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vertex shader

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Jul 23rd, 2013
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  1. #version 150
  2.  
  3. uniform mat4 projMat;
  4. uniform mat4 viewMat;
  5. uniform mat4 modelMat;
  6. uniform mat3 normalMat;
  7.  
  8. in vec3 inPosition;
  9. in vec2 inTexCoord;
  10. in vec3 inNormal;
  11.  
  12. out vec4 passColor;
  13. out vec2 passTexCoord;
  14. out vec4 eye;
  15. out vec3 normal;
  16.  
  17. void main()
  18. {
  19. mat4 mvMat = viewMat * modelMat;
  20. normal = normalize(normalMat * inNormal);
  21. eye = -(mvMat * vec4(inPosition, 1.0));
  22.  
  23. passTexCoord = inTexCoord;
  24. gl_Position = projMat * mvMat * vec4(inPosition,1.0);
  25. }
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