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- /**
- * ContactRemove
- *
- * by Ricard Marxer
- *
- * This example shows how to use the contact events in order to remove bodies.
- */
- import fisica.*;
- FWorld world;
- void setup() {
- size(400, 400);
- smooth();
- Fisica.init(this);
- world = new FWorld();
- world.setGravity(0, 100);
- world.setEdges();
- }
- void draw() {
- background(255);
- if (frameCount % 50 == 0) {
- float sz = random(30, 60);
- FCircle b = new FCircle(sz);
- b.setPosition(random(0+30, width-30), 50);
- b.setVelocity(0, 100);
- b.setRestitution(0.7);
- b.setDamping(0.01);
- b.setNoStroke();
- b.setFill(200, 30, 90);
- world.add(b);
- }
- world.draw();
- world.step();
- }
- void contactEnded(FContact c) {
- if (!c.getBody1().isStatic()) {
- FCircle b = (FCircle)c.getBody1();
- if (b.getSize()>5) {
- b.setSize(b.getSize()*0.9);
- }
- }
- if (!c.getBody2().isStatic()) {
- FCircle b = (FCircle)c.getBody2();
- if (b.getSize()>5) {
- b.setSize(b.getSize()*0.9);
- }
- }
- }
- void keyPressed() {
- try {
- saveFrame("screenshot.png");
- }
- catch (Exception e) {
- }
- }
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