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- diff --git a/src/game/Object.cpp b/src/game/Object.cpp
- index ab84df4..e59a626 100644
- --- a/src/game/Object.cpp
- +++ b/src/game/Object.cpp
- @@ -738,6 +738,9 @@ void Object::_SetUpdateBits(UpdateMask *updateMask, Player* /*target*/) const
- if(m_uint32Values_mirror[index]!= m_uint32Values[index])
- updateMask->SetBit(index);
- }
- + // always update this field to prevent problems with shapeshifting
- + if (GetTypeId() == TYPEID_PLAYER)
- + updateMask->SetBit(UNIT_FIELD_BYTES_2);
- }
- void Object::_SetCreateBits(UpdateMask *updateMask, Player* /*target*/) const
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