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- Status-Moves that target the opponent are turned into hazards (For example, Will-O-Wisp will make all pokemon switching on get burned)
- Hazards that inflict status like WoW-Thunder wave-Toxic etc. will be counted by the last one unless the opponent has an immunity also toxic-hazard will be drained by poison types and Leech seed/Spore would be drained by grass types (WoW and Toxic is on the field, The pokemons switching on will be toxic'd, If a koffing switches in, The Toxic hazard will be drained BUT it will get burned)
- Only 2 hazards stick, After that, Status moves turn into the normal status moves they are (Toxic and Parting shot are on the field as hazard, if a pokemon then uses for example Fake tears, it will be the normal fake tear, not a hazard)
- Whirlwind and Roar are banned as hazards
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