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  1. Exception at address: 0x00652F30
  2.  
  3. EXE Version: gta-vc.exe 1.0 US
  4.  
  5. Last opcode executed: 02E4 load_cutscene_data
  6.  
  7. In thread: luigi3
  8.  
  9.  
  10.  
  11. Registers -----------------------------------------------------
  12.  
  13. EAX: 0x00000000 EBX: 0x00000000 ECX: 0xFFFFFFFF EDX: 0x00000000
  14.  
  15. ESI: 0x00000025 EDI: 0x00859659 EBP: 0x00000020 ESP: 0x0013F414
  16.  
  17. EFLAGS: 10000001000000010
  18.  
  19.  
  20.  
  21. // THREAD "wast_h"
  22.  
  23. 00018D04: wait 0
  24.  
  25. // THREAD "s_save"
  26.  
  27. 0001153B: if 0
  28.  
  29. 0001153F: is_defined $var0008
  30.  
  31. 00011544: jf @000117DC
  32.  
  33. 0001154B: if 0
  34.  
  35. 0001154F: egi $var0048, 3
  36.  
  37. 00011556: jf @000117BE
  38.  
  39. 000117BE: if 0
  40.  
  41. 000117C2: egi $var08CC, 1
  42.  
  43. 000117C9: jf @000117DC
  44.  
  45. 000117DC: jump @00011536
  46.  
  47. 00011536: wait 250
  48.  
  49. // THREAD "c_save"
  50.  
  51. 00011158: if 0
  52.  
  53. 0001115C: is_defined $var0008
  54.  
  55. 00011161: jf @00011525
  56.  
  57. 00011168: if 0
  58.  
  59. 0001116C: egi $var0048, 2
  60.  
  61. 00011173: jf @00011507
  62.  
  63. 00011507: if 0
  64.  
  65. 0001150B: egi $var08C8, 1
  66.  
  67. 00011512: jf @00011525
  68.  
  69. 00011525: jump @00011153
  70.  
  71. 00011153: wait 250
  72.  
  73. // THREAD "i_save"
  74.  
  75. 00010E47: if 0
  76.  
  77. 00010E4B: is_defined $var0008
  78.  
  79. 00010E50: jf @00011142
  80.  
  81. 00010E57: if 0
  82.  
  83. 00010E5B: egi $var0048, 1
  84.  
  85. 00010E62: jf @00011124
  86.  
  87. 00010E69: if 0
  88.  
  89. 00010E6D: egi $var08C4, 0
  90.  
  91. 00010E74: jf @00010EA4
  92.  
  93. 00010EA4: if 0
  94.  
  95. 00010EA8: is_player_in_zone $var0008, "REDLIGH"
  96.  
  97. 00010EB5: jf @0001111D
  98.  
  99. 0001111D: jump @00011142
  100.  
  101. 00011142: jump @00010E42
  102.  
  103. 00010E42: wait 250
  104.  
  105. // THREAD "warper"
  106.  
  107. 0001198A: if 0
  108.  
  109. 0001198E: is_defined $var0008
  110.  
  111. 00011993: jf @00011986
  112.  
  113. 0001199A: if 0
  114.  
  115. 0001199E: is_player_in_cube $var0008, 3.5423, -1120.8929, 29.9814, 7.5423, -1116.8929, 33.9814, 0
  116.  
  117. 000119C3: jf @000119EF
  118.  
  119. 000119EF: if 0
  120.  
  121. 000119F3: is_player_in_cube $var0008, -245.8360, -1550.6680, 32.3154, -241.8360, -1546.6680, 36.3154, 0
  122.  
  123. 00011A18: jf @00011A44
  124.  
  125. 00011A44: if 0
  126.  
  127. 00011A48: is_player_in_cube $var0008, 12.5165, -1112.3330, 80.9526, 16.5165, -1108.3330, 84.9526, 0
  128.  
  129. 00011A6D: jf @00011A99
  130.  
  131. 00011A99: if 0
  132.  
  133. 00011A9D: is_player_in_cube $var0008, -255.5830, -1537.7240, 77.3354, -251.5830, -1533.7240, 81.3354, 0
  134.  
  135. 00011AC2: jf @00011986
  136.  
  137. 00011986: wait 50
  138.  
  139. // THREAD "camera"
  140.  
  141. 0001215A: if 0
  142.  
  143. 0001215E: is_defined $var0008
  144.  
  145. 00012163: jf @000125EC
  146.  
  147. 0001216A: if 0
  148.  
  149. 0001216E: egi $var0048, 2
  150.  
  151. 00012175: jf @000125EC
  152.  
  153. 000125EC: jump @00012156
  154.  
  155. 00012156: wait 70
  156.  
  157. // THREAD "usj"
  158.  
  159. 00016CB0: if 0
  160.  
  161. 00016CB4: NOT is_defined $var0008
  162.  
  163. 00016CB9: jf @00016CC7
  164.  
  165. 00016CC7: if 0
  166.  
  167. 00016CCB: NOT is_player_driving $var0008
  168.  
  169. 00016CD0: jf @00016CDE
  170.  
  171. 00016CD7: jump @00016CAC
  172.  
  173. 00016CAC: wait 0
  174.  
  175. // THREAD "hj"
  176.  
  177. 000126FF: if 0
  178.  
  179. 00012703: NOT is_defined $var0008
  180.  
  181. 00012708: jf @00012716
  182.  
  183. 00012716: if 0
  184.  
  185. 0001271A: is_handling_cheat_enabled
  186.  
  187. 0001271C: jf @0001272A
  188.  
  189. 0001272A: if 0
  190.  
  191. 0001272E: NOT is_player_driving_car_model $var0008, 194
  192.  
  193. 00012736: jf @0001276B
  194.  
  195. 0001273D: if 0
  196.  
  197. 00012741: is_player_driving_flying_vehicle $var0008
  198.  
  199. 00012746: jf @00012754
  200.  
  201. 00012754: if 0
  202.  
  203. 00012758: is_player_driving_boat $var0008
  204.  
  205. 0001275D: jf @0001276B
  206.  
  207. 0001276B: if 0
  208.  
  209. 0001276F: is_player_driving $var0008
  210.  
  211. 00012774: jf @00012D68
  212.  
  213. 00012D68: jump @000126FB
  214.  
  215. 000126FB: wait 0
  216.  
  217. // THREAD "rctrig"
  218.  
  219. 0001E794: if 1
  220.  
  221. 0001E798: is_defined $var0008
  222.  
  223. 0001E79D: egi $var0D20, 0
  224.  
  225. 0001E7A4: jf @0001E91C
  226.  
  227. 0001E7AB: if 0
  228.  
  229. 0001E7AF: is_player_driving_car_model $var0008, 189
  230.  
  231. 0001E7B7: jf @0001E91C
  232.  
  233. 0001E91C: if 0
  234.  
  235. 0001E920: is_defined $var0008
  236.  
  237. 0001E925: jf @0001E790
  238.  
  239. 0001E92C: if 0
  240.  
  241. 0001E930: NOT is_player_driving_car_model $var0008, 189
  242.  
  243. 0001E938: jf @0001E790
  244.  
  245. 0001E93F: setgi $var0D20, 0
  246.  
  247. 0001E946: jump @0001E790
  248.  
  249. 0001E790: wait 0
  250.  
  251. // THREAD "cop_m"
  252.  
  253. 0001FAB8: if 0
  254.  
  255. 0001FABC: is_defined $var0008
  256.  
  257. 0001FAC1: jf @0001FAB4
  258.  
  259. 0001FAC8: if 25
  260.  
  261. 0001FACC: is_player_driving_car_model $var0008, 156
  262.  
  263. 0001FAD4: is_player_driving_car_model $var0008, 157
  264.  
  265. 0001FADC: is_player_driving_car_model $var0008, 236
  266.  
  267. 0001FAE4: is_player_driving_car_model $var0008, 162
  268.  
  269. 0001FAEC: is_player_driving_car_model $var0008, 220
  270.  
  271. 0001FAF4: is_player_driving_car_model $var0008, 155
  272.  
  273. 0001FAFC: jf @0001FC3D
  274.  
  275. 0001FC3D: if 0
  276.  
  277. 0001FC41: egi $var0D44, 1
  278.  
  279. 0001FC48: jf @0001FAB4
  280.  
  281. 0001FAB4: wait 0
  282.  
  283. // THREAD "fire_m"
  284.  
  285. 0001F92B: if 0
  286.  
  287. 0001F92F: is_defined $var0008
  288.  
  289. 0001F934: jf @0001F927
  290.  
  291. 0001F93B: if 0
  292.  
  293. 0001F93F: is_player_driving_car_model $var0008, 137
  294.  
  295. 0001F947: jf @0001FA88
  296.  
  297. 0001FA88: if 0
  298.  
  299. 0001FA8C: egi $var0D3C, 1
  300.  
  301. 0001FA93: jf @0001F927
  302.  
  303. 0001F927: wait 0
  304.  
  305. // THREAD "taxi_l"
  306.  
  307. 0001F7A1: if 0
  308.  
  309. 0001F7A5: is_defined $var0008
  310.  
  311. 0001F7AA: jf @0001F79D
  312.  
  313. 0001F7B1: if 0
  314.  
  315. 0001F7B5: is_player_driving_taxi $var0008
  316.  
  317. 0001F7BA: jf @0001F8FB
  318.  
  319. 0001F8FB: if 0
  320.  
  321. 0001F8FF: egi $var0D34, 1
  322.  
  323. 0001F906: jf @0001F79D
  324.  
  325. 0001F79D: wait 0
  326.  
  327. // THREAD "ambul_m"
  328.  
  329. 0001FC6D: if 0
  330.  
  331. 0001FC71: is_defined $var0008
  332.  
  333. 0001FC76: jf @0001FC69
  334.  
  335. 0001FC7D: if 0
  336.  
  337. 0001FC81: is_player_driving_car_model $var0008, 146
  338.  
  339. 0001FC89: jf @0001FDCA
  340.  
  341. 0001FDCA: if 0
  342.  
  343. 0001FDCE: egi $var0D4C, 1
  344.  
  345. 0001FDD5: jf @0001FC69
  346.  
  347. 0001FC69: wait 0
  348.  
  349. // THREAD "o4x4_4"
  350.  
  351. 0001D662: if 0
  352.  
  353. 0001D666: egi $var0830, 0
  354.  
  355. 0001D66D: jf @0001D67B
  356.  
  357. 0001D674: setgi $var0CE8, 120
  358.  
  359. 0001D67B: if 0
  360.  
  361. 0001D67F: is_defined $var0008
  362.  
  363. 0001D684: jf @0001D65D
  364.  
  365. 0001D68B: if 1
  366.  
  367. 0001D68F: egi $var04E4, 0
  368.  
  369. 0001D696: is_player_in_zone $var0008, "COM_EAS"
  370.  
  371. 0001D6A3: jf @0001D65D
  372.  
  373. 0001D65D: wait $var068C
  374.  
  375. // THREAD "o4x4_3"
  376.  
  377. 0001D568: if 0
  378.  
  379. 0001D56C: egi $var082C, 0
  380.  
  381. 0001D573: jf @0001D582
  382.  
  383. 0001D57A: setgi $var0CE4, 300
  384.  
  385. 0001D582: if 0
  386.  
  387. 0001D586: is_defined $var0008
  388.  
  389. 0001D58B: jf @0001D563
  390.  
  391. 0001D592: if 1
  392.  
  393. 0001D596: egi $var04E4, 0
  394.  
  395. 0001D59D: is_player_in_rect $var0008, -565.0000, 255.0000, -545.0000, 275.0000, 0
  396.  
  397. 0001D5B8: jf @0001D563
  398.  
  399. 0001D563: wait $var068C
  400.  
  401. // THREAD "o4x4_2"
  402.  
  403. 0001D47D: if 0
  404.  
  405. 0001D481: egi $var0828, 0
  406.  
  407. 0001D488: jf @0001D496
  408.  
  409. 0001D48F: setgi $var0CE0, 120
  410.  
  411. 0001D496: if 0
  412.  
  413. 0001D49A: is_defined $var0008
  414.  
  415. 0001D49F: jf @0001D478
  416.  
  417. 0001D4A6: if 1
  418.  
  419. 0001D4AA: egi $var04E4, 0
  420.  
  421. 0001D4B1: is_player_in_zone $var0008, "PARK"
  422.  
  423. 0001D4BE: jf @0001D478
  424.  
  425. 0001D478: wait $var068C
  426.  
  427. // THREAD "o4x4_1"
  428.  
  429. 0001D391: if 0
  430.  
  431. 0001D395: egi $var0824, 0
  432.  
  433. 0001D39C: jf @0001D3AB
  434.  
  435. 0001D3A3: setgi $var0CDC, 300
  436.  
  437. 0001D3AB: if 0
  438.  
  439. 0001D3AF: is_defined $var0008
  440.  
  441. 0001D3B4: jf @0001D38C
  442.  
  443. 0001D3BB: if 1
  444.  
  445. 0001D3BF: egi $var04E4, 0
  446.  
  447. 0001D3C6: is_player_in_zone $var0008, "S_VIEW"
  448.  
  449. 0001D3D3: jf @0001D38C
  450.  
  451. 0001D38C: wait $var068C
  452.  
  453. // THREAD "train"
  454.  
  455. 00023C4F: if 0
  456.  
  457. 00023C53: eli 15, 1
  458.  
  459. 00023C5A: jf @00023CA5
  460.  
  461. 00023CA5: setlg 3, $var0F58
  462.  
  463. 00023CAD: gosub @0002446E
  464.  
  465. 0002446E: opcode_0400 3, 1.0000, 9.5000, 0.0000, 7, 8, 9
  466.  
  467. 0002448B: if 0
  468.  
  469. 0002448F: is_defined $var0008
  470.  
  471. 00024494: jf @00024507
  472.  
  473. 0002449B: setli 15, 0
  474.  
  475. 000244A2: if 1
  476.  
  477. 000244A6: eli 0, 0
  478.  
  479. 000244AD: is_player_near_point_3d $var0008, 7, 8, 9, 2.0000, 2.0000, 1.9000, 0
  480.  
  481. 000244CC: jf @00024507
  482.  
  483. 00024507: return
  484.  
  485. 00023CB4: get_object_coords $var0F58, $var0FA0, $var0FA4, $var0FA8
  486.  
  487. 00023CC2: get_object_coords $var0F68, $var0FAC, $var0FB0, $var0FB4
  488.  
  489. 00023CD0: setggf $var0FB8, $var0F9C
  490.  
  491. 00023CD8: opcode_0509 $var0FBC, $var0FC0, $var0FA0, $var0FA4, $var0F9C
  492.  
  493. 00023CE9: setggf $var0FC4, $var0F9C
  494.  
  495. 00023CF1: mulgf $var0FC4, 2.0000
  496.  
  497. 00023CFB: if 0
  498.  
  499. 00023CFF: gtfg 20.0000, $var0FC4
  500.  
  501. 00023D09: jf @00023C4B
  502.  
  503. 00023C4B: wait 100
  504.  
  505. // THREAD "ilandid"
  506.  
  507. 00010D46: if 0
  508.  
  509. 00010D4A: is_defined $var0008
  510.  
  511. 00010D4F: jf @00010D41
  512.  
  513. 00010D56: if 0
  514.  
  515. 00010D5A: NOT is_player_in_rect $var0008, 365.0000, 1900.0000, 1915.0000, -1900.0000, 0
  516.  
  517. 00010D75: jf @00010DF8
  518.  
  519. 00010DF8: if 0
  520.  
  521. 00010DFC: NOT egi $var0048, 1
  522.  
  523. 00010E03: jf @00010D41
  524.  
  525. 00010D41: wait $var068C
  526.  
  527. // THREAD "luigi3"
  528.  
  529. 00038366: jump @00038355
  530.  
  531. 00038355: if 0
  532.  
  533. 00038359: is_fading
  534.  
  535. 0003835B: jf @0003836D
  536.  
  537. 0003836D: set_ped_objective $var000C
  538.  
  539. 00038372: if 0
  540.  
  541. 00038376: NOT is_actor_dead $var1980
  542.  
  543. 0003837B: jf @00038387
  544.  
  545. 00038382: set_ped_objective $var1980
  546.  
  547. 00038387: load_requested_models
  548.  
  549. 00038389: if 23
  550.  
  551. 0003838D: NOT is_special_char_available 1
  552.  
  553. 00038391: NOT is_model_available 131
  554.  
  555. 00038396: NOT is_model_available 151
  556.  
  557. 0003839B: NOT is_model_available 169
  558.  
  559. 000383A0: jf @000383B2
  560.  
  561. 000383B2: if 22
  562.  
  563. 000383B6: NOT is_model_available 295
  564.  
  565. 000383BB: NOT is_model_available 65402
  566.  
  567. 000383C0: NOT is_model_available 65401
  568.  
  569. 000383C5: jf @000383D7
  570.  
  571. 000383D7: load_cutscene_data "J0_DM2"
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