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By: a guest on May 1st, 2012  |  syntax: None  |  size: 0.85 KB  |  hits: 17  |  expires: Never
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  1. var pinv=player.getInventory();
  2. boox = 340;
  3.  
  4.     var bkSlot = player.getInventory().getSlotContainingItem(boox);
  5.         if (bkSlot != -1)
  6.         {
  7.                 var buuk = player.getInventory().getItemInSlot(bkSlot);
  8.                 buuk.quantity = 0;
  9.         }
  10.         function bookRegen()
  11. {
  12. var mainItem = pinv.getCurrentItem();
  13. var offItem = pinv.getOffhandItem();
  14.  
  15. if ((mainItem != null && mainItem.getItemID() == 340) || (offItem != null && offItem.getItemID() == 340))
  16. {
  17. var bkSlot = pinv.getSlotContainingItem(340);
  18.  
  19. if (bkSlot != -1)
  20. {
  21. var buuk = pinv.getItemInSlot(bkSlot);
  22. if (buuk.damage < 10)
  23. {
  24. regenDelay -= 1;
  25. if (regenDelay <= 0)
  26. {
  27. regenDelay = 20;
  28. buuk.damage += 1;
  29. }
  30. }
  31. }
  32. }
  33. else
  34. {
  35. regenDelay = REGEN_DELAY;
  36. }
  37. }
  38.        
  39.         var booknum = buuk.getDamage();
  40.  
  41. if (hitBlock != null && world.getBlockID(hitBlock.x, hitBlock.y, hitBlock.z) == 47) {
  42.  
  43. if (booknum <= 0)
  44. {
  45.         booknum = 0;
  46.         buuk.setDamage(+1);
  47.    
  48.                          
  49.  
  50. }
  51. }