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Fallout 4 DDS Header Info

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Aug 20th, 2016
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  1. Byte @ file offset +18 is always 01
  2.  
  3. First dimension starts @ file offset +0C. For => 256 res, file offset is +0C & +0D
  4.  
  5. Second dimension starts @ file offset +10
  6.  
  7.  
  8. Bytes are in reverse reading order in hex viewer. Start from beginning of header:
  9.  
  10. [4]x[4] .dds = 44 44 53 20 7C 00 00 00 07 10 0A 00 [04 00] 00 00 [04 00] 00 00 08 00 00 00 01
  11.  
  12. [4096]x[4096] .dds = 44 44 53 20 7C 00 00 00 07 10 0A 00 [00 10] 00 00 [00 10] 00 00 00 00 00 01 01
  13.  
  14.  
  15. Size = In Hex = As read in hex viewer:
  16.  
  17. 1 = 01 = 01
  18. 2 = 02 = 02
  19. 4 = 04 = 04
  20. 16 = 10 = 10
  21. 32 = 20 = 20
  22. 64 = 40 = 40
  23. 128 = 80 = 80
  24. 256 = 100 = 00 01
  25. 512 = 200 = 00 02
  26. 1024 = 400 = 00 04
  27. 2048 = 800 = 00 08
  28. 4096 = 1000 = 00 10
  29. 8192 = 2000 = 00 20
  30. 16384 = 4000 = 00 40
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