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- Sat May 04 22:53:53 PDT 2013 INFO:Slick Build #264
- Sat May 04 22:53:53 PDT 2013 INFO:LWJGL Version: 2.9.0
- Sat May 04 22:53:53 PDT 2013 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz
- Sat May 04 22:53:53 PDT 2013 INFO:TargetDisplayMode: 800 x 600 x 0 @0Hz
- Sat May 04 22:53:53 PDT 2013 INFO:Starting display 800x600
- Sat May 04 22:53:53 PDT 2013 INFO:Use Java PNG Loader = true
- WARNING: Found unknown Windows version: Windows 7
- Attempting to use default windows plug-in.
- Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
- Sat May 04 22:53:53 PDT 2013 INFO:Found 3 controllers
- Sat May 04 22:53:53 PDT 2013 INFO:0 : USB Keyboard
- Sat May 04 22:53:53 PDT 2013 INFO:1 : USB Keyboard
- Sat May 04 22:53:53 PDT 2013 INFO:2 : Corsair Vengeance K90 Keyboard
- 00:00 DEBUG: [kryonet] Accepting connections on port: 0.0.0.0/0.0.0.0:54555/TCP
- 00:00 INFO: [kryonet] Server opened.
- 00:00 DEBUG: [time] gameTic: 17
- 00:00 DEBUG: [time] gameTic: 34
- 00:00 DEBUG: [time] gameTic: 51
- 00:00 DEBUG: [time] gameTic: 68
- 00:00 DEBUG: [time] gameTic: 85
- 00:00 DEBUG: [time] gameTic: 104
- 00:00 DEBUG: [time] gameTic: 121
- 00:00 DEBUG: [time] gameTic: 138
- 00:00 DEBUG: [time] gameTic: 155
- 00:00 DEBUG: [time] gameTic: 172
- 00:00 DEBUG: [time] gameTic: 189
- 00:00 DEBUG: [time] gameTic: 206
- 00:00 DEBUG: [time] gameTic: 223
- 00:00 DEBUG: [time] gameTic: 240
- 00:00 DEBUG: [time] gameTic: 257
- 00:00 DEBUG: [time] gameTic: 274
- 00:00 DEBUG: [time] gameTic: 291
- 00:00 DEBUG: [time] gameTic: 308
- 00:00 DEBUG: [time] gameTic: 325
- 00:00 DEBUG: [time] gameTic: 342
- 00:00 DEBUG: [time] gameTic: 359
- 00:00 DEBUG: [time] gameTic: 376
- 00:00 DEBUG: [time] gameTic: 393
- 00:00 DEBUG: [time] gameTic: 410
- 00:00 DEBUG: [time] gameTic: 427
- 00:00 DEBUG: [time] gameTic: 444
- 00:00 DEBUG: [time] gameTic: 461
- 00:00 DEBUG: [time] gameTic: 478
- 00:01 DEBUG: [time] gameTic: 495
- 00:01 DEBUG: [time] gameTic: 512
- 00:01 DEBUG: [time] gameTic: 529
- 00:01 DEBUG: [time] gameTic: 546
- 00:01 DEBUG: [time] gameTic: 563
- 00:01 DEBUG: [time] gameTic: 580
- 00:01 DEBUG: [time] gameTic: 597
- 00:01 DEBUG: [time] gameTic: 614
- 00:01 DEBUG: [time] gameTic: 631
- 00:01 DEBUG: [time] gameTic: 648
- 00:01 DEBUG: [time] gameTic: 665
- 00:01 DEBUG: [time] gameTic: 682
- 00:01 DEBUG: [time] gameTic: 699
- 00:01 DEBUG: [time] gameTic: 716
- 00:01 DEBUG: [time] gameTic: 733
- 00:01 DEBUG: [time] gameTic: 750
- 00:01 DEBUG: [time] gameTic: 767
- 00:01 DEBUG: [time] gameTic: 784
- 00:01 DEBUG: [time] gameTic: 801
- 00:01 DEBUG: [time] gameTic: 818
- 00:01 DEBUG: [time] gameTic: 836
- 00:01 DEBUG: [time] gameTic: 856
- 00:01 DEBUG: [time] gameTic: 873
- 00:01 DEBUG: [time] gameTic: 890
- 00:01 DEBUG: [time] gameTic: 907
- 00:01 DEBUG: [time] gameTic: 924
- 00:01 DEBUG: [time] gameTic: 941
- 00:01 DEBUG: [time] gameTic: 958
- 00:01 DEBUG: [time] gameTic: 975
- 00:01 DEBUG: [time] gameTic: 992
- 00:01 DEBUG: [time] gameTic: 1009
- 00:01 DEBUG: [time] gameTic: 1026
- 00:01 DEBUG: [time] gameTic: 1043
- 00:01 DEBUG: [time] gameTic: 1060
- 00:01 DEBUG: [time] gameTic: 1077
- 00:01 DEBUG: [time] gameTic: 1094
- 00:01 DEBUG: [time] gameTic: 1111
- 00:01 DEBUG: [time] gameTic: 1128
- 00:01 DEBUG: [time] gameTic: 1145
- 00:01 DEBUG: [time] gameTic: 1162
- 00:01 DEBUG: [time] gameTic: 1179
- 00:01 DEBUG: [time] gameTic: 1196
- 00:01 DEBUG: [time] gameTic: 1213
- 00:01 DEBUG: [time] gameTic: 1230
- 00:01 DEBUG: [time] gameTic: 1247
- 00:01 DEBUG: [time] gameTic: 1264
- 00:01 DEBUG: [time] gameTic: 1281
- 00:01 DEBUG: [time] gameTic: 1298
- 00:01 DEBUG: [time] gameTic: 1315
- 00:01 DEBUG: [time] gameTic: 1332
- 00:01 DEBUG: [time] gameTic: 1349
- 00:01 DEBUG: [time] gameTic: 1366
- 00:01 DEBUG: [time] gameTic: 1383
- 00:01 DEBUG: [time] gameTic: 1400
- 00:01 DEBUG: [time] gameTic: 1417
- 00:01 DEBUG: [time] gameTic: 1434
- 00:01 DEBUG: [time] gameTic: 1451
- 00:01 DEBUG: [time] gameTic: 1468
- 00:02 DEBUG: [time] gameTic: 1486
- 00:02 DEBUG: [time] gameTic: 1503
- 00:02 DEBUG: [time] gameTic: 1520
- 00:02 DEBUG: [time] gameTic: 1537
- 00:02 DEBUG: [time] gameTic: 1554
- 00:02 DEBUG: [time] gameTic: 1571
- 00:02 DEBUG: [time] gameTic: 1588
- 00:02 DEBUG: [time] gameTic: 1605
- 00:02 DEBUG: [time] gameTic: 1622
- 00:02 DEBUG: [time] gameTic: 1642
- 00:02 DEBUG: [time] gameTic: 1659
- 00:02 DEBUG: [time] gameTic: 1676
- 00:02 DEBUG: [time] gameTic: 1693
- 00:02 DEBUG: [time] gameTic: 1710
- 00:02 DEBUG: [time] gameTic: 1727
- 00:02 DEBUG: [time] gameTic: 1744
- 00:02 DEBUG: [time] gameTic: 1761
- 00:02 DEBUG: [time] gameTic: 1778
- 00:02 DEBUG: [time] gameTic: 1795
- 00:02 DEBUG: [time] gameTic: 1812
- 00:02 DEBUG: [time] gameTic: 1829
- 00:02 DEBUG: [time] gameTic: 1846
- 00:02 DEBUG: [time] gameTic: 1863
- 00:02 DEBUG: [time] gameTic: 1880
- 00:02 DEBUG: [time] gameTic: 1897
- 00:02 DEBUG: [time] gameTic: 1914
- 00:02 DEBUG: [time] gameTic: 1931
- 00:02 DEBUG: [time] gameTic: 1948
- 00:02 DEBUG: [time] gameTic: 1965
- 00:02 DEBUG: [time] gameTic: 1982
- 00:02 DEBUG: [time] gameTic: 1999
- 00:02 DEBUG: [time] gameTic: 2016
- 00:02 DEBUG: [time] gameTic: 2033
- 00:02 DEBUG: [time] gameTic: 2050
- 00:02 DEBUG: [time] gameTic: 2067
- 00:02 DEBUG: [time] gameTic: 2084
- 00:02 DEBUG: [time] gameTic: 2101
- 00:02 DEBUG: [time] gameTic: 2118
- 00:02 DEBUG: [time] gameTic: 2136
- 00:02 DEBUG: [time] gameTic: 2153
- 00:02 DEBUG: [time] gameTic: 2170
- 00:02 DEBUG: [time] gameTic: 2187
- 00:02 DEBUG: [time] gameTic: 2204
- 00:02 DEBUG: [time] gameTic: 2221
- 00:02 DEBUG: [time] gameTic: 2238
- 00:02 DEBUG: [time] gameTic: 2255
- 00:02 DEBUG: [time] gameTic: 2272
- 00:02 DEBUG: [time] gameTic: 2289
- 00:02 DEBUG: [time] gameTic: 2306
- 00:02 DEBUG: [time] gameTic: 2323
- 00:02 DEBUG: [time] gameTic: 2340
- 00:02 DEBUG: [time] gameTic: 2357
- 00:02 DEBUG: [time] gameTic: 2374
- 00:02 DEBUG: [time] gameTic: 2391
- 00:02 DEBUG: [time] gameTic: 2408
- 00:02 DEBUG: [time] gameTic: 2425
- 00:02 DEBUG: [time] gameTic: 2442
- 00:02 DEBUG: [time] gameTic: 2459
- 00:02 DEBUG: [time] gameTic: 2476
- 00:03 DEBUG: [time] gameTic: 2493
- 00:03 DEBUG: [time] gameTic: 2510
- 00:03 DEBUG: [time] gameTic: 2527
- 00:03 DEBUG: [time] gameTic: 2544
- 00:03 DEBUG: [time] gameTic: 2561
- 00:03 DEBUG: [time] gameTic: 2578
- 00:03 DEBUG: [time] gameTic: 2595
- 00:03 DEBUG: [time] gameTic: 2612
- 00:03 DEBUG: [time] gameTic: 2629
- 00:03 DEBUG: [time] gameTic: 2646
- 00:03 DEBUG: [time] gameTic: 2663
- 00:03 DEBUG: [time] gameTic: 2680
- 00:03 DEBUG: [time] gameTic: 2697
- 00:03 DEBUG: [time] gameTic: 2714
- 00:03 DEBUG: [time] gameTic: 2731
- 00:03 DEBUG: [time] gameTic: 2748
- 00:03 DEBUG: [time] gameTic: 2765
- 00:03 DEBUG: [time] gameTic: 2782
- 00:03 DEBUG: [time] gameTic: 2799
- 00:03 DEBUG: [time] gameTic: 2816
- 00:03 DEBUG: [time] gameTic: 2833
- 00:03 DEBUG: [time] gameTic: 2850
- 00:03 DEBUG: [time] gameTic: 2867
- 00:03 DEBUG: [kryonet] Port 54555/TCP connected to: /127.0.0.1:64504
- 00:03 DEBUG: [kryo] Write: RegisterTCP
- 00:03 INFO: [kryonet] Connection 1 connected: /127.0.0.1
- 00:03 DEBUG: [kryo] Write: GameStatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStatePacket (9)
- 00:03 DEBUG: [time] gameTic: 2884
- 00:03 DEBUG: [time] gameTic: 2901
- 00:03 DEBUG: [time] gameTic: 2918
- 00:03 DEBUG: [kryo] Read: ClientInputPacket
- 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:03 INFO: [Received ClientInputPacket from 0] server
- 00:03 DEBUG: [time] gameTic: 2935
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
- 00:03 DEBUG: [time] gameTic: 2956
- 00:03 DEBUG: [kryo] Read: ClientInputPacket
- 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:03 DEBUG: [kryo] Read: ClientInputPacket
- 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:03 INFO: [Received ClientInputPacket from 0] server
- 00:03 INFO: [Received ClientInputPacket from 0] server
- 00:03 DEBUG: [time] gameTic: 2978
- 00:03 DEBUG: [kryo] Read: ClientInputPacket
- 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:03 INFO: [Received ClientInputPacket from 0] server
- 00:03 DEBUG: [time] gameTic: 2998
- 00:03 DEBUG: [time] gameTic: 3015
- 00:03 DEBUG: [kryo] Read: ClientInputPacket
- 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:03 DEBUG: [kryo] Read: ClientInputPacket
- 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:03 INFO: [Received ClientInputPacket from 0] server
- 00:03 INFO: [Received ClientInputPacket from 0] server
- 00:03 DEBUG: [time] gameTic: 3033
- 00:03 DEBUG: [kryo] Read: ClientInputPacket
- 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:03 INFO: [Received ClientInputPacket from 0] server
- 00:03 DEBUG: [time] gameTic: 3055
- 00:03 DEBUG: [time] gameTic: 3076
- 00:03 DEBUG: [kryo] Read: ClientInputPacket
- 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:03 DEBUG: [kryo] Read: ClientInputPacket
- 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:03 DEBUG: [kryo] Read: ClientInputPacket
- 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:03 INFO: [Received ClientInputPacket from 0] server
- 00:03 INFO: [Received ClientInputPacket from 0] server
- 00:03 INFO: [Received ClientInputPacket from 0] server
- 00:03 DEBUG: [time] gameTic: 3096
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:03 DEBUG: [time] gameTic: 3114
- 00:03 DEBUG: [time] gameTic: 3131
- 00:03 DEBUG: [kryo] Read: ClientInputPacket
- 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:03 DEBUG: [kryo] Read: ClientInputPacket
- 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:03 DEBUG: [kryo] Read: ClientInputPacket
- 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:03 INFO: [Received ClientInputPacket from 0] server
- 00:03 INFO: [Received ClientInputPacket from 0] server
- 00:03 INFO: [Received ClientInputPacket from 0] server
- 00:03 DEBUG: [time] gameTic: 3151
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:03 DEBUG: [time] gameTic: 3168
- 00:03 DEBUG: [kryo] Read: ClientInputPacket
- 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:03 DEBUG: [kryo] Read: ClientInputPacket
- 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:03 INFO: [Received ClientInputPacket from 0] server
- 00:03 INFO: [Received ClientInputPacket from 0] server
- 00:03 DEBUG: [time] gameTic: 3185
- 00:03 DEBUG: [kryo] Read: ClientInputPacket
- 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:03 INFO: [Received ClientInputPacket from 0] server
- 00:03 DEBUG: [time] gameTic: 3205
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
- 00:03 DEBUG: [time] gameTic: 3222
- 00:03 DEBUG: [kryo] Read: ClientInputPacket
- 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:03 DEBUG: [kryo] Read: ClientInputPacket
- 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:03 INFO: [Received ClientInputPacket from 0] server
- 00:03 INFO: [Received ClientInputPacket from 0] server
- 00:03 DEBUG: [time] gameTic: 3239
- 00:03 DEBUG: [kryo] Read: ClientInputPacket
- 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:03 INFO: [Received ClientInputPacket from 0] server
- 00:03 DEBUG: [time] gameTic: 3257
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
- 00:03 DEBUG: [time] gameTic: 3274
- 00:03 DEBUG: [time] gameTic: 3296
- 00:03 DEBUG: [kryo] Read: ClientInputPacket
- 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:03 DEBUG: [kryo] Read: ClientInputPacket
- 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:03 DEBUG: [kryo] Read: ClientInputPacket
- 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:03 INFO: [Received ClientInputPacket from 0] server
- 00:03 INFO: [Received ClientInputPacket from 0] server
- 00:03 INFO: [Received ClientInputPacket from 0] server
- 00:03 DEBUG: [time] gameTic: 3313
- 00:03 DEBUG: [time] gameTic: 3334
- 00:03 DEBUG: [kryo] Read: ClientInputPacket
- 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:03 DEBUG: [kryo] Read: ClientInputPacket
- 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:03 INFO: [Received ClientInputPacket from 0] server
- 00:03 INFO: [Received ClientInputPacket from 0] server
- 00:03 DEBUG: [time] gameTic: 3351
- 00:03 DEBUG: [kryo] Read: ClientInputPacket
- 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:03 INFO: [Received ClientInputPacket from 0] server
- 00:03 DEBUG: [time] gameTic: 3368
- 00:03 DEBUG: [time] gameTic: 3390
- 00:03 DEBUG: [kryo] Read: ClientInputPacket
- 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:03 DEBUG: [kryo] Read: ClientInputPacket
- 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:03 INFO: [Received ClientInputPacket from 0] server
- 00:03 INFO: [Received ClientInputPacket from 0] server
- 00:03 DEBUG: [time] gameTic: 3411
- 00:03 DEBUG: [kryo] Read: ClientInputPacket
- 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:03 INFO: [Received ClientInputPacket from 0] server
- 00:03 DEBUG: [time] gameTic: 3428
- 00:03 DEBUG: [time] gameTic: 3445
- 00:03 DEBUG: [time] gameTic: 3462
- 00:03 DEBUG: [kryo] Read: ClientInputPacket
- 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:03 DEBUG: [kryo] Read: ClientInputPacket
- 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:03 DEBUG: [kryo] Read: ClientInputPacket
- 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:03 INFO: [Received ClientInputPacket from 0] server
- 00:03 INFO: [Received ClientInputPacket from 0] server
- 00:03 INFO: [Received ClientInputPacket from 0] server
- 00:03 DEBUG: [time] gameTic: 3479
- 00:04 DEBUG: [time] gameTic: 3498
- 00:04 DEBUG: [time] gameTic: 3515
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 DEBUG: [time] gameTic: 3534
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 DEBUG: [time] gameTic: 3556
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 DEBUG: [time] gameTic: 3578
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
- 00:04 DEBUG: [time] gameTic: 3600
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 DEBUG: [time] gameTic: 3618
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 DEBUG: [time] gameTic: 3637
- 00:04 DEBUG: [time] gameTic: 3656
- 00:04 DEBUG: [time] gameTic: 3673
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 DEBUG: [time] gameTic: 3690
- 00:04 DEBUG: [time] gameTic: 3712
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 DEBUG: [time] gameTic: 3733
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:04 DEBUG: [time] gameTic: 3755
- 00:04 DEBUG: [time] gameTic: 3772
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 DEBUG: [time] gameTic: 3793
- 00:04 DEBUG: [time] gameTic: 3810
- 00:04 DEBUG: [time] gameTic: 3829
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 DEBUG: [time] gameTic: 3851
- 00:04 DEBUG: [time] gameTic: 3868
- 00:04 DEBUG: [time] gameTic: 3885
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (59)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 DEBUG: [time] gameTic: 3905
- 00:04 DEBUG: [time] gameTic: 3923
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [time] gameTic: 3940
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 DEBUG: [time] gameTic: 3957
- 00:04 DEBUG: [time] gameTic: 3974
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 DEBUG: [time] gameTic: 3996
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 DEBUG: [time] gameTic: 4013
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 DEBUG: [time] gameTic: 4033
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:04 DEBUG: [time] gameTic: 4055
- 00:04 DEBUG: [time] gameTic: 4077
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 DEBUG: [time] gameTic: 4098
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:04 DEBUG: [time] gameTic: 4115
- 00:04 DEBUG: [time] gameTic: 4133
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 DEBUG: [time] gameTic: 4155
- 00:04 DEBUG: [time] gameTic: 4172
- 00:04 DEBUG: [time] gameTic: 4190
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 DEBUG: [time] gameTic: 4212
- 00:04 DEBUG: [time] gameTic: 4229
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 DEBUG: [time] gameTic: 4250
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:04 DEBUG: [time] gameTic: 4271
- 00:04 DEBUG: [time] gameTic: 4288
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 DEBUG: [time] gameTic: 4305
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:04 DEBUG: [time] gameTic: 4326
- 00:04 DEBUG: [time] gameTic: 4343
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 DEBUG: [time] gameTic: 4361
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:04 DEBUG: [time] gameTic: 4381
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 DEBUG: [time] gameTic: 4398
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 DEBUG: [time] gameTic: 4416
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
- 00:04 DEBUG: [time] gameTic: 4434
- 00:04 DEBUG: [time] gameTic: 4451
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 DEBUG: [kryo] Read: ClientInputPacket
- 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 INFO: [Received ClientInputPacket from 0] server
- 00:04 DEBUG: [time] gameTic: 4468
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:05 DEBUG: [time] gameTic: 4489
- 00:05 DEBUG: [time] gameTic: 4506
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 DEBUG: [time] gameTic: 4523
- 00:05 DEBUG: [time] gameTic: 4545
- 00:05 DEBUG: [time] gameTic: 4562
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 DEBUG: [time] gameTic: 4579
- 00:05 DEBUG: [time] gameTic: 4601
- 00:05 DEBUG: [time] gameTic: 4618
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 DEBUG: [time] gameTic: 4638
- 00:05 DEBUG: [time] gameTic: 4655
- 00:05 DEBUG: [time] gameTic: 4677
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 DEBUG: [time] gameTic: 4699
- 00:05 DEBUG: [time] gameTic: 4723
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 DEBUG: [time] gameTic: 4740
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:05 DEBUG: [time] gameTic: 4762
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 DEBUG: [time] gameTic: 4783
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 DEBUG: [time] gameTic: 4800
- 00:05 DEBUG: [time] gameTic: 4817
- 00:05 DEBUG: [time] gameTic: 4839
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 DEBUG: [time] gameTic: 4861
- 00:05 DEBUG: [time] gameTic: 4878
- 00:05 DEBUG: [time] gameTic: 4895
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 DEBUG: [time] gameTic: 4916
- 00:05 DEBUG: [time] gameTic: 4933
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 DEBUG: [time] gameTic: 4954
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:05 DEBUG: [time] gameTic: 4976
- 00:05 DEBUG: [time] gameTic: 4998
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 DEBUG: [time] gameTic: 5015
- 00:05 DEBUG: [time] gameTic: 5033
- 00:05 DEBUG: [time] gameTic: 5050
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 DEBUG: [time] gameTic: 5067
- 00:05 DEBUG: [time] gameTic: 5088
- 00:05 DEBUG: [time] gameTic: 5105
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 DEBUG: [time] gameTic: 5122
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:05 DEBUG: [time] gameTic: 5139
- 00:05 DEBUG: [time] gameTic: 5161
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 DEBUG: [time] gameTic: 5183
- 00:05 DEBUG: [time] gameTic: 5204
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 DEBUG: [time] gameTic: 5221
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 DEBUG: [time] gameTic: 5240
- 00:05 DEBUG: [time] gameTic: 5262
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 DEBUG: [time] gameTic: 5281
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:05 DEBUG: [time] gameTic: 5298
- 00:05 DEBUG: [time] gameTic: 5318
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 DEBUG: [time] gameTic: 5341
- 00:05 DEBUG: [time] gameTic: 5358
- 00:05 DEBUG: [time] gameTic: 5378
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 DEBUG: [time] gameTic: 5395
- 00:05 DEBUG: [time] gameTic: 5412
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 INFO: [Received ClientInputPacket from 0] server
- 00:05 DEBUG: [time] gameTic: 5434
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:05 DEBUG: [time] gameTic: 5451
- 00:05 DEBUG: [time] gameTic: 5468
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:05 DEBUG: [kryo] Read: ClientInputPacket
- 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 DEBUG: [time] gameTic: 5488
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:06 DEBUG: [time] gameTic: 5506
- 00:06 DEBUG: [time] gameTic: 5528
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 DEBUG: [time] gameTic: 5550
- 00:06 DEBUG: [time] gameTic: 5572
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 DEBUG: [time] gameTic: 5594
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:06 DEBUG: [time] gameTic: 5616
- 00:06 DEBUG: [time] gameTic: 5634
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 DEBUG: [time] gameTic: 5656
- 00:06 DEBUG: [time] gameTic: 5678
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 DEBUG: [time] gameTic: 5697
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:06 DEBUG: [time] gameTic: 5714
- 00:06 DEBUG: [time] gameTic: 5733
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 DEBUG: [time] gameTic: 5750
- 00:06 DEBUG: [time] gameTic: 5767
- 00:06 DEBUG: [time] gameTic: 5789
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 DEBUG: [time] gameTic: 5806
- 00:06 DEBUG: [time] gameTic: 5825
- 00:06 DEBUG: [time] gameTic: 5842
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 DEBUG: [time] gameTic: 5861
- 00:06 DEBUG: [time] gameTic: 5883
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 DEBUG: [time] gameTic: 5900
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:06 DEBUG: [time] gameTic: 5917
- 00:06 DEBUG: [time] gameTic: 5934
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 DEBUG: [time] gameTic: 5951
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:06 DEBUG: [time] gameTic: 5968
- 00:06 DEBUG: [time] gameTic: 5987
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 DEBUG: [time] gameTic: 6005
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:06 DEBUG: [time] gameTic: 6027
- 00:06 DEBUG: [time] gameTic: 6044
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 DEBUG: [time] gameTic: 6065
- 00:06 DEBUG: [time] gameTic: 6084
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 DEBUG: [time] gameTic: 6101
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:06 DEBUG: [time] gameTic: 6118
- 00:06 DEBUG: [time] gameTic: 6137
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 DEBUG: [time] gameTic: 6156
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:06 DEBUG: [time] gameTic: 6178
- 00:06 DEBUG: [time] gameTic: 6195
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 DEBUG: [time] gameTic: 6215
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:06 DEBUG: [time] gameTic: 6237
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 DEBUG: [time] gameTic: 6255
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 DEBUG: [time] gameTic: 6272
- 00:06 DEBUG: [time] gameTic: 6293
- 00:06 DEBUG: [time] gameTic: 6310
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 DEBUG: [time] gameTic: 6328
- 00:06 DEBUG: [time] gameTic: 6345
- 00:06 DEBUG: [time] gameTic: 6362
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 DEBUG: [time] gameTic: 6383
- 00:06 DEBUG: [time] gameTic: 6400
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 DEBUG: [time] gameTic: 6417
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:06 DEBUG: [time] gameTic: 6439
- 00:06 DEBUG: [time] gameTic: 6460
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Read: ClientInputPacket
- 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 INFO: [Received ClientInputPacket from 0] server
- 00:06 DEBUG: [time] gameTic: 6477
- 00:07 DEBUG: [time] gameTic: 6494
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 DEBUG: [time] gameTic: 6516
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 DEBUG: [time] gameTic: 6538
- 00:07 DEBUG: [time] gameTic: 6560
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 DEBUG: [time] gameTic: 6581
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:07 DEBUG: [time] gameTic: 6598
- 00:07 DEBUG: [time] gameTic: 6617
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 DEBUG: [time] gameTic: 6638
- 00:07 DEBUG: [time] gameTic: 6655
- 00:07 DEBUG: [time] gameTic: 6673
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 DEBUG: [time] gameTic: 6694
- 00:07 DEBUG: [time] gameTic: 6711
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 DEBUG: [time] gameTic: 6728
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 DEBUG: [time] gameTic: 6745
- 00:07 DEBUG: [time] gameTic: 6762
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 DEBUG: [time] gameTic: 6784
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:07 DEBUG: [time] gameTic: 6801
- 00:07 DEBUG: [time] gameTic: 6818
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 DEBUG: [time] gameTic: 6837
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 DEBUG: [time] gameTic: 6854
- 00:07 DEBUG: [time] gameTic: 6871
- 00:07 DEBUG: [time] gameTic: 6888
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 DEBUG: [time] gameTic: 6905
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:07 DEBUG: [time] gameTic: 6922
- 00:07 DEBUG: [time] gameTic: 6939
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 DEBUG: [time] gameTic: 6961
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:07 DEBUG: [time] gameTic: 6978
- 00:07 DEBUG: [time] gameTic: 7000
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 DEBUG: [time] gameTic: 7023
- 00:07 DEBUG: [time] gameTic: 7045
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 DEBUG: [time] gameTic: 7067
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:07 DEBUG: [time] gameTic: 7089
- 00:07 DEBUG: [time] gameTic: 7110
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 DEBUG: [time] gameTic: 7127
- 00:07 DEBUG: [time] gameTic: 7145
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 DEBUG: [time] gameTic: 7166
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:07 DEBUG: [time] gameTic: 7183
- 00:07 DEBUG: [time] gameTic: 7200
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 DEBUG: [time] gameTic: 7218
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:07 DEBUG: [time] gameTic: 7236
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 DEBUG: [time] gameTic: 7258
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 DEBUG: [time] gameTic: 7277
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
- 00:07 DEBUG: [time] gameTic: 7294
- 00:07 DEBUG: [time] gameTic: 7312
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 DEBUG: [time] gameTic: 7329
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:07 DEBUG: [time] gameTic: 7346
- 00:07 DEBUG: [time] gameTic: 7366
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 DEBUG: [time] gameTic: 7388
- 00:07 DEBUG: [time] gameTic: 7405
- 00:07 DEBUG: [time] gameTic: 7422
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 DEBUG: [time] gameTic: 7444
- 00:07 DEBUG: [time] gameTic: 7461
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 INFO: [Received ClientInputPacket from 0] server
- 00:07 DEBUG: [time] gameTic: 7478
- 00:07 DEBUG: [kryo] Read: ClientInputPacket
- 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 DEBUG: [time] gameTic: 7499
- 00:08 DEBUG: [time] gameTic: 7516
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 DEBUG: [time] gameTic: 7534
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:08 DEBUG: [time] gameTic: 7551
- 00:08 DEBUG: [time] gameTic: 7572
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 DEBUG: [time] gameTic: 7594
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:08 DEBUG: [time] gameTic: 7616
- 00:08 DEBUG: [time] gameTic: 7633
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 DEBUG: [time] gameTic: 7650
- 00:08 DEBUG: [time] gameTic: 7672
- 00:08 DEBUG: [time] gameTic: 7693
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 DEBUG: [time] gameTic: 7710
- 00:08 DEBUG: [time] gameTic: 7727
- 00:08 DEBUG: [time] gameTic: 7744
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 DEBUG: [time] gameTic: 7766
- 00:08 DEBUG: [time] gameTic: 7785
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 DEBUG: [time] gameTic: 7804
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 DEBUG: [time] gameTic: 7822
- 00:08 DEBUG: [time] gameTic: 7839
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [time] gameTic: 7856
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 DEBUG: [time] gameTic: 7877
- 00:08 DEBUG: [time] gameTic: 7894
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 DEBUG: [time] gameTic: 7916
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:08 DEBUG: [time] gameTic: 7933
- 00:08 DEBUG: [time] gameTic: 7950
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 DEBUG: [time] gameTic: 7972
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:08 DEBUG: [time] gameTic: 7989
- 00:08 DEBUG: [time] gameTic: 8007
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 DEBUG: [time] gameTic: 8024
- 00:08 DEBUG: [time] gameTic: 8041
- 00:08 DEBUG: [time] gameTic: 8063
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 DEBUG: [time] gameTic: 8080
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 DEBUG: [time] gameTic: 8097
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 DEBUG: [time] gameTic: 8116
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
- 00:08 DEBUG: [time] gameTic: 8135
- 00:08 DEBUG: [time] gameTic: 8153
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 DEBUG: [time] gameTic: 8171
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
- 00:08 DEBUG: [time] gameTic: 8189
- 00:08 DEBUG: [time] gameTic: 8206
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 DEBUG: [time] gameTic: 8227
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:08 DEBUG: [time] gameTic: 8249
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 DEBUG: [time] gameTic: 8271
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:08 DEBUG: [time] gameTic: 8288
- 00:08 DEBUG: [time] gameTic: 8305
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 DEBUG: [time] gameTic: 8323
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 DEBUG: [time] gameTic: 8340
- 00:08 DEBUG: [time] gameTic: 8361
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 DEBUG: [time] gameTic: 8383
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:08 DEBUG: [time] gameTic: 8401
- 00:08 DEBUG: [time] gameTic: 8422
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 DEBUG: [time] gameTic: 8439
- 00:08 DEBUG: [kryo] Read: ClientInputPacket
- 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:08 INFO: [Received ClientInputPacket from 0] server
- 00:08 DEBUG: [time] gameTic: 8461
- 00:08 DEBUG: [time] gameTic: 8482
- 00:09 DEBUG: [time] gameTic: 8499
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 DEBUG: [time] gameTic: 8520
- 00:09 DEBUG: [time] gameTic: 8542
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 DEBUG: [time] gameTic: 8559
- 00:09 DEBUG: [time] gameTic: 8577
- 00:09 DEBUG: [time] gameTic: 8598
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 DEBUG: [time] gameTic: 8615
- 00:09 DEBUG: [time] gameTic: 8632
- 00:09 DEBUG: [time] gameTic: 8654
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 DEBUG: [time] gameTic: 8676
- 00:09 DEBUG: [time] gameTic: 8693
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 DEBUG: [time] gameTic: 8711
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:09 DEBUG: [time] gameTic: 8728
- 00:09 DEBUG: [time] gameTic: 8745
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 DEBUG: [time] gameTic: 8767
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:09 DEBUG: [time] gameTic: 8784
- 00:09 DEBUG: [time] gameTic: 8801
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 DEBUG: [time] gameTic: 8818
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:09 DEBUG: [time] gameTic: 8839
- 00:09 DEBUG: [time] gameTic: 8861
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 DEBUG: [time] gameTic: 8882
- 00:09 DEBUG: [time] gameTic: 8904
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 DEBUG: [time] gameTic: 8921
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:09 DEBUG: [time] gameTic: 8942
- 00:09 DEBUG: [time] gameTic: 8959
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 DEBUG: [time] gameTic: 8979
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:09 DEBUG: [time] gameTic: 8996
- 00:09 DEBUG: [time] gameTic: 9017
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 DEBUG: [time] gameTic: 9042
- 00:09 DEBUG: [time] gameTic: 9059
- 00:09 DEBUG: [time] gameTic: 9076
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 DEBUG: [time] gameTic: 9097
- 00:09 DEBUG: [time] gameTic: 9114
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 DEBUG: [time] gameTic: 9133
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:09 DEBUG: [time] gameTic: 9150
- 00:09 DEBUG: [time] gameTic: 9171
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 DEBUG: [time] gameTic: 9188
- 00:09 DEBUG: [time] gameTic: 9206
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 DEBUG: [time] gameTic: 9228
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 DEBUG: [time] gameTic: 9245
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 DEBUG: [time] gameTic: 9266
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 DEBUG: [time] gameTic: 9288
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
- 00:09 DEBUG: [time] gameTic: 9310
- 00:09 DEBUG: [time] gameTic: 9327
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 DEBUG: [time] gameTic: 9346
- 00:09 DEBUG: [time] gameTic: 9363
- 00:09 DEBUG: [time] gameTic: 9380
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 DEBUG: [time] gameTic: 9400
- 00:09 DEBUG: [time] gameTic: 9417
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 INFO: [Received ClientInputPacket from 0] server
- 00:09 DEBUG: [time] gameTic: 9434
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:09 DEBUG: [time] gameTic: 9456
- 00:09 DEBUG: [time] gameTic: 9477
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:09 DEBUG: [kryo] Read: ClientInputPacket
- 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 DEBUG: [time] gameTic: 9494
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:10 DEBUG: [time] gameTic: 9515
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 DEBUG: [time] gameTic: 9539
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:10 DEBUG: [time] gameTic: 9561
- 00:10 DEBUG: [time] gameTic: 9578
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 DEBUG: [time] gameTic: 9595
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:10 DEBUG: [time] gameTic: 9616
- 00:10 DEBUG: [time] gameTic: 9633
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 DEBUG: [time] gameTic: 9655
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:10 DEBUG: [time] gameTic: 9675
- 00:10 DEBUG: [time] gameTic: 9692
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 DEBUG: [time] gameTic: 9712
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:10 DEBUG: [time] gameTic: 9735
- 00:10 DEBUG: [time] gameTic: 9756
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 DEBUG: [time] gameTic: 9778
- 00:10 DEBUG: [time] gameTic: 9799
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 DEBUG: [time] gameTic: 9816
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:10 DEBUG: [time] gameTic: 9834
- 00:10 DEBUG: [time] gameTic: 9851
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 DEBUG: [time] gameTic: 9868
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:10 DEBUG: [time] gameTic: 9889
- 00:10 DEBUG: [time] gameTic: 9906
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 DEBUG: [time] gameTic: 9923
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (64)
- 00:10 DEBUG: [time] gameTic: 9940
- 00:10 DEBUG: [time] gameTic: 9960
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 DEBUG: [time] gameTic: 9982
- 00:10 DEBUG: [time] gameTic: 9999
- 00:10 DEBUG: [time] gameTic: 10021
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 DEBUG: [time] gameTic: 10043
- 00:10 DEBUG: [time] gameTic: 10064
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 DEBUG: [time] gameTic: 10081
- 00:10 DEBUG: [time] gameTic: 10098
- 00:10 DEBUG: [time] gameTic: 10115
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 DEBUG: [time] gameTic: 10133
- 00:10 DEBUG: [time] gameTic: 10150
- 00:10 DEBUG: [time] gameTic: 10171
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 DEBUG: [time] gameTic: 10188
- 00:10 DEBUG: [time] gameTic: 10207
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 DEBUG: [time] gameTic: 10229
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:10 DEBUG: [time] gameTic: 10246
- 00:10 DEBUG: [time] gameTic: 10267
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 DEBUG: [time] gameTic: 10288
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:10 DEBUG: [time] gameTic: 10309
- 00:10 DEBUG: [time] gameTic: 10326
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 DEBUG: [time] gameTic: 10344
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:10 DEBUG: [time] gameTic: 10366
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 DEBUG: [time] gameTic: 10384
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 DEBUG: [time] gameTic: 10401
- 00:10 DEBUG: [time] gameTic: 10421
- 00:10 DEBUG: [time] gameTic: 10443
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Read: ClientInputPacket
- 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 INFO: [Received ClientInputPacket from 0] server
- 00:10 DEBUG: [time] gameTic: 10465
- 00:10 DEBUG: [time] gameTic: 10482
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 DEBUG: [time] gameTic: 10499
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:11 DEBUG: [time] gameTic: 10516
- 00:11 DEBUG: [time] gameTic: 10533
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 DEBUG: [time] gameTic: 10554
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:11 DEBUG: [time] gameTic: 10571
- 00:11 DEBUG: [time] gameTic: 10588
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 DEBUG: [time] gameTic: 10610
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:11 DEBUG: [time] gameTic: 10632
- 00:11 DEBUG: [time] gameTic: 10656
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 DEBUG: [time] gameTic: 10678
- 00:11 DEBUG: [time] gameTic: 10700
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 DEBUG: [time] gameTic: 10722
- 00:11 DEBUG: [time] gameTic: 10739
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 DEBUG: [time] gameTic: 10760
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:11 DEBUG: [time] gameTic: 10777
- 00:11 DEBUG: [time] gameTic: 10799
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 DEBUG: [time] gameTic: 10816
- 00:11 DEBUG: [time] gameTic: 10833
- 00:11 DEBUG: [time] gameTic: 10850
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 DEBUG: [time] gameTic: 10868
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:11 DEBUG: [time] gameTic: 10889
- 00:11 DEBUG: [time] gameTic: 10906
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 DEBUG: [time] gameTic: 10923
- 00:11 DEBUG: [time] gameTic: 10943
- 00:11 DEBUG: [time] gameTic: 10960
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 DEBUG: [time] gameTic: 10977
- 00:11 DEBUG: [time] gameTic: 10999
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 DEBUG: [time] gameTic: 11016
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:11 DEBUG: [time] gameTic: 11033
- 00:11 DEBUG: [time] gameTic: 11054
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 DEBUG: [time] gameTic: 11076
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:11 DEBUG: [time] gameTic: 11093
- 00:11 DEBUG: [time] gameTic: 11111
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 DEBUG: [time] gameTic: 11133
- 00:11 DEBUG: [time] gameTic: 11156
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 DEBUG: [time] gameTic: 11177
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:11 DEBUG: [time] gameTic: 11194
- 00:11 DEBUG: [time] gameTic: 11215
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 DEBUG: [time] gameTic: 11232
- 00:11 DEBUG: [time] gameTic: 11250
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 DEBUG: [time] gameTic: 11272
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 DEBUG: [time] gameTic: 11294
- 00:11 DEBUG: [time] gameTic: 11315
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 DEBUG: [time] gameTic: 11338
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:11 DEBUG: [time] gameTic: 11360
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 DEBUG: [time] gameTic: 11382
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:11 DEBUG: [time] gameTic: 11399
- 00:11 DEBUG: [time] gameTic: 11420
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 DEBUG: [time] gameTic: 11437
- 00:11 DEBUG: [kryo] Read: ClientInputPacket
- 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:11 INFO: [Received ClientInputPacket from 0] server
- 00:11 DEBUG: [time] gameTic: 11457
- 00:11 DEBUG: [time] gameTic: 11478
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 DEBUG: [time] gameTic: 11500
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:12 DEBUG: [time] gameTic: 11517
- 00:12 DEBUG: [time] gameTic: 11534
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 DEBUG: [time] gameTic: 11553
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:12 DEBUG: [time] gameTic: 11571
- 00:12 DEBUG: [time] gameTic: 11589
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 DEBUG: [time] gameTic: 11606
- 00:12 DEBUG: [time] gameTic: 11623
- 00:12 DEBUG: [time] gameTic: 11640
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 DEBUG: [time] gameTic: 11660
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:12 DEBUG: [time] gameTic: 11677
- 00:12 DEBUG: [time] gameTic: 11695
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 DEBUG: [time] gameTic: 11716
- 00:12 DEBUG: [time] gameTic: 11733
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 DEBUG: [time] gameTic: 11751
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 DEBUG: [time] gameTic: 11772
- 00:12 DEBUG: [time] gameTic: 11794
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 DEBUG: [time] gameTic: 11811
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:12 DEBUG: [time] gameTic: 11828
- 00:12 DEBUG: [time] gameTic: 11846
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 DEBUG: [time] gameTic: 11863
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:12 DEBUG: [time] gameTic: 11880
- 00:12 DEBUG: [time] gameTic: 11899
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 DEBUG: [time] gameTic: 11922
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:12 DEBUG: [time] gameTic: 11944
- 00:12 DEBUG: [time] gameTic: 11965
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 DEBUG: [time] gameTic: 11982
- 00:12 DEBUG: [time] gameTic: 12000
- 00:12 DEBUG: [time] gameTic: 12021
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 DEBUG: [time] gameTic: 12038
- 00:12 DEBUG: [time] gameTic: 12057
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 DEBUG: [time] gameTic: 12074
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 DEBUG: [time] gameTic: 12094
- 00:12 DEBUG: [time] gameTic: 12111
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 DEBUG: [time] gameTic: 12130
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:12 DEBUG: [time] gameTic: 12147
- 00:12 DEBUG: [time] gameTic: 12165
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 DEBUG: [time] gameTic: 12182
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 DEBUG: [time] gameTic: 12200
- 00:12 DEBUG: [time] gameTic: 12217
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 DEBUG: [time] gameTic: 12238
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:12 DEBUG: [time] gameTic: 12260
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 DEBUG: [time] gameTic: 12282
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 DEBUG: [time] gameTic: 12300
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
- 00:12 DEBUG: [time] gameTic: 12317
- 00:12 DEBUG: [time] gameTic: 12340
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 DEBUG: [time] gameTic: 12357
- 00:12 DEBUG: [time] gameTic: 12377
- 00:12 DEBUG: [time] gameTic: 12398
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 DEBUG: [time] gameTic: 12415
- 00:12 DEBUG: [time] gameTic: 12433
- 00:12 DEBUG: [time] gameTic: 12450
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Read: ClientInputPacket
- 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 INFO: [Received ClientInputPacket from 0] server
- 00:12 DEBUG: [time] gameTic: 12472
- 00:13 DEBUG: [time] gameTic: 12493
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 DEBUG: [time] gameTic: 12514
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:13 DEBUG: [time] gameTic: 12531
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 DEBUG: [time] gameTic: 12554
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 DEBUG: [time] gameTic: 12571
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 DEBUG: [time] gameTic: 12588
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 DEBUG: [time] gameTic: 12609
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
- 00:13 DEBUG: [time] gameTic: 12626
- 00:13 DEBUG: [time] gameTic: 12644
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 DEBUG: [time] gameTic: 12664
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:13 DEBUG: [time] gameTic: 12681
- 00:13 DEBUG: [time] gameTic: 12700
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 DEBUG: [time] gameTic: 12722
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:13 DEBUG: [time] gameTic: 12739
- 00:13 DEBUG: [time] gameTic: 12756
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 DEBUG: [time] gameTic: 12773
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:13 DEBUG: [time] gameTic: 12790
- 00:13 DEBUG: [time] gameTic: 12807
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 DEBUG: [time] gameTic: 12827
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:13 DEBUG: [time] gameTic: 12846
- 00:13 DEBUG: [time] gameTic: 12863
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 DEBUG: [time] gameTic: 12883
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:13 DEBUG: [time] gameTic: 12900
- 00:13 DEBUG: [time] gameTic: 12921
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 DEBUG: [time] gameTic: 12938
- 00:13 DEBUG: [time] gameTic: 12955
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 DEBUG: [time] gameTic: 12972
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 DEBUG: [time] gameTic: 12989
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
- 00:13 DEBUG: [time] gameTic: 13006
- 00:13 DEBUG: [time] gameTic: 13023
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 DEBUG: [time] gameTic: 13040
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:13 DEBUG: [time] gameTic: 13058
- 00:13 DEBUG: [time] gameTic: 13075
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 DEBUG: [time] gameTic: 13096
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (64)
- 00:13 DEBUG: [time] gameTic: 13113
- 00:13 DEBUG: [time] gameTic: 13133
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 DEBUG: [time] gameTic: 13154
- 00:13 DEBUG: [time] gameTic: 13171
- 00:13 DEBUG: [time] gameTic: 13189
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 DEBUG: [time] gameTic: 13206
- 00:13 DEBUG: [time] gameTic: 13223
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 DEBUG: [time] gameTic: 13241
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:13 DEBUG: [time] gameTic: 13258
- 00:13 DEBUG: [time] gameTic: 13275
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 DEBUG: [time] gameTic: 13292
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:13 DEBUG: [time] gameTic: 13309
- 00:13 DEBUG: [time] gameTic: 13326
- 00:13 DEBUG: [time] gameTic: 13346
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 DEBUG: [time] gameTic: 13365
- 00:13 DEBUG: [time] gameTic: 13382
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 DEBUG: [time] gameTic: 13405
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:13 DEBUG: [time] gameTic: 13422
- 00:13 DEBUG: [time] gameTic: 13439
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 DEBUG: [time] gameTic: 13456
- 00:13 DEBUG: [kryo] Read: ClientInputPacket
- 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:13 INFO: [Received ClientInputPacket from 0] server
- 00:13 DEBUG: [time] gameTic: 13474
- 00:14 DEBUG: [time] gameTic: 13495
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 DEBUG: [time] gameTic: 13517
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:14 DEBUG: [time] gameTic: 13539
- 00:14 DEBUG: [time] gameTic: 13561
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 DEBUG: [time] gameTic: 13578
- 00:14 DEBUG: [time] gameTic: 13595
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 DEBUG: [time] gameTic: 13616
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:14 DEBUG: [time] gameTic: 13633
- 00:14 DEBUG: [time] gameTic: 13650
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 DEBUG: [time] gameTic: 13667
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 DEBUG: [time] gameTic: 13685
- 00:14 DEBUG: [time] gameTic: 13704
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 DEBUG: [time] gameTic: 13721
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 DEBUG: [time] gameTic: 13738
- 00:14 DEBUG: [time] gameTic: 13755
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 DEBUG: [time] gameTic: 13776
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 DEBUG: [time] gameTic: 13793
- 00:14 DEBUG: [time] gameTic: 13813
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 DEBUG: [time] gameTic: 13834
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 DEBUG: [time] gameTic: 13851
- 00:14 DEBUG: [time] gameTic: 13872
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 DEBUG: [time] gameTic: 13890
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:14 DEBUG: [time] gameTic: 13907
- 00:14 DEBUG: [time] gameTic: 13929
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 DEBUG: [time] gameTic: 13951
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:14 DEBUG: [time] gameTic: 13973
- 00:14 DEBUG: [time] gameTic: 13995
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 DEBUG: [time] gameTic: 14017
- 00:14 DEBUG: [time] gameTic: 14039
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 DEBUG: [time] gameTic: 14056
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:14 DEBUG: [time] gameTic: 14076
- 00:14 DEBUG: [time] gameTic: 14093
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 DEBUG: [time] gameTic: 14111
- 00:14 DEBUG: [time] gameTic: 14128
- 00:14 DEBUG: [time] gameTic: 14149
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 DEBUG: [time] gameTic: 14171
- 00:14 DEBUG: [time] gameTic: 14188
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 DEBUG: [time] gameTic: 14205
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 DEBUG: [time] gameTic: 14227
- 00:14 DEBUG: [time] gameTic: 14249
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 DEBUG: [time] gameTic: 14266
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:14 DEBUG: [time] gameTic: 14284
- 00:14 DEBUG: [time] gameTic: 14305
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 DEBUG: [time] gameTic: 14322
- 00:14 DEBUG: [time] gameTic: 14339
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [time] gameTic: 14361
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 DEBUG: [time] gameTic: 14383
- 00:14 DEBUG: [time] gameTic: 14400
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 DEBUG: [time] gameTic: 14417
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:14 DEBUG: [time] gameTic: 14439
- 00:14 DEBUG: [time] gameTic: 14456
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 DEBUG: [kryo] Read: ClientInputPacket
- 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 INFO: [Received ClientInputPacket from 0] server
- 00:14 DEBUG: [time] gameTic: 14473
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:15 DEBUG: [time] gameTic: 14495
- 00:15 DEBUG: [kryo] Read: ClientInputPacket
- 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:15 DEBUG: [kryo] Read: ClientInputPacket
- 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:15 DEBUG: [kryo] Read: ClientInputPacket
- 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:15 INFO: [Received ClientInputPacket from 0] server
- 00:15 INFO: [Received ClientInputPacket from 0] server
- 00:15 INFO: [Received ClientInputPacket from 0] server
- 00:15 DEBUG: [time] gameTic: 14516
- 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:15 DEBUG: [time] gameTic: 14538
- 00:15 DEBUG: [time] gameTic: 14560
- 00:15 DEBUG: [kryo] Read: ClientInputPacket
- 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:15 DEBUG: [kryo] Read: ClientInputPacket
- 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:15 DEBUG: [kryo] Read: ClientInputPacket
- 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:15 INFO: [Received ClientInputPacket from 0] server
- 00:15 INFO: [Received ClientInputPacket from 0] server
- 00:15 INFO: [Received ClientInputPacket from 0] server
- 00:15 DEBUG: [time] gameTic: 14577
- 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:15 DEBUG: [time] gameTic: 14595
- 00:15 DEBUG: [kryo] Read: ClientInputPacket
- 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:15 DEBUG: [kryo] Read: ClientInputPacket
- 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:15 INFO: [Received ClientInputPacket from 0] server
- 00:15 INFO: [Received ClientInputPacket from 0] server
- 00:15 DEBUG: [time] gameTic: 14617
- 00:15 DEBUG: [kryo] Read: ClientInputPacket
- 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:15 INFO: [Received ClientInputPacket from 0] server
- 00:15 DEBUG: [time] gameTic: 14634
- 00:15 DEBUG: [time] gameTic: 14651
- 00:15 DEBUG: [kryo] Read: ClientInputPacket
- 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:15 DEBUG: [kryo] Read: ClientInputPacket
- 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:15 DEBUG: [kryo] Read: ClientInputPacket
- 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:15 INFO: [Received ClientInputPacket from 0] server
- 00:15 INFO: [Received ClientInputPacket from 0] server
- 00:15 INFO: [Received ClientInputPacket from 0] server
- 00:15 DEBUG: [time] gameTic: 14672
- 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
- 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:15 DEBUG: [time] gameTic: 14690
- 00:15 DEBUG: [time] gameTic: 14707
- 00:15 DEBUG: [kryo] Read: ClientInputPacket
- 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:15 DEBUG: [kryo] Read: ClientInputPacket
- 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:15 INFO: [Received ClientInputPacket from 0] server
- 00:15 INFO: [Received ClientInputPacket from 0] server
- 00:15 DEBUG: [time] gameTic: 14727
- 00:15 DEBUG: [kryo] Read: ClientInputPacket
- 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:15 INFO: [Received ClientInputPacket from 0] server
- 00:15 DEBUG: [time] gameTic: 14744
- 00:15 DEBUG: [time] gameTic: 14761
- 00:15 DEBUG: [kryo] Read: ClientInputPacket
- 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:15 DEBUG: [kryo] Read: ClientInputPacket
- 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:15 DEBUG: [kryo] Read: ClientInputPacket
- 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:15 INFO: [Received ClientInputPacket from 0] server
- 00:15 INFO: [Received ClientInputPacket from 0] server
- 00:15 INFO: [Received ClientInputPacket from 0] server
- 00:15 DEBUG: [time] gameTic: 14783
- 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
- 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:15 DEBUG: [time] gameTic: 14800
- 00:15 DEBUG: [time] gameTic: 14820
- 00:15 DEBUG: [kryo] Read: ClientInputPacket
- 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:15 DEBUG: [kryo] Read: ClientInputPacket
- 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:15 INFO: [Received ClientInputPacket from 0] server
- 00:15 INFO: [Received ClientInputPacket from 0] server
- 00:15 DEBUG: [time] gameTic: 14837
- 00:15 DEBUG: [kryo] Read: ClientInputPacket
- 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
- 00:15 INFO: [Received ClientInputPacket from 0] server
- 00:15 DEBUG: [time] gameTic: 14856
- 00:15 DEBUG: [time] gameTic: 14878
- 00:15 DEBUG: [kryo] Read: ClientInputPacket
- 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:15 DEBUG: [kryo] Read: ClientInputPacket
- 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:15 DEBUG: [kryo] Read: ClientInputPacket
- 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:15 INFO: [Received ClientInputPacket from 0] server
- 00:15 INFO: [Received ClientInputPacket from 0] server
- 00:15 INFO: [Received ClientInputPacket from 0] server
- 00:15 DEBUG: [time] gameTic: 14897
- 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
- 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
- 00:15 DEBUG: [time] gameTic: 14914
- 00:15 DEBUG: [time] gameTic: 14932
- 00:15 DEBUG: [kryo] Read: ClientInputPacket
- 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:15 DEBUG: [kryo] Read: ClientInputPacket
- 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
- 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
- 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
- 00:15 INFO: [Received ClientInputPacket from 0] server
- 00:15 INFO: [Received ClientInputPacket from 0] server
- 00:15 DEBUG: [time] gameTic: 14949
- 00:15 DEBUG: [time] gameTic: 14967
- 00:15 DEBUG: [time] gameTic: 14989
- 00:15 DEBUG: [kryonet] Connection 1 update: An established connection was aborted by the software in your host machine
- 00:15 INFO: [kryonet] Connection 1 disconnected.
- 00:15 DEBUG: [time] gameTic: 15006
- 00:15 DEBUG: [time] gameTic: 15023
- 00:15 DEBUG: [time] gameTic: 15045
- 00:15 DEBUG: [time] gameTic: 15062
- 00:15 DEBUG: [time] gameTic: 15081
- 00:15 DEBUG: [time] gameTic: 15098
- 00:15 DEBUG: [time] gameTic: 15116
- 00:15 DEBUG: [time] gameTic: 15133
- 00:15 DEBUG: [time] gameTic: 15154
- 00:15 DEBUG: [time] gameTic: 15173
- 00:15 DEBUG: [time] gameTic: 15195
- 00:15 DEBUG: [time] gameTic: 15214
- 00:15 DEBUG: [time] gameTic: 15231
- 00:15 DEBUG: [time] gameTic: 15253
- 00:15 DEBUG: [time] gameTic: 15270
- 00:15 DEBUG: [time] gameTic: 15289
- 00:15 DEBUG: [time] gameTic: 15311
- 00:15 DEBUG: [time] gameTic: 15332
- 00:15 DEBUG: [time] gameTic: 15349
- 00:15 DEBUG: [time] gameTic: 15366
- 00:15 DEBUG: [time] gameTic: 15384
- 00:15 DEBUG: [time] gameTic: 15403
- 00:15 DEBUG: [time] gameTic: 15420
- 00:15 DEBUG: [time] gameTic: 15438
- 00:15 DEBUG: [time] gameTic: 15459
- 00:15 DEBUG: [time] gameTic: 15476
- 00:16 DEBUG: [time] gameTic: 15495
- 00:16 DEBUG: [time] gameTic: 15517
- 00:16 DEBUG: [time] gameTic: 15539
- 00:16 DEBUG: [time] gameTic: 15556
- 00:16 DEBUG: [time] gameTic: 15573
- 00:16 DEBUG: [time] gameTic: 15595
- 00:16 DEBUG: [time] gameTic: 15614
- 00:16 DEBUG: [time] gameTic: 15631
- 00:16 DEBUG: [time] gameTic: 15650
- 00:16 DEBUG: [time] gameTic: 15672
- 00:16 DEBUG: [time] gameTic: 15691
- 00:16 DEBUG: [time] gameTic: 15708
- 00:16 DEBUG: [time] gameTic: 15728
- 00:16 DEBUG: [time] gameTic: 15750
- 00:16 DEBUG: [time] gameTic: 15767
- 00:16 DEBUG: [time] gameTic: 15784
- 00:16 DEBUG: [time] gameTic: 15806
- 00:16 DEBUG: [time] gameTic: 15827
- 00:16 DEBUG: [time] gameTic: 15844
- 00:16 DEBUG: [time] gameTic: 15863
- 00:16 DEBUG: [time] gameTic: 15880
- 00:16 DEBUG: [time] gameTic: 15898
- 00:16 DEBUG: [time] gameTic: 15915
- 00:16 DEBUG: [time] gameTic: 15935
- 00:16 DEBUG: [time] gameTic: 15954
- 00:16 DEBUG: [time] gameTic: 15972
- 00:16 DEBUG: [time] gameTic: 15994
- 00:16 DEBUG: [time] gameTic: 16011
- 00:16 DEBUG: [time] gameTic: 16028
- 00:16 DEBUG: [time] gameTic: 16049
- 00:16 DEBUG: [time] gameTic: 16067
- 00:16 DEBUG: [time] gameTic: 16089
- 00:16 DEBUG: [time] gameTic: 16111
- 00:16 DEBUG: [time] gameTic: 16133
- 00:16 DEBUG: [time] gameTic: 16156
- 00:16 DEBUG: [time] gameTic: 16177
- 00:16 DEBUG: [time] gameTic: 16194
- 00:16 DEBUG: [time] gameTic: 16212
- 00:16 DEBUG: [time] gameTic: 16233
- 00:16 DEBUG: [time] gameTic: 16251
- 00:16 DEBUG: [time] gameTic: 16268
- 00:16 DEBUG: [time] gameTic: 16287
- 00:16 DEBUG: [time] gameTic: 16305
- 00:16 DEBUG: [time] gameTic: 16325
- 00:16 DEBUG: [time] gameTic: 16342
- 00:16 DEBUG: [time] gameTic: 16365
- 00:16 DEBUG: [time] gameTic: 16382
- 00:16 DEBUG: [time] gameTic: 16399
- 00:16 DEBUG: [time] gameTic: 16420
- 00:16 DEBUG: [time] gameTic: 16437
- 00:16 DEBUG: [time] gameTic: 16456
- 00:16 DEBUG: [time] gameTic: 16478
- 00:17 DEBUG: [time] gameTic: 16499
- 00:17 DEBUG: [time] gameTic: 16522
- 00:17 DEBUG: [time] gameTic: 16544
- 00:17 DEBUG: [time] gameTic: 16564
- 00:17 DEBUG: [time] gameTic: 16581
- 00:17 DEBUG: [time] gameTic: 16599
- 00:17 DEBUG: [time] gameTic: 16616
- 00:17 DEBUG: [time] gameTic: 16637
- 00:17 DEBUG: [time] gameTic: 16655
- 00:17 DEBUG: [time] gameTic: 16673
- 00:17 DEBUG: [time] gameTic: 16694
- 00:17 DEBUG: [time] gameTic: 16716
- 00:17 DEBUG: [time] gameTic: 16739
- 00:17 DEBUG: [time] gameTic: 16756
- 00:17 DEBUG: [time] gameTic: 16773
- 00:17 DEBUG: [time] gameTic: 16794
- 00:17 DEBUG: [time] gameTic: 16816
- 00:17 DEBUG: [time] gameTic: 16836
- 00:17 DEBUG: [time] gameTic: 16854
- 00:17 DEBUG: [time] gameTic: 16877
- 00:17 DEBUG: [time] gameTic: 16900
- 00:17 DEBUG: [time] gameTic: 16918
- 00:17 DEBUG: [time] gameTic: 16935
- 00:17 DEBUG: [time] gameTic: 16957
- 00:17 DEBUG: [time] gameTic: 16979
- 00:17 DEBUG: [time] gameTic: 17002
- 00:17 DEBUG: [time] gameTic: 17023
- 00:17 DEBUG: [time] gameTic: 17044
- 00:17 DEBUG: [time] gameTic: 17065
- 00:17 DEBUG: [time] gameTic: 17082
- 00:17 DEBUG: [time] gameTic: 17099
- 00:17 DEBUG: [time] gameTic: 17116
- 00:17 DEBUG: [time] gameTic: 17133
- 00:17 DEBUG: [time] gameTic: 17150
- 00:17 DEBUG: [time] gameTic: 17167
- 00:17 DEBUG: [time] gameTic: 17188
- 00:17 DEBUG: [time] gameTic: 17210
- 00:17 DEBUG: [time] gameTic: 17232
- 00:17 DEBUG: [time] gameTic: 17249
- 00:17 DEBUG: [time] gameTic: 17266
- 00:17 DEBUG: [time] gameTic: 17288
- 00:17 DEBUG: [time] gameTic: 17306
- 00:17 DEBUG: [time] gameTic: 17323
- 00:17 DEBUG: [time] gameTic: 17340
- 00:17 DEBUG: [time] gameTic: 17362
- 00:17 DEBUG: [time] gameTic: 17383
- 00:17 DEBUG: [time] gameTic: 17401
- 00:17 DEBUG: [time] gameTic: 17418
- 00:17 DEBUG: [time] gameTic: 17438
- 00:17 DEBUG: [time] gameTic: 17455
- 00:17 DEBUG: [time] gameTic: 17478
- 00:18 DEBUG: [time] gameTic: 17500
- 00:18 DEBUG: [time] gameTic: 17521
- 00:18 DEBUG: [time] gameTic: 17539
- 00:18 DEBUG: [time] gameTic: 17556
- 00:18 DEBUG: [time] gameTic: 17573
- 00:18 DEBUG: [time] gameTic: 17590
- 00:18 DEBUG: [time] gameTic: 17607
- 00:18 DEBUG: [time] gameTic: 17624
- 00:18 DEBUG: [time] gameTic: 17646
- 00:18 DEBUG: [time] gameTic: 17665
- 00:18 DEBUG: [time] gameTic: 17682
- 00:18 DEBUG: [time] gameTic: 17699
- 00:18 DEBUG: [time] gameTic: 17716
- 00:18 DEBUG: [time] gameTic: 17737
- 00:18 DEBUG: [time] gameTic: 17757
- 00:18 DEBUG: [time] gameTic: 17777
- 00:18 DEBUG: [time] gameTic: 17798
- 00:18 DEBUG: [time] gameTic: 17815
- 00:18 DEBUG: [time] gameTic: 17834
- 00:18 DEBUG: [time] gameTic: 17856
- 00:18 DEBUG: [time] gameTic: 17873
- 00:18 DEBUG: [time] gameTic: 17890
- 00:18 DEBUG: [time] gameTic: 17912
- 00:18 DEBUG: [time] gameTic: 17929
- 00:18 DEBUG: [time] gameTic: 17946
- 00:18 DEBUG: [time] gameTic: 17963
- 00:18 DEBUG: [time] gameTic: 17988
- 00:18 DEBUG: [time] gameTic: 18008
- 00:18 DEBUG: [time] gameTic: 18026
- 00:18 DEBUG: [time] gameTic: 18043
- 00:18 DEBUG: [time] gameTic: 18060
- 00:18 DEBUG: [time] gameTic: 18077
- 00:18 DEBUG: [time] gameTic: 18094
- 00:18 DEBUG: [time] gameTic: 18111
- 00:18 DEBUG: [time] gameTic: 18128
- 00:18 DEBUG: [time] gameTic: 18145
- 00:18 DEBUG: [time] gameTic: 18162
- 00:18 DEBUG: [time] gameTic: 18179
- 00:18 DEBUG: [time] gameTic: 18196
- 00:18 DEBUG: [time] gameTic: 18213
- 00:18 DEBUG: [time] gameTic: 18230
- 00:18 DEBUG: [time] gameTic: 18247
- 00:18 DEBUG: [time] gameTic: 18264
- 00:18 DEBUG: [time] gameTic: 18281
- 00:18 DEBUG: [time] gameTic: 18298
- 00:18 DEBUG: [time] gameTic: 18315
- 00:18 DEBUG: [time] gameTic: 18332
- 00:18 DEBUG: [time] gameTic: 18349
- 00:18 DEBUG: [time] gameTic: 18366
- 00:18 DEBUG: [time] gameTic: 18383
- 00:18 DEBUG: [time] gameTic: 18400
- 00:18 DEBUG: [time] gameTic: 18417
- 00:18 DEBUG: [time] gameTic: 18434
- 00:18 DEBUG: [time] gameTic: 18451
- 00:18 DEBUG: [time] gameTic: 18468
- 00:18 DEBUG: [time] gameTic: 18485
- 00:19 DEBUG: [time] gameTic: 18502
- 00:19 DEBUG: [time] gameTic: 18519
- 00:19 DEBUG: [time] gameTic: 18536
- 00:19 DEBUG: [time] gameTic: 18554
- 00:19 DEBUG: [time] gameTic: 18571
- 00:19 DEBUG: [time] gameTic: 18588
- 00:19 DEBUG: [time] gameTic: 18605
- 00:19 DEBUG: [time] gameTic: 18622
- 00:19 DEBUG: [time] gameTic: 18639
- 00:19 DEBUG: [time] gameTic: 18656
- 00:19 DEBUG: [time] gameTic: 18673
- 00:19 DEBUG: [time] gameTic: 18690
- 00:19 DEBUG: [time] gameTic: 18707
- 00:19 DEBUG: [time] gameTic: 18724
- 00:19 DEBUG: [time] gameTic: 18741
- 00:19 DEBUG: [time] gameTic: 18758
- 00:19 DEBUG: [time] gameTic: 18775
- 00:19 DEBUG: [time] gameTic: 18792
- 00:19 DEBUG: [time] gameTic: 18809
- 00:19 DEBUG: [time] gameTic: 18826
- 00:19 DEBUG: [time] gameTic: 18843
- 00:19 DEBUG: [time] gameTic: 18860
- 00:19 DEBUG: [time] gameTic: 18877
- 00:19 DEBUG: [time] gameTic: 18894
- 00:19 DEBUG: [time] gameTic: 18911
- 00:19 DEBUG: [time] gameTic: 18928
- 00:19 DEBUG: [time] gameTic: 18945
- 00:19 DEBUG: [time] gameTic: 18962
- 00:19 DEBUG: [time] gameTic: 18979
- 00:19 DEBUG: [time] gameTic: 18996
- 00:19 DEBUG: [time] gameTic: 19013
- 00:19 DEBUG: [time] gameTic: 19030
- 00:19 DEBUG: [time] gameTic: 19047
- 00:19 DEBUG: [time] gameTic: 19064
- 00:19 DEBUG: [time] gameTic: 19081
- 00:19 DEBUG: [time] gameTic: 19098
- 00:19 DEBUG: [time] gameTic: 19115
- 00:19 DEBUG: [time] gameTic: 19132
- 00:19 DEBUG: [time] gameTic: 19149
- 00:19 DEBUG: [time] gameTic: 19166
- 00:19 DEBUG: [time] gameTic: 19183
- 00:19 DEBUG: [time] gameTic: 19200
- 00:19 DEBUG: [time] gameTic: 19217
- 00:19 DEBUG: [time] gameTic: 19234
- 00:19 DEBUG: [time] gameTic: 19251
- 00:19 DEBUG: [time] gameTic: 19268
- 00:19 DEBUG: [time] gameTic: 19285
- 00:19 DEBUG: [time] gameTic: 19302
- 00:19 DEBUG: [time] gameTic: 19319
- 00:19 DEBUG: [time] gameTic: 19336
- 00:19 DEBUG: [time] gameTic: 19353
- 00:19 DEBUG: [time] gameTic: 19370
- 00:19 DEBUG: [time] gameTic: 19387
- 00:19 DEBUG: [time] gameTic: 19404
- 00:19 DEBUG: [time] gameTic: 19421
- 00:19 DEBUG: [time] gameTic: 19438
- 00:19 DEBUG: [time] gameTic: 19455
- 00:19 DEBUG: [time] gameTic: 19472
- 00:20 DEBUG: [time] gameTic: 19489
- 00:20 DEBUG: [time] gameTic: 19506
- 00:20 DEBUG: [time] gameTic: 19523
- 00:20 DEBUG: [time] gameTic: 19540
- 00:20 DEBUG: [time] gameTic: 19557
- 00:20 DEBUG: [time] gameTic: 19574
- 00:20 DEBUG: [time] gameTic: 19591
- 00:20 DEBUG: [time] gameTic: 19608
- 00:20 DEBUG: [time] gameTic: 19625
- 00:20 DEBUG: [time] gameTic: 19642
- 00:20 DEBUG: [time] gameTic: 19659
- 00:20 DEBUG: [time] gameTic: 19676
- 00:20 DEBUG: [time] gameTic: 19693
- 00:20 DEBUG: [time] gameTic: 19710
- 00:20 DEBUG: [time] gameTic: 19727
- 00:20 DEBUG: [time] gameTic: 19744
- 00:20 DEBUG: [time] gameTic: 19761
- 00:20 DEBUG: [time] gameTic: 19778
- 00:20 DEBUG: [time] gameTic: 19795
- 00:20 DEBUG: [time] gameTic: 19812
- 00:20 DEBUG: [time] gameTic: 19829
- 00:20 DEBUG: [time] gameTic: 19846
- 00:20 DEBUG: [time] gameTic: 19863
- 00:20 DEBUG: [time] gameTic: 19880
- 00:20 DEBUG: [time] gameTic: 19897
- 00:20 DEBUG: [time] gameTic: 19914
- 00:20 DEBUG: [time] gameTic: 19931
- 00:20 DEBUG: [time] gameTic: 19948
- 00:20 DEBUG: [time] gameTic: 19965
- 00:20 DEBUG: [time] gameTic: 19982
- 00:20 DEBUG: [time] gameTic: 19999
- 00:20 DEBUG: [time] gameTic: 20016
- 00:20 DEBUG: [time] gameTic: 20033
- 00:20 DEBUG: [time] gameTic: 20050
- 00:20 DEBUG: [time] gameTic: 20067
- 00:20 DEBUG: [time] gameTic: 20084
- 00:20 DEBUG: [time] gameTic: 20101
- 00:20 DEBUG: [time] gameTic: 20118
- 00:20 DEBUG: [time] gameTic: 20135
- 00:20 DEBUG: [time] gameTic: 20153
- 00:20 DEBUG: [time] gameTic: 20170
- 00:20 DEBUG: [time] gameTic: 20188
- 00:20 DEBUG: [time] gameTic: 20205
- 00:20 DEBUG: [time] gameTic: 20222
- 00:20 DEBUG: [time] gameTic: 20239
- 00:20 DEBUG: [time] gameTic: 20256
- 00:20 DEBUG: [time] gameTic: 20273
- 00:20 DEBUG: [time] gameTic: 20290
- 00:20 DEBUG: [time] gameTic: 20307
- 00:20 DEBUG: [time] gameTic: 20324
- 00:20 DEBUG: [time] gameTic: 20341
- 00:20 DEBUG: [time] gameTic: 20358
- 00:20 DEBUG: [time] gameTic: 20375
- 00:20 DEBUG: [time] gameTic: 20392
- 00:20 DEBUG: [time] gameTic: 20409
- 00:20 DEBUG: [time] gameTic: 20426
- 00:20 DEBUG: [time] gameTic: 20443
- 00:20 DEBUG: [time] gameTic: 20460
- 00:20 DEBUG: [time] gameTic: 20477
- 00:21 DEBUG: [time] gameTic: 20494
- 00:21 DEBUG: [time] gameTic: 20511
- 00:21 DEBUG: [time] gameTic: 20528
- 00:21 DEBUG: [time] gameTic: 20545
- 00:21 DEBUG: [time] gameTic: 20562
- 00:21 DEBUG: [time] gameTic: 20579
- 00:21 DEBUG: [time] gameTic: 20596
- 00:21 DEBUG: [time] gameTic: 20613
- 00:21 DEBUG: [time] gameTic: 20630
- 00:21 DEBUG: [time] gameTic: 20647
- 00:21 DEBUG: [time] gameTic: 20664
- 00:21 DEBUG: [time] gameTic: 20681
- 00:21 DEBUG: [time] gameTic: 20698
- 00:21 DEBUG: [time] gameTic: 20715
- 00:21 DEBUG: [time] gameTic: 20732
- 00:21 DEBUG: [time] gameTic: 20749
- 00:21 DEBUG: [time] gameTic: 20766
- 00:21 DEBUG: [time] gameTic: 20783
- 00:21 DEBUG: [time] gameTic: 20800
- 00:21 DEBUG: [time] gameTic: 20817
- 00:21 DEBUG: [time] gameTic: 20834
- 00:21 DEBUG: [time] gameTic: 20851
- 00:21 DEBUG: [time] gameTic: 20868
- 00:21 DEBUG: [time] gameTic: 20885
- 00:21 DEBUG: [time] gameTic: 20904
- 00:21 DEBUG: [time] gameTic: 20921
- 00:21 DEBUG: [time] gameTic: 20938
- 00:21 DEBUG: [time] gameTic: 20955
- 00:21 DEBUG: [time] gameTic: 20972
- 00:21 DEBUG: [time] gameTic: 20989
- 00:21 DEBUG: [time] gameTic: 21006
- 00:21 DEBUG: [time] gameTic: 21023
- 00:21 DEBUG: [time] gameTic: 21040
- 00:21 DEBUG: [time] gameTic: 21057
- 00:21 DEBUG: [time] gameTic: 21074
- 00:21 DEBUG: [time] gameTic: 21091
- 00:21 DEBUG: [time] gameTic: 21108
- 00:21 DEBUG: [time] gameTic: 21125
- 00:21 DEBUG: [time] gameTic: 21142
- 00:21 DEBUG: [time] gameTic: 21159
- 00:21 DEBUG: [time] gameTic: 21176
- 00:21 DEBUG: [time] gameTic: 21193
- 00:21 DEBUG: [time] gameTic: 21210
- 00:21 DEBUG: [time] gameTic: 21227
- 00:21 DEBUG: [time] gameTic: 21244
- 00:21 DEBUG: [time] gameTic: 21261
- 00:21 DEBUG: [time] gameTic: 21278
- 00:21 DEBUG: [time] gameTic: 21295
- 00:21 DEBUG: [time] gameTic: 21312
- 00:21 DEBUG: [time] gameTic: 21329
- 00:21 DEBUG: [time] gameTic: 21346
- 00:21 DEBUG: [time] gameTic: 21363
- 00:21 DEBUG: [time] gameTic: 21380
- 00:21 DEBUG: [time] gameTic: 21397
- 00:21 DEBUG: [time] gameTic: 21414
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