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- // Fill out your copyright notice in the Description page of Project Settings.
- #pragma once
- #include "GameFramework/Actor.h"
- #include "IReturnOverlapInfo.generated.h"
- UCLASS()
- class FINALPROJECT0_1_API AIReturnOverlapInfo : public AActor
- {
- GENERATED_BODY()
- virtual void OnConstruction(const FTransform& transform) override;
- void ConstructDefaultObjects();
- public:
- // Sets default values for this actor's properties
- AIReturnOverlapInfo();
- protected:
- public:
- ///Components
- UPROPERTY()
- USceneComponent *Root;
- UPROPERTY()
- UBoxComponent *Box;
- UPROPERTY(EditAnywhere)
- TArray<AActor*> Overlaps;
- UPROPERTY(EditAnywhere)
- TArray<UPrimitiveComponent*> OverlapInfo;
- };
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