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Player Commands

Wicked_Nightmare Sep 19th, 2015 (edited) 55 Never
  1.                 Commands
  2.  
  3. Move: Moves character to a connected room.
  4. Cannot be used when an enemy present.
  5. Roll if moving into an unrevealed room.
  6. 10 Free attack, Evade trap
  7. 5-9 Move normally.
  8. 2-4 Monster gains free attack.
  9. 1 Monster gains free capture attack.
  10.  
  11. Flee Battle: Riskier than Move
  12. 10 Evade trap
  13. 8-9 Move normally
  14. 5-7 User is attacked while fleeing
  15. 2-4 Fails
  16. 1 Fails, User is hit by an extra attack.
  17.  
  18. Attack: Standard attack move
  19. Hits random area
  20. 10 Critical hit
  21. 4-9 Normal attack
  22. 2-3 Miss
  23. 1 Target counterattacks
  24.  
  25. Aimed Attack: Targets a specific area
  26. 10 Critical hit
  27. 6-9 Normal attack
  28. 2-5 Miss
  29. 1 Target Counterattacks
  30.  
  31. Purifying attack/Corruptive Touch:
  32. Lowers Enemy's alignment score.
  33. No Roll Needed
  34.  
  35. Regenerate: Repairs own armor or an ally's
  36. No roll needed
  37.  
  38. Protect: Take damage aimed at an ally
  39. No roll needed
  40.  
  41. Block Escape: try to keep an enemy from getting away.
  42. No Roll needed
  43. Lasts up to three turns
  44. Canceled if user changes targets
  45.  
  46. Transform: Regenerates user's outfit completely.
  47. requires and consumes an energy crystal.
  48.  
  49. Energy crystal burst: 50% regeneration to all players in a room.
  50. requires and consumes an energy crystal.
  51.  
  52. Spirit Connect: For pure MG. Strip nude to increase ally purity based on own.
  53. No roll needed
  54. User gains undressed status
  55.  
  56. Fornicate: For corrupted MG. Strip nude to increase ally Corruption based on own.
  57. No roll needed
  58. User Gains undressed status
  59.  
  60. Breed: regenerates corruption, and armor if corruption is full.
  61. No roll needed.
  62. User Gains undressed status.
  63. Summons monster if not present, user can choose a specific monster.
  64.  
  65. Escape Capture: Attempts to remove captured status.
  66. 10 Escape, bonus attack against target.
  67. n-9* Escape
  68. 2-n* Fail, n - 1.
  69. 1 Fail.
  70. n = 8 when status is first inflicted.
  71.  
  72. Dress: Removes Undressed Status
  73. No roll needed.
  74.  
  75. Pass: Take no action during a turn.
  76.  
  77.                 Free Actions
  78. Communicate:
  79. It is assumed all players have communicators, so discussion between any parties is allowed outside of
  80.  
  81. declaring an action.
  82.  
  83. Give Item:
  84. Items can be exchanged freely between players in the same room.
  85.  
  86.                 Statuses
  87.  
  88. Defeated: Player's whole outfit has been destroyed. Regular regeneration no longer works, must transform or
  89.  
  90. change alignment to regain outfit.
  91.  
  92. Captured: Player can only use the "Escape Capture" command. Chances of rolls against the character improve.
  93.  
  94. Undressed: All armor effects are ignored. Not applicable if all armor is already destroyed.
  95.  
  96. Stunned: Rolls against inflicted are +2, rolls by inflicted are -2
  97.  
  98. Hawk: Attack rolls -2
  99.  
  100.                 Special Abilities:
  101. Capture:
  102. 7-10 Hit
  103. 1-6 Miss
  104.  
  105. Stun: Chance on attack hit.
  106. 10 3 turns
  107. 8-9 2 turns
  108. 5-7 1 turn
  109. 1-4 fail
  110.  
  111. Distract:
  112. 8-10 5 turns
  113. 5-7 4 turns
  114. 1-4 3 turns
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