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- //CL Commands
- cl_debugrumble "0" // Enable (1) / Disable (0) rumble debugging spew.
- cl_detail_avoid_force "0"
- cl_detail_avoid_radius "0"
- cl_detail_avoid_recover_speed "0"
- cl_detail_max_sway "0"
- cl_forcepreload "1"
- cl_logofile "0" // Disable spray logos.
- cl_rumblescale "0" // Scale sensitivity of rumble effects (0 - 1.0.)
- cl_playerspraydisable "1" // Enable (0) / Disable(1) player's sprays.
- cl_showhelp "0" // Enable (1) / Disable (0) on-screen help.
- cl_showpluginmessages "1"
- cl_soundfile "0" // Jingle sound file (WTF?)
- cl_spec_mode "1"
- cl_timeout "60" // After this many seconds without receiving a packet from the server, the client will
- disconnect itself.
- //CL
- con_enable "1"
- hud_showtargetid "1" // Enable (1) / Disable (0) target ID when pointed at with cursor.
- //Model Tweaks
- r_eyegloss "0" // Removes eyes graphic on playermodels.
- r_eyemove "0" // Removes eyes graphic on playermodels.
- r_eyeshift_x "0" // Removes eyes graphic on playermodels.
- r_eyeshift_y "0" // Removes eyes graphic on playermodels.
- r_eyeshift_z "0" // Removes eyes graphic on playermodels.
- r_eyesize "0" // Removes eyes graphic on playermodels.
- //Rates
- cl_cmdrate "128" // (100=best!) Set to 66 if your FPS dips below 100.
- cl_interp "0" // cl_interp_ratio / cl_updaterate = cl_interp.
- cl_interp_all "0" // Disable all interpolate optimizations. When set to "0" the optimisation is run and only
- the set of entities that need interpolation are considered. When set to "1" (or any non-zero value) the old
- behaviour is run, where every entity the client knows about is considered for interpolation.
- cl_interp_ratio "1"
- cl_interpolate "1"
- cl_lagcomp_errorcheck "1"
- cl_lagcompensation "1"
- cl_pred_optimize "2"
- cl_smooth "0"
- cl_smoothtime "0.01"
- cl_updaterate "128" // (100=best!) Set to 66 if your FPS dips below 100.
- rate "1048576"
- //NETGRAPH!
- net_graph "1"
- net_graphheight "0"
- net_graphpos "1"
- //MOUSE
- m_customaccel 0
- m_mouseaccel1 0
- m_mouseaccel2 0
- m_mousespeed 0
- //VID
- fps_max 0
- //SHADOWS & LIGHTS
- muzzleflash_light "0" // Enable (1) / Disable (0) muzzle flash light.
- //SOUND
- cl_downloadfilter "nosounds" // Disable downloading of sounds when connecting to a server.
- dsp_enhance_stereo "1" // If set to "1" enhances the stereo effect, making sound richer and more atmospheric
- for a slight performance hit.
- snd_mixahead "0.05" // Mixes sound ahead to reduce stuttering. Set between "0" and "1," the higher the value
- the less stuttering and more synchronized sound will be, but performance may be reduced. A value of "0.5" to
- "0.7" will help reduce stuttering in the game. If you experience no stuttering, lower this value to gain some
- performance.
- snd_musicvolume "0" // Music volume.
- snd_pitchquality "1"
- voice_enable "1" // (Default=1)
- voice_scale "1" // (Default=1)
- volume "0.4" // Sets the volume.
- dsp_enhance_stereo "1"
- dsp_slow_cpu "0"
- dsp_reload
- //SYS
- sys_antialiasing "0"
- sys_refldetail "0"
- //OTHER
- adsp_debug "0"
- budget_show_history "1" // Turn history graph off and on. Good to turn off on low end.
- closecaption "0" // Enable(1)/Disable(0) close captioning.
- func_break_max_pieces "0"
- sv_forcepreload "1"
- alias "+jumpthrow" "+forward;+jump;-attack"
- alias "-jumpthrow" "-jump;-forward"
- bind "b" "+jumpthrow"
- alias "+jumpthrow2" "+jump;-attack"
- alias "-jumpthrow2" "-jump"
- bind "z" "+jumpthrow2"
- clear
- writecfg
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