Advertisement
Guest User

Untitled

a guest
Feb 23rd, 2017
52
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.71 KB | None | 0 0
  1. // Fill out your copyright notice in the Description page of Project Settings.
  2.  
  3. #pragma once
  4.  
  5. #include "GameFramework/Actor.h"
  6. #include "IReturnOverlapInfo.generated.h"
  7.  
  8. UCLASS()
  9. class FINALPROJECT0_1_API AIReturnOverlapInfo : public AActor
  10. {
  11. GENERATED_BODY()
  12. virtual void OnConstruction(const FTransform& transform) override;
  13. void ConstructDefaultObjects();
  14.  
  15. public:
  16. // Sets default values for this actor's properties
  17. AIReturnOverlapInfo();
  18.  
  19.  
  20.  
  21. protected:
  22.  
  23. public:
  24.  
  25. ///Components
  26. UPROPERTY()
  27. USceneComponent *Root;
  28.  
  29. UPROPERTY()
  30. UBoxComponent *Box;
  31.  
  32. UPROPERTY(EditAnywhere)
  33. TArray<AActor*> Overlaps;
  34.  
  35. UPROPERTY(EditAnywhere)
  36. TArray<UPrimitiveComponent*> OverlapInfo;
  37.  
  38. };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement