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- <!-- 6/9/2014 5:13:49 PM - SC Joystick Mapping -->
- <ActionMaps version="0" js1="T.16000M" js2="CH COMBATSTICK USB" js3="">
- <actionmap name="spaceship_general">
- <action name="v_power_cycle_preset_fwd">
- <rebind device="keyboard" input="js1_button12" />
- </action>
- <action name="v_power_cycle_preset_back">
- <rebind device="keyboard" input="js1_button15" />
- </action>
- </actionmap>
- <actionmap name="spaceship_view">
- <action name="v_view_yaw_left">
- <rebind device="joystick" input="js2_hat1_left" />
- </action>
- <action name="v_view_yaw_right">
- <rebind device="joystick" input="js2_hat1_right" />
- </action>
- <action name="v_view_pitch_up">
- <rebind device="joystick" input="js2_hat1_up" />
- </action>
- <action name="v_view_pitch_down">
- <rebind device="joystick" input="js2_hat1_down" />
- </action>
- <action name="v_view_cycle_fwd">
- <rebind device="joystick" input="js1_button11" />
- </action>
- <action name="v_view_zoom_in">
- <rebind device="joystick" input="js2_button10" />
- </action>
- <action name="v_view_zoom_out">
- <rebind device="joystick" input="js2_button10" />
- </action>
- </actionmap>
- <actionmap name="spaceship_movement">
- <action name="v_pitch">
- <rebind device="joystick" input="js2_y" />
- </action>
- <action name="v_yaw">
- <rebind device="joystick" input="js2_x" />
- </action>
- <action name="v_roll">
- <rebind device="joystick" input="js1_rotz" />
- </action>
- <action name="v_throttle">
- <rebind device="joystick" input="js1_z" />
- </action>
- <action name="v_target_match_vel">
- <rebind device="joystick" input="js1_button3" />
- </action>
- <action name="v_ifcs_toggle_vector_decoupling">
- <rebind device="keyboard" input="js2_button4" />
- </action>
- <action name="v_strafe_up">
- <rebind device="keyboard" input="js1_hat1_up" />
- </action>
- <action name="v_strafe_down">
- <rebind device="keyboard" input="js1_hat1_down" />
- </action>
- <action name="v_strafe_left">
- <rebind device="keyboard" input="js1_y" />
- </action>
- <action name="v_strafe_right">
- <rebind device="keyboard" input="js1_y" />
- </action>
- <action name="v_newtonian_yaw">
- <rebind device="joystick" input="js2_x" />
- </action>
- <action name="v_newtonian_pitch">
- <rebind device="joystick" input="js2_y" />
- </action>
- <action name="v_ifcs_toggle_safety">
- <rebind device="keyboard" input="js1_hat1_right" />
- </action>
- <action name="v_afterburner">
- <rebind device="joystick" input="js1_button4" />
- </action>
- </actionmap>
- <actionmap name="spaceship_targeting">
- <action name="v_target_cycle_all_fwd">
- <rebind device="joystick" input="js2_button5" />
- </action>
- <action name="v_target_cycle_all_back">
- <rebind device="joystick" input="js2_button7" />
- </action>
- <action name="v_target_missile_lock_focused">
- <rebind device="joystick" input="js2_button3" />
- </action>
- <action name="v_target_cycle_hostile_fwd">
- <rebind device="joystick" input="js2_button6" />
- </action>
- <action name="v_target_nearest_hostile">
- <rebind device="joystick" input="js2_button8" />
- </action>
- <action name="v_target_missile_lock_selected">
- <rebind device="joystick" input="js2_button3" />
- </action>
- </actionmap>
- <actionmap name="spaceship_weapons">
- <action name="v_attack1_group1">
- <rebind device="joystick" input="js2_button1" />
- </action>
- <action name="v_attack1_group2">
- <rebind device="joystick" input="js2_button2" />
- </action>
- <action name="v_attack1_group3">
- <rebind device="joystick" input="js1_button1" />
- </action>
- <action name="v_attack1_group4">
- <rebind device="joystick" input="js1_button2" />
- </action>
- </actionmap>
- <actionmap name="spaceship_missiles">
- <action name="v_weapon_cycle_missile_fwd">
- <rebind device="joystick" input="js1_hat1_left" />
- </action>
- <action name="v_weapon_launch_missile">
- <rebind device="joystick" input="js2_button3" />
- </action>
- </actionmap>
- <actionmap name="spaceship_defensive">
- <action name="v_weapon_launch_countermeasure">
- <rebind device="joystick" input="js2_button9" />
- </action>
- <action name="v_shield_raise_level_forward">
- <rebind device="keyboard" input="js1_button6" />
- </action>
- <action name="v_shield_raise_level_back">
- <rebind device="keyboard" input="js1_button9" />
- </action>
- <action name="v_shield_raise_level_left">
- <rebind device="keyboard" input="js1_button5" />
- </action>
- <action name="v_shield_raise_level_right">
- <rebind device="keyboard" input="js1_button7" />
- </action>
- <action name="v_shield_reset_level">
- <rebind device="keyboard" input="js1_button10" />
- </action>
- <action name="v_shield_boost_recharge">
- <rebind device="keyboard" input="js1_button8" />
- </action>
- <action name="v_shield_cycle_presets_fwd">
- <rebind device="joystick" input="js1_button13" />
- </action>
- <action name="v_shield_cycle_presets_back">
- <rebind device="joystick" input="js1_button14" />
- </action>
- </actionmap>
- <actionmap name="spaceship_auto_weapons">
- </actionmap>
- <actionmap name="spaceship_radar">
- </actionmap>
- <actionmap name="spaceship_hud">
- </actionmap>
- </ActionMaps>
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