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- Speed up server:
- disable_fire = true
- pause_fps_max = 15
- disable_anticheat = true <-- supposed to speed up server, default is false
- # if users have slow pc make number lower, faster pc's then higher (default 10)
- max_simultaneous_block_sends_per_client = 10
- # change following to 1000 if you have plenty of bandwidth (default 20)
- max_simultaneous_block_sends_server_total = 200
- active_block_range = 1
- dedicated_server_step = 0.1
- server_map_save_interval = 15.3
- sqlite_synchronous = 0
- default_privs = interact, shout
- # 4096 = 100mb memory used for clearingobjects
- max_clearobjects_extra_loaded_blocks = 16384
- max_simultaneous_block_sends_server_total = 1
- max_block_send_distance = 2
- max_block_generate_distance = 3
- time_send_interval = 3500
- viewing_range_nodes_max = 100
- client_unload_unused_data_timeout = 300
- server_unload_unused_data_timeout = 28
- server_map_save_interval = 90
- cache_block_before_spawn = true
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