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- // :: Weapon mod : default settings by Michal Marcinkowski and developers, beta testing team and the community
- // Some settings for non-standard weapons won't work for example: reload time on stat. gun or grenade for obvious reasons
- // Please do not consider weapon mod bugs as normal bugs, they are not priority when bug fixing.
- // This is more for tweaking weapon balance than changing the whole game.
- // Soldat uses ticks for measuring time, 60 ticks = 1 second
- // e.g. 90 ticks = 1.5 second, 10 ticks = 0.16666667 second
- // FireInterval, ReloadTime, Bink and StartUpTime is measured in ticks
- //Damage=190
- - final damage dealt by a bullet is the result of [Damage] * [CurrentSpeed] * [HitboxModifier]
- - the [HitboxModifier] used depends on where the bullet hits. Head: 1.15, torso: 1.0, legs: 0.9
- //FireInterval=30
- - rate of fire. The lower the interval, the faster the weapon fires
- //Ammo=4
- - full clip
- //ReloadTime=75
- - time of reload in ticks
- //Speed=330
- - initial base speed of bullet, speed affects damage
- - a fired bullet is affected by the velocity of the player
- - a fired bullet loses its speed over time
- //BulletStyle=1
- 1 - plain bullet
- 2 - frag grenade
- 3 - shotgun pellets
- 4 - m79 grenade
- 5 - flame
- 6 - punch
- 7 - arrow
- 8 - flame arrow
- 11 - knife/chainsaw
- 12 - LAW missile
- 13 - knife
- 14 - M2 bullet
- //StartUpTime=0
- - like the Minigun start time, may not work for all weapons
- //Bink=0
- - if the player is hit by a bullet his aim is not accurate for this amount of time, the mouse cursor in-game shows how this works
- - negative values mean self-bink, the lower the number the more inaccurate the weapon will get after auto-firing
- //MovementAcc=1
- - how much the aim is affected by player movement, the higher the value the more you have to be still to aim properly
- //BulletSpread=2
- - how tight or loose the bullets will group when standing still
- //Recoil=35
- - the amount that the cursor will fling up when fired
- //Push=65
- - the weight of a bullet, factors together with its velocity to push away the receiving player
- //InheritedVelocity=100
- - in percent how much velocity the bullet inherits from the player
- // Codename: 25,000,000 BCE: Prehistoric Soldatosaurus
- // Changes from 1.6.6 -> 1.6.7
- // Deagles fireinterval +1
- // HK MP5 spread +1, push -2
- // Ak dmg +9, fireinterval +1, spread -1, push +2
- // Steyr dmg -1, push -2
- // Spas push -3
- // Ruger dmg +1, push +4
- // M79 push +60
- // Barrett startup +2, moveacc -1, push +11
- // Minimi push -2
- // Minigun push -2
- // Socom dmg -1
- // Knife push +70
- // LAW push +30
- // Flamethrower push +40
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- ------------------------------------------------------------------------------------------------------------------------
- ------------------------------------------------------------------------------------------------------------------------
- [Info]
- Name=Default mod
- Version=1.6.7
- [Desert Eagles]
- Damage=181
- FireInterval=23
- Ammo=7
- ReloadTime=87
- Speed=190
- BulletStyle=1
- StartUpTime=0
- Bink=0
- MovementAcc=0
- BulletSpread=15
- Recoil=0
- Push=44
- InheritedVelocity=50
- [HK MP5]
- Damage=101
- FireInterval=6
- Ammo=30
- ReloadTime=105
- Speed=189
- BulletStyle=1
- StartUpTime=0
- Bink=0
- MovementAcc=0
- BulletSpread=14
- Recoil=0
- Push=27
- InheritedVelocity=50
- [Ak-74]
- Damage=110
- FireInterval=11
- Ammo=40
- ReloadTime=150
- Speed=240
- BulletStyle=1
- StartUpTime=0
- Bink=0
- MovementAcc=0
- BulletSpread=9
- Recoil=0
- Push=35
- InheritedVelocity=50
- [Steyr AUG]
- Damage=71
- FireInterval=7
- Ammo=25
- ReloadTime=125
- Speed=260
- BulletStyle=1
- StartUpTime=0
- Bink=0
- MovementAcc=0
- BulletSpread=7
- Recoil=0
- Push=20
- InheritedVelocity=50
- [Spas-12]
- Damage=122
- FireInterval=32
- Ammo=7
- ReloadTime=175
- Speed=140
- BulletStyle=3
- StartUpTime=0
- Bink=0
- MovementAcc=0
- BulletSpread=80
- Recoil=0
- Push=46
- InheritedVelocity=50
- [Ruger 77]
- Damage=249
- FireInterval=39
- Ammo=4
- ReloadTime=84
- Speed=330
- BulletStyle=1
- StartUpTime=0
- Bink=0
- MovementAcc=6
- BulletSpread=0
- Recoil=0
- Push=30
- InheritedVelocity=50
- [M79]
- Damage=155000
- FireInterval=6
- Ammo=1
- ReloadTime=178
- Speed=107
- BulletStyle=4
- StartUpTime=0
- Bink=0
- MovementAcc=0
- BulletSpread=0
- Recoil=0
- Push=60
- InheritedVelocity=50
- [Barret M82A1]
- Damage=445
- FireInterval=225
- Ammo=10
- ReloadTime=70
- Speed=550
- BulletStyle=1
- StartUpTime=19
- Bink=65
- MovementAcc=11
- BulletSpread=0
- Recoil=0
- Push=45
- InheritedVelocity=50
- [FN Minimi]
- Damage=85
- FireInterval=9
- Ammo=50
- ReloadTime=250
- Speed=270
- BulletStyle=1
- StartUpTime=0
- Bink=0
- MovementAcc=3
- BulletSpread=6
- Recoil=0
- Push=32
- InheritedVelocity=50
- [XM214 Minigun]
- Damage=50
- FireInterval=3
- Ammo=100
- ReloadTime=260
- Speed=290
- BulletStyle=1
- StartUpTime=25
- Bink=0
- MovementAcc=0
- BulletSpread=30
- Recoil=0
- Push=29
- InheritedVelocity=50
- [USSOCOM]
- Damage=148
- FireInterval=10
- Ammo=12
- ReloadTime=52
- Speed=180
- BulletStyle=1
- StartUpTime=0
- Bink=0
- MovementAcc=0
- BulletSpread=0
- Recoil=0
- Push=50
- InheritedVelocity=50
- [Combat Knife]
- Damage=215000
- FireInterval=6
- Ammo=1
- ReloadTime=3
- Speed=60
- BulletStyle=11
- StartUpTime=0
- Bink=0
- MovementAcc=0
- BulletSpread=0
- Recoil=0
- Push=300
- InheritedVelocity=0
- [Chainsaw]
- Damage=5000
- FireInterval=1
- Ammo=1
- ReloadTime=1
- Speed=80
- BulletStyle=11
- StartUpTime=0
- Bink=0
- MovementAcc=0
- BulletSpread=0
- Recoil=0
- Push=7
- InheritedVelocity=0
- [M72 LAW]
- Damage=155000
- FireInterval=6
- Ammo=1
- ReloadTime=300
- Speed=230
- BulletStyle=12
- StartUpTime=13
- Bink=0
- MovementAcc=0
- BulletSpread=0
- Recoil=0
- Push=30
- InheritedVelocity=50
- [Punch]
- Damage=33000
- FireInterval=6
- Ammo=1
- ReloadTime=3
- Speed=50
- BulletStyle=6
- StartUpTime=0
- Bink=0
- MovementAcc=0
- BulletSpread=0
- Recoil=0
- Push=0
- InheritedVelocity=0
- [Grenade]
- Damage=150000
- FireInterval=80
- Ammo=1
- ReloadTime=20
- Speed=50
- BulletStyle=2
- StartUpTime=0
- Bink=0
- MovementAcc=0
- BulletSpread=0
- Recoil=0
- Push=0
- InheritedVelocity=100
- [Stationary Gun]
- Damage=180
- FireInterval=10
- Ammo=100
- ReloadTime=366
- Speed=360
- BulletStyle=14
- StartUpTime=0
- Bink=0
- MovementAcc=0
- BulletSpread=0
- Recoil=0
- Push=22
- InheritedVelocity=0
- [Flamer]
- Damage=1900
- FireInterval=6
- Ammo=200
- ReloadTime=5
- Speed=105
- BulletStyle=5
- StartUpTime=0
- Bink=0
- MovementAcc=0
- BulletSpread=0
- Recoil=0
- Push=40
- InheritedVelocity=50
- [Rambo Bow]
- Damage=1200
- FireInterval=10
- Ammo=1
- ReloadTime=25
- Speed=210
- BulletStyle=7
- StartUpTime=0
- Bink=0
- MovementAcc=0
- BulletSpread=0
- Recoil=0
- Push=37
- InheritedVelocity=50
- [Flamed Arrows]
- Damage=800
- FireInterval=10
- Ammo=1
- ReloadTime=39
- Speed=180
- BulletStyle=8
- StartUpTime=0
- Bink=0
- MovementAcc=0
- BulletSpread=0
- Recoil=0
- Push=0
- InheritedVelocity=50
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