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- More Script - http://www.mediafire.com/download/7707c2tmgsdw0sv
- xoxo - Rabrg
- -- player instance
- local player = managers.player:player_unit()
- -- money and level
- managers.experience:_set_current_level (100)
- managers.skilltree:_set_points(9999)
- managers.money:_add_to_total(99999999999)
- -- debug menu
- if managers.menu then
- managers.menu:set_debug_menu_enabled(true)
- end
- -- weapon accessories, colour palettes, mask vinyls
- for i=1, 7 do
- managers.lootdrop:debug_drop( 1000, true, i )
- end
- game_state_machine:change_state_by_name( "victoryscreen", { num_winners = 2, personal_win = alive( managers.player:player_unit() ) } )
- -- exp
- managers.experience:debug_add_points( 2500, false )
- -- end mission
- game_state_machine:change_state_by_name( "victoryscreen", { num_winners = 2, personal_win = alive( managers.player:player_unit() ) } )
- -- give money (around 1,000,000)
- managers.money:debug_job_completed( 3 )
- -- add weapon
- local player = managers.player:player_unit()
- if player then
- player:inventory():add_unit_by_name( Idstring("units/weapons/mp5/mp5"), false )
- player:inventory():add_unit_by_name( Idstring("units/weapons/r870_shotgun/r870_shotgun"), false )
- end
- --steam achievement
- if managers.achievment then
- for id,_ in pairs(managers.achievment.achievments) do
- managers.achievment:award(id)
- end
- end
- -- unlock all weapons
- local wep_arr = {
- 'new_m4',
- 'glock_17',
- 'mp9',
- 'r870',
- 'glock_18c',
- 'amcar',
- 'm16',
- 'olympic',
- 'ak74',
- 'akm',
- 'akmsu',
- 'saiga',
- 'ak5',
- 'aug',
- 'g36',
- 'p90',
- 'new_m14',
- 'deagle',
- 'new_mp5',
- 'colt_1911',
- 'mac10',
- 'serbu',
- 'huntsman',
- 'b92fs',
- 'new_raging_bull',
- 'saw'
- }
- for i, name in ipairs(wep_arr) do
- if not managers.upgrades:aquired(name) then
- managers.upgrades:aquire(name)
- end
- end
- -- add c4
- managers.player:add_special( { name = "c4" } )
- -- teleport player
- function GameState:freeflight_drop_player( pos, rot )
- if( managers.player ) then
- managers.player:warp_to( pos, rot )
- end
- end
- -- invulnerable
- local player = managers.player:player_unit()
- player:character_damage():set_invulnerable( true )
- -- ammo and health
- local player = managers.player:player_unit()
- if alive(player) then
- player:base():replenish()
- end
- -- ammo
- local player = managers.player:player_unit()
- player:inventory():set_ammo( 1.0 )
- -- gold and santa mask
- managers.network.account._masks["santa"] = true
- managers.network.account._masks["gold"] = true
- -- unlock all masks
- managers.blackmarket:_setup_masks()
- for mask_id,_ in pairs(tweak_data.blackmarket.masks) do
- Global.blackmarket_manager.masks[mask_id].unlocked = true
- managers.blackmarket:add_to_inventory("normal", "masks", mask_id, false)
- end
- -- manager booleans
- NewRaycastWeaponBase._get_spread = function(self) return 0 end
- NewRaycastWeaponBase.recoil_multiplier = function(self) return 0 end
- NewRaycastWeaponBase.fire_rate_multiplier = function(self) return 99999999 end
- NewRaycastWeaponBase.damage_multiplier = function(self) return 99999999 end
- PlayerStandard._get_walk_headbob = function(self) return 0 end
- PlayerStandard._can_stand = function(self) return true end
- PlayerManager.remove_equipment = function(self, equipment_id) end
- PlayerInventory.remove_selection = function(self, selection_index, instant) end
- PlayerManager.selected_equipment_deploy_timer = function(self) return 0 end
- PlayerManager.chk_minion_limit_reached = function(self) return false end
- PlayerManager.spread_multiplier = function(self) return 0 end
- PlayerMovement.is_stamina_drained = function(self) return false end
- PlayerStandard._can_run_directional = function(self) return true end
- BaseInteractionExt._has_required_upgrade = function(self) return true end
- BaseInteractionExt._has_required_deployable = function(self) return true end
- BaseInteractionExt._get_timer = function(self) return 0 end
- BaseInteractionExt.can_interact = function(self, player) return true end
- -- super jump
- PlayerStandard._perform_jump = function(self, jump_vec)
- local v = math.UP * 470
- if self._running then
- v = math.UP * 2000
- end
- self._unit:mover():set_velocity( v )
- end
- -- everything but weapons
- for i=1, 7 do
- managers.lootdrop:debug_drop( 1000, true, i )
- end
- -- weapon mods
- for mod_id,_ in pairs(tweak_data.blackmarket.weapon_mods) do
- tweak_data.blackmarket.weapon_mods[ mod_id ].unlocked = true
- managers.blackmarket:add_to_inventory("normal", "weapon_mods", mod_id, false)
- end
- -- player armour
- PlayerDamage.get_real_armor = function(self)
- return Application:digest_value( 100, false )
- end
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