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- A player receives stratagem points equal to the number of tiles they own.
- IF a player has a lower battlescore they receive an additional stratagem point.
- eg Attacker BattleScore 4527 has 3, Defender BattleScore 3017 has 2 so Attacker receives 3 stratagem points and defender receives 3. Attacker BattleScore 2527 has 2, Defender BattleScore 3017 has 3 so Attacker receives 3 stratagem points and defender receives 3.
- STRATAGEM ORDERS:
- Each stratagem order can only be used once per mission.
- ATTACKERS:
- The player who is attacking the hex.
- ALL ACCORDING TO PLAN 2 Stratagem Points
- This stratagem is used before the game begins, 3 units in your army now have the scout USR
- SPY NETWORK 2 Stratagem Points
- This stratagem is used before the game begins, 3 units in your army now have the infiltrate USR
- LOCK AND LOAD 1 Stratagem Points
- This stratagem is used at the start of one of your turns,Units arriving from deepstrike reserve have the twin
- linked special rule
- LASERBURN 3 Stratagem Points
- This stratagem is used at the start of one of your Shooting phases. Nominate one point anywhere on the battlefield,
- and a second within 8" of the first. Scatter both points D6", then draw a straight line (considered to be 1mm
- thick) between them. Each unit (friend or foe) under the line suffers a number of Strength 9 AP2 hits which are
- Randomly Allocated. The number of hits a unit suffers is equal to the number of models from that unit that are
- under the line. Vehicles are hit on their side armour.
- HEAVY DUTY DROP 2 Stratagem Points
- This stratagem is used before you make Reserve Rolls on your first turn. Select up to 3 vehicles and/or Monstrous
- Creatures (not including Flyers or Flying Monstrous Creatures) that do not have the Deep Strike special rule. The
- chosen units can deploy from Deep Strike.
- DAWN ASSAULT 1 Stratagem Point
- The Night Fighting rules are used until the start of the Attacker’s second turn.
- DESPERATE LAST PUSH 1 Stratagem Point
- This stratagem is used at the end of Turn Six. If the mission uses Variable
- Game Length, you may choose to re-roll the D6 that determines if the game ends or continues.
- DEFENDERS:
- The player who is defending the hex.
- RAPID REINFORCEMENTS 1 Stratagem Point
- This stratagem is used at the start of one of your turns, before any Reserve Rolls are made. Select up to 3 of your
- units that are still in Reserve. These units will automatically arrive from Reserves this turn.
- KRAK MINES 2 Stratagem Points
- This stratagem is used at the start of one of the Attacker’s turns, before any Reserve Rolls are made. Roll a D6
- each time an Attacking unit arrives from Reserves by Deep Strike this turn and has been placed on the table: on a
- 4+ that unit immediately suffers D6 Strength 6 AP4 hits. Vehicles are hit on their side armour. Wounds are
- allocated by the controlling player.
- FOXHOLES 2 Stratagem Points
- All of your non-vehicle, non-Monstrous Creature models gain a 5+ cover save until the start of the Attacker’s
- Movement phase.
- JAMMERS 3 Stratagem Points
- This stratagem is used at the start of one of the Attacker’s turns, before any Reserve Rolls are made. Until the
- end of that turn, the Attacker must roll an additional D6 for scatter distance each time one of his units arrives
- from Deep Strike Reserve (a unit that rolls a Hit still will not scatter).
- AMMUNITION STORES 2 Stratagem Points
- This stratagem is used at the start of one of your Shooting phases. Until the end of that phase, all infantry may
- reroll to hit rolls of a one.
- DROP ZONE DENIAL 2 Stratagem Points This stratagem is used at the start of the Attacker’s first turn, before any
- Reserve Rolls are made. For the duration of the game, roll a D6 each time one of the Attacker’s units arrives from
- Reserves and is about to move onto the table from the Attacker’s table edge: on a 4+, the Defender may select a
- point on any table edge – that unit must move onto the table from that point instead.
- DEFIANT TO THE END 1 Stratagem Point
- This stratagem is used at the end of Turn Five. If the mission uses Variable Game Length, you may choose to re-roll
- the D6 that determines if the game ends or continues.
- HIGH ALERT DEFENSES 2 STRATAGEM POINTS
- This stratagem is used before the game begins , there is no need to roll for who deploys first , the defender may choose.
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