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- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\radawn\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\radawn\half-life 2 episode two\ep2" "c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004"
- Valve Software - vbsp.exe (May 7 2010)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\radawn\half-life 2 episode two\ep2\materials
- Loading c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\radawn\half-life 2 episode two\ep2\gameinfo.txt
- Patching WVT material: maps/aura_004/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (10241 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 16 texinfos to 6
- Reduced 8 texdatas to 6 (231 bytes to 138)
- Writing c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004.bsp
- 7 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\radawn\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\radawn\half-life 2 episode two\ep2" "c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004" -low
- Valve Software - vvis.exe (May 7 2010)
- Command line: "c:\program files (x86)\steam\steamapps\radawn\sourcesdk\bin\orangebox\bin\vvis.exe" "-game" "C:\Program Files (x86)\Steam\steamapps\radawn\half-life 2 episode two\ep2" "c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004" "-low"
- usage : vvis [options...] bspfile
- example: vvis -fast c:\hl2\hl2\maps\test
- Common options:
- -v (or -verbose): Turn on verbose output (also shows more command
- -fast : Only do first quick pass on vis calculations.
- -mpi : Use VMPI to distribute computations.
- -low : Run as an idle-priority process.
- env_fog_controller specifies one.
- -vproject <directory> : Override the VPROJECT environment variable.
- -game <directory> : Same as -vproject.
- Other options:
- -novconfig : Don't bring up graphical UI on vproject errors.
- -radius_override: Force a vis radius, regardless of whether an
- -mpi_pw <pw> : Use a password to choose a specific set of VMPI workers.
- -threads : Control the number of threads vbsp uses (defaults to the #
- or processors on your machine).
- -nosort : Don't sort portals (sorting is an optimization).
- -tmpin : Make portals come from \tmp\<mapname>.
- -tmpout : Make portals come from \tmp\<mapname>.
- -trace <start cluster> <end cluster> : Writes a linefile that traces the vis from one cluster to another for debugging map vis.
- -FullMinidumps : Write large minidumps on crash.
- -x360 : Generate Xbox360 version of vsp
- -nox360 : Disable generation Xbox360 version of vsp (default)
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\radawn\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\radawn\half-life 2 episode two\ep2" "c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004"
- Valve Software - vrad.exe SSE (May 7 2010)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (4.75 seconds)
- 5933 faces
- 16252913 square feet [2340419584.00 square inches]
- 864 Displacements
- 1663872 Square Feet [239597632.00 Square Inches]
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Build Patch/Sample Hash Table(s).....Done<0.4167 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (42)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 28/8192 336/98304 ( 0.3%)
- brushsides 178/65536 1424/524288 ( 0.3%)
- planes 206/65536 4120/1310720 ( 0.3%)
- vertexes 5859/65536 70308/786432 ( 8.9%)
- nodes 2615/65536 83680/2097152 ( 4.0%)
- texinfos 6/12288 432/884736 ( 0.0%)
- texdata 6/2048 192/65536 ( 0.3%)
- dispinfos 864/0 152064/0 ( 0.0%)
- disp_verts 69984/0 1399680/0 ( 0.0%)
- disp_tris 110592/0 221184/0 ( 0.0%)
- disp_lmsamples 3995136/0 3995136/0 ( 0.0%)
- faces 5933/65536 332248/3670016 ( 9.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 892/65536 49952/3670016 ( 1.4%)
- leaves 2617/65536 83744/2097152 ( 4.0%)
- leaffaces 5147/65536 10294/131072 ( 7.9%)
- leafbrushes 2166/65536 4332/131072 ( 3.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 27661/512000 110644/2048000 ( 5.4%)
- edges 14120/256000 56480/1024000 ( 5.5%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 65/32768 650/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1473/65536 2946/131072 ( 2.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 10822024/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 447/393216 ( 0.1%)
- LDR ambient table 2617/65536 10468/262144 ( 4.0%)
- HDR ambient table 2617/65536 10468/262144 ( 4.0%)
- LDR leaf ambient 1373/65536 38444/1835008 ( 2.1%)
- HDR leaf ambient 2617/65536 73276/1835008 ( 4.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 87384/0 ( 0.0%)
- physics [variable] 10241/4194304 ( 0.2%)
- physics terrain [variable] 146846/1048576 (14.0%)
- Level flags = 0
- Total triangle count: 12227
- Writing c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004.bsp
- 59 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004.bsp" "C:\Program Files (x86)\Steam\steamapps\radawn\half-life 2 episode two\ep2\maps\aura_004.bsp"
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\radawn\Source SDK Base\hl2.exe"
- ** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\radawn\half-life 2 episode two\ep2" +map "aura_004"
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