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Jul 23rd, 2014
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  1. w = {
  2. [1] = {ef = 36, sh = 3, dmg = COMBAT_FIREDAMAGE},
  3. [2] = {ef = 42, sh = 28, dmg = COMBAT_ICEDAMAGE},
  4. [3] = {ef = 47, sh = 38, dmg = COMBAT_POISONDAMAGE},
  5. [4] = {ef = 17, sh = 31, dmg = COMBAT_DEATHDAMAGE},
  6. [5] = {ef = 11, sh = 35, dmg = COMBAT_ENERGYDAMAGE},
  7. [6] = {ef = 36, sh = 31, dmg = COMBAT_PHYSICALDAMAGE},
  8. [7] = {ef = 49, sh = 37, dmg = COMBAT_HOLYDAMAGE}
  9. }
  10.  
  11. function onUseWeapon(cid, var)
  12. min, max = 300, 300 -- dano minimo e maximo
  13. target = getCreatureTarget(cid)
  14. if target ~= 0 then
  15. wx = w[math.random(1, #w)]
  16. doSendDistanceShoot(getThingPos(cid), getThingPos(target), wx.sh)
  17. addEvent(doAreaCombatHealth, 100, cid, wx.dmg, getThingPos(target), 0, -min, -max, wx.ef)
  18. end
  19. return true
  20. end
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