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Jan 13th, 2011
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  1. #include "stdafx.h"
  2. #include "D3D9.h"
  3.  
  4. #pragma comment(lib, "GWEN-Renderer-DirectX9.lib");
  5. #pragma comment(lib, "gwen_static.lib");
  6. #pragma comment(lib, "FreeImage.lib");
  7.  
  8. #include "Gwen/Renderers/DirectX9.h"
  9. #include "Gwen/Controls/Canvas.h"
  10. #include "Gwen/Skins/Simple.h"
  11. #include "Gwen/Controls/Button.h"
  12.  
  13. #include <irrlicht.h>
  14. using namespace irr;
  15. using namespace core;
  16. using namespace scene;
  17. using namespace video;
  18. using namespace io;
  19. using namespace gui;
  20.  
  21. #pragma comment(lib, "Irrlicht.lib")
  22. #pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
  23.  
  24. #define WIN32_LEAN_AND_MEAN
  25. #include "windows.h"
  26.  
  27.  
  28. #include "FileSystem.h"
  29. #include "LoadMap.h"
  30.  
  31. #include "Entity.h"
  32.  
  33.  
  34. int main(int argc, char* arg[])
  35. {
  36. IrrlichtDevice* device = createDevice( video::EDT_DIRECT3D9, dimension2d<u32>(512,512), 24,
  37. false, false, true, 0);
  38. if(!device)
  39. return 1;
  40.  
  41.  
  42. IVideoDriver* driver = device->getVideoDriver();
  43. ISceneManager* sceneManager = device->getSceneManager();
  44. //IGUIEnvironment* guiEnv = device->getGUIEnvironment(); // this one sucks
  45.  
  46. SExposedVideoData sexp = driver->getExposedVideoData();
  47. IDirect3DDevice9* g_pD3DDevice = sexp.D3D9.D3DDev9;
  48.  
  49. Gwen::Renderer::DirectX9* GUIRenderer = new Gwen::Renderer::DirectX9(g_pD3DDevice);
  50. Gwen::Skin::Simple skin;
  51. skin.SetRender( GUIRenderer );
  52.  
  53. Gwen::Controls::Canvas* Canvas = new Gwen::Controls::Canvas( &skin );
  54. Canvas->SetBounds(10,10,100,100);
  55.  
  56. Gwen::Controls::Button* pButton = new Gwen::Controls::Button( Canvas );
  57. pButton->SetBounds( 10, 10, 50, 50 );
  58. pButton->SetText( "My First Button" );
  59.  
  60.  
  61. SetupFileSystem();
  62.  
  63. LoadMap( device, "none.irr" );
  64.  
  65. ICameraSceneNode* cam = sceneManager->addCameraSceneNode(0, vector3df(2,2,1), vector3df(0,0,0));
  66.  
  67. while(device->run())
  68. {
  69. driver->beginScene(true, true, SColor(255, 100,100,100));
  70. sceneManager->drawAll();
  71. driver->endScene();
  72. Canvas->RenderCanvas();
  73. }
  74. free(Canvas);
  75. //free(skin);
  76. //free(GUIRenderer);
  77. return 0;
  78. }
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