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- # Configuration file
- ####################
- # client
- #===================
- # These options are client only.
- # Check here for key codes for the config: http://www.minecraftwiki.net/wiki/Key_codes
- ####################
- client {
- # Allow the mod to override player hand rendering?
- # 0 = No
- # 1 = Yes
- I:handRenderOverride=1
- # Allow an ingame keybind editor hook for Morph?
- # Disable this only if you have issues in the keybind menu.
- # 0 = No
- # 1 = Yes
- I:ingameKeybindEditorHook=1
- # Key Code to favourite/unfavourite morph on the selector and show the radial menu.
- # Default: 41 (` [also known as ~])
- I:keyFavourite=-98
- # Key Code to close the selector.
- # Default: 1 (Esc)
- I:keySelectorCancel=1
- # Key Code to go down on the selector
- # Default: 27 (])
- I:keySelectorDown=208
- # Key required to hold to use down key on the selector
- # 0 = None
- # 1 = Shift
- # 2 = Ctrl
- # 3 = Alt
- # Default: 0
- I:keySelectorDownHold=0
- # Key Code to go left on the selector
- # Default: 26 ([)
- I:keySelectorLeft=203
- # Key required to hold to use left key on the selector
- # 0 = None
- # 1 = Shift
- # 2 = Ctrl
- # 3 = Alt
- # Default: 1
- I:keySelectorLeftHold=1
- # Key Code to remove morph on the selector.
- # Delete also works by default
- # Default: 14 (Backspace)
- I:keySelectorRemoveMorph=14
- # Key Code to go right on the selector
- # Default: 27 (])
- I:keySelectorRight=205
- # Key required to hold to use right key on the selector
- # 0 = None
- # 1 = Shift
- # 2 = Ctrl
- # 3 = Alt
- # Default: 1
- I:keySelectorRightHold=1
- # Key Code to select morph on the selector.
- # Default: 28 (Enter/Return)
- I:keySelectorSelect=28
- # Key Code to go up on the selector
- # Default: 26 ([)
- I:keySelectorUp=200
- # Key required to hold to use up key on the selector
- # 0 = None
- # 1 = Shift
- # 2 = Ctrl
- # 3 = Alt
- # Default: 0
- I:keySelectorUpHold=0
- # As per request, render the crosshair position when in the radial menu.
- # 0 = No
- # 1 = Yes
- I:renderCrosshairInRadialMenu=1
- # Show the abilities the morph has in the GUI?
- # 0 = No
- # 1 = Yes
- I:showAbilitiesInGui=1
- # Sort the morphs in the GUI?
- # 0 = Order of acquisition (Server default)
- # 1 = Alphabetically (according to Operating System)
- # 2 = Alphabetically, and attempt to sort grouped morphs as well
- # 3 = Most recently used since connecting to the server
- I:sortMorphs=2
- }
- ####################
- # gameplay
- #===================
- # These options affect the gameplay while using the mod.
- ####################
- gameplay {
- # Enable abilities?
- # 0 = No
- # 1 = Yes
- I:abilities=1
- # Requested by SoundLogic
- # Can you open the morph GUI?
- # 0 = No
- # 1 = Yes
- I:allowMorphSelection=1
- # Prevent players from acquiring these mobs as a morph.
- # Leave blank to allow acquisition of all compatible mobs.
- # Formatting is as follows: <class>, <class>, <class>
- # Example: am2.entities.EntityBattleChicken, biomesoplenty.entities.EntityJungleSpider, thaumcraft.common.entities.monster.EntityWisp
- S:blacklistedMobs=
- # Can you acquire boss morphs?
- # This is disabled by default due to morphing issues with mobs like the EnderDragon, Twilight Forest's Hydra and Naga, etc.
- # 0 = No
- # 1 = Yes
- I:bossMorphs=0
- # Can you sleep while morphed?
- # 0 = No
- # 1 = Yes
- I:canSleepMorphed=0
- # Can you acquire child mob morphs?
- # Disabled by default due to improper morph transitions
- # 0 = No
- # 1 = Yes
- I:childMorphs=0
- # Disable the flight ability until a player...
- # 0 = Enable early game flight
- # 1 = ...has reached the nether
- # 2 = ...has killed the Wither
- I:disableEarlyGameFlight=0
- # Force the mod to use the local copy of the ModMobAbilitySupport?
- # This is meant for debugging purposes and for modified local mod mob abilities mappings.
- # Do take note that mappings server and clientside are not synched so both ends will require the same mappings.
- # 0 = No
- # 1 = Yes
- I:forceLocalModAbilityPatch=0
- # Hostile Ability Distance Check for Hostile Ability Mode 4
- # You have to be *this* close before hostile mobs know you are not one of them.
- # Default: 6
- I:hostileAbilityDistanceCheck=6
- # Hostile Ability Modes
- # 0 = Off, hostile mobs attack you despite being morphed.
- # 1 = Hostile mobs do not attack you if you are a hostile mob.
- # 2 = Hostile mobs of different types do not attack you if you are a hostile mob but hostile mobs of the same kind do.
- # 3 = Hostile mobs of the same type do not attack you but hostile mobs of other types attack you.
- # 4 = Hostile mobs have a decreased detection range around you.
- # If you'd like to turn on Hostile Ability, I'd recommend Mode 2 (personal preference)
- I:hostileAbilityMode=0
- # Will you insta-morph into a new morph acquired?
- # 0 = No
- # 1 = Yes
- I:instaMorph=1
- # Will you lose all your morphs on death?
- # 0 = No
- # 1 = Yes
- I:loseMorphsOnDeath=0
- # Enable mod mob ability patching?
- # This support is mostly provided by the community and is not officially supported by the mod
- # If a mod mob you like doesn't have an ability, you can contribute to the mappings on the Morph Github page.
- # 0 = No
- # 1 = Yes
- I:modAbilityPatch=1
- # Enable mod mob NBT Stripping?
- # This support is mostly provided by the community and is not officially supported by the mod
- # The stripper was added to remove non-essential information from the Entity NBT to remove duplicate morphs.
- # 0 = No
- # 1 = Yes
- I:modNBTStripper=1
- # Can you acquire player morphs?
- # 0 = No
- # 1 = Yes
- I:playerMorphs=1
- # Only allow these players to use the Morph skill.
- # Leave blank to allow all players to use the skill.
- # Formatting is as follows: <name>, <name>, <name>
- # Example: Cojomax99, pahimar, ohaiiChun
- S:whitelistedPlayers=
- }
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