Advertisement
Syndrome208

Syndrome208 Autoexec.cfg

Aug 27th, 2015
90
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.37 KB | None | 0 0
  1. //CL Commands
  2.  
  3. cl_debugrumble "0" // Enable (1) / Disable (0) rumble debugging spew.
  4. cl_detail_avoid_force "0"
  5. cl_detail_avoid_radius "0"
  6. cl_detail_avoid_recover_speed "0"
  7. cl_detail_max_sway "0"
  8. cl_forcepreload "1"
  9. cl_logofile "0" // Disable spray logos.
  10. cl_rumblescale "0" // Scale sensitivity of rumble effects (0 - 1.0.)
  11. cl_playerspraydisable "1" // Enable (0) / Disable(1) player's sprays.
  12. cl_showhelp "0" // Enable (1) / Disable (0) on-screen help.
  13. cl_showpluginmessages "1"
  14. cl_soundfile "0" // Jingle sound file (WTF?)
  15. cl_spec_mode "1"
  16. cl_timeout "60" // After this many seconds without receiving a packet from the server, the client will
  17.  
  18. disconnect itself.
  19.  
  20. //CL
  21.  
  22. con_enable "1"
  23.  
  24. hud_showtargetid "1" // Enable (1) / Disable (0) target ID when pointed at with cursor.
  25.  
  26. //Model Tweaks
  27.  
  28. r_eyegloss "0" // Removes eyes graphic on playermodels.
  29. r_eyemove "0" // Removes eyes graphic on playermodels.
  30. r_eyeshift_x "0" // Removes eyes graphic on playermodels.
  31. r_eyeshift_y "0" // Removes eyes graphic on playermodels.
  32. r_eyeshift_z "0" // Removes eyes graphic on playermodels.
  33. r_eyesize "0" // Removes eyes graphic on playermodels.
  34.  
  35.  
  36. //Rates
  37.  
  38. cl_cmdrate "128" // (100=best!) Set to 66 if your FPS dips below 100.
  39. cl_interp "0" // cl_interp_ratio / cl_updaterate = cl_interp.
  40. cl_interp_all "0" // Disable all interpolate optimizations. When set to "0" the optimisation is run and only
  41.  
  42. the set of entities that need interpolation are considered. When set to "1" (or any non-zero value) the old
  43.  
  44. behaviour is run, where every entity the client knows about is considered for interpolation.
  45. cl_interp_ratio "1"
  46. cl_interpolate "1"
  47. cl_lagcomp_errorcheck "1"
  48. cl_lagcompensation "1"
  49. cl_pred_optimize "2"
  50. cl_smooth "0"
  51. cl_smoothtime "0.01"
  52. cl_updaterate "128" // (100=best!) Set to 66 if your FPS dips below 100.
  53. rate "1048576"
  54.  
  55. //NETGRAPH!
  56.  
  57. net_graph "1"
  58. net_graphheight "0"
  59. net_graphpos "1"
  60.  
  61. //MOUSE
  62.  
  63. m_customaccel 0
  64. m_mouseaccel1 0
  65. m_mouseaccel2 0
  66. m_mousespeed 0
  67.  
  68. //VID
  69.  
  70. fps_max 0
  71.  
  72. //SHADOWS & LIGHTS
  73.  
  74. muzzleflash_light "0" // Enable (1) / Disable (0) muzzle flash light.
  75.  
  76. //SOUND
  77.  
  78. cl_downloadfilter "nosounds" // Disable downloading of sounds when connecting to a server.
  79. dsp_enhance_stereo "1" // If set to "1" enhances the stereo effect, making sound richer and more atmospheric
  80.  
  81. for a slight performance hit.
  82. snd_mixahead "0.05" // Mixes sound ahead to reduce stuttering. Set between "0" and "1," the higher the value
  83.  
  84. the less stuttering and more synchronized sound will be, but performance may be reduced. A value of "0.5" to
  85.  
  86. "0.7" will help reduce stuttering in the game. If you experience no stuttering, lower this value to gain some
  87.  
  88. performance.
  89. snd_musicvolume "0" // Music volume.
  90. snd_pitchquality "1"
  91. voice_enable "1" // (Default=1)
  92. voice_scale "1" // (Default=1)
  93. volume "0.4" // Sets the volume.
  94. dsp_enhance_stereo "1"
  95. dsp_slow_cpu "0"
  96. dsp_reload
  97.  
  98. //SYS
  99.  
  100. sys_antialiasing "0"
  101. sys_refldetail "0"
  102.  
  103. //OTHER
  104.  
  105. adsp_debug "0"
  106. budget_show_history "1" // Turn history graph off and on. Good to turn off on low end.
  107. closecaption "0" // Enable(1)/Disable(0) close captioning.
  108. func_break_max_pieces "0"
  109. sv_forcepreload "1"
  110.  
  111. alias "+jumpthrow" "+forward;+jump;-attack"
  112. alias "-jumpthrow" "-jump;-forward"
  113. bind "b" "+jumpthrow"
  114.  
  115. alias "+jumpthrow2" "+jump;-attack"
  116. alias "-jumpthrow2" "-jump"
  117. bind "z" "+jumpthrow2"
  118.  
  119. clear
  120. writecfg
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement