62.32 seconds (BP compile: 0.69 seconds)
  122. [2015.05.25-14.04.53:898][ 0]LogRenderer:Warning: Reallocating scene render targets to support 32x32 (Frame:2).
  123. [2015.05.25-14.04.54:045][ 0]LogRenderer:Warning: Reallocating scene render targets to support 816x368 (Frame:4).
  124. [2015.05.25-14.04.54:485][ 1]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Meshes/Trees'
  125. [2015.05.25-14.05.01:567][ 16]LogAssetRegistry: Asset discovery search completed in 47.4659 seconds
  126. [2015.05.25-14.05.08:674][188]Cmd: MAP LOAD FILE="../../../../../../Users/Alexander/Documents/Unreal Projects/ShooterGame/Content/Maps/HillHD/testing3.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  127. [2015.05.25-14.05.08:746][188]LightingResults: New page: Lighting Build
  128. [2015.05.25-14.05.08:810][188]LoadErrors: New page: Loading map: testing3.umap
  129. [2015.05.25-14.05.08:822][188]MapCheck: New page: Map Check
  130. [2015.05.25-14.05.08:822][188]LightingResults: New page: Lighting Build
  131. [2015.05.25-14.05.08:875][188]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000001543AB2CA0
  132. [2015.05.25-14.05.16:284][188]LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions01/SpeedTree/SpeedTreeColorVariation.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  133. [2015.05.25-14.05.31:559][188]LogRenderer: Adding SpeedTree wind for static mesh Broadleaf_Desktop
  134. [2015.05.25-14.05.31:559][188]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  135. [2015.05.25-14.05.32:336][188]LogAIModule: Creating AISystem for world testing3
  136. [2015.05.25-14.05.32:393][188]Cmd: MAP CHECKDEP
  137. [2015.05.25-14.05.32:393][188]MapCheck: New page: testing3 - May 25, 2015, 6:05:32 PM
  138. [2015.05.25-14.05.33:355][188]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 961.135ms to complete.
  139. [2015.05.25-14.05.33:355][188]LogFileHelpers: Loading map 'testing3' took 24.684
  140. [2015.05.25-14.05.33:517][189]Cmd: UpdateLandscapeEditorData -warnings
  141. [2015.05.25-14.05.33:570][189]Cmd: UpdateLandscapeEditorData
  142. [2015.05.25-14.06.00:730][641]LogPlayLevel: PIE: No blueprints needed recompiling
  143. [2015.05.25-14.06.00:731][641]PIE: New page: PIE session: testing3 (May 25, 2015, 6:06:00 PM)
  144. [2015.05.25-14.06.00:776][641]LogPlayLevel: PIE: StaticDuplicateObject took: (0.044548s)
  145. [2015.05.25-14.06.00:777][641]LogPlayLevel: PIE: World Init took: (0.000932s)
  146. [2015.05.25-14.06.00:777][641]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/HillHD/testing3.testing3 to /Game/Maps/HillHD/UEDPIE_0_testing3.testing3 (0.045867s)
  147. [2015.05.25-14.06.00:813][641]LogOnline:Verbose: NULL: Created thread (ID:16996).
  148. [2015.05.25-14.06.00:813][641]LogVoice:Warning: Failed to initialize voice interface
  149. [2015.05.25-14.06.00:813][641]LogStreaming:Warning: Failed to read file '../../../../../../Users/Alexander/Documents/Unreal Projects/ShooterGame/Saved//SaveGames/Alexander-2C4602....sav' error.
  150. [2015.05.25-14.06.00:832][641]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//OnlineAsyncTaskThreadNull///Thread_4264_0///////STATCAT_Advanced//// old //STATGROUP_Threads//OnlineAsyncTaskThreadNull///Thread_199c_0///////STATCAT_Advanced////
  151. [2015.05.25-14.06.00:888][641]LogWorld: Game class is 'ShooterGame_FreeForAll'
  152. [2015.05.25-14.06.00:891][641]LogAIModule: Creating AISystem for world testing3
  153. [2015.05.25-14.06.01:022][641]LogRenderer: Adding SpeedTree wind for static mesh Broadleaf_Desktop
  154. [2015.05.25-14.06.01:022][641]LogWorld: Bringing World /Game/Maps/HillHD/UEDPIE_0_testing3.testing3 up for play (max tick rate 60) at 2015.05.25-16.06.01
  155. [2015.05.25-14.06.01:024][641]LogWorld: Bringing up level for play took: 0.133622
  156. [2015.05.25-14.06.01:093][641]PIE: Info Play in editor start time for /Game/Maps/HillHD/UEDPIE_0_testing3 0.863
  157. [2015.05.25-14.06.01:757][662]LogOnline:Warning: NULL: Can't start an online game for session (Game) that hasn't been created
  158. [2015.05.25-14.06.01:821][662]LogOnline:Display: AShooterPlayerController::OnQueryAchievementsComplete(bWasSuccessful = TRUE)
  159. [2015.05.25-14.06.18:700][558]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
  160. [2015.05.25-14.06.18:701][558]LogPlayLevel:Display: Shutting down PIE online subsystems
  161. [2015.05.25-14.06.18:761][558]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000154FF90860
  162. [2015.05.25-14.06.18:819][559]LogPlayLevel:Display: Destroying online subsystem :Context_4
  163. [2015.05.25-14.06.18:819][559]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
  164. [2015.05.25-14.06.21:261][668]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_tree8)
  165. [2015.05.25-14.06.24:920][795]Cmd: TRANSACTION UNDO
  166. [2015.05.25-14.06.24:920][795]LogEditorTransaction: Undo Move Actors
  167. [2015.05.25-14.06.26:151][834]Cmd: SELECT NONE
  168. [2015.05.25-14.06.26:963][870]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_tree8)
  169. [2015.05.25-14.06.30:913][974]LogRenderer:Warning: Reallocating scene render targets to support 1016x616 (Frame:3057).
  170. [2015.05.25-14.07.03:896][990]MapCheck: New page: Map Check
  171. [2015.05.25-14.07.03:969][990]Cmd: MAP REBUILD ALLVISIBLE
  172. [2015.05.25-14.07.03:969][990]LogEditorServer: Rebuildmap Clear paths rebuilt
  173. [2015.05.25-14.07.04:288][990]LogRenderer: Adding SpeedTree wind for static mesh Broadleaf_Desktop
  174. [2015.05.25-14.07.04:300][990]LightingResults: New page: Lighting Build - May 25, 2015, 6:07:04 PM
  175. [2015.05.25-14.07.04:376][990]LogStaticMesh:Warning: Instanced meshes don't yet support unique static lighting for each LOD, lighting on LOD 1+ may be incorrect
  176. [2015.05.25-14.07.07:503][990]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
  177. [2015.05.25-14.07.07:503][990]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
  178. [2015.05.25-14.07.07:503][990]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
  179. [2015.05.25-14.07.07:503][990]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
  180. [2015.05.25-14.07.07:503][990]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
  181. [2015.05.25-14.07.08:605][990]LogEditorBuildUtils: Build time 0:00:04
  182. [2015.05.25-14.07.08:669][991]Cmd: UpdateLandscapeEditorData
  183. [2015.05.25-14.07.10:442][ 12]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000001537746D40
  184. [2015.05.25-14.07.14:698][125]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_tree9)
  185. [2015.05.25-14.07.20:364][352]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_tree11)
  186. [2015.05.25-14.07.22:634][438]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_tree10)
  187. [2015.05.25-14.07.49:707][651]Cmd: SELECT NONE
  188. [2015.05.25-14.09.07:622][476]Job has failed! Job is closed while Tasks are still PENDING
  189. [2015.05.25-14.09.08:050][493]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_tree10)
  190. [2015.05.25-14.09.14:741][711]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_tree11)
  191. [2015.05.25-14.09.22:137][ 29]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_tree8)
  192. [2015.05.25-14.09.37:110][779]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_tree9)
  193. [2015.05.25-14.09.41:974][ 8]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Broadleaf_Desktop2)
  194. [2015.05.25-14.09.47:310][223]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Broadleaf_Desktop)
  195. [2015.05.25-14.09.50:360][347]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Broadleaf_Desktop3)
  196. [2015.05.25-14.09.54:001][501]MapCheck: New page: Map Check
  197. [2015.05.25-14.09.54:062][501]Cmd: MAP REBUILD ALLVISIBLE
  198. [2015.05.25-14.09.54:062][501]LogEditorServer: Rebuildmap Clear paths rebuilt
  199. [2015.05.25-14.09.54:386][501]LogRenderer: Adding SpeedTree wind for static mesh Broadleaf_Desktop
  200. [2015.05.25-14.09.54:398][501]LightingResults: New page: Lighting Build - May 25, 2015, 6:09:54 PM
  201. [2015.05.25-14.09.54:427][501]LogStaticMesh:Warning: Instanced meshes don't yet support unique static lighting for each LOD, lighting on LOD 1+ may be incorrect
  202. [2015.05.25-14.09.58:952][501]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
  203. [2015.05.25-14.09.58:952][501]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
  204. [2015.05.25-14.09.58:952][501]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
  205. [2015.05.25-14.09.58:952][501]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
  206. [2015.05.25-14.09.58:952][501]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
  207. [2015.05.25-14.09.59:430][501]LogEditorBuildUtils: Build time 0:00:05
  208. [2015.05.25-14.09.59:474][502]Cmd: UpdateLandscapeEditorData
  209. [2015.05.25-14.40.31:139][105]Job is a success!
  210. [2015.05.25-14.40.32:551][106]LogRenderer: Adding SpeedTree wind for static mesh Broadleaf_Desktop
  211. [2015.05.25-14.40.33:153][106]LogTexture:Display: Building textures: SkyOcclusion1_1 (AutoDXT)
  212. [2015.05.25-14.40.33:622][106]LogTexture:Display: Building textures: LQ_Lightmap_0_26 (DXT1)
  213. [2015.05.25-14.40.33:630][106]LogTexture:Display: Building textures: HQ_Lightmap0_26 (AutoDXT)
  214. [2015.05.25-14.40.33:631][106]LogTexture:Display: Building textures: SkyOcclusion0_26 (AutoDXT)
  215. [2015.05.25-14.40.33:633][106]LogTexture:Display: Building textures: LQ_Lightmap_0_25 (DXT1)
  216. [2015.05.25-14.40.33:656][106]LogTexture:Display: Building textures: HQ_Lightmap0_25 (AutoDXT)
  217. [2015.05.25-14.40.33:677][106]LogTexture:Display: Building textures: SkyOcclusion0_25 (AutoDXT)
  218. [2015.05.25-14.40.33:689][106]LogTexture:Display: Building textures: LQ_Lightmap_0_24 (DXT1)
  219. [2015.05.25-14.40.33:799][106]LogTexture:Display: Building textures: HQ_Lightmap0_24 (AutoDXT)
  220. [2015.05.25-14.40.33:952][106]LogTexture:Display: Building textures: SkyOcclusion0_24 (AutoDXT)
  221. [2015.05.25-14.40.34:001][106]LogTexture:Display: Building textures: LQ_Lightmap_1_23 (DXT1)
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  223. [2015.05.25-14.40.34:061][106]LogTexture:Display: Building textures: SkyOcclusion1_23 (AutoDXT)
  224. [2015.05.25-14.40.34:085][106]LogTexture:Display: Building textures: LQ_Lightmap_1_22 (DXT1)
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  229. [2015.05.25-14.40.34:155][106]LogTexture:Display: Building textures: SkyOcclusion1_21 (AutoDXT)
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  232. [2015.05.25-14.40.34:351][106]LogTexture:Display: Building textures: SkyOcclusion1_20 (AutoDXT)
  233. [2015.05.25-14.40.34:419][106]LogTexture:Display: Building textures: LQ_Lightmap_1_19 (DXT1)
  234. [2015.05.25-14.40.34:434][106]LogTexture:Display: Building textures: HQ_Lightmap1_19 (AutoDXT)
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  236. [2015.05.25-14.40.34:460][106]LogTexture:Display: Building textures: LQ_Lightmap_0_18 (DXT1)
  237. [2015.05.25-14.40.34:474][106]LogTexture:Display: Building textures: HQ_Lightmap0_18 (AutoDXT)
  238. [2015.05.25-14.40.34:496][106]LogTexture:Display: Building textures: SkyOcclusion1_18 (AutoDXT)
  239. [2015.05.25-14.40.34:512][106]LogTexture:Display: Building textures: LQ_Lightmap_1_17 (DXT1)
  240. [2015.05.25-14.40.34:604][106]LogTexture:Display: Building textures: HQ_Lightmap1_17 (AutoDXT)
  241. [2015.05.25-14.40.34:751][106]LogTexture:Display: Building textures: SkyOcclusion1_17 (AutoDXT)
  242. [2015.05.25-14.40.34:827][106]LogTexture:Display: Building textures: LQ_Lightmap_1_16 (DXT1)
  243. [2015.05.25-14.40.34:840][106]LogTexture:Display: Building textures: HQ_Lightmap1_16 (AutoDXT)
  244. [2015.05.25-14.40.34:856][106]LogTexture:Display: Building textures: SkyOcclusion1_16 (AutoDXT)
  245. [2015.05.25-14.40.34:864][106]LogTexture:Display: Building textures: LQ_Lightmap_0_15 (DXT1)
  246. [2015.05.25-14.40.34:893][106]LogTexture:Display: Building textures: HQ_Lightmap0_15 (AutoDXT)
  247. [2015.05.25-14.40.34:926][106]LogTexture:Display: Building textures: SkyOcclusion1_15 (AutoDXT)
  248. [2015.05.25-14.40.34:943][106]LogTexture:Display: Building textures: LQ_Lightmap_0_14 (DXT1)
  249. [2015.05.25-14.40.34:960][106]LogTexture:Display: Building textures: HQ_Lightmap0_14 (AutoDXT)
  250. [2015.05.25-14.40.34:985][106]LogTexture:Display: Building textures: SkyOcclusion1_14 (AutoDXT)
  251. [2015.05.25-14.40.34:999][106]LogTexture:Display: Building textures: LQ_Lightmap_0_13 (DXT1)
  252. [2015.05.25-14.40.35:057][106]LogTexture:Display: Building textures: HQ_Lightmap0_13 (AutoDXT)
  253. [2015.05.25-14.40.35:157][106]LogTexture:Display: Building textures: SkyOcclusion1_13 (AutoDXT)
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  256. [2015.05.25-14.40.35:456][106]LogTexture:Display: Building textures: SkyOcclusion1_12 (AutoDXT)
  257. [2015.05.25-14.40.35:536][106]LogTexture:Display: Building textures: LQ_Lightmap_0_11 (DXT1)
  258. [2015.05.25-14.40.35:553][106]LogTexture:Display: Building textures: HQ_Lightmap0_11 (AutoDXT)
  259. [2015.05.25-14.40.35:572][106]LogTexture:Display: Building textures: SkyOcclusion1_11 (AutoDXT)
  260. [2015.05.25-14.40.35:587][106]LogTexture:Display: Building textures: LQ_Lightmap_0_10 (DXT1)
  261. [2015.05.25-14.40.35:663][106]LogTexture:Display: Building textures: HQ_Lightmap0_10 (AutoDXT)
  262. [2015.05.25-14.40.35:795][106]LogTexture:Display: Building textures: SkyOcclusion1_10 (AutoDXT)
  263. [2015.05.25-14.40.35:857][106]LogTexture:Display: Building textures: LQ_Lightmap_0_9 (DXT1)
  264. [2015.05.25-14.40.36:010][106]LogTexture:Display: Building textures: HQ_Lightmap0_9 (AutoDXT)
  265. [2015.05.25-14.40.36:229][106]LogTexture:Display: Building textures: SkyOcclusion1_9 (AutoDXT)
  266. [2015.05.25-14.40.36:348][106]LogTexture:Display: Building textures: LQ_Lightmap_1_8 (DXT1)
  267. [2015.05.25-14.40.36:412][106]LogTexture:Display: Building textures: HQ_Lightmap1_8 (AutoDXT)
  268. [2015.05.25-14.40.36:496][106]LogTexture:Display: Building textures: SkyOcclusion1_8 (AutoDXT)
  269. [2015.05.25-14.40.36:544][106]LogTexture:Display: Building textures: LQ_Lightmap_0_7 (DXT1)
  270. [2015.05.25-14.40.36:769][106]LogTexture:Display: Building textures: HQ_Lightmap0_7 (AutoDXT)
  271. [2015.05.25-14.40.37:037][106]LogTexture:Display: Building textures: SkyOcclusion1_7 (AutoDXT)
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  273. [2015.05.25-14.40.37:238][106]LogTexture:Display: Building textures: HQ_Lightmap0_6 (AutoDXT)
  274. [2015.05.25-14.40.37:278][106]LogTexture:Display: Building textures: SkyOcclusion1_6 (AutoDXT)
  275. [2015.05.25-14.40.37:323][106]LogTexture:Display: Building textures: LQ_Lightmap_0_5 (DXT1)
  276. [2015.05.25-14.40.37:879][106]LogTexture:Display: Building textures: HQ_Lightmap0_5 (AutoDXT)
  277. [2015.05.25-14.40.38:735][106]LogTexture:Display: Building textures: SkyOcclusion1_5 (AutoDXT)
  278. [2015.05.25-14.40.39:138][106]LogTexture:Display: Building textures: LQ_Lightmap_0_4 (DXT1)
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  280. [2015.05.25-14.40.39:833][106]LogTexture:Display: Building textures: SkyOcclusion1_4 (AutoDXT)
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  282. [2015.05.25-14.40.40:529][106]LogTexture:Display: Building textures: HQ_Lightmap1_3 (AutoDXT)
  283. [2015.05.25-14.40.40:932][106]LogTexture:Display: Building textures: SkyOcclusion1_3 (AutoDXT)
  284. [2015.05.25-14.40.41:194][106]LogTexture:Display: Building textures: LQ_Lightmap_0_2 (DXT1)
  285. [2015.05.25-14.40.41:771][106]LogTexture:Display: Building textures: HQ_Lightmap0_2 (AutoDXT)
  286. [2015.05.25-14.40.42:444][106]LogTexture:Display: Building textures: SkyOcclusion1_2 (AutoDXT)
  287. [2015.05.25-14.40.42:778][106]LogTexture:Display: Building textures: LQ_Lightmap_1_1 (DXT1)
  288. [2015.05.25-14.40.43:268][106]LogTexture:Display: Building textures: HQ_Lightmap1_1 (AutoDXT)
  289. [2015.05.25-14.40.44:378][106]LogTexture:Display: Building textures: ShadowMapTexture2D_0 (BGRA8)
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  300. [2015.05.25-14.40.44:922][106]LogTexture:Display: Building textures: ShadowMapTexture2D_11 (BGRA8)
  301. [2015.05.25-14.40.44:930][106]LogTexture:Display: Building textures: ShadowMapTexture2D_12 (BGRA8)
  302. [2015.05.25-14.40.44:935][106]LogTexture:Display: Building textures: ShadowMapTexture2D_13 (BGRA8)
  303. [2015.05.25-14.40.44:956][106]LogTexture:Display: Building textures: ShadowMapTexture2D_14 (BGRA8)
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  305. [2015.05.25-14.40.44:966][106]LogTexture:Display: Building textures: ShadowMapTexture2D_16 (BGRA8)
  306. [2015.05.25-14.40.44:970][106]LogTexture:Display: Building textures: ShadowMapTexture2D_17 (BGRA8)
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  309. [2015.05.25-14.40.45:004][106]LogTexture:Display: Building textures: ShadowMapTexture2D_20 (BGRA8)
  310. [2015.05.25-14.40.45:010][106]LogTexture:Display: Building textures: ShadowMapTexture2D_21 (BGRA8)
  311. [2015.05.25-14.40.45:012][106]LogTexture:Display: Building textures: ShadowMapTexture2D_22 (BGRA8)
  312. [2015.05.25-14.40.45:187][106]Lightmass on ALEXANDER: 30:44 min total, 1.05 sec importing, 998 ms setup, 26.9 sec photons, 30:15 min processing, 0 ms extra exporting [857/857 mappings]. Threads: 2:01:01 hours total, 1:29:57 hours processing.
  313. [2015.05.25-14.40.45:187][106]LogRenderer: Adding SpeedTree wind for static mesh Broadleaf_Desktop
  314. [2015.05.25-14.40.45:211][106]LogStaticLightingSystem: Illumination: 30:50 min (12.4 sec encoding lightmaps)
  315. [2015.05.25-14.40.45:211][106]LogStaticLightingSystem: Lightmap texture memory: 7.3 MB (7.3 MB streaming, 0.0 MB non-streaming), 52 textures
  316. [2015.05.25-14.40.45:211][106]LogStaticLightingSystem: Shadowmap texture memory: 11.3 MB (11.3 MB streaming, 0.0 MB non-streaming), 23 textures
  317. [2015.05.25-14.40.46:301][107]Cmd: UpdateLandscapeEditorData
  318. [2015.05.25-14.40.46:305][107]Cmd: MAP CHECK NOTIFYRESULTS
  319. [2015.05.25-14.40.46:305][107]MapCheck: New page: testing3 - May 25, 2015, 6:40:46 PM
  320. [2015.05.25-14.40.46:306][107]MapCheck:Error: Error WorldSettings_1 Maps need lighting rebuilt
  321. [2015.05.25-14.40.47:410][107]MapCheck: Info Map check complete: 1 Error(s), 0 Warning(s), took 1,104.782ms to complete.
  322. [2015.05.25-14.44.14:318][190]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_tree10)
  323. [2015.05.25-14.44.22:346][489]LogActorComponent: UnregisterComponent: (/Engine/Transient.SkeletalMeshComponent_0) Not registered. Aborting.
  324. [2015.05.25-14.44.22:386][489]LogActorComponent: UnregisterComponent: (/Engine/Transient.SkeletalMeshComponent_0) Not registered. Aborting.
  325. [2015.05.25-14.44.22:386][489]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.MaterialEditorMeshComponent_0) Already registered. Aborting.
  326. [2015.05.25-14.44.58:610][193]MapCheck: New page: Map Check
  327. [2015.05.25-14.44.58:673][193]Cmd: MAP REBUILD ALLVISIBLE
  328. [2015.05.25-14.44.58:673][193]LogEditorServer: Rebuildmap Clear paths rebuilt
  329. [2015.05.25-14.44.59:012][193]LogRenderer: Adding SpeedTree wind for static mesh Broadleaf_Desktop
  330. [2015.05.25-14.44.59:023][193]LightingResults: New page: Lighting Build - May 25, 2015, 6:44:59 PM
  331. [2015.05.25-14.44.59:052][193]LogStaticMesh:Warning: Instanced meshes don't yet support unique static lighting for each LOD, lighting on LOD 1+ may be incorrect
  332. [2015.05.25-14.45.03:572][193]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
  333. [2015.05.25-14.45.03:572][193]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
  334. [2015.05.25-14.45.03:572][193]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
  335. [2015.05.25-14.45.03:572][193]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
  336. [2015.05.25-14.45.03:572][193]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
  337. [2015.05.25-14.45.03:956][193]LogEditorBuildUtils: Build time 0:00:05
  338. [2015.05.25-14.45.04:002][194]Cmd: UpdateLandscapeEditorData
  339. [2015.05.25-14.45.04:621][198]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000001531453920
  340. [2015.05.25-14.45.04:622][198]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000153978AB60
  341. [2015.05.25-14.47.22:797][937]LogEditorViewport: Clicking on Actor (LMB): DirectionalLight (DirectionalLight)
  342. [2015.05.25-14.48.52:499][391]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_tree10)
  343. [2015.05.25-14.49.51:052][303]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Meshes/Trees/SM_tree8" FILE="../../../../../../Users/Alexander/Documents/Unreal Projects/ShooterGame/Content/Meshes/Trees/SM_tree8.uasset" SILENT=true
  344. [2015.05.25-14.49.51:297][303]LogSavePackage: Save=179.708664ms
  345. [2015.05.25-14.49.51:297][303]LogSavePackage: Moving '../../../../../../Users/Alexander/Documents/Unreal Projects/ShooterGame/Saved/SM_tree88B5560BF411374238FE5DEAB50FD6CE6.tmp' to '../../../../../../Users/Alexander/Documents/Unreal Projects/ShooterGame/Content/Meshes/Trees/SM_tree8.uasset'
  346. [2015.05.25-14.49.54:262][404]Cmd: SELECT NONE
  347. [2015.05.25-14.50.02:817][748]MapCheck: New page: Map Check
  348. [2015.05.25-14.50.02:867][748]Cmd: MAP REBUILD ALLVISIBLE
  349. [2015.05.25-14.50.02:867][748]LogEditorServer: Rebuildmap Clear paths rebuilt
  350. [2015.05.25-14.50.03:208][748]LogRenderer: Adding SpeedTree wind for static mesh Broadleaf_Desktop
  351. [2015.05.25-14.50.03:218][748]LightingResults: New page: Lighting Build - May 25, 2015, 6:50:03 PM
  352. [2015.05.25-14.50.03:247][748]LogStaticMesh:Warning: Instanced meshes don't yet support unique static lighting for each LOD, lighting on LOD 1+ may be incorrect
  353. [2015.05.25-14.50.07:783][748]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
  354. [2015.05.25-14.50.07:783][748]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
  355. [2015.05.25-14.50.07:783][748]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
  356. [2015.05.25-14.50.07:783][748]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
  357. [2015.05.25-14.50.07:783][748]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
  358. [2015.05.25-14.50.08:560][748]LogEditorBuildUtils: Build time 0:00:05
  359. [2015.05.25-14.50.08:596][749]Cmd: UpdateLandscapeEditorData
  360. [2015.05.25-14.50.09:700][754]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000156109BA60
  361. [2015.05.25-14.50.27:758][131]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_tree10)
  362. [2015.05.25-15.03.02:973][280]Cmd: SELECT NONE
  363. [2015.05.25-15.03.19:051][916]LogClient: High resolution screenshot saved as C:/Users/Alexander/Documents/Unreal Projects/ShooterGame/Saved/Screenshots/Windows/HighresScreenshot00077.png
  364. [2015.05.25-15.04.13:447][736]LogClient: High resolution screenshot saved as C:/Users/Alexander/Documents/Unreal Projects/ShooterGame/Saved/Screenshots/Windows/HighresScreenshot00078.png
  365. [2015.05.25-15.04.43:537][467]LogClient: High resolution screenshot saved as C:/Users/Alexander/Documents/Unreal Projects/ShooterGame/Saved/Screenshots/Windows/HighresScreenshot00079.png
  366. [2015.05.25-15.05.03:702][179]LogClient: High resolution screenshot saved as C:/Users/Alexander/Documents/Unreal Projects/ShooterGame/Saved/Screenshots/Windows/HighresScreenshot00080.png
  367. [2015.05.25-15.05.14:087][525]LogClient: High resolution screenshot saved as C:/Users/Alexander/Documents/Unreal Projects/ShooterGame/Saved/Screenshots/Windows/HighresScreenshot00081.png
  368. [2015.05.25-15.22.45:319][ 23]Job is a success!
  369. [2015.05.25-15.22.46:544][ 24]LogRenderer: Adding SpeedTree wind for static mesh Broadleaf_Desktop
  370. [2015.05.25-15.22.47:173][ 24]LogTexture:Display: Building textures: SkyOcclusion0_1 (AutoDXT)
  371. [2015.05.25-15.22.47:494][ 24]LogTexture:Display: Building textures: LQ_Lightmap_0_28 (DXT1)
  372. [2015.05.25-15.22.47:500][ 24]LogTexture:Display: Building textures: HQ_Lightmap0_28 (AutoDXT)
  373. [2015.05.25-15.22.47:501][ 24]LogTexture:Display: Building textures: SkyOcclusion0_28 (AutoDXT)
  374. [2015.05.25-15.22.47:503][ 24]LogTexture:Display: Building textures: LQ_Lightmap_0_27 (DXT1)
  375. [2015.05.25-15.22.47:509][ 24]LogTexture:Display: Building textures: HQ_Lightmap0_27 (AutoDXT)
  376. [2015.05.25-15.22.47:515][ 24]LogTexture:Display: Building textures: SkyOcclusion0_27 (AutoDXT)
  377. [2015.05.25-15.22.47:519][ 24]LogTexture:Display: Building textures: LQ_Lightmap_1_26 (DXT1)
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  480. [2015.05.25-15.22.58:808][ 24]Lightmass on ALEXANDER: 32:48 min total, 856 ms importing, 793 ms setup, 30.8 sec photons, 32:16 min processing, 0 ms extra exporting [857/857 mappings]. Threads: 2:09:04 hours total, 1:36:02 hours processing.
  481. [2015.05.25-15.22.58:943][ 24]LogRenderer: Adding SpeedTree wind for static mesh Broadleaf_Desktop
  482. [2015.05.25-15.22.58:965][ 24]LogStaticLightingSystem: Illumination: 32:55 min (12.2 sec encoding lightmaps)
  483. [2015.05.25-15.22.58:965][ 24]LogStaticLightingSystem: Lightmap texture memory: 8.6 MB (8.6 MB streaming, 0.0 MB non-streaming), 56 textures
  484. [2015.05.25-15.22.58:965][ 24]LogStaticLightingSystem: Shadowmap texture memory: 25.3 MB (25.3 MB streaming, 0.0 MB non-streaming), 49 textures
  485. [2015.05.25-15.23.00:228][ 25]Cmd: UpdateLandscapeEditorData
  486. [2015.05.25-15.23.00:231][ 25]Cmd: MAP CHECK NOTIFYRESULTS
  487. [2015.05.25-15.23.00:231][ 25]MapCheck: New page: testing3 - May 25, 2015, 7:23:00 PM
  488. [2015.05.25-15.23.00:232][ 25]MapCheck:Error: Error WorldSettings_1 Maps need lighting rebuilt
  489. [2015.05.25-15.23.01:200][ 25]MapCheck: Info Map check complete: 1 Error(s), 0 Warning(s), took 968.277ms to complete.
  490. [2015.05.25-15.23.22:638][618]LogWindows: LaunchURL http://docs.unrealengine.com/latest/INT/Shared/Editor/MapErrors/index.html?utm_source=editor&utm_medium=docs&utm_campaign=msg_log
  491. [2015.05.25-15.25.06:119][412]LogSavePackage: Save=3185.017334ms
  492. [2015.05.25-15.25.06:119][412]LogSavePackage: Moving '../../../../../../Users/Alexander/Documents/Unreal Projects/ShooterGame/Saved/testing34099C292457167FA5A72E0BD202753FE.tmp' to '../../../../../../Users/Alexander/Documents/Unreal Projects/ShooterGame/Content/Maps/HillHD/testing3.umap'
  493. [2015.05.25-15.25.07:778][474]Cmd: QUIT_EDITOR
  494. [2015.05.25-15.25.08:037][474]LogExit: Preparing to exit.
  495. [2015.05.25-15.25.08:831][474]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000001546058F40
  496. [2015.05.25-15.25.08:839][474]LogExit: Editor shut down
  497. [2015.05.25-15.25.08:839][474]LogExit: Transaction tracking system shut down
  498. [2015.05.25-15.25.08:847][474]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000151E029DA0
  499. [2015.05.25-15.25.08:847][474]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000155403F6A0
  500. [2015.05.25-15.25.08:847][474]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000155FB33E20
  501. [2015.05.25-15.25.08:946][474]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000001521D03240
  502. [2015.05.25-15.25.08:946][474]LogExit: Object subsystem successfully closed.
  503. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module MaterialEditor (184)
  504. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (183)
  505. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module CrashTracker (182)
  506. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module SuperSearch (181)
  507. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module SceneOutliner (180)
  508. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module EditorWidgets (179)
  509. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module CollectionManager (178)
  510. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module StatsViewer (177)
  511. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module FoliageEdit (176)
  512. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module LandscapeEditor (175)
  513. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module MeshPaint (174)
  514. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module ActorPickerMode (173)
  515. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module GeometryMode (172)
  516. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module TextureAlignMode (171)
  517. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module BspMode (170)
  518. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module PlacementMode (169)
  519. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module AutomationWorker (168)
  520. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module CharacterAI (167)
  521. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module SmartSnapping (166)
  522. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module ViewportSnapping (165)
  523. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module LogVisualizer (164)
  524. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (163)
  525. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module IntroTutorials (162)
  526. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module EditorLiveStreaming (161)
  527. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module HardwareTargeting (160)
  528. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (159)
  529. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module UndoHistory (158)
  530. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (157)
  531. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module UserFeedback (156)
  532. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module XmlParser (155)
  533. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module Blutility (154)
  534. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (153)
  535. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (152)
  536. [2015.05.25-15.25.09:045][474]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (151)
  537. [2015.05.25-15.25.10:025][474]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (150)
  538. [2015.05.25-15.25.10:025][474]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (149)
  539. [2015.05.25-15.25.10:025][474]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (148)
  540. [2015.05.25-15.25.10:025][474]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (147)
  541. [2015.05.25-15.25.10:025][474]LogModuleManager: Shutting down and abandoning module InputBindingEditor (146)
  542. [2015.05.25-15.25.10:025][474]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (145)
  543. [2015.05.25-15.25.10:025][474]LogModuleManager: Shutting down and abandoning module SettingsEditor (144)
  544. [2015.05.25-15.25.10:025][474]LogModuleManager: Shutting down and abandoning module ProjectLauncher (143)
  545. [2015.05.25-15.25.10:025][474]LogModuleManager: Shutting down and abandoning module SessionFrontend (142)
  546. [2015.05.25-15.25.10:025][474]LogModuleManager: Shutting down and abandoning module ProfilerClient (141)
  547. [2015.05.25-15.25.10:025][474]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (140)
  548. [2015.05.25-15.25.10:025][474]LogModuleManager: Shutting down and abandoning module DeviceManager (139)
  549. [2015.05.25-15.25.10:025][474]LogModuleManager: Shutting down and abandoning module AutomationController (138)
  550. [2015.05.25-15.25.10:026][474]LogModuleManager: Shutting down and abandoning module AutomationWindow (137)
  551. [2015.05.25-15.25.10:026][474]LogModuleManager: Shutting down and abandoning module Layers (136)
  552. [2015.05.25-15.25.10:026][474]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (135)
  553. [2015.05.25-15.25.10:026][474]LogModuleManager: Shutting down and abandoning module DetailCustomizations (134)
  554. [2015.05.25-15.25.10:026][474]LogModuleManager: Shutting down and abandoning module PackagesDialog (133)
  555. [2015.05.25-15.25.10:026][474]LogModuleManager: Shutting down and abandoning module Persona (132)
  556. [2015.05.25-15.25.10:026][474]LogModuleManager: Shutting down and abandoning module SlateReflector (131)
  557. [2015.05.25-15.25.10:026][474]LogModuleManager: Shutting down and abandoning module LevelEditor (130)
  558. [2015.05.25-15.25.10:027][474]LogModuleManager: Shutting down and abandoning module Kismet (129)
  559. [2015.05.25-15.25.10:027][474]LogModuleManager: Shutting down and abandoning module GraphEditor (128)
  560. [2015.05.25-15.25.10:027][474]LogModuleManager: Shutting down and abandoning module ClassViewer (127)
  561. [2015.05.25-15.25.10:027][474]LogModuleManager: Shutting down and abandoning module Toolbox (126)
  562. [2015.05.25-15.25.10:027][474]LogModuleManager: Shutting down and abandoning module ModuleUI (125)
  563. [2015.05.25-15.25.10:027][474]LogModuleManager: Shutting down and abandoning module MovieSceneTools (124)
  564. [2015.05.25-15.25.10:027][474]LogModuleManager: Shutting down and abandoning module OutputLog (123)
  565. [2015.05.25-15.25.10:027][474]LogModuleManager: Shutting down and abandoning module GammaUI (122)
  566. [2015.05.25-15.25.10:027][474]LogModuleManager: Shutting down and abandoning module Documentation (121)
  567. [2015.05.25-15.25.10:027][474]LogModuleManager: Shutting down and abandoning module GameLiveStreaming (120)
  568. [2015.05.25-15.25.10:027][474]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (119)
  569. [2015.05.25-15.25.10:027][474]LogModuleManager: Shutting down and abandoning module HTTP (118)
  570. [2015.05.25-15.25.10:027][474]LogModuleManager: Shutting down and abandoning module AnalyticsET (117)
  571. [2015.05.25-15.25.10:027][474]LogModuleManager: Shutting down and abandoning module Analytics (116)
  572. [2015.05.25-15.25.10:027][474]LogModuleManager: Shutting down and abandoning module AITestSuite (115)
  573. [2015.05.25-15.25.10:027][474]LogModuleManager: Shutting down and abandoning module GameplayDebugger (114)
  574. [2015.05.25-15.25.10:027][474]LogModuleManager: Shutting down and abandoning module AIModule (113)
  575. [2015.05.25-15.25.10:027][474]LogModuleManager: Shutting down and abandoning module ProfilerService (112)
  576. [2015.05.25-15.25.10:078][474]LogModuleManager: Shutting down and abandoning module TaskGraph (111)
  577. [2015.05.25-15.25.10:078][474]LogModuleManager: Shutting down and abandoning module SlateRemote (110)
  578. [2015.05.25-15.25.10:078][474]LogModuleManager: Shutting down and abandoning module ScriptEditorPlugin (109)
  579. [2015.05.25-15.25.10:078][474]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (108)
  580. [2015.05.25-15.25.10:078][474]LogModuleManager: Shutting down and abandoning module CableComponent (107)
  581. [2015.05.25-15.25.10:078][474]LogModuleManager: Shutting down and abandoning module MessagingDebugger (106)
  582. [2015.05.25-15.25.10:078][474]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (105)
  583. [2015.05.25-15.25.10:079][474]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (104)
  584. [2015.05.25-15.25.10:079][474]LogModuleManager: Shutting down and abandoning module PluginsEditor (103)
  585. [2015.05.25-15.25.10:079][474]LogModuleManager: Shutting down and abandoning module MainFrame (102)
  586. [2015.05.25-15.25.10:079][474]LogModuleManager: Shutting down and abandoning module EpicSurvey (101)
  587. [2015.05.25-15.25.10:079][474]LogModuleManager: Shutting down and abandoning module DesktopPlatform (100)
  588. [2015.05.25-15.25.10:079][474]LogModuleManager: Shutting down and abandoning module HotReload (99)
  589. [2015.05.25-15.25.10:079][474]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (98)
  590. [2015.05.25-15.25.10:079][474]LogModuleManager: Shutting down and abandoning module UObjectPlugin (97)
  591. [2015.05.25-15.25.10:080][474]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (96)
  592. [2015.05.25-15.25.10:080][474]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (95)
  593. [2015.05.25-15.25.10:080][474]LogModuleManager: Shutting down and abandoning module SourceControl (94)
  594. [2015.05.25-15.25.10:080][474]LogModuleManager: Shutting down and abandoning module GitSourceControl (93)
  595. [2015.05.25-15.25.10:080][474]LogModuleManager: Shutting down and abandoning module BlankPlugin (92)
  596. [2015.05.25-15.25.10:080][474]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (91)
  597. [2015.05.25-15.25.10:080][474]LogModuleManager: Shutting down and abandoning module PaperJsonImporter (90)
  598. [2015.05.25-15.25.10:080][474]LogModuleManager: Shutting down and abandoning module ContentBrowser (89)
  599. [2015.05.25-15.25.10:082][474]LogModuleManager: Shutting down and abandoning module Paper2DEditor (88)
  600. [2015.05.25-15.25.10:082][474]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (87)
  601. [2015.05.25-15.25.10:087][474]LogModuleManager: Shutting down and abandoning module AssetRegistry (86)
  602. [2015.05.25-15.25.10:199][474]LogModuleManager: Shutting down and abandoning module ShooterGame (85)
  603. [2015.05.25-15.25.10:200][474]LogModuleManager: Shutting down and abandoning module ScriptPlugin (84)
  604. [2015.05.25-15.25.10:200][474]LogModuleManager: Shutting down and abandoning module UdpMessaging (83)
  605. [2015.05.25-15.25.10:301][474]LogModuleManager: Shutting down and abandoning module Paper2D (82)
  606. [2015.05.25-15.25.10:301][474]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (81)
  607. [2015.05.25-15.25.10:307][474]LogModuleManager: Shutting down and abandoning module Media (80)
  608. [2015.05.25-15.25.10:307][474]LogModuleManager: Shutting down and abandoning module WmfMedia (79)
  609. [2015.05.25-15.25.10:308][474]LogModuleManager: Shutting down and abandoning module ShooterGameLoadingScreen (78)
  610. [2015.05.25-15.25.10:308][474]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (77)
  611. [2015.05.25-15.25.10:308][474]LogModuleManager: Shutting down and abandoning module PropertyEditor (76)
  612. [2015.05.25-15.25.10:308][474]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (75)
  613. [2015.05.25-15.25.10:308][474]LogModuleManager: Shutting down and abandoning module FunctionalTesting (74)
  614. [2015.05.25-15.25.10:308][474]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (73)
  615. [2015.05.25-15.25.10:308][474]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (72)
  616. [2015.05.25-15.25.10:308][474]LogModuleManager: Shutting down and abandoning module MessageLog (71)
  617. [2015.05.25-15.25.10:308][474]LogModuleManager: Shutting down and abandoning module Sequencer (70)
  618. [2015.05.25-15.25.10:308][474]LogModuleManager: Shutting down and abandoning module AssetTools (69)
  619. [2015.05.25-15.25.10:308][474]LogModuleManager: Shutting down and abandoning module UMGEditor (68)
  620. [2015.05.25-15.25.10:308][474]LogModuleManager: Shutting down and abandoning module UMG (67)
  621. [2015.05.25-15.25.10:308][474]LogModuleManager: Shutting down and abandoning module Slate (66)
  622. [2015.05.25-15.25.10:308][474]LogModuleManager: Shutting down and abandoning module EditorStyle (65)
  623. [2015.05.25-15.25.10:314][474]LogModuleManager: Shutting down and abandoning module SessionServices (64)
  624. [2015.05.25-15.25.10:314][474]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (63)
  625. [2015.05.25-15.25.10:314][474]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (62)
  626. [2015.05.25-15.25.10:314][474]LogModuleManager: Shutting down and abandoning module XAudio2 (61)
  627. [2015.05.25-15.25.10:314][474]LogModuleManager: Shutting down and abandoning module Networking (60)
  628. [2015.05.25-15.25.10:314][474]LogModuleManager: Shutting down and abandoning module Core (59)
  629. [2015.05.25-15.25.10:314][474]LogModuleManager: Shutting down and abandoning module KismetCompiler (58)
  630. [2015.05.25-15.25.10:314][474]LogModuleManager: Shutting down and abandoning module PhysXFormats (57)
  631. [2015.05.25-15.25.10:314][474]LogModuleManager: Shutting down and abandoning module MeshUtilities (56)
  632. [2015.05.25-15.25.10:314][474]LogModuleManager: Shutting down and abandoning module DerivedDataCache (55)
  633. [2015.05.25-15.25.10:400][474]LogDerivedDataCache: Shutdown
  634. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (54)
  635. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (53)
  636. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (52)
  637. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (51)
  638. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (50)
  639. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (49)
  640. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (48)
  641. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module ImageWrapper (47)
  642. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (46)
  643. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module TextureFormatAndroid (45)
  644. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (44)
  645. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (43)
  646. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (42)
  647. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (41)
  648. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (40)
  649. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (39)
  650. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module Messaging (38)
  651. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (37)
  652. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module HTML5TargetPlatform (36)
  653. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module Android_PVRTCTargetPlatform (35)
  654. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module Android_ETC2TargetPlatform (34)
  655. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module Android_ETC1TargetPlatform (33)
  656. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module Android_ES31TargetPlatform (32)
  657. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module Android_DXTTargetPlatform (31)
  658. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module Android_ATCTargetPlatform (30)
  659. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (29)
  660. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (28)
  661. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (27)
  662. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (26)
  663. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (25)
  664. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module TargetPlatform (24)
  665. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module InputCore (23)
  666. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module Settings (22)
  667. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module Voice (20)
  668. [2015.05.25-15.25.10:400][474]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (16)
  669. [2015.05.25-15.25.10:400][474]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
  670. [2015.05.25-15.25.10:401][474]LogOnline:Display: Unloading online subsystem: STEAM
  671. [2015.05.25-15.25.10:402][474]LogOnline:Display: Unloading online subsystem: Null
  672. [2015.05.25-15.25.10:402][474]LogModuleManager: Shutting down and abandoning module OculusRift (15)
  673. [2015.05.25-15.25.10:402][474]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (14)
  674. [2015.05.25-15.25.10:402][474]LogModuleManager: Shutting down and abandoning module TextureCompressor (13)
  675. [2015.05.25-15.25.10:402][474]LogModuleManager: Shutting down and abandoning module ShaderCore (12)
  676. [2015.05.25-15.25.10:402][474]LogModuleManager: Shutting down and abandoning module Landscape (11)
  677. [2015.05.25-15.25.10:402][474]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (10)
  678. [2015.05.25-15.25.10:404][474]LogModuleManager: Shutting down and abandoning module OpenGLDrv (9)
  679. [2015.05.25-15.25.10:404][474]LogModuleManager: Shutting down and abandoning module D3D11RHI (8)
  680. [2015.05.25-15.25.10:404][474]LogModuleManager: Shutting down and abandoning module Renderer (7)
  681. [2015.05.25-15.25.10:404][474]LogModuleManager: Shutting down and abandoning module Engine (6)
  682. [2015.05.25-15.25.10:404][474]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
  683. [2015.05.25-15.25.10:404][474]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
  684. [2015.05.25-15.25.10:404][474]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
  685. [2015.05.25-15.25.10:404][474]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
  686. [2015.05.25-15.25.10:404][474]LogModuleManager: Shutting down and abandoning module PakFile (1)
  687. [2015.05.25-15.25.10:406][474]LogExit: Exiting.
  688. [2015.05.25-15.25.10:411][474]Log file closed, 05/25/15 17:25:10
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