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  1. ~/Steam/SteamApps/common/The Book of Unwritten Tales$ ./bout.sh
  2. Creating resource group General
  3. Creating resource group Internal
  4. Creating resource group Autodetect
  5. SceneManagerFactory for type 'DefaultSceneManager' registered.
  6. Registering ResourceManager for type Material
  7. Registering ResourceManager for type Mesh
  8. Registering ResourceManager for type Skeleton
  9. MovableObjectFactory for type 'ParticleSystem' registered.
  10. OverlayElementFactory for type Panel registered.
  11. OverlayElementFactory for type BorderPanel registered.
  12. OverlayElementFactory for type TextArea registered.
  13. Registering ResourceManager for type Font
  14. ArchiveFactory for archive type FileSystem registered.
  15. ArchiveFactory for archive type Zip registered.
  16. DDS codec registering
  17. FreeImage version: 3.15.1
  18. This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  19. Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,sti
  20. Registering ResourceManager for type HighLevelGpuProgram
  21. Registering ResourceManager for type Compositor
  22. MovableObjectFactory for type 'Entity' registered.
  23. MovableObjectFactory for type 'Light' registered.
  24. MovableObjectFactory for type 'BillboardSet' registered.
  25. MovableObjectFactory for type 'ManualObject' registered.
  26. MovableObjectFactory for type 'BillboardChain' registered.
  27. MovableObjectFactory for type 'RibbonTrail' registered.
  28. Loading library ./lib/32/RenderSystem_GL
  29. Installing plugin: GL RenderSystem
  30. OpenGL Rendering Subsystem created.
  31. Plugin successfully installed
  32. Loading library ./lib/32/Plugin_CgProgramManager
  33. Installing plugin: Cg Program Manager
  34. Plugin successfully installed
  35. Loading library ./lib/32/Plugin_ParticleUniverse
  36. Installing plugin: ParticleUniverse
  37. MovableObjectFactory for type 'PUParticleSystem' registered.
  38. MovableObjectFactory for type 'BoxSet' registered.
  39. MovableObjectFactory for type 'SphereSet' registered.
  40. ParticleUniverse: Particle Renderer Type 'Beam' registered
  41. ParticleUniverse: Particle Renderer Type 'Billboard' registered
  42. ParticleUniverse: Particle Renderer Type 'Box' registered
  43. ParticleUniverse: Particle Renderer Type 'Sphere' registered
  44. ParticleUniverse: Particle Renderer Type 'Entity' registered
  45. ParticleUniverse: Particle Renderer Type 'RibbonTrail' registered
  46. ParticleUniverse: Particle Renderer Type 'Light' registered
  47. ParticleUniverse: Particle Emitter Type 'Point' registered
  48. ParticleUniverse: Particle Emitter Type 'Line' registered
  49. ParticleUniverse: Particle Emitter Type 'Box' registered
  50. ParticleUniverse: Particle Emitter Type 'Circle' registered
  51. ParticleUniverse: Particle Emitter Type 'SphereSurface' registered
  52. ParticleUniverse: Particle Emitter Type 'Vertex' registered
  53. ParticleUniverse: Particle Emitter Type 'MeshSurface' registered
  54. ParticleUniverse: Particle Emitter Type 'Position' registered
  55. ParticleUniverse: Particle Emitter Type 'Slave' registered
  56. ParticleUniverse: Particle Affector Type 'Dummy01' registered
  57. ParticleUniverse: Particle Affector Type 'LinearForce' registered
  58. ParticleUniverse: Particle Affector Type 'Gravity' registered
  59. ParticleUniverse: Particle Affector Type 'ParticleFollower' registered
  60. ParticleUniverse: Particle Affector Type 'Vortex' registered
  61. ParticleUniverse: Particle Affector Type 'Randomiser' registered
  62. ParticleUniverse: Particle Affector Type 'Line' registered
  63. ParticleUniverse: Particle Affector Type 'Scale' registered
  64. ParticleUniverse: Particle Affector Type 'ScaleVelocity' registered
  65. ParticleUniverse: Particle Affector Type 'GeometryRotator' registered
  66. ParticleUniverse: Particle Affector Type 'TextureRotator' registered
  67. ParticleUniverse: Particle Affector Type 'TextureAnimator' registered
  68. ParticleUniverse: Particle Affector Type 'Jet' registered
  69. ParticleUniverse: Particle Affector Type 'Align' registered
  70. ParticleUniverse: Particle Affector Type 'FlockCentering' registered
  71. ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered
  72. ParticleUniverse: Particle Affector Type 'VelocityMatching' registered
  73. ParticleUniverse: Particle Affector Type 'Colour' registered
  74. ParticleUniverse: Particle Affector Type 'SineForce' registered
  75. ParticleUniverse: Particle Affector Type 'Dummy02' registered
  76. ParticleUniverse: Particle Affector Type 'SphereCollider' registered
  77. ParticleUniverse: Particle Affector Type 'PlaneCollider' registered
  78. ParticleUniverse: Particle Affector Type 'BoxCollider' registered
  79. ParticleUniverse: Particle Affector Type 'InterParticleCollider' registered
  80. ParticleUniverse: Particle Affector Type 'PathFollower' registered
  81. ParticleUniverse: Particle Affector Type 'ForceField' registered
  82. ParticleUniverse: Particle Observer Type 'OnExpire' registered
  83. ParticleUniverse: Particle Observer Type 'OnEmission' registered
  84. ParticleUniverse: Particle Observer Type 'OnCount' registered
  85. ParticleUniverse: Particle Observer Type 'OnEventFlag' registered
  86. ParticleUniverse: Particle Observer Type 'OnCollision' registered
  87. ParticleUniverse: Particle Observer Type 'OnVelocity' registered
  88. ParticleUniverse: Particle Observer Type 'OnTime' registered
  89. ParticleUniverse: Particle Observer Type 'OnPosition' registered
  90. ParticleUniverse: Particle Observer Type 'OnClear' registered
  91. ParticleUniverse: Particle Observer Type 'OnQuota' registered
  92. ParticleUniverse: Particle Observer Type 'OnRandom' registered
  93. ParticleUniverse: Particle EventHandler Type 'DoExpire' registered
  94. ParticleUniverse: Particle EventHandler Type 'DoFreeze' registered
  95. ParticleUniverse: Particle EventHandler Type 'DoPlacementParticle' registered
  96. ParticleUniverse: Particle EventHandler Type 'DoStopSystem' registered
  97. ParticleUniverse: Particle EventHandler Type 'DoEnableComponent' registered
  98. ParticleUniverse: Particle EventHandler Type 'DoAffector' registered
  99. ParticleUniverse: Particle EventHandler Type 'DoScale' registered
  100. ParticleUniverse: Particle Extern Type 'Gravity' registered
  101. ParticleUniverse: Particle Extern Type 'SphereCollider' registered
  102. ParticleUniverse: Particle Extern Type 'BoxCollider' registered
  103. ParticleUniverse: Particle Extern Type 'Vortex' registered
  104. ParticleUniverse: Particle Extern Type 'SceneDecorator' registered
  105. ParticleUniverse: Particle Behaviour Type 'Slave' registered
  106. Plugin successfully installed
  107. *-*-* OGRE Initialising
  108. *-*-* Version 1.7.4 (Cthugha)
  109. Setup Resources:
  110. Creating resource group Bootstrap
  111. Added resource location 'data/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
  112. Added resource location '.' of type 'FileSystem' to resource group 'General'
  113. Added resource location 'data' of type 'FileSystem' to resource group 'General'
  114. Added resource location 'data/fonts' of type 'FileSystem' to resource group 'General'
  115. Added resource location 'data/materials/programs' of type 'FileSystem' to resource group 'General'
  116. Added resource location 'data/materials/scripts' of type 'FileSystem' to resource group 'General'
  117. Added resource location 'data/materials/textures' of type 'FileSystem' to resource group 'General'
  118. Added resource location 'data/models' of type 'FileSystem' to resource group 'General'
  119. Added resource location 'data/overlays' of type 'FileSystem' to resource group 'General'
  120. Added resource location 'data/particle' of type 'FileSystem' to resource group 'General'
  121. Added resource location 'data/ParticleUniverse' of type 'FileSystem' to resource group 'General'
  122. Added resource location 'data/ParticleUniverse/material' of type 'FileSystem' to resource group 'General'
  123. Added resource location 'data/ParticleUniverse/scripts' of type 'FileSystem' to resource group 'General'
  124. Added resource location 'data/ParticleUniverse/models' of type 'FileSystem' to resource group 'General'
  125. Added resource location 'data/ParticleUniverse/gui' of type 'FileSystem' to resource group 'General'
  126. Added resource location 'data/ParticleUniverse/textures/32x32' of type 'FileSystem' to resource group 'General'
  127. Added resource location 'data/ParticleUniverse/textures/64x64' of type 'FileSystem' to resource group 'General'
  128. Added resource location 'data/ParticleUniverse/textures/128x128' of type 'FileSystem' to resource group 'General'
  129. Added resource location 'data/ParticleUniverse/textures/256x256' of type 'FileSystem' to resource group 'General'
  130. Added resource location 'data/ParticleUniverse/textures/various' of type 'FileSystem' to resource group 'General'
  131. Creating resource group INTERFACEDATA
  132. Added resource location 'bout_data/interface' of type 'FileSystem' to resource group 'INTERFACEDATA'
  133. Added resource location 'bout_data/interface/materials' of type 'FileSystem' to resource group 'INTERFACEDATA'
  134. Added resource location 'bout_data/interface/textures' of type 'FileSystem' to resource group 'INTERFACEDATA'
  135. Creating resource group GAMEDATA
  136. Added resource location 'bout_data/' of type 'FileSystem' to resource group 'GAMEDATA'
  137. Added resource location 'bout_data/common' of type 'FileSystem' to resource group 'GAMEDATA'
  138. Added resource location 'bout_data/sound' of type 'FileSystem' to resource group 'GAMEDATA'
  139. Added resource location 'bout_data/video' of type 'FileSystem' to resource group 'GAMEDATA'
  140. Added resource location 'bout_data/sound/c2part3.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  141. Added resource location 'bout_data/sound/c3part2.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  142. Added resource location 'bout_data/sound/c2part4.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  143. Added resource location 'bout_data/sound/c2part2.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  144. Added resource location 'bout_data/sound/c3part3.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  145. Added resource location 'bout_data/sound/c1part2.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  146. Added resource location 'bout_data/sound/c5part1.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  147. Added resource location 'bout_data/sound/common.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  148. Added resource location 'bout_data/sound/c4part4.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  149. Added resource location 'bout_data/sound/c2part1.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  150. Added resource location 'bout_data/sound/c1part1.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  151. Added resource location 'bout_data/sound/vogel.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  152. Added resource location 'bout_data/sound/c4part1.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  153. Added resource location 'bout_data/sound/patch1_01.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  154. Added resource location 'bout_data/sound/vieh.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  155. Added resource location 'bout_data/sound/gnom.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  156. Added resource location 'bout_data/sound/c4part3.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  157. Added resource location 'bout_data/sound/c4part2.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  158. Added resource location 'bout_data/sound/c3part1.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  159. Added resource location 'bout_data/sound/c6part2.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  160. Added resource location 'bout_data/sound/mensch.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  161. Added resource location 'bout_data/sound/c1part3.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  162. Added resource location 'bout_data/sound/streams.zip' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  163. Added resource location 'bout_data/sound/silence.zip' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  164. Added resource location 'bout_data/screensaver' of type 'FileSystem' to resource group 'GAMEDATA'
  165. Added resource location 'bout_data/lang/data' of type 'FileSystem' to resource group 'GAMEDATA'
  166. Added resource location 'bout_data/lang/data/movies' of type 'FileSystem' to resource group 'GAMEDATA'
  167. Added resource location 'bout_data/lang/data/interface' of type 'FileSystem' to resource group 'INTERFACEDATA'
  168. Configure:
  169. CPU Identifier & Features
  170. -------------------------
  171. * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
  172. * SSE: yes
  173. * SSE2: yes
  174. * SSE3: yes
  175. * MMX: yes
  176. * MMXEXT: yes
  177. * 3DNOW: no
  178. * 3DNOWEXT: no
  179. * CMOV: yes
  180. * TSC: yes
  181. * FPU: yes
  182. * PRO: yes
  183. * HT: no
  184. -------------------------
  185. ******************************
  186. *** Starting GLX Subsystem ***
  187. ******************************
  188. GLRenderSystem::_createRenderWindow "The Book of Unwritten Tales", 800x600 fullscreen miscParams: FSAA=0 displayFrequency= gamma=No vsync=No
  189. Created Window l:560 t:240 800x600
  190. GLXWindow::create used FBConfigID = 39
  191. GL_VERSION = 4.2.11978 Compatibility Profile Context
  192. GL_VENDOR = ATI Technologies Inc.
  193. GL_RENDERER = AMD Radeon HD 6800 Series
  194. GL_EXTENSIONS = GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint
  195. Supported GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_NV_swap_group GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap
  196. ***************************
  197. *** GL Renderer Started ***
  198. ***************************
  199. Registering ResourceManager for type GpuProgram
  200. GLSL support detected
  201. GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
  202. FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  203. FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  204. FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  205. FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  206. FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  207. FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  208. FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  209. FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  210. FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  211. FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  212. FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  213. FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  214. FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  215. FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  216. FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  217. FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  218. FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  219. FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  220. FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  221. FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  222. FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  223. FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  224. FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  225. FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  226. FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  227. FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  228. FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  229. FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  230. FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  231. FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  232. [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
  233. RenderSystem capabilities
  234. -------------------------
  235. RenderSystem Name: OpenGL Rendering Subsystem
  236. GPU Vendor: ati
  237. Device Name: AMD Radeon HD 6800 Series
  238. Driver Version: 4.2.11978.0
  239. * Fixed function pipeline: yes
  240. * Hardware generation of mipmaps: no
  241. * Texture blending: yes
  242. * Anisotropic texture filtering: yes
  243. * Dot product texture operation: yes
  244. * Cube mapping: yes
  245. * Hardware stencil buffer: yes
  246. - Stencil depth: 8
  247. - Two sided stencil support: yes
  248. - Wrap stencil values: yes
  249. * Hardware vertex / index buffers: yes
  250. * Vertex programs: yes
  251. * Number of floating-point constants for vertex programs: 256
  252. * Number of integer constants for vertex programs: 0
  253. * Number of boolean constants for vertex programs: 0
  254. * Fragment programs: yes
  255. * Number of floating-point constants for fragment programs: 256
  256. * Number of integer constants for fragment programs: 0
  257. * Number of boolean constants for fragment programs: 0
  258. * Geometry programs: yes
  259. * Number of floating-point constants for geometry programs: 16384
  260. * Number of integer constants for geometry programs: 0
  261. * Number of boolean constants for geometry programs: 0
  262. * Supported Shader Profiles: arbfp1 arbvp1 glsl gp4gp gpu_gp nvgp4 ps_1_1 ps_1_2 ps_1_3 ps_1_4
  263. * Texture Compression: yes
  264. - DXT: yes
  265. - VTC: no
  266. - PVRTC: no
  267. * Scissor Rectangle: yes
  268. * Hardware Occlusion Query: yes
  269. * User clip planes: yes
  270. * VET_UBYTE4 vertex element type: yes
  271. * Infinite far plane projection: yes
  272. * Hardware render-to-texture: yes
  273. * Floating point textures: yes
  274. * Non-power-of-two textures: yes
  275. * Volume textures: yes
  276. * Multiple Render Targets: 8
  277. - With different bit depths: yes
  278. * Point Sprites: yes
  279. * Extended point parameters: yes
  280. * Max Point Size: 8192
  281. * Vertex texture fetch: yes
  282. * Number of world matrices: 0
  283. * Number of texture units: 16
  284. * Stencil buffer depth: 8
  285. * Number of vertex blend matrices: 0
  286. - Max vertex textures: 16
  287. - Vertex textures shared: yes
  288. * Render to Vertex Buffer : no
  289. * GL 1.5 without VBO workaround: no
  290. * Frame Buffer objects: yes
  291. * Frame Buffer objects (ARB extension): no
  292. * Frame Buffer objects (ATI extension): no
  293. * PBuffer support: yes
  294. * GL 1.5 without HW-occlusion workaround: no
  295. Registering ResourceManager for type Texture
  296. DefaultWorkQueue('Root') initialising on thread 0xa7e68b0.
  297. DefaultWorkQueue('Root')::WorkerFunc - thread 0xacf9ba0 starting.
  298. DefaultWorkQueue('Root')::WorkerFunc - thread 0xacf5f58 starting.
  299. DefaultWorkQueue('Root')::WorkerFunc - thread 0xacf6630 starting.
  300. Particle Renderer Type 'billboard' registered
  301. DefaultWorkQueue('Root')::WorkerFunc - thread 0xacf5880 starting.
  302. Init Ogre:
  303. Set the timeflow
  304. Init sound
  305. load device list
  306. * found some
  307. Possible sounddevice found: PulseAudio Default
  308. Choosen Sounddevice is: PulseAudio Default
  309. AL Source test successfully found 32 possible sources
  310. Load savegames
  311. Init scene manager
  312. Init character manager
  313. Init item manager
  314. ParticleUniverse: Particle Emitter Type 'Entity' registered
  315. *** Initializing OIS ***
  316. Load Resources:
  317. load resources
  318. Parsing scripts for resource group Autodetect
  319. Finished parsing scripts for resource group Autodetect
  320. Parsing scripts for resource group Bootstrap
  321. Parsing script OgreCore.material
  322. Parsing script OgreProfiler.material
  323. Parsing script Ogre.fontdef
  324. Parsing script OgreDebugPanel.overlay
  325. Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
  326. Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  327. Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  328. Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
  329. Parsing script OgreLoadingPanel.overlay
  330. Finished parsing scripts for resource group Bootstrap
  331. Parsing scripts for resource group GAMEDATA
  332. Parsing script kAGE_phong.program
  333. Parsing script LightShafts.program
  334. Parsing script theora_shaders.program
  335. Parsing script der_ring.material
  336. Parsing script portal_landschaft.mesh.material
  337. Parsing script portal_tempel.mesh.material
  338. Parsing script DepthShadowMap.material
  339. Parsing script anleitung_roboter.material
  340. Parsing script Candle.material
  341. Parsing script federzettel.material
  342. Parsing script DepthShadowMapEx.material
  343. Parsing script bees.material
  344. Parsing script vermummter.material
  345. Parsing script dummycharacter.material
  346. Parsing script mensch.material
  347. Parsing script elfe.material
  348. Parsing script schmiedeitems.material
  349. Parsing script FresnelRefraction.material
  350. Parsing script vieh.material
  351. Parsing script LigthShafts.material
  352. Parsing script video.material
  353. Parsing script DepthShadowmap.cgfx
  354. Parsing script DepthShadowMapEx.cgfx
  355. Parsing script kAGE_phong_simple.cgfx
  356. Parsing script kAGE_phong.cgfx
  357. Parsing script LightShafts.cgfx
  358. Parsing script chapters.kad
  359. Parsing script vermummter.kad
  360. Parsing script elfe.kad
  361. Parsing script items.kad
  362. Parsing script mensch.kad
  363. Parsing script vieh.kad
  364. Parsing script interface.kad
  365. Parsing script chapterstrings.kad
  366. Parsing script formal_outline.fontdef
  367. Parsing script full.overlay
  368. Finished parsing scripts for resource group GAMEDATA
  369. Parsing scripts for resource group General
  370. Parsing script pu_tornado.material
  371. Parsing script pu_burst.material
  372. Parsing script pu_generic.material
  373. Parsing script pu_rain.material
  374. Parsing script pu_explosion.material
  375. Parsing script pu_lod.material
  376. Parsing script pu_stone.material
  377. Parsing script pu_flame.material
  378. Parsing script pu_fxpression.material
  379. Parsing script pu_lightning.material
  380. Parsing script sample.fontdef
  381. Finished parsing scripts for resource group General
  382. Parsing scripts for resource group INTERFACEDATA
  383. Parsing script ladeschirm.material
  384. Parsing script chapterillus.material
  385. Parsing script Screensaver.material
  386. Parsing script pillarbox.material
  387. Parsing script LoadingScreen.material
  388. Parsing script hotspots.material
  389. Parsing script buchseiten.material
  390. Parsing script dialog.material
  391. Parsing script mousepointers.material
  392. Parsing script original_Bookpages.kad
  393. Parsing script MGScreensaver.kad
  394. Parsing script MGTest.kad
  395. Parsing script dauphin.fontdef
  396. Parsing script LoadingScreen.overlay
  397. Finished parsing scripts for resource group INTERFACEDATA
  398. Parsing scripts for resource group Internal
  399. Finished parsing scripts for resource group Internal
  400. load group General
  401. Loading resource group 'General' - Resources: 0 World Geometry: 1
  402. Finished loading resource group General
  403. Loading resource group 'INTERFACEDATA' - Resources: 1 World Geometry: 1
  404. Texture: chapter_illu_1_1.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
  405. Texture: chapter_illu_1_2.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
  406. Texture: chapter_illu_1_3.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
  407. Texture: chapter_illu_2_1.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
  408. Texture: chapter_illu_2_2.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
  409. Texture: chapter_illu_2_3.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
  410. Texture: chapter_illu_2_4.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
  411. Texture: chapter_illu_3_1.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
  412. Texture: chapter_illu_3_2.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
  413. Texture: chapter_illu_3_3.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
  414. Texture: chapter_illu_4_1.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
  415. Texture: chapter_illu_4_2.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
  416. Texture: chapter_illu_4_3.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
  417. Texture: chapter_illu_4_4.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
  418. Texture: chapter_illu_5_1.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
  419. Texture: chapter_illu_5_2.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
  420. Texture: loading_back01_01.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1.
  421. Texture: loading_back01_02.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1.
  422. Texture: loading_back01_03.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1.
  423. Texture: loading_back01_04.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1.
  424. Texture: loading_bar01.dds: Loading 1 faces(PF_DXT3,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,512x512x1.
  425. Texture: hotspot_examine01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
  426. Texture: hotspot_use01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
  427. Texture: hotspot_talk01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
  428. Texture: hotspot_take01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
  429. Texture: hotspot_leave01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
  430. Texture: buchmenu_front1.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
  431. Texture: buchmenu_back.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
  432. Texture: menu_logo01.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1.
  433. Texture: buchmenu_front2.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
  434. Texture: pfeil_rauf_normal.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  435. Texture: pfeil_rauf_selected.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  436. Texture: pfeil_runter_normal.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  437. Texture: pfeil_runter_selected.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  438. Texture: cursor_standard01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
  439. Texture: cursor_wait01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
  440. Texture: cursor_wait02.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
  441. Texture: cursor_wait03.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
  442. Texture: cursor_wait04.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
  443. Texture: cursor_selected01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
  444. Texture: cursor_skip01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
  445. Texture: cursor_examine01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
  446. Texture: cursor_use01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
  447. Texture: cursor_talk01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
  448. Texture: cursor_take01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
  449. Texture: cursor_leave01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
  450. Texture: dauphin.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  451. Finished loading resource group INTERFACEDATA
  452. Loading resource group 'GAMEDATA' - Resources: 1 World Geometry: 1
  453. Texture: der_ring.dds: Loading 1 faces(PF_DXT3,128x128x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,128x128x1.
  454. Texture: portale_landschaft.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  455. Texture: portale_tempel.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  456. Texture: anleitung_roboter.dds: Loading 1 faces(PF_DXT3,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,256x256x1.
  457. Texture: pu_flame.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  458. Texture: pu_smoke_brown_336x330.png: Loading 1 faces(PF_A8R8G8B8,336x330x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,336x330x1.
  459. Texture: wantedsign.dds: Loading 1 faces(PF_DXT3,128x128x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,128x128x1.
  460. Texture: schreibfeder.dds: Loading 1 faces(PF_DXT3,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,256x256x1.
  461. Texture: DepthShadowMapExTex.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  462. Texture: bee.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  463. Texture: vermummter_dif.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  464. Texture: vermummter_spc.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
  465. Texture: mensch-body.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
  466. Texture: mensch-bodyspec.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
  467. Texture: mensch-head.dds: Loading 1 faces(PF_DXT3,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,512x512x1.
  468. Texture: mensch-headspec.dds: Loading 1 faces(PF_DXT3,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,512x512x1.
  469. Texture: kettenhemd-diff.dds: Loading 1 faces(PF_DXT5,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1.
  470. Texture: adlerschwert.dds: Loading 1 faces(PF_DXT3,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,512x512x1.
  471. Texture: schild-diff.dds: Loading 1 faces(PF_DXT5,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1.
  472. Texture: helm-diff.dds: Loading 1 faces(PF_DXT5,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1.
  473. Texture: elfe-body-diffuse.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
  474. Texture: elfe-body-specular.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
  475. Texture: elfe-head-diffuse.dds: Loading 1 faces(PF_DXT3,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,512x512x1.
  476. Texture: elfe-head-specular.dds: Loading 1 faces(PF_DXT3,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,512x512x1.
  477. Texture: schmelztiegel_dif.dds: Loading 1 faces(PF_DXT5,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_DXT5,256x256x1.
  478. Texture: hammer_dif.dds: Loading 1 faces(PF_DXT5,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1.
  479. Texture: zange_dif.dds: Loading 1 faces(PF_DXT5,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_DXT5,256x256x1.
  480. Error loading texture Reflection. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Reflection in resource group GAMEDATA or any other group. in ResourceGroupManager::openResource at /home/bkuhr/Develop/ogre_src_v1-7-4/OgreMain/src/OgreResourceGroupManager.cpp (line 753)
  481. Error loading texture Refraction. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Refraction in resource group GAMEDATA or any other group. in ResourceGroupManager::openResource at /home/bkuhr/Develop/ogre_src_v1-7-4/OgreMain/src/OgreResourceGroupManager.cpp (line 753)
  482. Texture: waves2.dds: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  483. Error loading texture Refraction. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Refraction in resource group GAMEDATA or any other group. in ResourceGroupManager::openResource at /home/bkuhr/Develop/ogre_src_v1-7-4/OgreMain/src/OgreResourceGroupManager.cpp (line 753)
  484. Texture: viehdesmenschen.dds: Loading 1 faces(PF_DXT3,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,512x512x1.
  485. Texture: viehdesmenschen-spec.dds: Loading 1 faces(PF_DXT3,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,512x512x1.
  486. Texture: lightshaft.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
  487. Texture: Noise.png: Loading 1 faces(PF_L8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_L8,256x256x1.
  488. WARNING: material DepthShadowmap.cgfx has no supportable Techniques and will be blank. Explanation:
  489.  
  490. WARNING: material DepthShadowMapEx.cgfx has no supportable Techniques and will be blank. Explanation:
  491.  
  492. WARNING: material kAGE_phong_simple.cgfx has no supportable Techniques and will be blank. Explanation:
  493.  
  494. WARNING: material kAGE_phong.cgfx has no supportable Techniques and will be blank. Explanation:
  495.  
  496. WARNING: material LightShafts.cgfx has no supportable Techniques and will be blank. Explanation:
  497.  
  498. Texture: FormalOutline.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  499. Finished loading resource group GAMEDATA
  500. OverlayElementFactory for type KageTextArea registered.
  501. SetCamera
  502. Mesh: Loading Seite1-front.mesh.
  503. Skeleton: Loading seite1.skeleton
  504. Mesh: Loading Seite1-back.mesh.
  505. Mesh: Loading seite2-front.mesh.
  506. Skeleton: Loading seite2.skeleton
  507. Mesh: Loading seite2-back.mesh.
  508. Mesh: Loading seite3.mesh.
  509. Texture: menu_back01.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1.
  510. Texture: menu_back03.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1.
  511. Texture: menu_back02.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1.
  512. Texture: menu_back04.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1.
  513. Texture: menu_lightmap01.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1.
  514. SetCamera
  515. SetCamera
  516. Texture: ng_splash.jpg: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1.
  517. Texture: ka_splash.jpg: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1.
  518. SetCamera
  519. SetCamera
  520. ./bout.sh: Zeile 22: 1781 Abgebrochen (Speicherabzug geschrieben) LD_LIBRARY_PATH=$BASE_LIB_PATH/$BITS/:$LD_LIBRARY_PATH $BASE_BIN_PATH/$BITS/$EXE_NAME
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