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DracWraith BiA EiB Custom Weapons (3/6/2015)

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Mar 6th, 2015
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  1. [mjcWeapons.CustomWeapons]
  2. ;; These are initialized to the defaults for the unmodded game.
  3. ;; **** WARNING ****
  4. ;; Be sure to make a copy of your changes because this file may be
  5. ;; corrupted and will be overwritten whenever you update or reinstall WarZone.
  6.  
  7. ;;;;;;;;;;;;;;;;;;;;;;
  8. ;; DAMAGE MODIFIERS ;;
  9.  
  10. ; By default, AI soldiers do less than players, especially for the M1 and K98
  11. AIDoesReducedBulletDamage=false ; set to true or false
  12.  
  13. ; Basic damage multipliers for all soldiers
  14. BulletDamageToPlayerSP=1.0
  15. BulletDamageToUS=1.0
  16. BulletDamageToGerman=1.0
  17. ExplosiveDamageToPlayerSP=1.0
  18. ExplosiveDamageToUS=1.0
  19. ExplosiveDamageToGerman=1.0
  20. OtherDamageToPlayerSP=1.0
  21. OtherDamageToUS=1.0
  22. OtherDamageToGerman=1.0
  23. ; Damage to AI Soldiers in MP are not modified.
  24. DamageToPlayerMP=1.0
  25.  
  26. Damage_AllyMelee=1000.0 ; Damage caused by ally soldiers
  27. Damage_EnemyMelee=1000.0 ; Damage caused by enemy soldiers
  28. ;Melee will always kill in 1 hit to make it more viable
  29. ;; Bullet Damage, most weapons set to 2 hit kill
  30. Damage_MG42_=90.0
  31. Damage_P38_=55.0
  32. Damage_K98Sniper=1000.0 ;Both sniper rifles will always kill in 1 hit
  33. Damage_K98_=90.0
  34. Damage_FG42Sniper=90.0
  35. Damage_FG42_=90.0
  36. Damage_MP40_=65.0
  37. Damage_STG44_=80.0
  38.  
  39. Damage_USMachineGun30cal=90.0
  40. Damage_USMachineGun50cal=1000.0 ;It fires a really big bullet, so it will always kill in 1 hit
  41. Damage_USM3A1_=70.0
  42. Damage_Thompson=70.0
  43. Damage_Bar=90.0
  44. Damage_Colt=60.0
  45. Damage_M1Carbine=70.0
  46. Damage_M1_=90.0
  47. Damage_Springfield=1000.0
  48.  
  49. Damage_USTankMG=90.0 ; AI-Controlled Tank MGs mounted on the front
  50. Damage_GermanTankMG=90.0
  51.  
  52. ;; Explosives Damage and Radius (maximum distance the explosion causes damage)
  53. ;; This is only for damage against infantry. See below for anti-tank settings
  54. Damage_USGrenade=300
  55. Damage_GermanGrenade=300
  56. Damage_MPGrenade=300
  57. DamageRadius_Grenade=1097.0
  58. DamageRadius_MPGrenade=1097.0 ;1 unit=1cm, damage radius is a little over 10m like the actual grenades
  59.  
  60. Damage_Panzerfaust=800 ;Panzerfaust is more powerful than the US Bazooka
  61. Damage_Bazooka=500
  62. Damage_TNT=500
  63. DamageRadius_Panzerfaust=375
  64. DamageRadius_Bazooka=375
  65. DamageRadius_TNT=750
  66. DamageRadius_TNTMP=750 ;TNT radius for SP and MP matched
  67.  
  68. Damage_TankShell=500
  69. Damage_Mortar=500
  70. Damage_Pak88_=500
  71. Damage_Pak36_=500
  72. DamageRadius_TankShell=500
  73. DamageRadius_Mortar=375
  74. DamageRadius_Pak88_=750
  75. DamageRadius_Pak36_=375
  76.  
  77. ;; Global Damage Multipliers
  78. DamageScale_AllBullets=1.0 ; Multiplies damage by all bullets
  79. DamageScale_AllExplosives=1.0 ; Multiplies damage by all explosives
  80. DamageRadiusScale_AllExplosives=1.0 ; Multiplies range of all explosives
  81.  
  82. ;; Tank damage is calculated separately
  83. ;; Use this setting to scale all anti-tank weapon damages
  84. ;; 5.0+ should cause any tank to blow up in one shot from any direction
  85. AntiTank_DamageScale=1.0
  86.  
  87. ;;;;;;;;;;;;;;;;;;
  88. ;; FIRING RATES ;;
  89.  
  90. ; Rates are represented by the time between shots, in seconds.
  91. ; Lower numbers will fire faster, higher numbers fire slower
  92. ; 0.133 = 450 rounds/min
  93. ; 0.12 = 500 rounds/min
  94. ; 0.109 = 550 rounds/min
  95. ; 0.1 = 600 rounds/min
  96. ; 0.091 = 660 rounds/min
  97. ; 0.06 = 1000 rounds/min
  98.  
  99. FireRate_MG42_=0.0417
  100. FireRate_P38_=0.13
  101. FireRate_K98Sniper=1.2
  102. FireRate_K98_=1.2
  103. FireRate_FG42Sniper=0.1
  104. FireRate_FG42_=0.1
  105. FireRate_MP40_=0.12
  106. FireRate_STG44_=0.12
  107.  
  108. FireRate_USM1919_=0.12
  109. FireRate_USMachineGun30cal=0.12
  110. FireRate_USMachineGun50cal=0.133
  111. FireRate_USM3A1_=0.133
  112. FireRate_Thompson=0.086
  113. FireRate_Bar=0.109
  114. FireRate_Colt=0.13
  115. FireRate_M1Carbine=0.135
  116. FireRate_M1_=0.14
  117. FireRate_Springfield=1.3125
  118.  
  119. FireRate_USTankMG=0.12;
  120. FireRate_GermanTankMG=0.0417;
  121. FireRate_TankM10_MainGun=6.0
  122. FireRate_TankMarder_MainGun=8.0
  123. FireRate_TankPanzerIV_MainGun=10.0
  124. FireRate_TankSherman_MainGun=8.0
  125. FireRate_TankStuart_MainGun=6.0
  126. FireRate_TankStug_MainGun=8.0
  127.  
  128. FireRate_Melee=0.2
  129. FireRate_Melee_AI=0.2 ;Melee is made faster to try and make it more viable
  130.  
  131. FireRate_Panzerfaust_AI=10.0
  132. FireRate_Bazooka_AI=10.0
  133.  
  134. ; Some weapons have different fire rates in MP. This will force MP weapons
  135. ; to fire at the same rate as in SP
  136. UseSPFireRatesForMP=true
  137.  
  138. ;;;;;;;;;;;;;;;;;;;
  139. ;; CLIPS/MAGAZINES
  140.  
  141. ; Thompson Magazines used in Normandy had either 20 or 30 rounds
  142. ThompsonMagazineRounds=20 ;In-game model uses 20 round magazine
  143.  
  144. ; StG 44 Magazines were often limited to 25 rounds, even though they were
  145. ; originally designed with a 30 round capacity
  146. STG44MagazineRounds=25.0
  147.  
  148. ;;;;;;;;;;;;;;;;;;;
  149. ;; WEAPON AIMING ;;
  150.  
  151. ZoomWithIronSights=false ; set to true or false
  152. ;Iron Sight Zoom set to false makes combat ranges seem longer than they are due to Field of View limitations from a computer monitor, but I find that this works the best for gameplay
  153. ; Only applies to unmodded aiming (no RealSights)
  154. Sway_Vertical=1.0
  155. Sway_Horizontal=1.0
  156. Sway_Pistol=1.0 ; Additional multipliers for specific types of weapons
  157. Sway_Sniper=1.0
  158. Sway_MG=1.0
  159.  
  160. ; Only applies to RealSights
  161. RealSway_Amp=1.0
  162. RealSway_Freq=1.0
  163. RealLag_Amp=1.0
  164. RealLag_Turn=0.0014
  165. RealLag_Recover=0.04
  166.  
  167. ;; The lower the AccuracyError, the more accurate the weapon
  168. ;; Value of 0 means perfect accuracy, 3.03=1 Minute of Arc
  169. AccuracyError_MG42_=150 ;MG accuracy error kept higher to create a beaten zone
  170. AccuracyError_P38_=350
  171. ;AccuracyError_K98Sniper=0 ; K98Sniper has perfect accuracy and cannot be changed.
  172. AccuracyError_K98_=35
  173. AccuracyError_FG42Sniper=50
  174. AccuracyError_FG42_=50
  175. AccuracyError_MP40_=100
  176. AccuracyError_STG44_=75
  177.  
  178. AccuracyError_USMachineGun=150
  179. AccuracyError_USM3A1_=100
  180. AccuracyError_Thompson=100
  181. AccuracyError_Bar=75 ;Accuracy error meant to make weapon accurate but still create a beaten zone
  182. AccuracyError_Colt=350
  183. AccuracyError_M1Carbine=75
  184. AccuracyError_M1_=50
  185. ;AccuracyError_Springfield=0 ; Springfield has perfect accuracy and cannot be changed.
  186.  
  187. ; Scales AccuracyError for all weapons
  188. ; 1.0 is the default, while 0.0 means perfect aim.
  189. AccuracyErrorScale_Player=1.0 ; for human players
  190. AccuracyErrorScale_AI=1.0 ; for all AI/Bots
  191.  
  192. ;; Weapon Kick from firing
  193.  
  194. KickBack_MachineGun=250 ; for deployed MG42 and Browning 30cal
  195. KickBack_USMGOnTank=400 ; for the mounted usable MGs on tanks
  196.  
  197. ;; sighted means aiming down sights
  198. KickBack_P38_=100
  199. KickBackSighted_P38_=400
  200. KickBack_K98_=400
  201. KickBackSighted_K98_=1200
  202. KickBack_FG42_=500
  203. KickBackSighted_FG42_=400
  204. KickBack_MP40_=350
  205. KickBackSighted_MP40_=200
  206. KickBack_STG44_=400
  207. KickBackSighted_STG44_=300
  208. KickBack_Panzerfaust=350
  209. KickBackSighted_Panzerfaust=600
  210.  
  211. KickBack_USM3A1_=350
  212. KickBackSighted_USM3A1_=200
  213. KickBack_Thompson=350
  214. KickBackSighted_Thompson=200
  215. KickBack_Bar=400
  216. KickBackSighted_Bar=400 ;increased for balance
  217. KickBack_Colt=200
  218. KickBackSighted_Colt=600
  219. KickBack_M1Carbine=250
  220. KickBackSighted_M1Carbine=600
  221. KickBack_M1_=300
  222. KickBackSighted_M1_=600 ;lowered for balance
  223. KickBack_Springfield=350
  224. KickBackSighted_Springfield=600
  225. KickBack_Bazooka=600
  226. KickBackSighted_Bazooka=600
  227.  
  228. KickBackScale_All=1.0 ; multiplies all kickback
  229. KickBackSightedScale_All=1.0
  230.  
  231. ;;;;;;;;;;;
  232. ;; RANGES: extend weapon ranges for AI and all weapons
  233.  
  234. AllowLongDistanceAIShots=true
  235.  
  236. ; set this to 30000 to give all weapons the same range as a sniper
  237. MinimumWeaponRange=30000
  238.  
  239. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  240. ;; WEAPON SUPPRESSION LEVELS ;;
  241.  
  242. SuppressionSP_FG42Sniper=1.5
  243. SuppressionMP_FG42Sniper=1.5
  244. SuppressionSP_FG42_=1.5
  245. SuppressionMP_FG42_=1.5
  246. SuppressionSP_HalftrackMG42_=10.0
  247. SuppressionMP_HalftrackMG42_=10.0
  248. SuppressionSP_K98Sniper=10.0
  249. SuppressionMP_K98Sniper=10.0
  250. SuppressionSP_K98_=3.5
  251. SuppressionMP_K98_=3.5
  252. SuppressionSP_MG42Static=10.0
  253. SuppressionMP_MG42Static=10.0
  254. SuppressionSP_MG42_=10.0
  255. SuppressionMP_MG42_=10.0
  256. SuppressionSP_MP40_=1.0
  257. SuppressionMP_MP40_=1.0
  258. SuppressionSP_P38_=0.5
  259. SuppressionMP_P38_=0.5
  260. SuppressionSP_STG44_=1.5
  261. SuppressionMP_STG44_=1.5
  262. SuppressionSP_Bar=2.0
  263. SuppressionMP_Bar=2.0
  264. SuppressionSP_Colt1911_=0.5
  265. SuppressionMP_Colt1911_=0.5
  266. SuppressionSP_M10_50cal=10.0
  267. SuppressionMP_M10_50cal=10.0
  268. SuppressionSP_M1Carbine=1.2
  269. SuppressionMP_M1Carbine=1.2
  270. SuppressionSP_M1_=1.7
  271. SuppressionMP_M1_=1.7
  272. SuppressionSP_M3A1_=0.7
  273. SuppressionMP_M3A1_=0.7
  274. SuppressionSP_Sherman50cal=10.0
  275. SuppressionMP_Sherman50cal=10.0
  276. SuppressionSP_Springfield=10.0
  277. SuppressionMP_Springfield=10.0
  278. SuppressionSP_Stuart30cal=7.0
  279. SuppressionMP_Stuart30cal=7.0
  280. SuppressionSP_Thompson=0.7
  281. SuppressionMP_Thompson=0.7
  282.  
  283. SuppressionScaleSP_AllWeapons=1.0 ; multiplies suppression for all weapons
  284. SuppressionScaleMP_AllWeapons=1.0
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