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- #include "stdafx.h"
- #include "D3D9.h"
- #pragma comment(lib, "GWEN-Renderer-DirectX9.lib");
- #pragma comment(lib, "gwen_static.lib");
- #pragma comment(lib, "FreeImage.lib");
- #include "Gwen/Renderers/DirectX9.h"
- #include "Gwen/Controls/Canvas.h"
- #include "Gwen/Skins/Simple.h"
- #include "Gwen/Controls/Button.h"
- #include <irrlicht.h>
- using namespace irr;
- using namespace core;
- using namespace scene;
- using namespace video;
- using namespace io;
- using namespace gui;
- #pragma comment(lib, "Irrlicht.lib")
- #pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
- #define WIN32_LEAN_AND_MEAN
- #include "windows.h"
- #include "FileSystem.h"
- #include "LoadMap.h"
- #include "Entity.h"
- int main(int argc, char* arg[])
- {
- IrrlichtDevice* device = createDevice( video::EDT_DIRECT3D9, dimension2d<u32>(512,512), 24,
- false, false, true, 0);
- if(!device)
- return 1;
- IVideoDriver* driver = device->getVideoDriver();
- ISceneManager* sceneManager = device->getSceneManager();
- //IGUIEnvironment* guiEnv = device->getGUIEnvironment(); // this one sucks
- SExposedVideoData sexp = driver->getExposedVideoData();
- IDirect3DDevice9* g_pD3DDevice = sexp.D3D9.D3DDev9;
- Gwen::Renderer::DirectX9* GUIRenderer = new Gwen::Renderer::DirectX9(g_pD3DDevice);
- Gwen::Skin::Simple skin;
- skin.SetRender( GUIRenderer );
- Gwen::Controls::Canvas* Canvas = new Gwen::Controls::Canvas( &skin );
- Canvas->SetBounds(10,10,100,100);
- Gwen::Controls::Button* pButton = new Gwen::Controls::Button( Canvas );
- pButton->SetBounds( 10, 10, 50, 50 );
- pButton->SetText( "My First Button" );
- SetupFileSystem();
- LoadMap( device, "none.irr" );
- ICameraSceneNode* cam = sceneManager->addCameraSceneNode(0, vector3df(2,2,1), vector3df(0,0,0));
- while(device->run())
- {
- driver->beginScene(true, true, SColor(255, 100,100,100));
- sceneManager->drawAll();
- driver->endScene();
- Canvas->RenderCanvas();
- }
- free(Canvas);
- //free(skin);
- //free(GUIRenderer);
- return 0;
- }
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