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Oct 2nd, 2013
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C++ 0.35 KB | None | 0 0
  1. void RenderingSystem::attachController(unsigned int EntityKey, EntityID entity)
  2. {
  3.     // layer is an enum/int
  4.     auto layer = mProperties.get<P::Visible>(entity)->layer;
  5.     auto controller = new RenderingController(entity, mProperties);
  6.     // mControllers is an array of maps
  7.     mControllers[layer][EntityKey] = std::unique_ptr<RenderingController>(controller);
  8. }
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