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- The northern wall of Bard’s Gate looks out over a vast river valley
- disappearing into purple hills in the hazy distance. The mighty gates
- fi xed in that wall rarely open anymore. On the few occasions when
- the north gates do open to allow entrance to the occasional merchant
- caravan or especially daring traveler, they reveal a wide road, paved
- with great stone fl ags forming a smooth and level traveling surface
- striking due north for the hills. However, closer inspection reveals
- the signs of a lack of maintenance, and after a few miles the road
- deteriorates into little more than a wide dirt track, overgrown with
- weeds and with only the occasional stone paver visible in the hard
- soil. It obviously sees little travel and even less care.
- Few stand atop Bard’s Gate’s north wall and gaze out upon that hazy
- vista or care to think about what lies beyond those distant highlands.
- Fewer still are brave or foolish enough to make the journey in that
- direction. Bard’s Gate relies on its commerce from other roads in other
- directions and pays no mind to the north, for to the north, beyond
- the village of Taverlan and the distant purple hills and across many
- leagues, lies the reminder of one of the most tragic moments in the history
- of the civilized kingdoms. To those who even care to remember,
- the north gate leads only to bad memories or mournful legend. To the
- rest it leads to where only madmen would dare to go—the ruined city
- of Tsar and the great Desolation that surrounds it.
- Tsar, the great temple-city to the Demon Prince of the Undead,
- stood for centuries as a bastion of evil and hate. Foul beings
- of all kinds flocked to its mighty walls and found succor and
- purpose within. At its heart stood the great Citadel of Orcus,
- the black heart of Orcus worship on earth. Countless evils were
- perpetuated in those corrupt precincts, and equally countless
- wicked plots were hatched and carried out therein.
- Finally the goodly kingdoms could stand the presence of this
- festering boil in their midst no longer. The churches of Thyr
- and Muir led a delegation of good and neutral faiths to Graeltor,
- the last overking. Only with the backing of the nations’ secular
- armies would the holy churches be able to erase such a blight. In
- his last major pronouncement before the overthrow and fracturing
- of the kingdoms into the independent nations they are today,
- Overking Graeltor called for a mighty crusade to tear down the
- walls of Tsar and forever end the presence of Orcus worship in
- the world.
- This crusader army, raised from all nations and almost every
- non-evil faith, became known as the Army of Light and marched
- for Tsar. In command of this army Graeltor placed his most
- trusted advisor, the archmage Zelkor. Supported by innumerable
- knight commanders, wizards, church patriarchs and scores of heroes
- of renown, Zelkor quickly advanced his army from its staging
- ground of Bard’s Gate, through Tsar’s outermost defensive
- positions and into the great plain that surrounded the temple-city
- itself. Flush with their many quick victories, the Army of Light
- suddenly found arrayed against itself seemingly endless legions
- of every sort of vile warrior-race and fell outsider imaginable
- called up from all over the multiverse and lining the battlements
- and fields before their redoubt—one of the greatest fortresses
- and citadels ever erected in that time. The beginnings of doubt
- seeped into the ranks of the Army of Light.
- However, hope was not lost as the heavens opened up and
- flight upon flight of angels and celestial beings descended from
- on high to swell the ranks of the Army of Light. With grim determination
- in both camps, battle was joined on the plain before
- the gates of Tsar. The war raged for over a year, the Army of
- Light advancing to the very foot of the walls and then being
- pushed back by a new surge of demonic power. The disciples of
- Orcus led by the Grand Cornu, Orcus’s single highest-ranking
- priest on the mortal planes, threw every vile attack they could
- at the Army of Light in defense of their city. Rains of horrific
- fire and acid fell from the skies or belched from fissures in the
- ground, great constructs crushed their foes before them, terrible
- clouds of poisonous gas choked entire regiments, and heretofore
- unknown plagues swept through the troops causing thousands
- of horrible deaths among the Army of Light. Nevertheless the
- forces of good persevered and fought on.
- Finally, though the battle seemed no closer to victory, the fates
- seemed to smile on the Army of Light. Unexpectedly the city
- fell. In a single night the entire city virtually emptied of defenders
- as they all were magically transported to a point several
- miles outside the city’s walls, complete with baggage train and
- mounts for many. The magical expenditure necessary to complete
- this miraculous maneuver cost the Grand Cornu his very
- life in sacrifice to Orcus, but the legions of the demon prince had
- broken free from the Army of Light’s cordon. They immediately
- took flight before the stunned Army of Light, heading south.
- Zelkor and his fellow commanders were immediately suspicious
- of this sudden retreat but could not afford to allow the
- combined followers of Orcus concentrated in one place to escape
- and spread their insidious evil again. A cursory sweep of
- the city by scouts proved that the withdrawal was no ruse, so
- Zelkor left one of his most powerful knights, the paladin Lord
- Bishu, with a company of knights to secure the citadel and hold
- it until the Army of Light could return and properly destroy it.
- Then, still with a seed of doubt niggling in his mind, Zelkor ordered
- the Army of Light in pursuit of the fleeing legions.
- The tale of that long pursuit is an epic in and of itself. Finally
- the Army of Light cornered the forces of darkness in a
- forest near a rugged coastline. In anticipation of a great
- victory, the forest was prematurely named the Forest of Hope.
- The naming proved to be a cruel irony, for in the forest the followers
- of Orcus had been preparing a great trap for years in case
- just such an occasion ever arose. Both armies disappeared into
- the forest. Neither ever emerged. The Army of Light was lost to
- a man.
- The shock of the loss of so many heroes, nobles, and leaders
- of renown reverberated throughout the kingdoms. The overking
- was overthrown in the unrest that followed. Minor wars erupted
- as new factions took over old power bases bereft of their leadership.
- When all was done and a semblance of peace returned,
- the lands looked much more like they do today. Some said the
- loss of so many was worth it for the eradication of the foul
- cult of Orcus. Others said it had been a scheme concocted by the
- demon prince all along to destroy his most powerful enemies
- and sow hate and dissension throughout the civilized nations.
- Years later when a terrible graveyard and thriving dungeon complex
- devoted to Orcus was discovered in the Forest of Hope,
- popular opinion agreed with the latter theory. It seemed Orcus
- had not been eradicated after all, just relocated, and once again
- his insidious evil began to spread throughout the lands.
- For the past century some attention has been turned to delving
- into the so-called Dungeon of Graves and rooting out the evil
- now entrenched there. That complex is detailed in the Necromancer
- Games adventure Rappan Athuk Reloaded. However,
- what remained of the temple-city of Tsar was a vast, abandoned
- ruin surrounded by miles and miles of poisoned and scarred
- wasteland left behind by the battling armies. It was all but
- forgotten as a bad memory of despair with no value save as an
- eyesore and wilderness home for strange and fearsome beasts
- that moved into the desolate area. The knights of Lord Bishu,
- left behind at Tsar, were likewise forgotten as they, too, were
- never heard from again. In the wake of the great tragedy at the
- Forest of Hope, no one thought to check into the ruins themselves,
- and all who knew about this relatively small group that
- had been sent to the city had perished in Orcus’s trap. The people
- of the civilized nations went on with their lives with, perhaps,
- a little less hope and optimism than before. Tsar was forgotten,
- and the land around it shunned and remembered only as the
- Desolation.
- While the rest of the world looked southwards for the future,
- some few remembered the distant exotic markets of the far north.
- Those brave or foolish enough to try reopened the trade road
- that passed through the Desolation to once again reach those
- far lands. Those that survived such treks and were able to trade
- the rare items they brought back made fortunes, but most who
- attempted the dangerous passage died—lost to the hazards of the
- Desolation. Eventually a small settlement of cutthroats and the
- worst kind of profiteering entrepreneurs sprang up on the southern
- fringe of the Desolation. This hole-in-the-wall known simply
- as the Camp serves as a staging ground for travelers to hire
- mercenary guards or fast mounts for the perilous run through the
- Desolation. Likewise it serves as a point of relative safety for
- those few managing to make it through from the north with or
- without goods in tow, often with denizens of the Desolation in
- hot pursuit. There is little to this unruly, fringe settlement, and
- many meet their fates on its dirty streets without ever making it
- to the Desolation. Regardless, it manages to just barely eke out
- an existence serving as a stopping point for those few travelers
- who dare to make the run.
- Now no one but these miscreants and fortune-seekers pay any
- attention to the area and then only so they can pass through the
- Desolation as quickly and safely as possible. The temple-city’s
- ruins are universally avoided and little thought of. Why would
- anyone wish to go to almost certain death? What could still exist
- in the unknown holes and broken towers of Orcus’s greatest
- earthly bastion? What could lie undisturbed, awaiting some
- possibly preordained time to awake in the ruins of slumbering
- Tsar?
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