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  1. // :: Weapon mod : default settings by Michal Marcinkowski and developers, beta testing team and the community
  2.  
  3. // Some settings for non-standard weapons won't work for example: reload time on stat. gun or grenade for obvious reasons
  4. // Please do not consider weapon mod bugs as normal bugs, they are not priority when bug fixing.
  5. // This is more for tweaking weapon balance than changing the whole game.
  6.  
  7. // Soldat uses ticks for measuring time, 60 ticks = 1 second
  8. // e.g. 90 ticks = 1.5 second, 10 ticks = 0.16666667 second
  9. // FireInterval, ReloadTime, Bink and StartUpTime is measured in ticks
  10.  
  11. //Damage=190
  12. - final damage dealt by a bullet is the result of [Damage] * [CurrentSpeed] * [HitboxModifier]
  13. - the [HitboxModifier] used depends on where the bullet hits. Head: 1.15, torso: 1.0, legs: 0.9
  14.  
  15. //FireInterval=30
  16. - rate of fire. The lower the interval, the faster the weapon fires
  17.  
  18. //Ammo=4
  19. - full clip
  20.  
  21. //ReloadTime=75
  22. - time of reload in ticks
  23.  
  24. //Speed=330
  25. - initial base speed of bullet, speed affects damage
  26. - a fired bullet is affected by the velocity of the player
  27. - a fired bullet loses its speed over time
  28.  
  29. //BulletStyle=1
  30. 1 - plain bullet
  31. 2 - frag grenade
  32. 3 - shotgun pellets
  33. 4 - m79 grenade
  34. 5 - flame
  35. 6 - punch
  36. 7 - arrow
  37. 8 - flame arrow
  38. 11 - knife/chainsaw
  39. 12 - LAW missile
  40. 13 - knife
  41. 14 - M2 bullet
  42.  
  43. //StartUpTime=0
  44. - like the Minigun start time, may not work for all weapons
  45.  
  46. //Bink=0
  47. - if the player is hit by a bullet his aim is not accurate for this amount of time, the mouse cursor in-game shows how this works
  48. - negative values mean self-bink, the lower the number the more inaccurate the weapon will get after auto-firing
  49.  
  50. //MovementAcc=1
  51. - how much the aim is affected by player movement, the higher the value the more you have to be still to aim properly
  52.  
  53. //BulletSpread=2
  54. - how tight or loose the bullets will group when standing still
  55.  
  56. //Recoil=35
  57. - the amount that the cursor will fling up when fired
  58.  
  59. //Push=65
  60. - the weight of a bullet, factors together with its velocity to push away the receiving player
  61.  
  62. //InheritedVelocity=100
  63. - in percent how much velocity the bullet inherits from the player
  64.  
  65.  
  66. // Codename: 25,000,000 BCE: Prehistoric Soldatosaurus
  67.  
  68. // Changes from 1.6.6 -> 1.6.7
  69. // Deagles fireinterval +1
  70. // HK MP5 spread +1, push -2
  71. // Ak dmg +9, fireinterval +1, spread -1, push +2
  72. // Steyr dmg -1, push -2
  73. // Spas push -3
  74. // Ruger dmg +1, push +4
  75. // M79 push +60
  76. // Barrett startup +2, moveacc -1, push +11
  77. // Minimi push -2
  78. // Minigun push -2
  79. // Socom dmg -1
  80. // Knife push +70
  81. // LAW push +30
  82. // Flamethrower push +40
  83.  
  84. ------------------------------------------------------------------------------------------------------------------------
  85. ------------------------------------------------------------------------------------------------------------------------
  86. ------------------------------------------------------------------------------------------------------------------------
  87.  
  88. [Info]
  89. Name=Default mod
  90. Version=1.6.7
  91.  
  92. [Desert Eagles]
  93. Damage=181
  94. FireInterval=23
  95. Ammo=7
  96. ReloadTime=87
  97. Speed=190
  98. BulletStyle=1
  99. StartUpTime=0
  100. Bink=0
  101. MovementAcc=0
  102. BulletSpread=15
  103. Recoil=0
  104. Push=44
  105. InheritedVelocity=50
  106.  
  107. [HK MP5]
  108. Damage=101
  109. FireInterval=6
  110. Ammo=30
  111. ReloadTime=105
  112. Speed=189
  113. BulletStyle=1
  114. StartUpTime=0
  115. Bink=0
  116. MovementAcc=0
  117. BulletSpread=14
  118. Recoil=0
  119. Push=27
  120. InheritedVelocity=50
  121.  
  122. [Ak-74]
  123. Damage=110
  124. FireInterval=11
  125. Ammo=40
  126. ReloadTime=150
  127. Speed=240
  128. BulletStyle=1
  129. StartUpTime=0
  130. Bink=0
  131. MovementAcc=0
  132. BulletSpread=9
  133. Recoil=0
  134. Push=35
  135. InheritedVelocity=50
  136.  
  137. [Steyr AUG]
  138. Damage=71
  139. FireInterval=7
  140. Ammo=25
  141. ReloadTime=125
  142. Speed=260
  143. BulletStyle=1
  144. StartUpTime=0
  145. Bink=0
  146. MovementAcc=0
  147. BulletSpread=7
  148. Recoil=0
  149. Push=20
  150. InheritedVelocity=50
  151.  
  152. [Spas-12]
  153. Damage=122
  154. FireInterval=32
  155. Ammo=7
  156. ReloadTime=175
  157. Speed=140
  158. BulletStyle=3
  159. StartUpTime=0
  160. Bink=0
  161. MovementAcc=0
  162. BulletSpread=80
  163. Recoil=0
  164. Push=46
  165. InheritedVelocity=50
  166.  
  167. [Ruger 77]
  168. Damage=249
  169. FireInterval=39
  170. Ammo=4
  171. ReloadTime=84
  172. Speed=330
  173. BulletStyle=1
  174. StartUpTime=0
  175. Bink=0
  176. MovementAcc=6
  177. BulletSpread=0
  178. Recoil=0
  179. Push=30
  180. InheritedVelocity=50
  181.  
  182. [M79]
  183. Damage=155000
  184. FireInterval=6
  185. Ammo=1
  186. ReloadTime=178
  187. Speed=107
  188. BulletStyle=4
  189. StartUpTime=0
  190. Bink=0
  191. MovementAcc=0
  192. BulletSpread=0
  193. Recoil=0
  194. Push=60
  195. InheritedVelocity=50
  196.  
  197. [Barret M82A1]
  198. Damage=445
  199. FireInterval=225
  200. Ammo=10
  201. ReloadTime=70
  202. Speed=550
  203. BulletStyle=1
  204. StartUpTime=19
  205. Bink=65
  206. MovementAcc=11
  207. BulletSpread=0
  208. Recoil=0
  209. Push=45
  210. InheritedVelocity=50
  211.  
  212. [FN Minimi]
  213. Damage=85
  214. FireInterval=9
  215. Ammo=50
  216. ReloadTime=250
  217. Speed=270
  218. BulletStyle=1
  219. StartUpTime=0
  220. Bink=0
  221. MovementAcc=3
  222. BulletSpread=6
  223. Recoil=0
  224. Push=32
  225. InheritedVelocity=50
  226.  
  227. [XM214 Minigun]
  228. Damage=50
  229. FireInterval=3
  230. Ammo=100
  231. ReloadTime=260
  232. Speed=290
  233. BulletStyle=1
  234. StartUpTime=25
  235. Bink=0
  236. MovementAcc=0
  237. BulletSpread=30
  238. Recoil=0
  239. Push=29
  240. InheritedVelocity=50
  241.  
  242. [USSOCOM]
  243. Damage=148
  244. FireInterval=10
  245. Ammo=12
  246. ReloadTime=52
  247. Speed=180
  248. BulletStyle=1
  249. StartUpTime=0
  250. Bink=0
  251. MovementAcc=0
  252. BulletSpread=0
  253. Recoil=0
  254. Push=50
  255. InheritedVelocity=50
  256.  
  257. [Combat Knife]
  258. Damage=215000
  259. FireInterval=6
  260. Ammo=1
  261. ReloadTime=3
  262. Speed=60
  263. BulletStyle=11
  264. StartUpTime=0
  265. Bink=0
  266. MovementAcc=0
  267. BulletSpread=0
  268. Recoil=0
  269. Push=300
  270. InheritedVelocity=0
  271.  
  272. [Chainsaw]
  273. Damage=5000
  274. FireInterval=1
  275. Ammo=1
  276. ReloadTime=1
  277. Speed=80
  278. BulletStyle=11
  279. StartUpTime=0
  280. Bink=0
  281. MovementAcc=0
  282. BulletSpread=0
  283. Recoil=0
  284. Push=7
  285. InheritedVelocity=0
  286.  
  287. [M72 LAW]
  288. Damage=155000
  289. FireInterval=6
  290. Ammo=1
  291. ReloadTime=300
  292. Speed=230
  293. BulletStyle=12
  294. StartUpTime=13
  295. Bink=0
  296. MovementAcc=0
  297. BulletSpread=0
  298. Recoil=0
  299. Push=30
  300. InheritedVelocity=50
  301.  
  302. [Punch]
  303. Damage=33000
  304. FireInterval=6
  305. Ammo=1
  306. ReloadTime=3
  307. Speed=50
  308. BulletStyle=6
  309. StartUpTime=0
  310. Bink=0
  311. MovementAcc=0
  312. BulletSpread=0
  313. Recoil=0
  314. Push=0
  315. InheritedVelocity=0
  316.  
  317. [Grenade]
  318. Damage=150000
  319. FireInterval=80
  320. Ammo=1
  321. ReloadTime=20
  322. Speed=50
  323. BulletStyle=2
  324. StartUpTime=0
  325. Bink=0
  326. MovementAcc=0
  327. BulletSpread=0
  328. Recoil=0
  329. Push=0
  330. InheritedVelocity=100
  331.  
  332. [Stationary Gun]
  333. Damage=180
  334. FireInterval=10
  335. Ammo=100
  336. ReloadTime=366
  337. Speed=360
  338. BulletStyle=14
  339. StartUpTime=0
  340. Bink=0
  341. MovementAcc=0
  342. BulletSpread=0
  343. Recoil=0
  344. Push=22
  345. InheritedVelocity=0
  346.  
  347. [Flamer]
  348. Damage=1900
  349. FireInterval=6
  350. Ammo=200
  351. ReloadTime=5
  352. Speed=105
  353. BulletStyle=5
  354. StartUpTime=0
  355. Bink=0
  356. MovementAcc=0
  357. BulletSpread=0
  358. Recoil=0
  359. Push=40
  360. InheritedVelocity=50
  361.  
  362. [Rambo Bow]
  363. Damage=1200
  364. FireInterval=10
  365. Ammo=1
  366. ReloadTime=25
  367. Speed=210
  368. BulletStyle=7
  369. StartUpTime=0
  370. Bink=0
  371. MovementAcc=0
  372. BulletSpread=0
  373. Recoil=0
  374. Push=37
  375. InheritedVelocity=50
  376.  
  377. [Flamed Arrows]
  378. Damage=800
  379. FireInterval=10
  380. Ammo=1
  381. ReloadTime=39
  382. Speed=180
  383. BulletStyle=8
  384. StartUpTime=0
  385. Bink=0
  386. MovementAcc=0
  387. BulletSpread=0
  388. Recoil=0
  389. Push=0
  390. InheritedVelocity=50
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