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- void RenderingSystem::attachController(unsigned int EntityKey, EntityID entity)
- {
- // layer is an enum/int
- auto layer = mProperties.get<P::Visible>(entity)->layer;
- auto controller = new RenderingController(entity, mProperties);
- // mControllers is an array of maps
- mControllers[layer][EntityKey] = std::unique_ptr<RenderingController>(controller);
- }
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