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- w = {
- [1] = {ef = 36, sh = 3, dmg = COMBAT_FIREDAMAGE},
- [2] = {ef = 42, sh = 28, dmg = COMBAT_ICEDAMAGE},
- [3] = {ef = 47, sh = 38, dmg = COMBAT_POISONDAMAGE},
- [4] = {ef = 17, sh = 31, dmg = COMBAT_DEATHDAMAGE},
- [5] = {ef = 11, sh = 35, dmg = COMBAT_ENERGYDAMAGE},
- [6] = {ef = 36, sh = 31, dmg = COMBAT_PHYSICALDAMAGE},
- [7] = {ef = 49, sh = 37, dmg = COMBAT_HOLYDAMAGE}
- }
- function onUseWeapon(cid, var)
- min, max = 300, 300 -- dano minimo e maximo
- target = getCreatureTarget(cid)
- if target ~= 0 then
- wx = w[math.random(1, #w)]
- doSendDistanceShoot(getThingPos(cid), getThingPos(target), wx.sh)
- addEvent(doAreaCombatHealth, 100, cid, wx.dmg, getThingPos(target), 0, -min, -max, wx.ef)
- end
- return true
- end
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