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May 29th, 2012
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  1. [SystemSettings]
  2. StaticDecals=True
  3. DynamicDecals=False
  4. UnbatchedDecals=False
  5. DecalCullDistanceScale=0.500000
  6. DynamicLights=True
  7. DynamicShadows=False
  8. LightEnvironmentShadows=False
  9. CompositeDynamicLights=False
  10. SHSecondaryLighting=False
  11. DirectionalLightmaps=False
  12. MotionBlur=False
  13. MotionBlurPause=False
  14. MotionBlurSkinning=-1
  15. DepthOfField=False
  16. AmbientOcclusion=False
  17. Bloom=False
  18. bAllowLightShafts=False
  19. Distortion=True
  20. FilteredDistortion=False
  21. DropParticleDistortion=True
  22. bAllowDownsampledTranslucency=False
  23. SpeedTreeLeaves=False
  24. SpeedTreeFronds=False
  25. LensFlares=False
  26. FogVolumes=True
  27. FloatingPointRenderTargets=True
  28. Trilinear=False
  29. OneFrameThreadLag=False
  30. UseVsync=False
  31. Fullscreen=True
  32. AllowD3D10=False
  33. AllowD3D11=False
  34. AllowRadialBlur=True
  35. AllowSubsurfaceScattering=False
  36. SkeletalMeshLODBias=0
  37. ParticleLODBias=10
  38. DetailMode=0
  39. ShadowFilterQualityBias=2
  40. MaxAnisotropy=4
  41. MaxMultisamples=1
  42. MinShadowResolution=32
  43. MinPreShadowResolution=8
  44. MaxShadowResolution=512
  45. MaxWholeSceneDominantShadowResolution=1344
  46. ShadowFadeResolution=32
  47. PreShadowFadeResolution=16
  48. ShadowFadeExponent=0.250000
  49. PlayerShadowFadeResolution=16
  50. ResX=1280
  51. ResY=720
  52. SceneCaptureStreamingMultiplier=1.000000
  53. ShadowTexelsPerPixel=2.000000
  54. PreShadowResolutionFactor=1.000000
  55. bAllowBetterModulatedShadows=False
  56. bAllowWholeSceneDominantShadows=True
  57. Borderless=True
  58. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  59. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  60. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  83. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  84. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  85. m_TrShadowLODGroup=2
  86. m_TrTextureLODGroup=2
  87.  
  88. [TribesGame.TrAudioSettings]
  89. m_nVolumeMaster=70
  90. m_nVolumeEffects=70
  91. m_nVolumeMusic=0
  92. m_nVolumeVoice=70
  93.  
  94. [WinDrv.WindowsClient]
  95. DisplayGamma=2.2
  96.  
  97. [TribesGame.TrGameEngine]
  98. bSmoothFrameRate=True
  99. MaxSmoothedFrameRate=74.000000
  100. AllowScreenDoorFade=False
  101. AllowNvidiaStereo3d=False
  102. bForceStaticTerrain=False
  103. PhysXLevel=3
  104. bPhysXPatched=True
  105. PhysXEnhanced=True
  106. bDisablePhysXHardwareSupport=False
  107.  
  108. [Engine.GameViewportClient]
  109. bUseHardwareCursorWhenWindowed=TRUE
  110.  
  111. [TribesGame.TrDevice]
  112. m_bTinyWeaponsEnabled=True
  113.  
  114. [Engine.ISVHacks]
  115. bInitializeShadersOnDemand=True
  116. DisableATITextureFilterOptimizationChecks=True
  117. UseMinimalNVIDIADriverShaderOptimization=True
  118. PumpWindowMessagesWhenRenderThreadStalled=False
  119.  
  120. [TextureStreaming]
  121. PoolSize=320
  122. MemoryMargin=20
  123. MemoryLoss=0
  124. HysteresisLimit=36
  125. DropMipLevelsLimit=36
  126. StopIncreasingLimit=18
  127. StopStreamingLimit=9
  128. MinEvictSize=10
  129. MinFudgeFactor=1
  130. FudgeFactorIncreaseRateOfChange=0.33
  131. FudgeFactorDecreaseRateOfChange=-0.33
  132. MinRequestedMipsToConsider=11
  133. MinTimeToGuaranteeMinMipCount=0
  134. MaxTimeToGuaranteeMinMipCount=0
  135. UseTextureFileCache=TRUE
  136. LoadMapTimeLimit=0.33
  137. LightmapStreamingFactor=0.04
  138. ShadowmapStreamingFactor=0.04
  139. MaxLightmapRadius=2000.0
  140. AllowStreamingLightmaps=True
  141. TextureFileCacheBulkDataAlignment=1
  142. UsePriorityStreaming=True
  143. bAllowSwitchingStreamingSystem=False
  144. UseDynamicStreaming=True
  145. bEnableAsyncDefrag=False
  146. bEnableAsyncReallocation=False
  147. MaxDefragRelocations=256
  148. MaxDefragDownShift=128
  149. MipFadeInSpeed0=0.3
  150. MipFadeOutSpeed0=0.1
  151. MipFadeInSpeed1=0.4
  152. MipFadeOutSpeed1=0.2
  153. MaxTrackedOcclusionIncrement=0.10
  154. TrackedOcclusionStepSize=0.10
  155.  
  156. [XAudio2.XAudio2Device]
  157. MaxChannels=32
  158. m_bEnableBassBoost=false
  159.  
  160. [TribesGame.TrPlayerController]
  161. m_bEnableChatFilter=False
  162. m_bShowHUDObjectives=False
  163. m_bShowHUDNotifications=true
  164. m_bShowHUDFriendStateNotifications=False
  165. m_bEnableOverheadDamageIndicators=False
  166. m_bShowHUDReticule=true
  167. m_bShowHUDCredits=False
  168. m_bShowHUDAccolades=True
  169. m_bShowHUDBadges=False
  170. m_bShowHUDScores=true
  171. m_bShowHUDHealthBar=true
  172. m_bShowHUDVisor=False
  173. m_bShowHUDChat=true
  174. m_bShowHUDCombatLog=true
  175. m_bShowHUDKillbox=true
  176. m_bShowHUDDeathcam=False
  177. m_bShowHUDHeroText=true
  178. m_bShowHUDPromptPanel=true
  179. m_bShowHUDRespawnTimer=true
  180. m_bShowHUDSkiBars=true
  181. m_bShowHUDFriendColoring=False
  182. m_WhisperFilter=0
  183.  
  184. [TribesGame.TrEntryPlayerController]
  185. m_bEnableChatFilter=False
  186. m_bShowHUDObjectives=False
  187. m_bShowHUDNotifications=true
  188. m_bShowHUDFriendStateNotifications=true
  189.  
  190. [Engine.Engine]
  191. bForceStaticTerrain=False
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