- if(dialogid == 10)
- {
- if(response)
- {
- if(listitem==0)
- {
- ShowPlayerDialog(playerid,11,DIALOG_STYLE_LIST,""RED"Choose A Vehicle","Andromada\nAT-400\nBeagle\nCropduster\nDodo\nHydra\nNevada\nRustler\nSkimmer\nStuntplane\nShamal","Spawn","Cancel");
- }
- }
- }
- if(dialogid==11)
- {
- if(response)
- {
- if(listitem==0)
- {
- new currentveh;
- if(IsPlayerInAnyVehicle(playerid))
- {
- currentveh = GetPlayerVehicleID(playerid);
- DestroyVehicle(currentveh);
- }
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerPos(playerid, x,y,z);
- GetPlayerFacingAngle(playerid, a);
- new vehicleid = CreateVehicle(592, x+3,y,z, a, -1, -1, -1);
- PutPlayerInVehicle(playerid, vehicleid, 0);
- }
- else if(listitem == 1)
- {
- new currentveh;
- if(IsPlayerInAnyVehicle(playerid))
- {
- currentveh = GetPlayerVehicleID(playerid);
- DestroyVehicle(currentveh);
- }
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerPos(playerid, x,y,z);
- GetPlayerFacingAngle(playerid, a);
- new vehicleid = CreateVehicle(577, x+3,y,z, a, -1, -1, -1);
- PutPlayerInVehicle(playerid, vehicleid, 0);
- }
- else if(listitem == 2)
- {
- new currentveh;
- if(IsPlayerInAnyVehicle(playerid))
- {
- currentveh = GetPlayerVehicleID(playerid);
- DestroyVehicle(currentveh);
- }
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerPos(playerid, x,y,z);
- GetPlayerFacingAngle(playerid, a);
- new vehicleid = CreateVehicle(511, x+3,y,z, a, -1, -1, -1);
- PutPlayerInVehicle(playerid, vehicleid, 0);
- }
- else if(listitem == 3)
- {
- new currentveh;
- if(IsPlayerInAnyVehicle(playerid))
- {
- currentveh = GetPlayerVehicleID(playerid);
- DestroyVehicle(currentveh);
- }
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerPos(playerid, x,y,z);
- GetPlayerFacingAngle(playerid, a);
- new vehicleid = CreateVehicle(512, x+3,y,z, a, -1, -1, -1);
- PutPlayerInVehicle(playerid, vehicleid, 0);
- }
- else if(listitem == 4)
- {
- new currentveh;
- if(IsPlayerInAnyVehicle(playerid))
- {
- currentveh = GetPlayerVehicleID(playerid);
- DestroyVehicle(currentveh);
- }
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerPos(playerid, x,y,z);
- GetPlayerFacingAngle(playerid, a);
- new vehicleid = CreateVehicle(593, x+3,y,z, a, -1, -1, -1);
- PutPlayerInVehicle(playerid, vehicleid, 0);
- }
- else if(listitem == 5)
- {
- new currentveh;
- if(IsPlayerInAnyVehicle(playerid))
- {
- currentveh = GetPlayerVehicleID(playerid);
- DestroyVehicle(currentveh);
- }
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerPos(playerid, x,y,z);
- GetPlayerFacingAngle(playerid, a);
- new vehicleid = CreateVehicle(520, x+3,y,z, a, -1, -1, -1);
- PutPlayerInVehicle(playerid, vehicleid, 0);
- }
- else if(listitem == 6)
- {
- new currentveh;
- if(IsPlayerInAnyVehicle(playerid))
- {
- currentveh = GetPlayerVehicleID(playerid);
- DestroyVehicle(currentveh);
- }
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerPos(playerid, x,y,z);
- GetPlayerFacingAngle(playerid, a);
- new vehicleid = CreateVehicle(553, x+3,y,z, a, -1, -1, -1);
- PutPlayerInVehicle(playerid, vehicleid, 0);
- }
- else if(listitem == 7)
- {
- new currentveh;
- if(IsPlayerInAnyVehicle(playerid))
- {
- currentveh = GetPlayerVehicleID(playerid);
- DestroyVehicle(currentveh);
- }
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerPos(playerid, x,y,z);
- GetPlayerFacingAngle(playerid, a);
- new vehicleid = CreateVehicle(476, x+3,y,z, a, -1, -1, -1);
- PutPlayerInVehicle(playerid, vehicleid, 0);
- }
- else if(listitem == 8)
- {
- new currentveh;
- if(IsPlayerInAnyVehicle(playerid))
- {
- currentveh = GetPlayerVehicleID(playerid);
- DestroyVehicle(currentveh);
- }
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerPos(playerid, x,y,z);
- GetPlayerFacingAngle(playerid, a);
- new vehicleid = CreateVehicle(560, x+3,y,z, a, -1, -1, -1);
- PutPlayerInVehicle(playerid, vehicleid, 0);
- }
- else if(listitem == 9)
- {
- new currentveh;
- if(IsPlayerInAnyVehicle(playerid))
- {
- currentveh = GetPlayerVehicleID(playerid);
- DestroyVehicle(currentveh);
- }
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerPos(playerid, x,y,z);
- GetPlayerFacingAngle(playerid, a);
- new vehicleid = CreateVehicle(513, x+3,y,z, a, -1, -1, -1);
- PutPlayerInVehicle(playerid, vehicleid, 0);
- }
- else if(listitem == 10)
- {
- new currentveh;
- if(IsPlayerInAnyVehicle(playerid))
- {
- currentveh = GetPlayerVehicleID(playerid);
- DestroyVehicle(currentveh);
- }
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerPos(playerid, x,y,z);
- GetPlayerFacingAngle(playerid, a);
- new vehicleid = CreateVehicle(519, x+3,y,z, a, -1, -1, -1);
- PutPlayerInVehicle(playerid, vehicleid, 0);
- }
- }
- }