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- 1>------ Build started: Project: zlib, Configuration: Debug Win32 ------
- 2>------ Build started: Project: snes_spc, Configuration: Debug Win32 ------
- 1>Compiling...
- 2>Compiling...
- 1>compress.c
- 2>dsp.cpp
- 1>crc32.c
- 1>deflate.c
- 1>gzclose.c
- 2>SNES_SPC.cpp
- 1>gzlib.c
- 1>gzread.c
- 1>gzwrite.c
- 2>SNES_SPC_misc.cpp
- 1>infback.c
- 1>inffast.c
- 2>SNES_SPC_state.cpp
- 1>inflate.c
- 1>inftrees.c
- 2>spc.cpp
- 1>trees.c
- 1>uncompr.c
- 1>zutil.c
- 2>SPC_DSP.cpp
- 1>adler32.c
- 1>Generating Code...
- 2>d:\kadv\meowtech\snes_spc\spc_dsp.cpp(158) : warning C4146: unary minus operator applied to unsigned type, result still unsigned
- 2>SPC_Filter.cpp
- 2>Generating Code...
- 1>Creating library...
- 2>Compiling manifest to resources...
- 2>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
- 2>Copyright (C) Microsoft Corporation. All rights reserved.
- 2>Linking...
- 1>Build log was saved at "file://D:\kadv\meowtech\vc2008\Debug\zlib\BuildLog.htm"
- 1>zlib - 0 error(s), 0 warning(s)
- 3>------ Build started: Project: libpng, Configuration: Debug Win32 ------
- 3>Compiling...
- 2>..\snes_spc\snes_spc.def(2) : warning LNK4017: DESCRIPTION statement not supported for the target platform; ignored
- 2> Creating library .\Debug/snes_spc.lib and object .\Debug/snes_spc.exp
- 3>pngerror.c
- 2>Embedding manifest...
- 3>pngget.c
- 3>pngmem.c
- 3>pngpread.c
- 3>pngread.c
- 3>pngrio.c
- 3>pngrtran.c
- 3>pngrutil.c
- 2>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
- 2>Copyright (C) Microsoft Corporation. All rights reserved.
- 3>pngset.c
- 3>pngtrans.c
- 3>pngwio.c
- 3>pngwrite.c
- 2>Build log was saved at "file://D:\kadv\meowtech\vc2008\Debug\snes_spc\BuildLog.htm"
- 2>snes_spc - 0 error(s), 2 warning(s)
- 3>pngwtran.c
- 3>pngwutil.c
- 3>png.c
- 3>Generating Code...
- 3>Creating library...
- 3>Build log was saved at "file://D:\kadv\meowtech\vc2008\Debug\libpng\BuildLog.htm"
- 3>libpng - 0 error(s), 0 warning(s)
- 4>------ Build started: Project: Eternity, Configuration: Debug Win32 ------
- 4>Compiling...
- 4>acs_acs0.cpp
- 4>acs_acse.cpp
- 4>acs_func.cpp
- 4>acs_intr.cpp
- 4>am_color.cpp
- 4>am_map.cpp
- 4>a_fixed.cpp
- 4>a_small.cpp
- 4>c_batch.cpp
- 4>c_cmd.cpp
- 4>c_io.cpp
- 4>c_net.cpp
- 4>c_runcmd.cpp
- 4>confuse.cpp
- 4>lexer.cpp
- 4>d_deh.cpp
- 4>d_dehtbl.cpp
- 4>d_diskfile.cpp
- 4>d_files.cpp
- 4>d_gi.cpp
- 4>Generating Code...
- 4>Compiling...
- 4>d_io.cpp
- 4>d_items.cpp
- 4>d_iwad.cpp
- 4>d_main.cpp
- 4>d_net.cpp
- 4>doomdef.cpp
- 4>doomstat.cpp
- 4>dstrings.cpp
- 4>e_args.cpp
- 4>e_cmd.cpp
- 4>e_dstate.cpp
- 4>e_edf.cpp
- 4>e_exdata.cpp
- 4>e_fonts.cpp
- 4>e_gameprops.cpp
- 4>e_hash.cpp
- 4>e_inventory.cpp
- 4>e_lib.cpp
- 4>e_mod.cpp
- 4>e_player.cpp
- 4>Generating Code...
- 4>Compiling...
- 4>e_rtti.cpp
- 4>e_sound.cpp
- 4>e_sprite.cpp
- 4>e_states.cpp
- 4>e_string.cpp
- 4>e_things.cpp
- 4>e_ttypes.cpp
- 4>f_finale.cpp
- 4>f_wipe.cpp
- 4>g_bind.cpp
- 4>g_cmd.cpp
- 4>g_dmflag.cpp
- 4>g_game.cpp
- 4>g_gfs.cpp
- 4>hu_frags.cpp
- 4>hu_over.cpp
- 4>hu_stuff.cpp
- 4>hi_stuff.cpp
- 4>in_lude.cpp
- 4>in_stats.cpp
- 4>Generating Code...
- 4>Compiling...
- 4>wi_stuff.cpp
- 4>m_argv.cpp
- 4>m_bbox.cpp
- 4>m_buffer.cpp
- 4>m_cheat.cpp
- 4>m_fcvt.cpp
- 4>m_hash.cpp
- 4>m_misc.cpp
- 4>m_qstr.cpp
- 4>m_queue.cpp
- 4>m_random.cpp
- 4>m_shots.cpp
- 4>m_strcasestr.cpp
- 4>m_syscfg.cpp
- 4>m_vector.cpp
- 4>mn_emenu.cpp
- 4>mn_engin.cpp
- 4>mn_files.cpp
- 4>mn_htic.cpp
- 4>mn_menus.cpp
- 4>Generating Code...
- 4>Compiling...
- 4>mn_misc.cpp
- 4>mn_skinv.cpp
- 4>p_anim.cpp
- 4>p_ceilng.cpp
- 4>p_chase.cpp
- 4>p_cmd.cpp
- 4>p_doors.cpp
- 4>p_enemy.cpp
- 4>p_floor.cpp
- 4>p_genlin.cpp
- 4>p_hubs.cpp
- 4>p_info.cpp
- 4>p_inter.cpp
- 4>p_lights.cpp
- 4>p_map.cpp
- 4>p_map3d.cpp
- 4>p_maputl.cpp
- 4>p_mobj.cpp
- 4>p_mobjcol.cpp
- 4>p_partcl.cpp
- 4>Generating Code...
- 4>Compiling...
- 4>p_plats.cpp
- 4>p_portal.cpp
- 4>p_pspr.cpp
- 4>p_saveg.cpp
- 4>p_sector.cpp
- 4>p_setup.cpp
- 4>p_sight.cpp
- 4>p_skin.cpp
- 4>p_slopes.cpp
- 4>p_spec.cpp
- 4>p_switch.cpp
- 4>p_telept.cpp
- 4>p_things.cpp
- 4>p_tick.cpp
- 4>p_trace.cpp
- 4>p_user.cpp
- 4>p_xenemy.cpp
- 4>polyobj.cpp
- 4>r_bsp.cpp
- 4>r_data.cpp
- 4>Generating Code...
- 4>Compiling...
- 4>r_draw.cpp
- 4>r_drawl.cpp
- 4>r_drawq.cpp
- 4>r_dynseg.cpp
- 4>r_main.cpp
- 4>r_plane.cpp
- 4>r_portal.cpp
- 4>r_ripple.cpp
- 4>r_segs.cpp
- 4>r_sky.cpp
- 4>r_span.cpp
- 4>r_textur.cpp
- 4>r_things.cpp
- 4>r_voxels.cpp
- 4>s_sndseq.cpp
- 4>s_sound.cpp
- 4>sounds.cpp
- 4>i_cpu.cpp
- 4>i_exception.cpp
- 4>i_fnames.cpp
- 4>Generating Code...
- 4>Compiling...
- 4>i_input.cpp
- 4>d:\kadv\meowtech\source\sdl\i_input.cpp(28) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
- 4>i_main.cpp
- 4>d:\kadv\meowtech\source\sdl\i_main.cpp(27) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
- 4>i_net.cpp
- 4>d:\kadv\meowtech\source\sdl\i_net.cpp(36) : fatal error C1083: Cannot open include file: 'SDL_net.h': No such file or directory
- 4>i_opndir.cpp
- 4>i_pcsound.cpp
- 4>d:\kadv\meowtech\source\sdl\i_pcsound.cpp(29) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
- 4>i_picker.cpp
- 4>d:\kadv\meowtech\source\sdl\i_picker.cpp(27) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
- 4>i_sdlgl2d.cpp
- 4>d:\kadv\meowtech\source\sdl\i_sdlgl2d.cpp(31) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
- 4>i_sdlmusic.cpp
- 4>d:\kadv\meowtech\source\sdl\i_sdlmusic.cpp(30) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
- 4>i_sdlsound.cpp
- 4>d:\kadv\meowtech\source\sdl\i_sdlsound.cpp(27) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
- 4>i_sdlvideo.cpp
- 4>d:\kadv\meowtech\source\sdl\i_sdlvideo.cpp(28) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
- 4>i_sound.cpp
- 4>i_system.cpp
- 4>d:\kadv\meowtech\source\sdl\i_system.cpp(33) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
- 4>i_w32main.cpp
- 4>d:\kadv\meowtech\source\win32\i_w32main.cpp(34) : fatal error C1083: Cannot open include file: 'SDL_syswm.h': No such file or directory
- 4>mmus2mid.cpp
- 4>ser_main.cpp
- 4>st_hbar.cpp
- 4>st_lib.cpp
- 4>st_stuff.cpp
- 4>v_block.cpp
- 4>v_buffer.cpp
- 4>Generating Code...
- 4>Compiling...
- 4>v_font.cpp
- 4>v_misc.cpp
- 4>v_patch.cpp
- 4>v_patchfmt.cpp
- 4>v_png.cpp
- 4>v_video.cpp
- 4>w_formats.cpp
- 4>w_hacks.cpp
- 4>w_levels.cpp
- 4>w_wad.cpp
- 4>w_zip.cpp
- 4>z_native.cpp
- 4>info.cpp
- 4>psnprntf.cpp
- 4>tables.cpp
- 4>version.cpp
- 4>a_common.cpp
- 4>a_counters.cpp
- 4>a_decorate.cpp
- 4>a_doom.cpp
- 4>Generating Code...
- 4>Compiling...
- 4>a_general.cpp
- 4>a_heretic.cpp
- 4>a_hexen.cpp
- 4>xl_scripts.cpp
- 4>i_platform.cpp
- 4>i_video.cpp
- 4>gl_init.cpp
- 4>gl_primitives.cpp
- 4>gl_projection.cpp
- 4>gl_texture.cpp
- 4>gl_vars.cpp
- 4>metaapi.cpp
- 4>metaqstring.cpp
- 4>cam_sight.cpp
- 4>Generating Code...
- 4>Creating browse information file...
- 4>Microsoft Browse Information Maintenance Utility Version 9.00.21022
- 4>Copyright (C) Microsoft Corporation. All rights reserved.
- 4>BSCMAKE: error BK1506 : cannot open file '.\Debug\Eternity\i_input.sbr': No such file or directory
- 4>Build log was saved at "file://D:\kadv\meowtech\vc2008\Debug\Eternity\BuildLog.htm"
- 4>Eternity - 12 error(s), 0 warning(s)
- ========== Build: 3 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
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