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- distance: 250 #Distance in-Blocks after which the level increases
- multiplier: 0.1 #Number to input in health algorythm
- #Algorythm: MaxHealth + (MaxHealth * (trueDistance * multiplier))
- expMultiplier: 0.1 #Number to input in exp algorythm
- #Algorythm: BaseDroppedExp + BaseDroppedExp * (expMultiplier * lvl)
- damageMultiplier: 0.05 #Number to input in damage algorythm
- #Algorythm: BaseDamage + BaseDamage * (damageMultiplier * lvl)
- exemptedMobs: [bat, pig, chicken, squid, sheep, horse] #Here you can put all mobs that you want to exempt from the Level system
- deathMessage: false #Set this to false if you do not want my custom death message!
- generalSettings:
- worlds: RPG #Put all the world names here where you want to use the Level system, has to be the EXACT same name as the folder of the world
- worldLocations:
- RPG: #start again here with the EXACT name of a world you listed in the list above!
- centralSpawns: spawn1 #add any amount of spawns, you have to keep the name so the next would be spawn3, spawn4, spawn5 etc....
- spawnLocations: #list all the locations you added to the list above below here just like the example i put there for you
- spawn1:
- x: -1984
- y: 73
- z: -2352
- zombie:
- giants:
- enabled: true #Enabled Giants
- chance: 2% #Chance from a normal Zombie spawn that a Giant spawns
- level: 10 #Level after which they start to appear
- armor:
- enabled: true #Enable Zombies from spawning with armor
- chance: 20% #Chance that this happens from a normal Zombie spawn
- level: 20 #Number of levels after which it increases in tier so 1LVL-20LVL --> nothing, 21LVL-40LVL --> Leather etc
- dropArmor: #This is not yet implemented but will be in the next version!
- enabled: true
- leatherDropChance:
- helm: 5%
- chest: 5%
- legs: 5%
- boots: 5%
- sword: 5%
- ironDropChance:
- helm: 10%
- chest: 10%
- legs: 10%
- boots: 10%
- sword: 10%
- goldDropChance:
- helm: 15%
- chest: 15%
- legs: 15%
- boots: 15%
- sword: 15%
- diamondDropChance:
- helm: 20%
- chest: 20%
- legs: 20%
- boots: 20%
- sword: 20%
- skeleton:
- armor:
- enabled: true #Enable Skeletons from spawning with armor
- chance: 20% #Chance that this happens from a normal Skeleton spawn
- level: 10 #Number of levels after which it increases in tier so 1LVL-20LVL --> nothing, 21LVL-40LVL --> Leather etc
- elite:
- enabled: true #Enables the "ELITE" skeletons, Wither skeletons with enchanted gear
- chance: 10% #Chance that one spawns from armored skeleton spawns, in this case 10% from the 20% which is 2% of all skeleton spawns
- dropArmor: #Not yes implemented, will be next version!
- enabled: true
- leatherDropChance:
- helm: 5%
- chest: 5%
- legs: 5%
- boots: 5%
- sword: 5%
- ironDropChance:
- helm: 10%
- chest: 10%
- legs: 10%
- boots: 10%
- sword: 10%
- goldDropChance:
- helm: 15%
- chest: 15%
- legs: 15%
- boots: 15%
- sword: 15%
- diamondDropChance:
- helm: 20%
- chest: 20%
- legs: 20%
- boots: 20%
- sword: 20%
- #Note that all Elites will spawn above the highest armor tier!
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